It also acts as a tier 4 computer with an artificial personality (named “Little Scout”). It has an audio/video recording, and can communicate with Quig’s ship (or communicate with and give orders to Scout) at a range of 5 miles.
Born to a poor family on Akiton, Quig Dexel taught himself the basics of engineering by stealthily tinkering with valve-control mechanisms and reverse-osmosis regulators on the water purifiers studding the nearby ice cap. In his spare time, he constructed the first iterations of what would become his drone companion, Scout, using spare parts he scrounged from junk heaps and alleys. One early morning as he hunted for scraps he could fashion into an actuator, he was winged in a passing firefight waged between a shobhad bounty hunter and her human quarry. Ignoring the pain, Quig dropped the hunk of metal he was holding and chased after the fracas, arriving in time to see the bounty hunter slap the fugitive into restraints. Flushed with adrenaline, Quig realized that this was what he wanted to do for the rest of his life.
Quig immediately left home and signed on as a caravan guard, and it was in the course of his new career that he ran into Dhareen the Vise, the same shobhad bounty hunter who inadvertently set him on his life’s path. After hiring Dhareen to help him take revenge on some drone-stealing thugs, Quig convinced Dhareen to let him be her apprentice. The ysoki learned much from the gruff shobhad over the next year, and though they often butted heads over methods, the two enjoyed a relationship of mutual respect. When Dhareen eventually completed a job large enough to let her retire, Quig (and Scout) continued on without her.
Quig is personable and outgoing—often chattier than his comrades would like—and his constant traveling has left him with contacts across the Pact Worlds. He prides himself on being a good judge of character, and while he’s savvy enough to withhold actual trust until it’s been earned, he’s not above throwing himself into a fight on behalf of a near-stranger. Though fully capable of working alone, he tends to get bored easily without people to talk to, and thus prefers to sign on with teams of adventurers, where he can act as the group’s resident tracker and starship engineer. While he still keeps in touch with his family, he doesn’t speak about his hometown much, as he’s a bit embarrassed by his unglamorous upbringing—when he does mention it, it is with a liberal helping of humor. He’s a fan of both taking minor trophies from previous jobs and scavenging spare parts that he’s positive may come in handy someday, inevitably turning his cabin into a riotous nest of cherished junk.
Quig’s closest companion is his drone, Scout, and he spends the majority of his downtime puttering about in the robot’s systems. He often talks to Scout as way of thinking out loud or voicing his innermost thoughts, attributing them to the drone in a way that can make him seem a bit unbalanced to those who don’t know him well. (And in truth, sometimes to those who do.) When he’s captured a bounty and is feeling particularly mischievous, he often pretends to consult with the robot about the person’s fate, ultimately claiming that he sympathizes and would like to let the target go, but “the robot says otherwise.”
Scout (Quig’s Drone)
N Tiny construct
Senses darkvision 60 ft., low-light vision; Perception +15