GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature
Game Master
Cellion
SRD Maps|SRD Handouts
San's Loot Log
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
They could be! But I'm not sure you ever identified the poison inside them to determine their value.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Oh, Vildran should be using all of this time we have while resting to identify some things. What else is left that could use some detect magic/arcana?
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
FYI I'll be away in nature this weekend, 3/1-3/2 without access to post. I'll return Sunday evening (US/Pacific time) to continue posting.
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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
As usual, if necessary I'll cover for Vildran while he's gone. (Basically he'll make knowledge checks on everything we find.)
As for identification: besides the poison pods (line 7), Vildran could also identify the wolf fang (line 10) and the pendants on lines 27 & 28 though I think the latter was IDed as a Crying Angel Pendant?
(all the line numbers refer to the Loot sheet)
And of course he can ID the two wands Morga just found.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
GM Cellion wrote: Vildran looks over the poison pods gingerly, but isn't sure about them without more careful study (Crafting to ID). Right, but usually a poison is alchemical. If this is somehow not, I'll try it.
Just back this afternoon and catching up!

male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn Forfallan wrote: ... If no one objects, Autumn will take the other 2 scrolls—my thought is that Morga will be too busy fighting on the front line to use a scroll in combat. Not at all, BUT if you can get away with not using them before we hit level 3, then Vildran can scribe both into his spellbook and she'll still be left with usable scrolls. Of course, if the relevant critical situation occurs sooner, don't hesitate.
Autumn Forfallan wrote: We have 13 dero poison pods, so we could trade 10 of them at 3 gp each to get the half-price wand for 30 gp. Autumn will take the Pendant of the Occult if there’s no objection (my thought is that Vildran already has lots of new arcane toys, Morga can already cast Guidance, and San will be too busy in combat to cast Guidance). Yup, agreed. The most important consideration for Vildan is always: he can make arcane spells permanent in his spellbook which leaves the scroll intact for Autumn to use later (e.g., after he copies Mud Pit in, he could hand that to her as well).
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Vildran Aistellmar wrote: GM Cellion wrote: Vildran looks over the poison pods gingerly, but isn't sure about them without more careful study (Crafting to ID). Right, but usually a poison is alchemical. If this is somehow not, I'll try it.
Just back this afternoon and catching up! Ah, you're right. My alchemist in another game always does this ID-ing so it never came up. I'll give you this one as a freebie, but in the future you'll need a kit to ID.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
PSA: for the next in-combat healing crisis, Vildran has a minor elixir of life amongst his possessions. If it would be better in someone else's hands, by all means he'll give it up.

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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
Vildran Aistellmar wrote: PSA: for the next in-combat healing crisis, Vildran has a minor elixir of life amongst his possessions. If it would be better in someone else's hands, by all means he'll give it up. We should each have a healing potion (Autumn has two)--that way everyone can be a healer. After all, given our previous combats, you never know if your PC will be the only one left standing!
Along those lines, should we sell the Crying Angel Pendant? It seems unnecessary if you can just pour a potion down someone's throat. What else can we sell/trade to get enough for the wand of heal?
PS--I've been tidying up San's Loot Log by moving the stuff that Autumn's claimed to her personal tab. I could do the same for other people if you'd like?
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Regarding the Crying Angel Pendant: There are handier talismans to affix, so I agree that this one is worth selling.
Regarding the loot log: I deleted the minor elixir of Life that was slotted for Morga, since my records show that she's used it already. I have moved the expanded healer's kit over to Morga's tab.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn Forfallan wrote: PS--I've been tidying up San's Loot Log by moving the stuff that Autumn's claimed to her personal tab. I could do the same for other people if you'd like? I'll take a pass tonight.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn Forfallan wrote: Vildran Aistellmar wrote: PSA: for the next in-combat healing crisis, Vildran has a minor elixir of life amongst his possessions. If it would be better in someone else's hands, by all means he'll give it up. We should each have a healing potion (Autumn has two)--that way everyone can be a healer. After all, given our previous combats, you never know if your PC will be the only one left standing! Good point, I'll make a point to procure another soon.
Also removed items from the log that are on Vildran's profile.
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
I'm good with orange arrow.
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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
I'm also good with the orange arrow, assuming that Morga leads with Perception and then opening the door if there's no sign of danger.
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Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
GM Cellion wrote: The quiet, stealthy Autumn escapes its attention and can act first. "Oops, this isn't where I parked my car." <closes door>
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
Oops.
@GM: Do the two humanoids in the beds react at all to the howl?
@Vildran: We each got a hero point after killing the sinspawns in the lab.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
No response from the humanoids prone in the beds.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn Forfallan wrote: @Vildran: We each got a hero point after killing the sinspawns in the lab.
Oh, ty!
Cellion, is it too late to hero point that Will save?
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
We've already elapsed two rounds since the effect, so it's tricky to wind things back at this point. In the future if you forget a hero point like this and want to use it retroactively, just do it (in your post) and ask for forgiveness later ;).
I think your party members probably have this one covered so I suggest just eating the remaining fear and saving your hero point.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Yeah that's fair. We've been in worse situations for sure.
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
I agree with San--it seems a waste to wake up, have one battle, then spend the rest of the day caring for patients (though that's very much IC for Morga). I don't think it'll hurt to explore a bit and run away if (when?) needed. I'm off to work so I'll post later tonight.
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
I had another thought. We could take the time to bring the diseased to the surface to be cared for by Vanda et al. As in-character as it is for Morga to stay to treat the victims, you'll be tied up for while if you intend to help them until they get better or succumb to the disease. We could also pick up the enhanced bow from Trygve while we're up there he says for totally selfish reasons...
