Consigliere

Don Jurri, Modern Knight's page

270 posts. Organized Play character for rainzax.


Full Name

Master Donatellus Jurrious Orwellious

Race

| ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache

Classes/Levels

| ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

Gender

CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend

Special Abilities

◆◇↺

Alignment

Chaotic Good

Deity

Iomedae

Location

Isarn, Galt, Shining Kingdoms

Occupation

Final Blade Survivor

Homepage URL

□☑

Strength 10
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 14
Charisma 18

About Don Jurri, Modern Knight

"Modern chivalry is merely an adaptation to modern times: Allow me to demonstrate..."

#2008:

#2008
Fame (16/18 spent; retired)
School Training: Scrolls
Primary Reputation: Grand Archive (30; T2, Liked)
Secondary Reputation: Horizon Hunters (2)
Chronicle Boon: Experienced Mountaineer (#1-05), Sandslide (#1-Q1)
Fame Purchased Boons (18): Expert Hireling (6), Hireling (4) x2, Secondary Initiation > Firebrands (2)
Achievement Purchased Boons: Expert Hireling

Senses
Perception (**) +12
Languages ➤ Common, Halfling; Kelish

Defense
AC (`) leather 24 or 26 dueling, HP 80
Fortitude (**) +12, Reflex (**) +14, Will (**) +12
Opportune Riposte (↺, bravado) Strike back a foe who critically misses you with a melee strike
Charmed Life (↺, bravado) React to gain a +2 circumstance to triggering saving thrown, and gain panache on a success

Offense
Swashbuckler Class DC 22
Martial Weapons (**), Light Armor (*)
Speed 30 or 35 w/ Panache, Bulk 3.7 / 5.0

Dueling Pistol (P, 1h, 1r, 60-ft; concealable, concussive, fatal d10) +14 @ 1d6 concussive or 2d10 fatal
Rapier of Striking (P, 1h; deadly d8, disarm, finesse) +15 @ 2d6+3 or 5d6 finisher

Fancy Footwork and Sharp Swordplay (ability text):

Backup Disguise
Boots of Free Running
Cape of Illumination
Charmed Life
Charming Liar
Confident Finisher and Precise Finisher
Distracting Performance
Dubious Knowledge
Extravagant Parry
Goading Feint
Halfling Luck
Leading Dance
Mesmerizing Opal
Opportune Riposte
Panache and Fencer and Stylish Combatant
Precise Strike
Pristine Epaulets
Steady Balance
Untrained Improvisation
Ventriloquists's Ring
Vivacious Speed

Backup Disguise
You have a specific disguise that you keep at the ready, worn underneath your outer garment. You can change into this disguise to Impersonate as a 3-action activity. If you are a master in Deception, it is instead a 2-action activity, and if you are legendary in Deception, it is a single action. You can create a new backup disguise by spending the normal amount of time it takes you to Impersonate, but you can have only one backup disguise at a time. Having a backup disguise doesn't allow you to remove your armor or any other complex piece of clothing any more quickly, but once you have those off, the disguise is readily available. Because you have the backup disguise at the ready, it's possible that a thorough search might reveal some elements of the disguise.

Boots of Free Running
Usage worn shoes; Bulk 1
Access: Second-mark members of the Firebrands have access to this item.
These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump.
Activate [◆] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall.

Cape of Illumination
Usage worn cloak; Bulk L
Access Second-mark members of the Firebrands have access to this item.This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean.
Activate [◆◆] command, Interact; Effect The cape glows with the effects of 1st-level light. You can Activate the cape again to Dismiss the effect.
Activate [◆◆] envision, Interact; Frequency: once per day;
You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save.
Critical Success: The creature is unaffected.
Success: The creature is dazzled for 1 round.
Failure: The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.
Critical Failure: The creature is blinded for 1 round and dazzled for 1 hour.

Charmed Life (↺)
Trigger: You attempt a saving throw, but you haven’t rolled yet.
When danger calls, you have a strange knack for coming out on top. You gain a +2 circumstance bonus to the triggering save. If you succeed on the triggering saving throw, you gain panache until the end of your next turn.

Charming Liar
Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve.

Confident Finisher (◆) and Precise Finisher
[finisher]
You make an incredibly graceful attack, piercing your foe’s defenses. Make a Strike with the following failure effect.
Failure: You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.

Even when your foe avoids your Confident Finisher, you can still hit a vital spot. On a failure with Confident Finisher, you apply your full precise strike damage instead of half.

Dubious Knowledge
You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don’t critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don’t have any way to differentiate which is which. This can occur as knowing something is significant, but not whether it’s good or bad.

Extravagant Parry (◆)
Requirements You’re wielding one or more one-handed weapons
You use one-handed weapons to parry with style. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if you have a free hand or are wielding a weapon with the parry trait. You lose this circumstance bonus if you no longer meet this feat's requirement. If a creature misses you with a Strike while you have this bonus, you gain panache until the end of your next turn.

