GM Pudding's Night of the Gray Death (Inactive)

Game Master Tom G

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Gregoth: 0 | Bellaluna: 0 | Félicité: 0 | Turrey: 1 | Kaldren: 1



In Galt's short history the small nation has undergone a series of unending rebellions, each one violent but ultimately inneffective at achieving real change. The only constants have been the Gray Gardeners; ruthless masked enforcers who act without accountability, and the Final Blades, the magical guillotines they use that take souls as well as lives. Now after so long there are whispers of events that might change the cycle of destruction, and of the legendary heroes that might change the destiny of a nation.

I'm looking for 4 players for a game of Night of the Gray Death, a module for level 16 characters, and you will level up to 18 during the course of the adventure. It hasn't been sanctioned for PFS yet, but if it gets sanctioned while we're playing I will give out chronicles for it as well. Recruitment will be open for a week, so until around 20:00 BST 29th October. We'll be playing here on the Paizo forums, using Google Slides for maps.

I'm not looking for builds at this stage, creating level 16 characters is a fair amount of work so a character concept that you'd be interested in playing will be sufficient. Ancestry, Backstory, Class will do, perhaps with a thought to where your build will go, or which archetypes you'll be dipping into. I'll make a selection based on the player / character / team dynamics.

About me
I've been playing and running PF2 since launch, though the highest level I've run so far is a conversion of Feast of Dust which ended at 14th level; this will be the highest level content I've run for PF2 yet. It's also the first time I'll be running PF2 play-by-post, which is decision of questionable wisdom but one I've nevertheless made! I like to run fairly quick games that aim for a post rate of about one post per day. When I have time I also like to make reasonably length posts. You can see some examples of my most recent modules here:

- The House on Hook Street
- Carrion Hill

About the Adventure
“Night of the Gray Death” is a Gothic horror adventure in the vein of Edgar Allan Poe’s stories. The adventure includes a notice that a higher-than-usual amount of XP comes from investigation rather than combat. That said it is still a Paizo adventure so there is plenty of combat. It also sees a chance for your characters to have a significant effect on the state of Golarion, and anyone who enjoyed the spooky setting of PFS adventures set in Galt (especially 9-20 Fury of the Final Blade) will enjoy the setting and plot. There are no adventure specific backgrounds.

Character Creation Guidelines

We'll be using the default rules for character creation, with no variant rules like Free Archetype. Anything uncommon or rare will need approval. I think it's likely I'd allow most options, but I'd like to have the chance to confirm that. Gunslingers and Inventors are common (because they're new and I'd be excited to see one), and adopted ancestry is uncommon (I'm not ruling it out, but I have a weird aversion to adopted characters and I'd prefer it if the whole party wasn't adopted by gnomes). I'd also allow playtest Psychics and Thaumaturges if anyone wanted to try one of those. There's no need to build an actual character at this stage, but if you can't help yourself, Starting gear is 1 15th level item, 2 14th level items, 1 13th level item, 2 12th level items, and 3250GP

What I'll be looking for

- A 16th level adventurer has likely had a storied career. How did your character become so powerful? The adventure presumes that you are somewhat famous (you will receive an invite at the start based on your reknown), so why is that?
- A background that gives you motivation to help Galt would be great. Perhaps you are from Galt, perhaps a loved one met their fate at a final blade, etc. Having a strong reason to pursue the adventure will help the narrative
- I'm a sucker for righteous characters, and the story of this module is dark so they would fit well. Non-good characters would need a very compelling backstory.
- Having an establised record on the forums here would be helpful, I especially favour posters with a record of expressive posts. If we've played together before, even better!
- Some experience with PF2 is a must. A 16th level adventure is probably not a good choice for your first time.
- This is a brand new adventure so is unlikely to be an issue, but I prefer to run for players who have neither read, run or played the module before so we can keep some of the surprises. If you're planning to run this one yourself in a few weeks, or read it as soon as your subscription arrived, this isn't the game for you.

