Modoru Redgrave

Emdi Emmay's page

98 posts. Organized Play character for Watery Soup.

Full Name

Emdi Emmay


NG Human (Nidalese) Male Champion (Shelyn) 1 | HP 16/18* | AC 18 | Perception +3 | Fortitude +6 Reflex +7 Will +5 | Speed 25' | Active Conditions: *Drained 1

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Emdi Emmay


Emdi was kicked out of the Nidalese Army for refusing to harm people for fun. He joined the underground rave scene in the Uskwood and is now a champion for Shelyn promoting peace, love, unity, and respect.

Emdi charged at his commander and clumsily swung his glaive. His aim was true but the swing was easily deflected by a shield. Momentum carried him forward, and his commander kicked him solidly in the rear to send him sprawling onto the ground.

Emdi's commander towered over his prone body, and put a steel-tipped boot on him as he addressed the onlookers. "This," he boomed, "This is weakness incarnate, and weakness has no value to Zon-Kuthon." With his spiked chain, he rained down blows onto Emdi's head until he passed out.

Getting kicked out of the Ridwan Military Academy was humiliating enough. That they had to carry his body out of the gates would have been doubly humiliating had he been conscious. But his exit was inevitable - his skill with the glaive was mediocre on a good day, his aim with the longbow was terrible, and it was true that he had no place in the Red Halls of Zon-Kuthon.

Ashamed to return to his family, Emdi took to the underground rave scene in the dark corners of the Uskwood. By the light of glowing stones, he danced the nights and days away. Soon, he discovered his magical side, being able to shower colors on the crowd, which delighted his fellow ravers.

He was at home there. In the raves, humans and kayal, Zon-Kuthonites and Shelynites, aristocrats and commoners, were all treated equally. Peace, love, unity, and respect. The creed of the Uskwood dancers lived on long after the crackdowns by the Nidalese police scattered the ravers.

Theme Song: Darude, "Sandstorm"

Superfluous rantings about recreational drugs, music, and the Nidalese army:
Emdi is no stranger to illicit drugs, but believes that people lose more than they gain by making themselves slaves to the drugs.

Emdi is all too familiar with the drugs allnight and cabbleweed. Allnight is a thin wafer, made of herbs found at high elevations in the Mindspin Mountains, that allows the users to stay awake and alert for extended periods of time; cabbleweed grows in the mushfens of Varisia and its tea puts the users to sleep. The Nidalese army not only allows, but encourages the use of these drugs to maintain a brutal watch cycle. In the Uskwood raves, these two widely-available drugs are also abused by ravers to party for extended periods of time. Although Emdi has used both drugs in the army, he has found that the down periods have gotten unmanageable, and refuses to use them at the raves.

Another commonly (ab)used drug by the Nidalese army is heathenstuff, which increases tolerance to pain. Emdi was considered too weak to be given access to this drug when he was in the army. Instead, it was reserved for the more promising trainees.

Felwil is an inhaled drug concocted by the gnomes of Taldan, which induces a euphoric state. In some cases, it's combined with pesh, which is a stimulant. In the raves, it's common for several dozen doses to be pooled (called a "smash") and for someone to use a volatile vaporizer to dose large numbers of people at once ("smashing"). Emdi discourages the use of both of these drugs, which he sees as substituting artificial happiness for true happiness.

One of the reasons why smash is popular is the heightened awareness of light and sound. Emdi is saving money to train with the epic bard Kru-Ella and to be able to provide light and sound spectacular enough that people won't need smash to enjoy it.


NG human (Nidalese) male champion (redeemer, Shelyn) 1
Perception +3
Speed 25'

HP 19
AC 18
Fortitude +6, Reflex +7, Will +5

Ranged: shortbow (+7, 1d6 P) 60', deadly d10
Reach: glaive (+4, 1d8+1 S) deadly d8, forceful, reach
Melee: dagger (+7, 1d4+1 P) agile, finesse, versatile S
Thrown: dagger (+7, 1d4 P) 10', agile, finesse, versatile S

STR 12 DEX 18 CON 12 INT 10 WIS 10 CHA 16

Traits: Versatile (Die hard)

Feats: Cat Fall, Deity's Domain (creation), Glimpse of Redemption

Skills: Acrobatics +7, Athletics +1, Deception +3, Diplomacy +6, Intimidation +3, Warfare Lore +3, Performance +6, Religion +3, Stealth +7, Thievery +4

Focus Spells: Lay on hands (6 HP, +2 AC for 1 round), Splash of art (1 = dazzled, 2 = enfeebled, 3 = frightened, 4 = sluggish)

Languages: Common

Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x5), waterskin), grappling hook, dagger, glaive, shortbow, arrows (30)