Kikkling the Slight

Axel Zeldo, the "White Wolf"'s page

170 posts. Organized Play character for rainzax.


Race

Stats:
AC 21 or 22 initiative | ♥️ 50 | Fortitude (+9), Reflex (+11), Will (+8 or +9 vs fear w/ Stubborn) | Perception (+8) w/ Lowlight and Scent | Speed 25

Classes/Levels

☘️ □ | ✋✋ none | ⚕ none | Munitions @ (???) | Life Shot Stash (□□□□)

Gender

CN Great Kholo Vanguard Gunslinger / Dread Marshal 4 | ◆◇↺ | Explore: Avoid Notice w/ Incredible Initiative

Deity

Lubaiko

Occupation

Bandit

Homepage URL

□☑

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Axel Zeldo, the "White Wolf"

"...Heh..."

#2017:

Envoy's Alliance
Provision: Potency Crystal (on reinforced stock)

Senses
Perception (**) +8 w/ Lowlight and Scent (imprecise, 30-ft)
Languages ➤ Common, Kholo; Garundi
Explore ➤ Avoid Notice

Defense
AC 21 (stud) or 22 (gun sword) first round, HP 50
Fortitude (**) +9, Reflex (**) +11, Will (**) +8 or +9 (status) vs fear w/ Stubborn
Stubborn (~) Failed save vs controlled may be re-rolled at beginning of next turn
Marshal's Aura (aura, 10-ft) You and allies +1 status vs fear

Offense
Gunslinger Class DC 19
Speed 25 feet; Bulk 5.2 / 8.0
Martial Weapons (*), Guns (**), Light Armor (*)
Dread Marshal Stance (aura, 10-ft) You and allies inflict +2 status to damage on Strikes and Frightened 1 on critical hits

Gun Sword, Crushing Gun Mode (B; 2h, 1r, 30-ft; concussive, kickback) +12 @ 2d10+1d4+1 or 2d10+1d4+3 dread; CS > clumsy and enfeebled thru next turn
Gun Sword, Sword Mode (S, 2h; critical fusion, versatile P) +12 @ 2d8+3 or 2d8+5 dread
Bomb (1h, 20-ft) +9

Guns, Bombs, and Steel:

Clear a Path (◆, wielding a 2h bow or gun)
You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.

Combination Weapon

Critical Fusion

Dread Marshal Stance (◆, stance)
Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an Intimidation check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check:
Critical Success ➤ Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1
Success ➤ As critical success, but your aura's size doesn't increase
Failure ➤ You fail to enter the stance
Critical Failure ➤ You fail to enter the stance and can't take this action again for 1 minute.

Living Fortification (◇; initiative)
You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start [end] of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.

Munitions Crafter
(□□□□□□/day)
Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items. You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.
Advanced Alchemy with 4+1/2 level vials [6] for making daily bombs and bullets [new text pending]

Bane Ammo (◆, activate)
Adds 1d4 persistent poison damage to successful strike against tailored creature type: aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant

Life Shot Ammo (◆, activate)
Stash (□□□□)
Strike vs Off-guard ally @ 1d4 hit points and +1 vs poison / disease 1-min

Default Preparations for Munitions Crafter
➤ Bottled Lightning (□□)
➤ Skunk Bomb (□□)
➤ Life Shot (□□)

Munitions Manual:

Amunition Formula 1 (□□□□□, □□□): Bane: Aberration (Lesser), Bane: Animal (Lesser), Bane: Beast (Lesser), Bane: Dragon (Lesser), Bane: Fey (Lesser), Bane: Giant (Lesser), Bane: Ooze (Lesser), Bane: Fungus and Plant (Lesser)
Bomb Formula 1 (□□): Bottled Lightning (Lesser), Dwarven Daisy (Lesser), Peshpine Grenade (Lesser), Skunk Bomb (Lesser), Vexing Vapor (Lesser)