Let me know if you have any questions.


Oh awesome! I love Galt and would love to try this. I have an idea for a gunslinger I’ve been wanting to play. I’ll type it up later with some more information.


Definitely interested. With the GM’s permission, I would like to adapt an existing NPC from Hell’s Rebels and Age of Ashes as a PC—Mialari Docur. I would build her as a laughing shadow magus, potentially with the rogue archetype. She would be renowned for her role in the rebellion against Barzillai Thrune, which is why she would receive an invitation.

If not, I can come up with my own background for an original character. Maybe an inventor of some sort. :)


Posting my idea for my character. I’ll give my background and a little bit of idea for what I would like to do.

character Background:

Background: Émile Chevalier, a young woman born in Galt 60 years into the Red Revolution. Her family slowly but surely met the fates many had faced in Galt; summary execution, death by mob, and Final Blade. Steeling herself to survive and change the country she grew up in and cared for she enlisted in the military. Working with a weapon a dwarf she befriended but ultimately faced the final blade, she made herself an expert of it.

Facing the raids from the Revenant Kingdoms she cut her teeth and started to gain a reputation. With this she began to gather a larger and larger reputation as a leader and as a soldier helping to try to restore some sort of stability against the bandits. Her most daring act was killing a band of bandits that looked to burn a town to the ground, and she alone defeated them with her terrifying weapons.

With her victory and the rise of Camilia Drannoch, she has finally earned a commission as an officer. With her burgeoning career and prowess she is primed to help aid in finally end the bloodshed and spare her family and friends that reside with the final blades.

Basic Crunch: I’m looking at doing a two handed human gunslinger vanguard. Might grab some of the other feats to allow for some pistol use. But mainly looking at using a long gun and a bayonet.

Information about me:

I have played a few different games, a couple lasted a decent while though eventually they all seemed to die off. After being a bit discouraged I decided to come back and would love to get into games again.

I have experience with Second Edition, having played to 12 in a converted Rise of the Runelords that stalled for a bit. I am DM’ing a converted Hell’s Rebels that is on the cusp of 9th level that I plan to have go to 20.

I don’t plan on playing this adventure at the moment besides this recruitment and haven’t read it beyond downloading the PDF. But I would love to play, I always thought the idea of playing in Galt was awesome and with a chance to play in very excited!


I want to make a horror character to really fit the theme. Changeling Fleshwarp Sorcerer okay?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm interested ... Here's my info:

Character Background:
Aritix Zenpetol is a gnomish author of pulp adventures, mostly focused around an occult investigator who is somewhat similar to Sherlock Holmes in overall tone. Aritix's core class is Investigator, with some Bard and maybe a touch of Swashbuckler thrown in, resulting in a character who is a mix of Arthur Conan Doyle and Alexandre Dumas ... intellectual, curious, adventurous, and flamboyant. Though Aritix has some modest magical ability, he focuses on utility magic, preferring to outthink and outmaneuver his enemies than attack them with spells.

Aritix is in Galt to research it as the setting for his next series of adventures, which will have his character confronting a nemesis who is influential within the Grey Gardeners. He is obsessed with getting as much detailed information as he can to inform his stories, which provides the motivation for him being committed to pursuing the investigation through any difficulties that arise.

My background:
I've played several PBP adventures. In addition to a lot of Society scenarios, I've also played Fall of Plaguestone and the first book of Iron Gods, and enjoy the opportunity to get deeper into a character in a longer adventure. I haven't played up to 16th level in PF2E before, so am looking forward to the opportunity. I am running an Age of Ashes adventure IRL that is in the second book.


Thanks for the interest everyone!

@Braniac I like the idea of adapting an existing NPC

@Mythicman19 That looks good thanks!

@Doublegold I'd have no problem with a Changeling. A fleshwarp is more unusual. I won't say no, but they'd need a compelling background to overcome my hesitation. It may also make some of the investigation difficult

@azjauthor That sounds good as well thanks.

