[Outpost] GM Dennis - PF2 #2-14 Lost in Flames (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Got it. I've made a note.

Radiant Oath

open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Heh, Dennis, this monolith reminds me of PFS1 10-12 - my first ever PFS scenario, and I believe you were a player at my table!

Grand Archive

Rock Dwarf Borderlands Pioneer Mastermind Rogue / Cavalier 1 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Trapfinder
Stats:
AC 18 or 19 parry | ♥️19 | Saves @ 4*/8**/7** w/ Rock Dwarf (+2) | Perception @ 7** w/ Darkvision| Speed 20
| ☘️ (?) | ✋ Clan Dagger | ⚕ none

Uninterrupted, Knab could arrive on the Plinth by the end of Round Two, judging by his current speed...

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺
Emdi Emmay wrote:
Heh, Dennis, this monolith reminds me of PFS1 10-12 - my first ever PFS scenario, and I believe you were a player at my table!

Yep. That's what the line in the briefing about the local goblin tribe starting a forest fire was a reference to. You could say that was the beginning of the current metaplot. And yeah, I was at that table with you. That was when Mike Sayre came to DunDraCon and ran it for our ridiculous characters.

Radiant Oath

1 person marked this as a favorite.
open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Ridiculous is a relative term. I just thought all characters were like that. Every game has a player playing a creepy mesmerist who winks at other players, right? And eidolons that boss their summoners around is standard, right?

I regret not rolling for whatever Kate's kitsune was hiding. I couldn't find my Perception check, and then when I did, nobody else was rolling, so I got cold feet.

Plus, my characters are (or I am) moderately ridiculous. At another convention, I got to mark "jump on my chair and shout 'BOW BEFORE ME I AM YOUR MONKEY GOD'" off my bucket list, so ... all's well that ends well?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ithuriel,
Maybe I missed it, but your Animal Companion should benefit from it's own Precision bonus to damage!

Verdant Wheel

Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

Yes but he wasnt attacking my hunted prey.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

One of my players at Reaper Virtual Expo this weekend pointed out something I hadn't considered: the penalty for Subsisting after traveling all day is a circumstance penalty. The penalty for crit-failing a Subsist penalty is also a circumstance penalty (those are both out of the CRB/GMG). That means they would not stack, so there is literally no downside to you attempting Subsist checks, regardless of difficulty.

Radiant Oath

1 person marked this as a favorite.
open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

In-game translation: "The rest of the party gets used to the branches and leaves that Emdi scrounges from the forest floor."

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Lol. It's of course perfectly fine to have a role-playing reason not make the checks, I just wanted to be clear that there is no mechanical downside.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

I'm seeing a couple votes each for following your original plan and for changing your route to go Southwest. Which way would you like to proceed?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

"Favorite" this post if you think sticking to Emdi's original plan is best?

Pro: More efficient coverage of wildlands
Con: We ignore the monolith's clues

Verdant Wheel

2 people marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

"Favorite" this post if you think changing the plan to head SW is best?

Pro: We follow the monolith's clues
Con: Less efficient coverage of wildlands

Radiant Oath

open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

If the "head SW" plan already has 3 votes (rainzax voted for it in Gameplay), so we should go with that plan. I think one character effectively abstained in Gameplay, so it's either 4-1, 3-2, or 3-1 in favor of heading SW.

Emdi voted for his plan - it's a tremendous plan, nobody's seen anything like it - but he's clearly outvoted.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Dennis wrote:
Discuss how lost you are in the flames here.

What do you say party! We go?

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

It wouldn't have made a difference in this case (and may have just been a copy/paste error), but just to be clear MAP does not apply to reactions (or any other attack that doesn't happen on your turn).

CRB pg. 446 wrote:
The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.

Verdant Wheel

1 person marked this as a favorite.
Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6
GM Dennis wrote:

It wouldn't have made a difference in this case (and may have just been a copy/paste error), but just to be clear MAP does not apply to reactions (or any other attack that doesn't happen on your turn).

CRB pg. 446 wrote:
The multiple attack penalty applies only during your turn, so you don't have to keep track of it if you can perform an Attack of Opportunity or a similar reaction that lets you make a Strike on someone else's turn.

It does apply to readied actions, it is an explicit exception to the general rule.

CRB pg 470 wrote:
If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it’s not your turn.

Radiant Oath

open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Yeah, that was a copy/paste error, sorry.

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

I believe the 2nd attack hit Toanthel.

AC 22
+2 status (lay on hands)
+2 circumstance (shield)
-2 status (sickened)

Sickened reduces your DCs and AC is your DC to be hit. RAW your AC is reduced by conditions like sickened and frightened.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Yeah, you're right. I'd forgotten the sickened. Thanks.

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Packet's last action seems off.

How does he have Sorcerer Dedication with a 12 Charisma? Doesn't it require 14?

