Lyra Heatherly

Rose Thesar's page

180 posts. Organized Play character for Sedoriku.


Full Name

Rose "the ex-Scout" Thesar

Race

HP 35/35 | AC: 20 (22w/ Nimble Dodge) | F +5 R +11 W +8 | Perc +8 | ✋:Rapier ✋: Jezail | Rounds remaining: 53 |

Classes/Levels

25 feet | Class DC 19 |1 Hero points|Exploration Activity: Avoid Notice | Active Conditions: none

Gender

NG Female Half-elf Mastermind Rogue Pathfinder Agent 3 |

Size

Medium

Age

29

Alignment

NG

Strength 12
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 12
Charisma 10

About Rose Thesar

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PFS Information:
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PFS Number: 108507-2004
Experience: 26
Gold: 43.34

Training: Scrolls,

Major Factions
Envoy’s Alliance: 26
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0

Minor Factions
Radiant Oath: 2
Verdant Wheel: 0
All Faction Reputation

Total (Sum of the Above) Reputation: 23

Purchased Boons:
Envoy’s Alliance (Faction) (0 Fame) (the Champion boon for your first faction is free)

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Character sheet:
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Ethnicity: Half-elf
Nationality: Absalom
Birthplace: Absalom
Age: 29
Gender & Pronouns: Female, She/Her
Height: 5’8”
Weight: 145 lbs
Physical Appearance: Has light pink dyed hair she keeps in a ponytail and a sharp, angular face. Her brown eyes can be piercing, but for the most part she’s warm and inviting. Keeps a jaunty green scarf around her neck that covers all but the uper reaches of a massive scare that extends from her jaw line and all down her across her left arm and side. Her ears are rounded, making her seem human at first glance. She tends to be a bit more cautious about walking into things without an idea of what is happening as the last time she did… well, she nearly died! She carries a rapier and dagger on each hip, but seems most ready to use the jezail strapped to her back.

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Human (Half-elf)
Former Aspis Agent
Rogue; Level: 3; Experience: 26
Medium Humanoid, Human, Elf
NG; Deity: Korada

Languages: Common, Goblin, Halfling, Elven, Dwarven, Tien

Perception: +8 (1 wis) + (7 prof) + (0 item)) [E]
Special Senses: Low-light vision

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DEFENSES

HIT POINTS: 35/35

ARMOR CLASS
AC: 20 (10 + (4 dex) + (5 prof) + (1 item)) [T]

Unarmored: [T], Light: [T], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: +5 ((0 con) + (5 prof) + (0 item)) [T]
Reflex: +11 ((4 dex) + (7 prof) + (0 item)) [E]
Will: +8 ((1 wis) + (7 prof) + (0 item)) [E]
Notes:

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OFFENSE

Class DC: 19 (10 + (4 key stat) + (5 prof) + (0 item)) [T]
Speed 25 feet

Melee Strikes

Rapier Deadly d8, Disarm, Finesse
Attack +9
Damage 1d6+1 piercing

[dice= “Poke’n’prod” Rapier]1d20+9[/dice]
[dice=Damage, Piercing]1d6+1[/dice]

~~~~~

Dagger Agile, Finesse, Thrown 10 ft., Versatile S
Attack +9
Damage 1d4+1 slashing

[dice=Dagger Danger]1d20+9[/dice]
[dice=Damage, Slashing]1d4+1[/dice]

