About Dyner Inazuma=================== PFS Information: ===================
===================
PFS Number: 108507-2006 Experience: 36 Home Region: Sarkoris Scar Gold: ??? Training: Spells Major Factions
Minor Factions
Total (Sum of the Above) Reputation: 36 Purchased Boons:
Character sheet: ===================
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Ethnicity: Mountainkeeper
=================== Tengu (Mountainkeeper)
Languages: Common, Tengu, Dwarven, Elven, Gnomish, Hallit Perception: +7 (1 wis) + (6 prof) + (0 item)) [T]
=================== DEFENSES HIT POINTS: 34/34 ARMOR CLASS
Unarmored: [T], Light: [U], Medium: [U], Heavy: [U] SAVING THROWS
=================== OFFENSE Spell DC: 20 (10 + (4 key stat) + (6 prof) + (0 item)) [T]
Ranged Strikes Psy Strikes Concentrate, Evocation, Mindshift, Occult, Psyche, Psychic
[ooc ]DC 20 Basic Reflex (Will) Save or take [/ooc] [dice=(Cold, Fire, Bludgeoning or Mental) damage]2d4[/dice] ~~~~~
[ooc ]DC 19 Basic Reflex Save or take [/ooc] [dice=electricity damage]2d4+4[/dice] ~~~~~
[ooc ]DC 20 Basic Fort Save or take [/ooc] [dice=positive damage]2d6[/dice] ~~~~~ Ray of Frost Attack, Cantrip, Cold, Evocation, Occult
[dice=Ray of frost]1d20+10[/dice]
~~~~~ Produce Flame Attack, Cantrip, Fire, Evocation, Occult, Amp
[dice=Produce Flame]1d20+10[/dice]
~~~~~ Dagger Thrown 10 ft.
[dice=Dagger]1d20+9[/dice]
~~~~~~~~~~~~~~~~~~~~ Melee Strikes Beak Finesse, Unarmed
[dice=Hen pecking!]1d20+9[/dice]
~~~~~ Dagger Agile, Finesse, Thrown 10 ft., Versatile S
[dice=dagger]1d20+9[/dice]
=================== ABILITY SCORES STR +0 (10), DEX +3 (16), CON +1 (12), INT +4 (18), WIS +1 (12), CHA +0 (10)
Skills and Languages: ===================
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Skills: Acrobatics: +8 = (3 dex) + (6 prof) + (0 item) - (1 armor) [T]
Languages Common, Tengu, Dwarven, Elven, Gnomish, Hallit Feats: ===================
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Ancestry Feats and Abilities Special 1st: Sharp Beak Heritage Mountainkeeper Tengu 1st: Storm’s Lash
Skill Feats Background: Seasoned
=================== General Feats
=================== Class Feats and Abilities
=================== Bonus Feats
Equipment: ===================
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Combat Gear:
Magic Items:
Consumables
Scrolls
Other Gear:
At home:
Bulk: 4 bulk 8 light of 5 bulk max Coins:
To buy: Healing items, Holy water.
Temporary Items: ===================
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Pathfinder Training Items Two Minor Healing Potions Discovered in Scenario
Spells: ===================
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Occult DC 20, Spell attack +10 [T] Innate (if cast with Thought Components) Same! Known
1st level
2nd level
Scenarios and Tracking: ===================
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SHEETS, BOONS, AND ITEM TRACKING HERE! Chronicle #1: 1-06 On the Spirit Road
Chronicle 02: 1-01 Absalom Initiation
Chronicle 03: 2-11 Pathfinder Trials
Chronicle 04: Intro 1 Second Confirmation
Chronicle 05: Intro 2: United in Purpose
Chronicle 06: 1-14 Lions of Katapesh Chronicle 07: 3-01 Intro: Year of Shattered Sanctuaries
Chronicle 08: 1-23 Star Crossed Court Chronicle 09: 3-98 Expedition into Pallid Peril Chronicle 10: 4-01 Intro: Year of Boundless Wonder Chronicle ##: Blank form
BOT ME!: ===================
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Dyner tends to start combat with a Loose Time’s Arrow if the enemies are far away, a Ray of Frost (either fire or cold depending on what seems more appropriate,) or an Electric Arc if there’s close enough enemies. She then unleashes her Psyche at the start of round 2 and uses either amped spells or spell slots as needed to deal damage as best she can, also opting for Psy Bursts for extra damage or to shift her cold or fire damage as needed. Produce Flame
[dice=Produce Flame, melee]1d20+10[/dice]
[dice=Produce Flame Amped]1d20+10[/dice]
[dice=Produce Flame, amped melee]1d20+10[/dice]
Ray of Frost:
[dice=Ray of frost, amped]1d20+10[/dice]
Psy Burst
Electric Arc:
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