Skills (7)
Athletics (**) +11 w/ Clear a Path (+1 item to shove) w/ Great Gnoll (+1 circumstance to shove or trip)
Acrobatics (*) +9
Crafting (*) +6
Diplomacy (*) +8
Intimidation (**) +10 w/ Assurance [18], Dread Marshal Stance [DC 19], Group Coercion [10 ppl], Lasting Coercion [1 week]
Lore: Plains (*) +6
Stealth (*) +9

Equipment:

Worn (4.1) @ Explorer's Clothes (L), Studded Leather Armor (B); Alchemist Tools (B), Gun Sword of Striking (BB)
Held (0) @ none
Stowed (1.1) @ Adventurer’s Pack (B), Firearm Cleaning Kit (L)
Worn Stash Consumables (x) @ Dwarven Daisy, Life Shot

Item
0: Adventurer's Pack (1.50), Alchemist Tools (3.00), Explorer's Clothes (0.10), Firearm Cleaning Kit (0.10), Gun Sword (13.00) w/ Ammo (0.40), Studded Leather (3.00)
2: Life Shot Stash (13.10), Potency Rune: Gun Sword (35.00)
3: Crushing Rune: Gun Sword (50.00)
4: Striking Rune: Gun Sword (65.00)
Formulas:

Earned: 243.62
Spent:
Remainder:

Progression:

Ancestry and General
1: Great Kholo, Sensitive Nose
3: Toughness

Background and Skill
1: Plains Lore, Group Coercion
2: Intimidation ➤ Expert (Marshal), Assurance ➤ Intimidation
3: Athletics ➤ Expert
4: Lasting Coercion
5: Crafting ➤ Expert

Class
1: Gunslinger's Precision; Way of the VanguardLiving FortificationClear a Path, Munitions CrafterAlchemical Crafting
2: Marshal Dedication
3: Stubborn
4: Dread Marshal Stance
6: Munitions Machinist
8: Grit and Tenacity

Experience:

Level One
(#2017): Origin (0xp, 15.00gp)
(#I-01): "The Second Confirmation" (4xp, 14.40gp) @ 11/6/2021
(#B-16): "Boom Town Betrayal" (1xp, 4.0gp) @ 11/21/2021
(#3-01): "Intro: Year of Shattered Sanctuaries" (4xp, 14.40gp) @ 12/15/2021
(#B-17): "Sodden Stories" (1xp, 4.0gp) @ 12/19/2021
(#B-05): "Witch's Winter Holiday" (1xp, 4.0gp) @ 1/19/2022
(#B-07): "Cleanup Duty" (1xp, 4.0gp) @ 1/26/2021
= 12xp, 59.80gp, 12 EA

Level Two
(#) Crafter's Workshop (Minor Life Shot, LV 2, 10.00 raw materials, S > 0.30 per day)
(#2-13): "A Gilded Test" (4xp, 22.00gp, 2.10 Craft) @ GM, 2/2/2022
(#1-10): "Tarnbreaker's Trail" (4xp, 22.00gp, 2.40 Craft)
(#): "Head Shot the Rot" 4/6/2022 (4xp, 22.30gp, 2.40 Craft)
= 12xp, 66.30gp, 6.90 Crafter's Workshop, 12 EA

Level Three
(#ACP): Bequeathal @ "Dwarven Daisy" (U) from #2001 to #2017 @ 2/21/2023
(#ACP): Evolving Destiny (costs 19.05) @ 2/21/2023
(#B-21): "Against the Unliving" (1xp, 12.00gp) @ 3/7/2023
(#4-02): "Return to the Grave" (4xp, 39.60gp) @ 3/7/2023
(#1-14): "Lions of Katapesh" (4xp, 39.60gp) @ 9/18/2023
(#Q-09) "Wayfinder Origins" (1xp, 9.54gp) @ 5/9/24
(#Q-14) "The Swordlord's Challenge" (2xp, 19.80gp) @ 6/5/2024
= 12xp, 101.49gp

Level Four
(Q-01): "Sandstone Secret" (1xp, 16.02gp)
Remastered October 7th, 2024
= 1xp, 16.02gp

Totals
XP: 36
Gold: 243.62
Reputation: 36 w/ Envoy's Alliance
Crafter's Workshop: 6.90 deducted from the cost of Minor Life Shot Batch