Kikkling the Slight

Axel Zeldo, the "White Wolf"'s page

152 posts. Organized Play character for rainzax.


Race

Stats:
AC 19 (or 20 @ initiative) | Fortitude (+8), Reflex (+10), Will (+8) | Perception (+8 or +10 to seek prey) w/ Lowlight and Scent | Speed 25

Classes/Levels

♥️ 25/40 | ☘️ ☑☑☑ | ✋Harmona Gun| ⚕ none | Prey: Green Cat | Munitions @ Alchemist Fire / Life Shot / Skunk Bomb @ (□□/☑□/☑□) | Elixir Stash (□□□□)

Gender

CN Kholo (Great) Gunslinger (Vanguard) / Ranger 3 | ◆◇↺ | Explore: Search

Deity

Lubaiko

Occupation

Bandit

Homepage URL

□☑

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 14

About Axel Zeldo, the "White Wolf"

"...Heh..."

Wishlist
-Windlass Bolas (6th)

Origin Story:

Across the other side of the isle, there is another that makes his way unto the Grand Lodge!

With a red hood pulled over his head, a brutish canine-looking humanoid with padded feet pulls a red hood over his white-furred head after depositing a small letter he was reading back into one of the folded pockets of the flowing garment, now soaking into a soddy crimson as the rain beats down equally on it as well as the streets and collecting into large puddles that overwhelm the sewer drains. He smiles to himself, a cunning eyebrow creasing crosswise opposite the other, the long silver hairs curving an arch that extend well past his brow an inch longer than might be expected.

Looking both ways to see the streets clear, he proceeds with some haste in his careful steps, gait bent forward and downward, not unlike a quadruped maintaining the pretense of two-legged movement, dashing between overhangings on this side of the thoroughfare and that, trying to maximize vertical cover provided by adjacent buildings, and avoiding the single units of increasingly sparse foot-traffic, bounding like a rogue on the run, towards the massive structure in the center of the district...

#2017:

Envoy's Alliance
Swords
(3rd) Bronze Bull Pendant

Senses
Perception (**) +8 or +10 seek vs prey w/ Lowlight and Scent

Defense
AC 20 (stud) or 21 first round, HP 40
Fortitude (**) +8, Reflex (**) +10, Will (**) +8 w/ Stubborn
Stubborn (~) If failed save vs Controlled may re-roll beginning of next turn

Offense
Gunslinger Class DC 18
Speed 25 feet; Bulk 3.0 of 8.0
Martial Weapons (*), Guns (**), Light Armor (*)
Living Fortification (◇; initiative) Interact to Draw a firearm, +1c to AC until start of first turn
Clear a Path (◆) Shove and Reload; if you last action was a Strike, Map increases afterwards
Bronze Bull Pendant (◇, envision) expend for +2 status to Shove @ CF > F
Hunt Prey (◆) +2 to Seek, Track, and ignore 1st range increment

Guns, Bombs, and Steel:

Alchemist's Fire (1h/20-ft/40-ft) +8 @ 1d8 fire + 1 splash + 1 persistent
Harmona Gun of Potency (2h/1r/150-ft) +11/+6 @ 1d10+2 B
Reinforced Stock (2h) +7/+2 @ 1d6+2 B
Jaws (0h) +7/+2 @ 1d6+2 P

Hunt Prey (◆) +2 to Seek and Track, may ignore range penalty w/in 1st increment

Elixir of Life Stash (□□□□) 1d6 hit points and +1 vs poison / disease 10-min

Advanced Alchemy (Level 1)
Infused Reagents (□□□/day)
Formula Book: Alchemist's Fire, Blight Bomb, Bottled Lightning, Dread Ampoule, Elixir of Life, Frost Vial, Ghost Charge, Thunderstone

Skills:

Athletics (**) +9 or +10 (circumstance) to Trip or Shove, or +11 (item) to Clear a Path w/ Harmona Gun, +13 (status) w/ Bull Pendant
Crafting (*) +5
Deception (*) +7
Diplomacy (*) +7
Intimidation (*) +7 w/ Group Coercion
Lore: Plains (*) +5
Lore: Scouting (*) +5
Medicine (*) +6
Stealth (*) +8
Survival (*) +6 or +8 track vs prey

Equipment:

Worn (3.4)
Studded Leather (B); Elixirs of Life (4L), Harmona Gun w/ Reinforced Stock (BB), Healer's Tools (B)

School Item
Bronze Bull Pendant (affixed to armor)

Stowed (2.0)
Adventurer's Pack (B), Alchemist Tools (B)

Other
42 gold, 9 silver, 5 copper

Record
Adventurer's Pack (1.50), Alchemist Tools (3.00), Elixir of Life (6.00 w/ Downtime Crafting), Harmona Gun (10.00) w/ Potency Rune (35.00) w/ Reinforced Stock (0.20), Healer's Tools (5.00), Studded Leather (3.00)

Totals
Spent: 63.70

Progression:

(Ancestry) Great Gnoll, Sensitive Nose
(Background) Group Coercion
(Class) Way of the Vanguard > Living Fortification > Clear a Path, Munitions Crafter > Alchemical Crafting
(Class 2) Ranger Dedication, Skill Training
Class 3) Toughness, Athletics > Expert
...
(Class 4, planned) Hunter's Aim, Titan Wrestler
(Class 5) Crunch, Crafting > Expert
(Class 6, planned) Munitions Machinist
(Class 8, planned) Grit and Tenacity

Experience:

Level One
(#2017): Origin (0xp, 15.00gp)
(#I-01): "The Second Confirmation" (4xp, 14.40gp) @ 11/6/2021
(#B-16): "Boom Town Betrayal" (1xp, 4.0gp) @ 11/21/2021
(#Craft): Elixir of Life Minor Batch (Task 1, 4 Days Prep, Raw Materials 1.5 x 4 = 6.00gp)
(#3-01): "Intro: Year of Shattered Sanctuaries" (4xp, 14.00gp, 0.80 Craft) @ 12/15/2021
(#B-17): "Sodden Stories" (1xp, 4.0gp) @ 12/19/2021
(#B-05): "Witch's Winter Holiday" (1xp, 4.0gp) @ 1/19/2022
(#B-07): "Cleanup Duty" (1xp, 4.0gp) @ 1/26/2021
= 12 xp, 59.40gp

Level Two
(#2-13): "A Gilded Test" (4xp, 22.00gp, 2.40 Craft) @ GM, 2/2/2022
(#1-10): "Tarnbreaker's Trail" (4xp, 22.00gp, 2.40 Craft)
(#): "Head Shot the Rot" 4/6/2022 (4xp, 22.30gp, 0.40 Craft)
= 12 xp, 66.30gp

Level Three
(#ACP): Bequeathal @ "Dwarven Daisy" (U) from #2001 to #2017 @ 2/21/2023
(#ACP): Evolving Destiny (costs 19.05) @ 2/21/2023
(#B-21): "Against the Unliving" (1xp, 12.00gp) @ 3/7/2023
(#4-02): "Return to the Grave" (4xp, XX.XXgp) @ present
= 5xp, negative 7.05

Totals
XP: 29
Gold: 118.65
Reputation: 29 w/ Envoy's Alliance