The adventure got sanctioned for PFS after I made the post (or I didn't notice it) so I will definitely be able to give out chronicles. I don't have a good feel for how long PF2 takes in PbP yet but I'd guess this one will take us 6-12 months


Hello! I'm very interested in this and would love to play it. I've only been on the boards since June/July but I've squeezed in quite a few PbPs since then. Outside of PbP, I'm running the Age of Ashes for my old uni rpg group on Foundry. Galt is a great setting and I probably won't get the chance to play this face to face. If anything, I'll run it after playing a PbP.

I have two character ideas for this and I'd love to develop either.

Character Idea 1:
I admit, this is sort-of based on one of my PFS characters. He is a Runescarred Redeemer of Milani, originally hailing from ancient Thassilon. He did very unpleasant things in the service of Belimarius, having worked his way through the ranks of her army but started questioning everything just before Xin-Edasseril was frozen in time. Upon reaching the modern world, he saw how things had changed and devoted himself to bringing a brighter, freer future to all. He saw the devastation in Galt and longs for it to channel it's revolutionary energy towards building a fairer society. He will be a tattooed half-elf.

Character Idea 2:
The second idea is a Galt-born Ancestor Oracle. He and his family were scheduled for execution by Final Blade when he was just 11 years old. Most of his extended aristocratic family had already been murdered. Fortunately for him, he and his parents were broken out of prison just before it happened and they fled to Taldor.
Sadly, his parents were broken by the experience, seeking solace in alcohol and ill-fated affairs. He started to hear the voices of the dead from Galt not long afterwards. He became an itinerant adventurer after a while, moving from place to place, trying to find meaning for his existence. He was present at the fight for Sakoris, the Kintargan rebellion and the fall of Last Wall. He delved tombs in Osirion. Eventually he knew he must return to Galt. The whisperings grew louder.

He is likely to have Dandy and/or Shadowdancer archetypes.


GM Pudding wrote:
@Braniac I like the idea of adapting an existing NPC

Excellent! I'll work on creating Mialari as a level 16 magus, then. I'll likely have her done by Monday. The hard part of coming up with a backstory has already been taken care of. :D

About Me: I've been very active on the forums here for several years. I mostly GM games, but I enjoy playing in my fair share, as well. I'm currently running numerous PF2E games and am familiar with the rules, including high-level play.


Posting to indicate my interest.

About Me: I used to play D&D in the 80s with my friends, but dropped RPGs for 25-ish years. I began playing again with some people from work in a lunchtime game. We found each other one day when I was describing a adenoviral capsid as "icosahedral," and the person in the next cube overheard and asked, "like a d20?"

I've been playing PF1 since about 2017, PFS1 since early 2019, and PF2/PFS2 since it came out in late 2019. I'm one of the few that prefers to play PbP (4-hour blocks of time are hard to come by!) and - brace yourself - prefers the low tech, late 90s quality of the Paizo site (it works well on my low tech phone). I also play a considerable amount of PF2 with my kids (and a little PFS), we ran multiple home campaigns through the quarantine months, and a few PFS scenarios, but they prefer less structure, and more recently we've gone through the Slithering, and are about to start Fists of the Ruby Phoenix.

I've not GMed, played, or read Night of the Grey Death. I don't own it.

About my characters: 16th level will be the highest I've played - the highest I've played/GMed is 10th right now, so my characters aren't actually conceptually complex. The characters I'm applying with are based on the two highest level characters I've played, my level 9 PFS alchemist (Quinoline Silicate) and a level 10 investigator I play in my home games (literally trained in every skill because my kids are skill-eschewing murderhobos).

1. The first character is a bomber alchemist with a dual-wielding thrower archetype, searching for the formula to the sun orchid elixir. One of the Galtian nobles being held by the Gray Gardeners has previously bid on the elixir, and has a connection to Artorius Kirran. The Gray Gardeners know that this person is part of the aristocracy/bougeoisie, but unaware how important they are.

