Round Robin: The 2nd Confirmation (Inactive)

Game Master ChesterCopperpot

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Character Macros



Yesterday's Tide Prey for Death

Discuss here.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

I need to update Dyner to level 2 tomorrow.

I'm thinking of giving her the elemental betrayl hex, anyone have an element type they love to use?


Yesterday's Tide Prey for Death

Sure, I'll kick us off tomorrow unless someone needs more time.

Scarab Sages

Dyner Inazuma wrote:

I need to update Dyner to level 2 tomorrow.

I'm thinking of giving her the elemental betrayl hex, anyone have an element type they love to use?

Kondai currently doesn’t use any elements, but when he hits level 2 (game after this one) He’ll be throwing out Horizon Thunder Sphere, which does Electricity damage.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none
VampByDay wrote:
Dyner Inazuma wrote:

I need to update Dyner to level 2 tomorrow.

I'm thinking of giving her the elemental betrayl hex, anyone have an element type they love to use?

Kondai currently doesn’t use any elements, but when he hits level 2 (game after this one) He’ll be throwing out Horizon Thunder Sphere, which does Electricity damage.

Sadly does not have the Air elemental tag so it wouldn't get the damage boost. If you use a fire or cold cantrip regularly, or any of the new elemental physical damage ones, Dyner can boost your damage some.

Also she is now mostly level two, I need to see about going shopping with her, given she has a nice nest egg of coins.

Scarab Sages

Dyner Inazuma wrote:
VampByDay wrote:
Dyner Inazuma wrote:

I need to update Dyner to level 2 tomorrow.

I'm thinking of giving her the elemental betrayl hex, anyone have an element type they love to use?

Kondai currently doesn’t use any elements, but when he hits level 2 (game after this one) He’ll be throwing out Horizon Thunder Sphere, which does Electricity damage.

Sadly does not have the Air elemental tag so it wouldn't get the damage boost. If you use a fire or cold cantrip regularly, or any of the new elemental physical damage ones, Dyner can boost your damage some.

Also she is now mostly level two, I need to see about going shopping with her, given she has a nice nest egg of coins.

Wow, that is poorly worded. I don't think there is a single air spell that deals damage. It should say 'electricity' trait instead of air.

I could swap out telekenetic projectile for produce flame. Slightly less damage, but it works with spellstrike and there are a fair number of things that need fire to kill them (like trolls/Flesh Golems) so it wouldn't be a bad thing really. Plus if I ever encounter a wizard I can probably get that spell added to my spellbook.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

The druid's storm order's spells have the trait, such as Tempest Surge, as well as pushing gust and some of the newer spells from SoM. There's a good number with them, but yeah it doesn't pair well with most electricty spells, sadly. But does work well with fire and cold, and I'm going to enjoy setting up a shattering gem on a melee fighter and then scatter screeing for the rest of the fight.

Scarab Sages

Lol, I thought our Gnoll would have a greatclub which he would flavor as his jammed rifle.

Scarab Sages

@GM
Kondai did have a question for the 3 masters-which was to tell the group more about Rain. Was he responsible sort, was he the kind likely to run off without telling anyone?

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

School Item: Scroll of Heal

Glyph Hero Point to Axel (magus needs to make sure they hit)


Yesterday's Tide Prey for Death
VampByDay wrote:

@GM

Kondai did have a question for the 3 masters-which was to tell the group more about Rain. Was he responsible sort, was he the kind likely to run off without telling anyone?

Sorry, missed it in the shuffle. They would have told you this:

Rain in Cloudy Day, or Rain as he’s sometimes called, is a Pathfinder initiate. He’s a leshy, a spirit granted a plant body by powerful magic. He hails from the forests of the newly independent nation of Ravounel. After some travelling
abroad, Rain in Cloudy Day heard tales of our Society and decided to come train here at the Grand Lodge. He may have even been in some of your classes!

Rain chartered a vessel from here to the Taldan port city of Cassomir. He was
to check in at the Three-Legged Frog, an inn in the city’s Imperial Naval Shipyards district. From there, he was going to have a guide lead him into the adjacent Blackwood Swamp to start searching for the ruins. We haven’t heard back since he left.

Envoy's Alliance

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative
Stats:
AC 21 (or 22 / 23 initiative) | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25
♥️ 44 | ☘️ □ | ✋✋ | ⚕ none | Prey: none| Munitions @ (???) | Life Shot Stash (□□□□)

Paizo Handle: rainzax
Character Name: Axel Zeldo
PFS / Character Number / Faction: 2366390 / 2017 / Envoy's Alliance

GM Glyphs: Two @ Dyner + Kondai
School Items: Potency Crystal
Daily Preparations: none
Final Purchases: none

Retired Boons: none
Achievement Boons: none
Chronicle Boons: none

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Oh! That is Rainzax joining us? I didn't recognize the discord name at all! It's good to see you again!

