Envoy's Alliance
Provision: Potency Crystal (on reinforced stock)
Senses
Perception (**) +8 w/ Lowlight and Scent (imprecise, 30-ft)
Languages ➤ Common, Kholo; Garundi
Explore ➤ Avoid Notice
Defense
AC 21 (stud) or 22 (gun sword) first round, HP 50
Fortitude (**) +9, Reflex (**) +11, Will (**) +8 or +9 (status) vs fear w/ Stubborn
Stubborn (~) Failed save vs controlled may be re-rolled at beginning of next turn
Marshal's Aura (aura, 10-ft) You and allies +1 status vs fear
Offense
Gunslinger Class DC 19
Speed 25 feet; Bulk 5.2 / 8.0
Martial Weapons (*), Guns (**), Light Armor (*)
Dread Marshal Stance (aura, 10-ft) You and allies inflict +2 status to damage on Strikes and Frightened 1 on critical hits
Clear a Path (◆, wielding a 2h bow or gun)
You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.
Combination Weapon
Critical Fusion
Dread Marshal Stance (◆, stance)
Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. When you use this action, attempt an Intimidation check. The DC is usually a standard-difficulty DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check:
Critical Success ➤ Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1
Success ➤ As critical success, but your aura's size doesn't increase
Failure ➤ You fail to enter the stance
Critical Failure ➤ You fail to enter the stance and can't take this action again for 1 minute.
Living Fortification (◇; initiative)
You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start [end] of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.
Munitions Crafter
(□□□□□□/day)
Bullets and bombs can be scarce in some parts, so you've learned to make your own. You become trained in Crafting and gain the alchemist's infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items. You gain infused reagents (a pool of reagents usable to make alchemical items) and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You gain batches of infused reagents per day equal to your level, which you can use to create only bombs or alchemical ammunition. Your advanced alchemy level for creating these is 1 and doesn't increase on its own. If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition.
Advanced Alchemy with 4+1/2 level vials [6] for making daily bombs and bullets [new text pending]
Bane Ammo (◆, activate)
Adds 1d4 persistent poison damage to successful strike against tailored creature type: aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant
Life Shot Ammo (◆, activate)
Stash (□□□□)
Strike vs Off-guard ally @ 1d4 hit points and +1 vs poison / disease 1-min
Default Preparations for Munitions Crafter
➤ Bottled Lightning (□□)
➤ Skunk Bomb (□□)
➤ Life Shot (□□)