2. The second is a forensic investigator with a medic or marshal archetypes, both if I can squeeze them in (I'm not very familiar with investigator feats 12-16). Long ago, the Gray Gardeners beheaded someone close to them, and they spent years unsuccessfully trying to find a way to bring their loved one back to life. They've moved past the denial stage of grief and have moved on to anger. They'll begin with a LN/N alignment but move towards NG during the adventure. I'm likely to pick up an extra Lore or two about necromancy.

Both are likely to be human. The only other ancestries that interest me (lore-wise) are kayal and azarketi, but neither fits very well with the concepts presented.

Grand Archive

Origin Story:

"On the Poverty of Philosophy"

They seized his entire expansive estate, including, to his great dismay, a full library filled with The Classics of modern romance, high adventure, and derring-do. The irony being all this talk of freedom with the left hand, then curtailing that of enterprise with the right. He had to admit, however, that the political sleight of hand was, as a matter of sheer skill, fundamentally impressive, even as he found himself, by deign of birth, on the "wrong side of history", as it probably would go down, seeing as it is always recorded by those who employ the scribes.
The handsome Taldan turned his neck around 135 degrees once more, to look up at the Final Blade now just within his peripheral vision, and feeling his hands firmly bound, swiveled back around, made his peace with Iomedae staring into the empty bloody basket below, and closed his eyes...

SSSHHHHHHNNNNKKK!!!

And there it was, his life flashing before him, his childhood spent in horse stables and countryside, his aging parents passing of sudden complications, his house staff kindly stepping in as surrogates, his home-schooling, endless books, his brief decent into a debaucherous young adulthood, "the one that got away", his developing alexithymia, his retreat back into literature, his not leaving the villa for weeks, turning months, turning years, his bout with malnourishment and anemia, his firing of his house staff, his manor falling into utter disrepair, the peasants knocking down his doors, being dragged to the townsquare, being tied up, jailed, the sound of the descending blade...

...Jamming a foot and a half above it's expected trajectory!?!

Don Jurri opened his eyes, but his ears, inner and outer, went a blur. Now they are untying him, now they are leading him back to the cell, now they are throwing him back into a batch of thirty-something other disheveled and disgraced nobles. Now him blacking out once more...

Waking up to overhear a guard (really: a farmer with a stolen military hand crossbow) explain to another how "they got it fixed now", Don Jurri sits up. He feels... different. He can feel his legs, his fingers, his face. He can hear himself think. Clearly. As if the fog has receeded, giving way to a breaking dawn. He looks up. They are debating, pointing their fingers, at him and a man next to him, "which was it?" one saying back to the other. By luck, they snatched "the other", screaming now, and kicking, crying, and pleading. Don Jurri thinks fast. With a deft hand he snatches the guard's key, and feigning a cough, slides it into his mouth. The guard almost catches him "Back away, dirty 'crat" but instead delivers a battering elbow, nearly causing Don Jurri to swallow the key. But he doesn't! Choking on it instead. And for the first time in a long time, Don Jurri begins to make a plan for Tomorrow. He bides his time, throwing off the guards further by writhing in 'pain' on the dirty floor. They leave with the other man. The other inmates resume looking at the floor. Perhaps they too are now taking stock of their lives.

Don Jurri rises. He walks to the iron door. He spits the key into his hand, inserts it into a lock, and with a Click!! unlocks the cell door. Immediately three things happen. First, his heart starts racing a mile a minute. Second, the other guard looks over. Third, the other inmates look up. Don Jurri seizes the moment!

"Fallen brothers and sisters, Now is Our time to Unite!
Cast down your Chains, and Reclaim your Birthrights!
Let us teach these Plebeians that the Aristocracy will not Yield without a Fight!"

Chaos ensued. The one guard signaled the others, the inmates stood up and rushed the door, bowling over and trampling poor Don Jurri, the cavalry arrived, a bloody brawl, blacking out once more...