~~~~~~~~~~~~~~~~~~~~

Ranged Strikes

Dagger Thrown 10 ft.
Attack +9
Damage 1d4 Piercing

[dice=Dagger is in the air]1d20+9[/dice]
[dice=Damage, piercing]1d4[/dice]

~~~~~~

+1 Jezail Uncommon, Concussive, Fatal aim d12, Magical
Attack +10
Damage 1d8 Piercing (or bludgeoning if that is better)

[dice=+1 Jezail ‘Ka-pew’]1d20+10[/dice]
[dice=Damage, piercing/bludgeoning]1d8[/dice]

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ABILITY SCORES

STR +1 (12), DEX +4 (18), CON +0 (10), INT +3 (16), WIS +1 (12), CHA +0 (10)

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Skills and Languages:
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Skills:

Acrobatics: +11 = (4 dex) + (7 prof) + (0 item) - (0 armor) [E]
Arcana: +10 = (3 int) + (7 prof) + (0 item) [E]
Athletics: +6 = (1 str) + (5 prof) + (0 item) - (0 armor) [T]
Crafting: +6 = (3 int) + (3 prof) + (0 item) [U]
Deception: +5 = (0 cha) + (5 prof) + (0 item) [T]
Diplomacy: +5 = (0 cha) + (5 prof) + (0 item) [T]
Intimidation: +5 = (0 cha) + (5 prof) + (0 item) [T]
Lore (Aspis Consortium): +7 = (3 int) + (5 prof) + (0 item) [T]
Lore (Pathfinder Society): +10 = (3 int) + (7 prof) + (0 item) [E]
Lore (Forgery): +6 = (3 int) + (3 prof) + (0 item) [U]
Medicine: +4 = (1 wis) + (3 prof) + (0 item) [T]
Nature: +6 = (1 wis) + (5 prof) + (0 item) [T]
Occultism: +8 = (3 int) + (5 prof) + (0 item) [T]
Performance: +3 = (0 cha) + (3 prof) + (0 item) [U]
Religion: +6 = (1 wis) + (5 prof) + (0 item) [T]
Society: +10 = (3 int) + (7 prof) + (0 item) [E]
Stealth: +9 = (4 dex) + (5 prof) + (0 item) - (0 armor) [T]
Survival: +6 = (1 wis) + (5 prof) + (0 item) [T]
Thievery: +9 = (4 dex) + (5 prof) + (0 item) - (0 armor) [T]

Languages Common, Elven, Goblin, Halfling, Dwarven, Tien

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Feats:
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Ancestry Feats and Abilities
Special 1st: Low light vision
Heritage Half-elf

1st: Unconventional Weaponry
Gain one uncommon weapon common to another culture or race and gain access treating it as a simple weapon (or martial if advanced) for proficiency.
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Skill Feats

Background: Group Coercion
1st-level: Dubious Knowledge
2nd level: Streetwise

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General Feats
Toughness

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Class Feats and Abilities
Feature 1st: Sneak attack, 1d6
Feature 1st: Surprise Attack
Feature 1st: Racket (Mastermind)
Feat 1st: Nimble Dodge
Feat 2nd: Pathfinder Agent Dedication
Feature 3rd: Deny advantage (not flat footed to flanking/surprise attack from level or lower enemies)

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Bonus Feats
None yet.

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Equipment:
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Combat Gear:
Rapier (1, 2), Dagger (L, .2), +1 Jezail, Leather armor (1, 2), 22 rounds (2L, .1)

Magic Items:
None yet

Other Gear:
Adventurer’s pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin; 1, .7), thieves' tools (L, 3), Clothing (normal) (-, .1), Pup Tent (L, .8), Mirror (-, 1), Tool Short (Teapot; L, .4), Sheath (- .01), Religious text (Korada; L, 1) Holy Symbol (Korada; L, .1), Climbing kit (1, .5)

.

Bulk: Carrying 6 Bulk X Light of 6 bulk Maximum

Coins:.
To buy: Crowbar, Minor healing potion.

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Temporary Items:
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Pathfinder Training Items
Minor elixir of healing x2

Discovered in Scenario
None Yet

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Scenarios and Tracking:
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Chronicles and Item tracking here!

Chronicle #1: 1-12 Burden of Envy
Sheet
Purchases: Starting equipment:

Spoiler:

Rapier (1, 2), Dagger (L, .2), Hand crossbow (L, 3), Leather armor (1, 2), Bolts (10; L, .1)
Adventurer’s pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin; 1, .7), thieves' tools (L, 3), Clothing (normal) (-, .1), Pup Tent (L, .8), Mirror (-, 1), Tool Short (Teapot; L, .4), Sheath (- .01), Religious text (Korada; L, 1) Holy Symbol (Korada; L, .1), Climbing kit (1, .5)

Downtime: Earn income (+4 sp)

Chronicle #2: 1-22: Doom of Cassomir
Sheet[/ url]
Purchases: [url= ]See here[/ url]
[spoiler ]
[/ spoiler]
Downtime: [url= ]Earn Income[/ url]

[url=https://drive.google.com/file/d/1TI3vuaTnNMw8Xt5nPE1xuzDjD_bCjIyb/view?usp=sharing]Rose’s Item Tracking and Chronicles

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BOT ME!:
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Rose likes to know what she’s getting into so she almost always takes a moment to recall knowledge about the thing that she’s fighting. She then likes to fire her gun and finally reload. This tends to lead to the ‘Three Re’s of Rose:’ Recall, Reload, Re-fire. She only moves into close combat in the situations where she has to… or the rare case she ran out of ammo.

[dice=Refire! +1 Jezail]1d20+9[/dice]
[dice=Damage]1d8[/dice]
[dice=Sneak?]1d6[/dice]
[dice=Fatal? OH yeah!]3d12[/dice] Or double the first die and just the second. Oh and double the sneak attack too.

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