95737-2014 Alaric Salisfer (Hellknight)
Male human oracle 8 (Advanced Player's Guide, 67, Lost Omens Character Guide, Lost Omens World Guide, Secrets of Magic)
LN, Medium, Human, Humanoid Heritage versatile heritage
Background hellknight historian
Perception +13 (+15 to search for undead while exploring, +14 to checks involving sight.)
Languages Abyssal, Celestial, Common, Infernal, Varisian
Skills Acrobatics +11, Arcana +10, Architecture Lore +10, Athletics +14, Crafting +10, Hell Lore +12, Intimidation +19, Library Lore +10, Occultism +10, Religion +11, Society +10
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 19 (+4)
Items +1 resilient acid resistant hellknight plate[LOCG], steel shield, +1 striking dagger, mace, sling (20 sling bullets), staff of fire, backfire mantle[SoM], backpack, bedroll, belt pouch, belt pouch, chalks (10), channel protection amulet, flint and steel, goggles of night, grim ring[BD], rations (1 week)s (2), ring of fire resistance, rope (foot)s (50), soap, torchs (5), waterskin, wayfinder, purse (82 gp, 9 sp, 4 cp)
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AC 27 (29 with shield raised); Fort +13; Ref +14 (+15 vs. allied spells); Will +16 (Successes are crit successes instead.)
HP 88; Resistances acid 5, allied alchemical item splash 3, fire 5, harm spells 5, mental 4, slashing 4
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Speed 20 feet
Melee [1][i]+1 striking dagger[/i] +15 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+4 P
Melee [1] mace +14 (shove), Damage 1d6+4 B
Melee [1] shield bash +4, Damage 1d4+4 B
Melee [1][i]staff of fire[/i] +14 (two-hand (1d8), evocation, magical, staff), Damage 1d4+4 B
Ranged [1][i]+1 striking dagger[/i] +12 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 2d4+4 P
Ranged [1] sling +11 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 B
Divine Oracle Spellcasting DC 26, attack +16; 4th (3 slots) burning hands, vital beacon, wall of fire 3rd (3 slots) burning hands, fireball, searing light 2nd (3 slots) dispel magic, see invisibility, warrior's regret[SoM] 1st (3 slots) gravitational pull[SoM], harm, heal Cantrips (4th) detect magic, disrupt undead, gale blast[SoM], know direction, light, produce flame
Focus Spells 3 Focus Points, DC 26; 4thFire Ray, Incendiary Aura, Whirling Flames Resolve You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Ancestry Feats Adapted Cantrip, Adaptive Adept, General Training
Class Feats Advanced Revelation[APG], Divine Access[APG]
General Feats Ancestral Paragon, Armor Proficiency, Canny Acumen
Skill Feats Courtly Graces, Diabolic Certitude[LOWG], Hefty Hauler, Intimidating Glare, Multilingual, Quick Coercion
Other Abilities adamant wayfinder, component substitution, curse of engulfing flames, fire, flames, generalist, order of the gate
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Infernal Detonations:
Infernal Detonations [ ↺ ]
Trigger A creature within 30 feet of you targets you or an ally with an attack
Effect The creature takes fire damage equal to 1d6 + your level (basic Reflex save). The DC of the Reflex save is equal to your spell DC or your class DC, whichever is higher.
↺ Infernal Detonations
Infernal Detonations (Myself or Ally within 30 feet are targeted with an attack:
Alaric raises his hand and rocks a small explosion on the creature
Infernal Detonation Damage (Fire): 1d6 + 2 ⇒ (4) + 2 = 6 DC 18 Basic Reflex