...And waking up once more! Out of one eye - the other swollen shut - fifty or more men and women, nobles and peasants, inmates and guards, bodies strewn everywhere, either lifeless or consciousless, fallen in the Great Battle. Don Jurri rises once more, and spotting that guard from earlier, rolls him over his belly, takes his hand crossbow - out of ammunition - and he scurries away from the horrific scene, and off into the night, riots, flames, canons, piercing the cool air, covering his tracks, as he slinks to Freedom...

Don Jurri is a Human Swashbuckler / Dandy / Gunslinger, stumbled into the profession of "adventurism" after his estate was seized, serving some time as a pathfinder (before being expelled dishonorably) to build back up his fortune "appreciating" (fencing) ancient treasures, and spent recent years weaseling his way back into high society through fabricated connections and party crashing - a reputation for which he has become quite infamous - and somehow managing to survive every duel his antics have incidentally provoked with uncanny pluck. If accepted into the game, I will flesh out the final details of his build and equipment. Good luck folks!

Shadow Lodge

Dotting for interest! I'm interested in playing a Thaumaturge - I'll put something together in a day or two when I get back in town from vacation.


Thanks for the interest everyone! I've started recording submissions in a spreadsheet, if I've missed you shout!

Note that I've got a couple of reserved spots that I promised to players from my previous game, so it looks like I'll be taking three victims adventurers from here.

Liberty's Edge

I'm thinking about a hobgoblin, either a bard or an investigator, taking the Marshal dedication feats. A very supportive character. The Marshal dedication is by far my favorite, this looks like a good opportunity to play one.


Hey, thinking of creating a dwarven abjuration wizard from Azurestone with the vigilante dedication and a cleric dedication via social purview. A dwarf who has studies the unusual and unique monuments like the Azurestone. But travels the world as a cleric of Torag, rooting out the evil he sees in the anarchy of Galt.

Liberty's Edge

Doth we knoweth what party rolls your already-players are looking to fill, or does it not matter?


Neither have decided yet, however I've pointed them both at this thread so they're free to post if they have thoughts. Otherwise I'm not going to be too worried if they end up having some crossover in class; at level 16 I think there should be plenty of room within the builds to cover any class overlaps.


Well, well, well. I thought I'd be the one running this, but look what we have here.

I'll throw my hat into the ring for this. The idea I've been tossing around in my head is a build similar to Linkle from Hyrule Warriors, meaning dual-wielding hand crossbows! It's a build I've wanted to make for a while, but I REALLY couldn't achieve it in 1e. I'd probably be going for gunslinger with a few feat dips into the archer archetype *Looks at Crossbow Terror earnestly* It'll also allow me to play a "gun"slinger without needing to answer the weird question of "Where'd you get a gun in Galt?!"

Small note:
When this adventure released I was going under the impression that I myself would run it, so I did read some of the stuff from the book when it got on AoN; I know what the titular gray death is, and I know of some creatures that will likely appear in the adventure. That said, I don't own the adventure, nor do I know how the plot progresses; I was saving that particular bit of work until such a time as I had a group with which to play the adventure.

EDIT: Just a note, it's probably wise to set the sharing on the spreadsheet to "Anyone with link can edit," so you don't get flooded with editing requests.


Since it looks like my SotDL game might be coming to an end I'll throw my hat in the ring.

Me: I have been playing TTRPGs since D&D 3e first came out. So far I have really enjoyed PF2e, especially in play by post form. Most of my 2e experience has been at lower levels and would really like to see it at higher levels.

Character Ideas: My main idea is an older Human Champion who has been wandering about in Galt trying to keep things from falling into utter chaos. The other idea is an Automaton, not sure on class yet.


KingTreyIII wrote:
EDIT: Just a note, it's probably wise to set the sharing on the spreadsheet to "Anyone with link can edit," so you don't get flooded with editing requests.