Goading Feint
Your tricks make foes overextend their attacks. On a Feint, you can use the following success and critical success effects instead of any other effects you would gain when you Feint; if you do, other abilities that adjust the normal effects of your Feint no longer apply. You can choose whether to use the Goading Feint benefits or the normal benefits each time you Feint a given foe.

Critical Success The target takes a –2 circumstance penalty to all attack rolls against you before the end of its next turn.
Success The target takes a –2 circumstance penalty to its next attack roll against you before the end of its next turn.

Halfling Luck (◇)
Frequency: once per day
Trigger: You fail a skill check or saving throw
Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse.

Leading Dance
[bravado, move]
Requirements: You are adjacent to an enemy.
You sweep your foe into your dance. Attempt a Performance check against an adjacent enemy's Will DC.
Critical Success: Your foe is swept up in your dance. You both move up to 10 feet in the same direction, remaining adjacent to one another. Your movement doesn't trigger reactions from the target (and the target's movement doesn't trigger reactions because it's forced movement).
Success: As critical success, but you both move only 5 feet.
Failure: The foe doesn't follow your steps. You can move 5 feet if you choose, but this movement triggers reactions normally.
Critical Failure: You stumble, falling prone in your space.

Mesmerizing Opal
Usage: affixed to armor; Bulk: —
Activate [◆] (concentrate)This silver-bound opal pendant is afire with iridescence. When you activate it, attempt a Deception check to Feint. If the outcome is a success, you get a critical success instead. If the outcome is a critical failure, you get a failure instead.

Opportune Riposte (↺)
Trigger: An enemy within your reach critically fails on a Strike against you.
You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering enemy or attempt to Disarm it of the weapon it used for the Strike.

Panache and Fencer and Stylish Combatant
You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular style, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This heightened state of flair is called panache.
You gain panache by performing actions that have the bravado trait. Tumble Through and additional actions determined by your swashbuckler's style (see below) gain the bravado trait when you use them. The GM might determine that a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, can gain the bravado trait. These checks typically involve at least a single action and a non-trivial DC. Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
Powerful finisher actions, including Confident Finisher, can be used only while you have panache and cause you to lose your panache.

You move carefully, feinting and creating false openings to lead your foes into inopportune attacks. You are trained in Deception. When you Create a Diversion or Feint, the action gains the bravado trait.
Exemplary Finisher (Level 9): The foe is off-guard until your next turn.

You gain a +1 circumstance bonus to skill checks with the bravado trait while in a combat encounter. While you have panache, you gain a +5-foot status bonus to your Speeds.

Precise Strike
When you make a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal 2 additional precision damage. If the Strike is part of a finisher, the additional damage is 2d6 precision damage instead.
As your swashbuckler level increases, so does your additional damage for precise strike. At 5th, 9th, 13th, and 17th level, increase the amount of additional damage on a Strike by 1 and the additional damage on a finisher by 1d6.

Pristine Epaulets
[fortune]
Usage worn; Bulk: L
Gaudy and sparkling, these intricately decorated epaulets have clearly never seen a battlefield. Worn by officers with more schooling or connections than actual fighting experience, these epaulets grant you a +1 item bonus to Society and Warfare Lore checks.
Activate—I Meant to Say [↺] (concentrate, fortune); Frequency once per day; Trigger You critically fail a Diplomacy check; Effect The pristine epaulets are often worn to both tense military negotiations and social events and can help you recover from a misstep. You can reroll the check, but you must take the new result.

Steady Balance
You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground.

Untrained Improvisation
You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to your level –2. This improves to your level –1 at 5th level and your full level at 7th level. This doesn’t allow you to use the skill’s trained actions.

Ventriloquists's Ring
Usage worn; Bulk: —
This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks.
Activate—Throw Voice [◆◆] (manipulate); Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19).

Vivacious Speed
When you’ve made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds from stylish combatant to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don’t have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.

Skills (8):

Athletics (*) +8 or +9 to Jump w/ Boots of Free Running
Acrobatics (**) +14 or +15 to Tumble Through or Balance w/ Stylish Combatant or Boots of Free Running
Deception (**`) +15 or +16 to Feint or Create a Diversion w/ Stylish Combatant; Backup Disguise, Charming Liar, Confabulator, Goading Feint
Diplomacy (*) +12 or +13 to Make an Impression w/ High-Fashion Clothing; Pristine Epaulets (↺)
Dubious Knowledge (~) when making RK checks
Lore: Revolution (*) +8
Performance (**) +13 w/ Leading Dance
Stealth (*) +12 or +14 to Conceal his Dueling Pistol
Thievery (*) +12
Untrained Improvisation (~) +6 plus modifier to any skill

Hirelings:

Don Jurri's First Mate
"Dotty Smee"
-Survival +10
-Sailing Lore +10

Don Jurri's Tailor
"Xavier Smee"
-Crafting +10
-Heraldry Lore +10

Equipment:

Worn (3.7) @ Highing Fashion Cloth (L), Leather Armor (B) w/ affixed Mesmerizing Opal (~); Boots of Free Running (⭐B), Cape of Illumination (⭐L), Disguise Kit w/ Replacement Cosmetics (L), Dueling Pistol (L) w/ Rounds (L), Pristine Epaulets (⭐L) Thieves Tools w/ Replacement Picks (L), Ventriloquist's Ring (⭐)
Held (1.0) @ Rapier of Striking (B)

Item
1: Disguise Kit (2.00) w/ Replacement Cosmetics (0.10), Dueling Pistol (12.00), Leather Armor (2.0), Thieves Tools w/ Replacement Picks (3.30), Rapier (2.00)
2: Potency Rune: Rapier (35.00)
3: High Fashion Fine Clothes (55.00), Ventriloquist's Ring (60.00)
4: Striking Rune: Rapier (65.00)
5: Boots of Free Running (135.00), Cape of Illumination (135.00), Potency Rune: Leather (160.00), Pristine Epaulets (125.00)

Consumable
2: Mesmerizing Opal x1 (7.00)

Subtotals
Earned: 703.83
Spent: 698.40
Remainder: 5.43

Character Progression:

Ancestry and General
1: Versatile ➤ Adopted Ancestry ➤ Halfling, Hafling Luck
3: Ancestral Paragon ➤ Natural Ambition ➤ Goading Feint
5: Clever Improvisor

Background an Skill
1: Charming Liar
2: Dubious Knowledge
3: Deception ➤ Expert; Acrobatics ➤ Expert, Steady Balance (Stylish Tricks)
4: Confabulator
5: Performance ➤ Expert
6: Backup Disguise

Class
1: Panache, Precise Strike, Stylish Combatant, Confident Finisher; Swashbuckler's Style ➤ Fencer, Extravagant Parry
2: Charmed Life
3: Fortitude Expertise, Opportune Riposte, Vivacious Speed; Stylish Tricks
4: Leading Dance
5: Weapon Expertise
6: Precise Finisher

Experience:

Level One
(#2008) "Genesis" (0xp, 15.00gp)
(#1-10) "Tarnbreaker's Trail" (4xp, 14.60gp) @ GM, 1/13/2020
(#1-Q4) "Port Peril Pub Crawl" (1xp, 4.10gp) @ 5/6/2020
(#1-14) "Lions of Katapesh" (4xp, 16.40gp) @ 5/27/2020
(#1-01) "The Absalom Initiation" (4xp, 11.26gp) @ 5/30/2020
= 13xp, 61.36gp, 13 GA

Level Two
(#1-Q1) "The Sandstone Secret" (1xp, 3.50gp) @ 5/30/2020 (have chronicle, missing from system)
(#1-06) "Lost on Spirit Road" (4xp, 22.60gp) @ PbP @ GM, 6/18/2020
(AcP Boon) "Rewrite History" (10.87gp loss)
(#2-00) "King in Thorns" (4xp, 22.60gp) @ 10/17/2020
(#1-08) "Revolution on the Riverside" (4xp, 22.60gp) @ GM, 4/10/2021
= 13xp, 60.43gp, 13 GA

Level Three
(#1-23) "Star-Crossed Court" (4xp, 38.16gp) @ 1/15/2021
(#2-19) "Enter the Pallid Peak" (4xp, 38.16gp) @ 6/1/2021
(#2-21) "In Pursuit of Water" (4xp, 39.60gp) @ 7/8/2021
= 12xp, 115.92gp, 12 GA

Level Four
(#2-06) "The Crashing Wave" (4xp, 66.40gp, 4 GA) @ 2/19/2022
(#3-10) "Delve the Pallid Depths" (4xp, 68.00gp, 4 GA) @ 4/30/2022
(#3-98) "Expedition into Pallid Peril" (4xp, 66.40gp, 4 GA) @ 10/18/2022
(#Q-14) "The Swordlord's Challenge" (2xp, 32.16gp, 2 GA) @ 7/12/2023
= 14xp, 232.96gp, 14 Reputation with Grand Archive

Level Five
Remastered July 26th, 2024
(#5-05) "The Island of the Vibrant Dead" (4xp, 104.00gp, 4 GA) @ 6/26/2024
(#2-23) "An Agent's Obligation" (4xp, 104.00gp, 4 GA) @ 10/14/2024
(#Q-07) "A Curious Claim" (1xp, 25.16, 1 GA) @ GM, 11/12/2024
= 9xp, 233.16gp, 9 Reputation with Grand Archive

Level Six
Convention PC

Totals
60 xp, 703.83 gold, 60 Reputation w/ Grand Archive