Paizo name/handle Sedoriku
Character name Dyner
PFS Number: 108507-2006
Faction Verdant Wheel
Experience: 12

Glyphs Still earning my first
School Items Scroll of Heal

I need a moment to look through purchase options (I have something big I've been working on for the past few days due tomorrow so I haven't had time to browse options.) But I can buy them before next game (and we'll have time in Cassomir, right?)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Dyner Inazuma wrote:
Oh! That is Rainzax joining us? I didn't recognize the discord name at all! It's good to see you again!

And you as well!

I still remember Rose (I see she is a Mastermind now?) as that was my first GMing experience using the PbP medium, which, even though it didn't end well, got me all the way on the hook.

Scarab Sages

I have a glyph so I can pass a reroll to someone who only has one. I’m also taking a minor Senzu Bean healing potion. Because magus with 12 con.
Also, guys, please don’t go running around intimidating people because of me. Vageta Kondai is a jerk. Pretty much to not follow any of his social interaction skills unless he is using his courtly graces feat.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Checking in. Sorry I'm late.

Scarab Sages

Oh no! Jaxon is starting the adventure at only 4 HP!

lol, just a joke.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none
rainzax wrote:
Dyner Inazuma wrote:
Oh! That is Rainzax joining us? I didn't recognize the discord name at all! It's good to see you again!

And you as well!

I still remember Rose (I see she is a Mastermind now?) as that was my first GMing experience using the PbP medium, which, even though it didn't end well, got me all the way on the hook.

Yup, I thought I fit her character better, but I'm still not quite happy with how Rose works so I've shelved her for a bit. But I really did enjoy playing at that table with you.

VampByDay wrote:

Oh no! Jaxon is starting the adventure at only 4 HP!

lol, just a joke.

The drunken bender was really heavy!

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

The bizarre prices for lodging (compared with the CRB) is a point of puzzlement each time I've played it. But I've figured it's because it's supposed to be a math equation--cost/PC spent on transport and lodging <= 6 gp--so that if you make one choice on transport, it limits your choices on lodging. I have not, yet, seen a consequence on choice lodging though, so the point as yet eludes me.


Yesterday's Tide Prey for Death

There are consequences, but only if you indulge in the most expensive or opt for the cheapest--if you only have money for the middle ground, there's no difference.

It is a bizarre amount of money though! Way more expensive than it should be.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Just a reminder: Isurus' Battle Mystery grants Call to Arms, so as long as he has 1 Focus Point to spend, he will use the reaction to grant everyone except himself +2 to initiative (stacks with Scout) and 1 temporary hit point.

Scarab Sages

@Dyner, I believe you do 1d4+spellcasting ability modifier with produce flame, not just 1d4


Yesterday's Tide Prey for Death
VampByDay wrote:
@Dyner, I believe you do 1d4+spellcasting ability modifier with produce flame, not just 1d4

Good catch. I updated the post.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

She has to use her Cha mod as this is an Innate spell and her Cha mod is a flat +0. She'll get a feat at level 5 that should allow her to use her Int for attack rolls at least. It's also why she only has a +4 to the attack.

EDIT: Nvm, Tengu Feather Fan, only replaces the DC... I may have to replace her first level racial feat around that time for Storm's Lash instead.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
Quote:
cod magic

Cod magic is probably more my purview... ;)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Probably won't change anything but I'm pretty sure Blue is at -21...

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

I wonder if numbers switched places there.

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Maybe I'm wrong.

stuff

EDIT: Yes. I'm wrong. I let one crit slip through my math.

Shouldn't Rain in Cloudy Day be here?


Yesterday's Tide Prey for Death

I'll double check numbers before I post tomorrow, but these guys are immune to crits and have resist physical 3.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

False alarm GM - you are correct - carry on!

Scarab Sages

BTW, if anyone is interested in my Vageta build, check out my guide to making DBZ characters in PF2. I appreciate any feedback/suggestions.


Yesterday's Tide Prey for Death

If you are curious, the plants have Improved Grab and are using an ability that messes with their MAP.


Yesterday's Tide Prey for Death

As you might imagine, we're almost done.

Could everyone fill out this form to make chronicles easier for me?

Vigilant Seal

TN (he/him) Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious

Done :)

Scarab Sages

Should be good to go.


Yesterday's Tide Prey for Death

Success! I'll get chronicles out this weekend.


Yesterday's Tide Prey for Death

Here are chronicles. I trust you all to do your downtime.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks for GMing!

Gunna bow out now - gotta scaleback my PbP a smidge - see you all around the circuit.

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

We'll see you Rainzax

Well, do we want to continue with 5 or do we want to see about getting another replacement?

Vigilant Seal

Hell Lore: 1d20 + 4 ⇒ (9) + 4 = 13

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Underworld lore: 1d20 + 3 ⇒ (12) + 3 = 15


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

WAIT I FORGOT TO ROLL DOWNTIME Lore Cooking: 1d20 + 8 ⇒ (17) + 8 = 25

The next game is here! Sorry for the wait.

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