While it certainly wouldn't be the first (or the tenth) time I've forgotten to make a sheet editable, in this case it was intentional; I'm just using this one for myself to keep track of submissions and I posted it publicly so folks can confirm that I haven't missed them.

ElbowtotheFace wrote:
My main idea is an older Human Champion who has been wandering about in Galt trying to keep things from falling into utter chaos. The other idea is an Automaton, not sure on class yet.

I think a human champion sounds great. Galt is a place where evil flourishes and there's little hope of change among the populace, it's a perfect place to a Champion to try to make a difference! While I don't think a gun for a gunslinger is a particularly hard sell in Galt (especially if the character originates from a region where they are more common), an automaton would be a most unusual sight indeed, so I think that one's not a good fit for this module.

Thanks again for the interest everyone, I'm very much looking forward to meeting some of these legendary heroes and getting started!


I'm definitely interested in this game.

About my character He would be a half-elf druid from Galt. He was involved in the first Revolution (so is about 90 years old), helping to form the Revolutionary Council. (Maybe wanting to join the Gray Gardners too?) After nearly meeting his end as the revolutionaries turned on themselves (background: Final Blade Survivor), he escaped into the wilderness. While in the Verduran forest he met a druid and began to study nature; finding peace away from the plotting and disappointments of society. They traveled the Golden Road and into the Mwangi Expanse as he learned the secrets of primal magic and the complexities and connections of the various ecosystems. When he was ready he journeyed to Casmaron by himself. He wandered for thirty years. There, he found people of all ancestries to be as complicated as the residents of Galt and other denizens of the Inner Sea Region. He often suspected while visiting a town that the residents were just as likely to behave like the Galtans if they found themselves in similar circumstances.

Six years ago he returned to Galt, but stayed away from the cities. He wanders the land, helping where he can when people need help. I'm still thinking of what level-appropriate adventures he could have while wandering around Galt, say as level 15 and 16. I'm not sure about any archetypes...maybe herbalist. He'd be a wild order druid, using wild shape often in combat.

About me: I've been playing on these boards for a number of years. This would be my second character accepted into a Pathfinder 2E game. My first PC (Cardren, a monk) reached third level. In general, no matter the rpg, I don't have much experience in high-level play. Cardren is a good representation of how I generally have been playing over the last two or three years. Looking at the posts from Septimilius for a Savage Worlds Conan game seven years ago, I'd say my style has been more consistent (in terms of word count) than I realized.


About Me: I've been playing Pathfinder for years now, and 2e since just about the moment it came out. Most of my experience has either been in organized play or via roll20, which is to say I'm not exactly a veteran of PbP specifically. I actually came up with this character idea days ago, but ended up agonizing over the exact details so much that I'm now forcing myself to just post something and get it over with.

About My Character: The existence of the Gray Gardeners and their abominable instruments is of particular interest to the forces of the Boneyard. When the Boneyard requires agents to intervene in mortal affairs, they allow for the creation of a duskwalker, a reborn mortal soul who walks the material plane once more for some enigmatic, rarely understood purpose. Gilles Ourdir, a duskwalker born on the 40th anniversary of the beginning of the Red Revolution, knows better than any other what his purpose is, as he is guided by the spirit of a powerful psychopomp in the form of his eidolon, who he calls Epitaph. For a decade and a half now, Gilles and Epitaph have stalked the streets of Isarn, rooting out conspirators and allies of the secretive Gray Gardeners, in the hopes of finally tracking them down and sending both them, and the souls they hoard, to face judgement.

(For the sake of clarification, in case it wasn't clear, I would be making a human duskwalker summoner with a psychopomp eidolon.)

Grand Lodge

Thinking a slowly maddening famous composer returning home to his country of birth.


Introducing Jack the Sorcerer, Demon Slayer background
Theme, A sorcerer with movement spells(like expeditious retreat or jump or fly,including forced movement spells like gravity well), evocation damaging (magic missile, burning hands, etc) and defensive spells(like walls or invisible forcefields.) He is also an Athlete and Diplomat both.