You are level 4, so your cantrips should be heightened to 2nd level dealing 2d6+Charisma mod damage with TKP.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Oh, you're right. I didn't realize there was a prerequisite. I'm not sure how best to resolve that.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Packet and I talked about this offline (I'm also one of his local VLs); we'll get it sorted after the game.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Sorry for the slow posting day yesterday. Long day at work, then GMing an SFS game that ran long.

I have a question I meant to ask earlier, but affects how the conclusion of this scenario goes: did any of you (players, not characters) play or GM PFS1 #10-16: What the Helms Hide?

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Not me :(

Radiant Oath

open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

I have both played it and GMed it.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

No, not me.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Negative

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

yes, both

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Great. There's an extra bit of the conclusion that triggers if at least one person has the legacy boon from that scenario.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

That's the end! Thanks for playing, everyone. Go ahead and roll your earned income checks, and I'll get chronicles made up.

Radiant Oath

1 person marked this as a favorite.
open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

PFS1 #10-18 Daughter's Due:
Dreng was in the Shadow Plane at the end of 10-18. Did he show up later in the season, or is this the first mention of him since then?

Thanks for running! And thanks for writing! Great scenario!

---

Emdi invites everyone to a rave when they get back to Absalom. "Strawberry shortcake rave! Free admission to anyone who can cast dancing lights or wears a strawberry-shaped hat. Meet down by the docks, if we can't find an empty warehouse, we'll send a runner to guide you into the sewers. It's gonna be sick!"

Earn Income (Performance), DC 15: 1d20 + 7 ⇒ (16) + 7 = 23

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Fangor invites his comrades to one of his sermons about Razmir.

Welcome to your first step to enlightenment!

Earn Income, Performance (Oratory) - Expert: 1d20 + 13 + 1 + 1 ⇒ (15) + 13 + 1 + 1 = 30

Verdant Wheel

Male Ancient Elf Ranger 3 ◆◇↺ Init +9 | HP 30/39 | AC 20 | Fort +8, Ref +11, Will +7 | Perception +9
Bear:
AC20 | HP32/32 | Fort +7, Reflex +7, Will +6

Ithuriel gives lectures on the interesting elven architecture he found in the Finnadar forest, the first evidence of elven settlement in the region.

Earn income Architecture Lore: 1d20 + 7 ⇒ (8) + 7 = 15

Task level 1, DC15

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Thanks all, that was a fun one!

Packet shows up to the rave with a strawberry hat and a bib!

Underworld Lore: 1d20 + 7 ⇒ (1) + 7 = 8 boo

Grand Archive

Rock Dwarf Borderlands Pioneer Mastermind Rogue / Cavalier 1 | ◆◇↺ | Exploration Mode: Avoid Notice w/ Trapfinder
Stats:
AC 18 or 19 parry | ♥️19 | Saves @ 4*/8**/7** w/ Rock Dwarf (+2) | Perception @ 7** w/ Darkvision| Speed 20
| ☘️ (?) | ✋ Clan Dagger | ⚕ none

While Ruebella was off foraging for food, Knab collected the bruorsivi pines (and resin) in little bottles, and smuggled these into the black market to be made into nefarious alchemicals or other substances for profit...

Field Agent @ Underworld Lore (Trained) vs Task 4 (Experienced Smuggler) DC 19 w/ Experience Professional x8 days: 1d20 + 9 ⇒ (5) + 9 = 14
Field Agent @ Underworld Lore (Trained) vs Task 4 (Experienced Smuggler) DC 19 w/ Experience Professional x4 days: 1d20 + 9 ⇒ (4) + 9 = 13

...but churning very little of it...

1 silver x 12 days = 1.2 gold

Grand Archive

NG male half-elf barbarian 6 | ◆◇↺ ♥️ 92/92| AC 25 (27 with shield) | F +12 R +8 (bulwark) W +11 | Perc +11 LLV | Hero Points 2/3 | Focus 1/1 | Spd. 20ft.

Toanthel tries to earn some money helping people through the Mwangi jungles. Lore: Scouting: 1d20 + 7 ⇒ (1) + 7 = 8 but fails to find anyone wanting his services.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

Alright, you should all have your chronicle, either by email (if I had yours handy) or a link sent via PM. Let me know if you don't see it, or if you find any errors.

Thanks again for playing, everyone, you were a great table!

Radiant Oath

open | male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 99/99 | AC 27 (28) | P+10, F+13, R+13, W+12 | DV, NH, 30' | ↺ Retributive Strike | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

Mine looks great, thanks again!

I'm turning right around and running it for the table that finished 10-12.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks for running GM!

This Scenario is super cool - I really like how you executed the "Hexploration" here.

Knab's chronicle is missing Thorough Reports for the Living Wildfire and Ember Foxes (linked to gameplay in Knab's final post) - but other than that looks good.

Cheers!

Envoy's Alliance

Cleric 9 AC 27 | HP 69/69| F +13 R +20 W +15 | Init +16 Perception, +20 Stealth| low-light vision Trap Finder +1| Exploration Mode Avoid Notice | Resist negative5 cold1 electricity1

Mine is good too!

Thanks again, great scenario, great gm and great players :)

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