To rectify the story so far, we brought them to the boggard area for initial diagnosis before carting them out. Maybe do some thievery checks to try to jam the outer door so it isn't closed on us again.
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Works for me. Morga's in a fog right now, so she needs nudging to deal with reality. If someone puts the idea in her head of taking the sick ones upstairs to Vanda and crew so she can avenge her great-aunt and all the others who've been victimized by the cult, she would go along with it.
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
Finally went back to look. It's a quarter mile tunnel. Shouldn't take more than a half hour to cart all of us and the two diseased back to Stonehome. Another half to full hour to track town Trygve and get the bow. Buy any potions or whatnots from Elsie as needed. Then we can head back down with most of the day to spare.
It's possible Vanda and Elsie took the previous victims to town somewhere so we might need to track them down as well.
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
Fyi, I'm travelling March 16 - 19. I'm not sure how reliable the internet will be, so although I'll try to continue checking in, if I miss a day or two that's why.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Would you like me to bot generally, wait for a 24ish hour time-out, or not at all?
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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
Vildran Aistellmar wrote: Would you like me to bot generally, wait for a 24ish hour time-out, or not at all? Let's see how it goes without botting--I'm optimistic. I just wanted to give a heads up in case my optimism is unfounded.
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
Given the myriad of properties of oozes, I'll wait to see what Autumn's recall check produces. Arrows might not be the best weapon to use.
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
FYI, I need to wait for Vildran to go first so that he can use the Guidance spell before it expires.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Don't worry, I'll resolve things in the correct order, if you want to post first.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
the dice are not cooperating
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
Dumb idea to deal with a dumb ooze... I open the door then ready an action to close it when the ooze is adjacent. On my turn I open the door, smack it, then close the door. It'll work until the door breaks. Then Autumn's idea of hit and run is plan A.
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
The main problem I see with that plan is that if/when the ooze breaks down the door, it will most likely get one or two strikes on you, so it's not risk-free.
In contrast, with the 'run away' plan, if you always stay 30' away at the end of your turn, the ooze will never have enough actions to attempt a strike. Plus sometimes you'll be able to strike twice, then move directly away 30'.
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Considering how injured San is, I'd say Autumn's idea is probably better. If he goes down, Morga's not going to abandon him, and it spirals from there.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn Forfallan wrote: @Vildran: The sin rune you analyzed was on the broken slab atop the well, not on the light hammer. Don't worry about it--we know that Vildran is still stupefied from the ooze and not himself. Before that very particular RP, he also looked at the magical items. Those were two different actions. It looks like they were rolled for. Maybe I need to make some of my posts more clear?
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Ah, I didn't count that as an inspection / identifical of each individual piece of magical equipment because you didn't know what had yet been found or how long that would take.
If you'd like to retroactively try to ID something in the 10 mins or so San was taking to check each item, let me know which one you want to try.
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
I suppose that would just leave time for one item without quick identification.
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
So these things resist piercing damage? Time to bust out the warhammer again...
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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
San Thevin wrote: So these things resist piercing damage? Time to bust out the warhammer again... I interpreted it differently--I thought the GM's post indicates that they have lots of HP, not that they're resistant. Note that, in the GM's summary, Blue took the full 9 damage from San's arrow. That said, the warhammer does do more damage than the longbow.
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Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
Hmmm, fair enough. In these small rooms it might be more beneficial to stick to melee so Morga isn't trying to melee by herself anyway. That and tripping and reactive strikes are more efficient for now.
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
@GM: Just to clarify--is Morga still slowed? I thought that in your last update you wrote that she was slowed for 1 round?
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
correct, no longer slowed
male elf (ancient) wizard (ars grammatica, sorcerer) 3 | ♥24 | ⛨18* (mystic armor) | F +5, R +7, W +7; +1 vs emotion effects (S is CS) | Perc +5; low-light vision | 30ft | Explore: Detect Magic (Arcana +11) | wizard spells 2 ☑blazing bolt, ☐invisibility, ☑translate; spells 1 ☑befuddle ☑command ☑force barrage ☑mystic armor | ☑drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐fear ☑grease | focus☐ | ⚕ None
Autumn is perfect as a disgruntled sibling :P
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Indeed. As a player, I love her. Morga still thinks Autumn may cut and run at some point, but sure appreciates her help for now.
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Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
Vildran Aistellmar wrote: Autumn is perfect as a disgruntled sibling :P The best entertainment is family drama (provided it's not your own family). :)
F Dwarf (Ancient-Blooded) Warpriest Cleric 3 | HP 37/40 | AC 20/22 | Shield 13/20 | F +9 R +6 W +11 | Perc +9 | Stealth +6 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 2/2 | wand 1 | spells Font 1/4; 1 2/3; 2 2/2| Active Conditions: Bronze Bull Pendant, anti-corrosive oil (armor, hammer)
Male Elf (Seer) Fighter 3 | HP 36/36 | AC 20 | F +7 R +11 W +7 | Perc +7 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: ----
All the sinspawn we've fought so far have Reactive Strike. These probably do as well.
Human Sorcerer 3 | HP 29/29 | AC 19| Fort +6, Ref +8, Will +8 | Perc +6 | Stealth +8 | Speed: 25' | Exploration: Avoid Notice +8 | Conditions: Rust Creep Stage 1 (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 2/4 1st rank, 3/3 2nd rank, 0/1 focus | Hero 1/3
San Thevin wrote: All the sinspawn we've fought so far have Reactive Strike. These probably do as well. Oh, that's bad. Is there anyway to get Morga out of there? She can't step away because going upstairs is difficult terrain.
@GM: Is it possible to Create a Diversion so that someone else becomes hidden instead of myself?
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