Jack is a Human Changeling Sorcerer worshipper of Desna
On Jacks first adventure, he fought some kobolds, plenty of kobolds, Otari and other areas where crawling with them. Darn kobolds, they think they are Dragon gods at times. Not to mention spiders in those darn caves. Once he got the reputation and the experience, he moved onto Trolls and the like. Yes, the place has plenty of them (not to mention season 2 loves Trolls). He learned he had to burn them to the ground and kill them quickly. He fought in large battles, defending castles and other areas along with many other comrades. He even remember the Breaking the Storm, he had to fight Trolls, Dragons and finally even Demons. Demons was his favorite to fight. They put up a good fight and usually had good tricks up their sleeves. More Demons he had to fight and not just those petty Brimoraks, he needed more of a challenge. Jack came close to death in that Breaking the Storm series, but that Demon hand went back to where it came from. He continued on his journey fighting more Demons and Trolls, undead, you name it, monsters of horror and monsters of fright. Jack has not dealt with many Tyrants though or plants or oozes if he has dealth any at all. Elementals, maybe a handful, but it was mostly monsters and dragons for him. Jack sees this next adventure as a means of a challenge.

Jacks Personality: Jack likes to make friends and he is a true believer. He believes all these Demons is a punishment for mans sins, they weren't good enough enough in this life, so they were turned into Demons. He believes not only do you have to be good to get into Heaven, but believe in Desna and all her angles and her saints(other good aligned deties) and love each other unconditionally. Jack loves to preach the word of Desna (the same way a hardcore Christian preaches the word of Jesus). Jack will go out of his way for anyone, and always does what is right, but don't take that as a weakness. Though he is a nice guy, he will not stand or be subject to someone being scammed. Nor will he stand for it, when someone tries to make a bad name for good deity worshippers. When he is on a mission, regardless if he is killing Trolls or Kobolds or Demons, or just plain setting up a Truths between two cities, he believes he is doing Desna's work.


Hi, this sounds like a ton of fun, and I'm inspired to play a high level Bard (and devotee of Shelyn) that I've wanted to get to play for a while. Here's my submission:

Background
Turrey Butterhill is renowned across all of Avistan, and into the vast Padishah Empire of Kelesh as a musician who can inspire armies to glory, melt the hearts of women and men, converse with songbirds, and (they say) make a stony sphinx weep with joy. Turrey is known as well for his great devotion to Shelyn, and as a man of deep passions and big appetites.

To this day, in Qadira the Satrap himself will tell that--when feuding efreet and shaitans were engaged in a sprawling battle that was ravaging his kingdom--this lone wandering minstrel succeeded at brokering a truce between the warring factions. As a reward for making peace and ending the devastation (the Satrap will tell you) Turrey was given a flying carpet out of the Satrap’s own stores.

In Lastwall, when an encroaching horde of frigid corpses with bloody claws marched out of the Hungry Mountains toward Vigil, the faith of the stalwart defenders started to falter and fall beneath the undead army’s frozen fists. Fortunately, word came via songbirds to Turrey, who was a rare invited non-elven guest musician in Kyonin performing The Starfall Sonnets on an outdoor stage in the enchanted Fierani Forest. He begged forgiveness of Queen Telandia for delaying the next week’s performances (for the Sonnets are written to be sung under the moon for six hours each evening for a fortnight) and--with the Queen’s blessings--flew through the night on the Satrap’s magic carpet. Turrey arrived, concertina in hand, and with a rousing hymn to Shelyn he lead the vanguard to beat back the Whispering Tyrant’s servants.

There are less grand tales as well: tales that he’s quick to fall head over heels in love, tales of his legendary devotion to the Eternal Rose, who is his greatest muse, and even (if you ask for them) tales of his childhood in Varisia.

You see, Turrey was born to a Varisian family that had put down roots in Korvosa. His mother Zora was a Cleric at the Sanctuary of Shelyn and his father Jerome was a local woodworker. Together they raised Turrey in the city’s North Point district and taught their son to love the arts and beauty in all forms. With the blessing of the Eternal Rose, young Turrey proved quite gifted at song, dance, and at playing the concertina. He can tell of his early dreams of a place in the grand Marbledome opera...and of his bitter rows with it’s director Touran Palastus (who found Turrey as intolerable as Turrey found him). Before his first season was over, Turrey stormed off, bid his parents a teary farewell, and took to the road to pursue his dream elsewhere. He made his way to Taldor where he studied at the Kitharodian Academy in Oppara for many years, eventually achieving the distinguished title of Grand Master. Of course, he left and returned many times before achieving that highest honor: often traveling across the Inner Sea sharing the music he so loved, other times joining up with an adventuring band off to stop raiding ogres or--much later--an ancient black dragon that was terrorizing the Shackles.

Wherever he’s gone he’s worked to praise love in all forms, to bring beauty to the towns and villages he passes through, and to help those in need as he’s able. As he’s traveled, performing at venues both small and grand, his fame as a musician has grown...and he enjoys the fame and adoration he often receives from those who appreciate the arts.

Recently, he’s received a letter from an old college flame of his--a soft-spoken potter from Isarn, named Thibeault. Thibeault wrote to Turrey full of grief, because Thibeaut’s husband of many years has just been executed by the Grey Gardeners. While Turrey and Thibeault’s flames cooled more than a decade ago, Turrey remembers his old friend fondly and has decided to go offer him what solace he may.

Personality
* loves fame, great food, great drink, and great beauty in all of its forms,
* devoted to Shelyn,
* generous and big hearted,
* quick to fall in love

Drawback
His heroic flaw is his great appetite: for fame, great food, great drink, and great beauty in all of its forms

Appearance
Height: 3' 1"
Weight: 34 lbs
Eyes: Brown
Skin: Olive
Hair: Black, long, free flowing

Turrey has a loose, easy demeanor and a warm smile that draws people in...and often melts hearts. He wears his hair long and flowing. With his dweomerweave robe he is able to change his attire at will--and does so frequently--but he generally chooses colorful, flowing outfits. His cloak has a beautifully embroidered songbird-and-rose motif in honor of Shelyn.

Mechanics Turrey is a Bard (Maestro), and a consummate skill monkey (aided by Multifarious Muse for Polymath (Versatile Performance + at L8 Eclectic Skill). I've got a rough draft build that folks are welcome to check out.

About me
I've been a consistent player on these boards since 2013. Almost all of that so far has been 1e (where a highlight was completing Rise of the Runelords from start-to-finish, a more recently I'm playing in a very roleplay heavy Wrath of the Righteous). I did play a 2e game on Discord was short-lived (due to an overcommitted DM) but it was enough to whet my appetite (and inspire me to learn the rules)...and as someone who's played since AD&D 1e (plus a dozen other systems) I'm confident that I can quickly overcome any 2e gaps.

Thanks for your consideration, and please let me know if you have any questions or concerns!

- - -

* BTW, my backstory-as-written has a flying carpet in it...but I can't find them in 2e. Am I missing them? If they don't exist I'll just modify the story. I expect it might be fun to weave together backstories with at least some of the other party members anyway, if selected.


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Thanks once again to everyone for their excellent submissions. I've had a difficult time choosing just one party of legendary adventurers to face off against Galt's supernatural oppressors! However without further ado, please could the following join us in the discussion thread:

* Watery Soup's investigator with a grudge against the Gray Gardeners
* KingTreyIII's dual-wielding crossbow-slinger
* Gyrfalcon's lover-and-a-fighter Turrey Butterhill

Good luck to the rest of the heroes in finding another game of Night of the Gray Death, and happy gaming!


Congratulations to the selected players. Have fun!


Congratulations and good luck!


Thanks for the opportunity. Congratulations and have fun to the players and GM.

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