Modoru Redgrave

Emdi Emmay's page

293 posts. Organized Play character for Watery Soup.

Full Name

Emdi Emmay


NG male human (Nidalese) champion (Shelyn) 3 | HP 41/41 | AC 20 (+1) | P +5 F +7 R +9 W +7 | Speed 25' | Senses: LLV |


Hero Point: 2/3 | Focus: 1/1 | Active Conditions: resist cold 1, resist electricity 1

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 10
Charisma 14

About Emdi Emmay

Background Summary

Emdi was kicked out of the Nidalese Army for refusing to harm people for fun. He joined the underground rave scene in the Uskwood and is now a champion for Shelyn promoting peace, love, unity, and respect.

Personality and Development:
Emdi loves talking to people and doesn't care if they're dangerous. He'll also gladly put himself in danger to protect his friends in combat.

1-03 Escaping the Grave: Emdi likes to recap adventures by singing a song.

Casting: Matthew McConaughey (Mark Hanna from The Wolf of Wall Street)

Theme Song: Darude, "Sandstorm"

Character Inspiration: I once met a person who was traveling the country. He had no plans for how long he was staying locally, nor where his next destination would be. As he described it, "I'll stay in one place until I'm done meeting people, and then move on to wherever I want to meet people next."

Background Narrative:
Emdi charged at his commander and clumsily swung his glaive. His aim was true but the swing was easily deflected by a shield. Momentum carried him forward, and his commander kicked him solidly in the rear to send him sprawling onto the ground.

Emdi's commander towered over his prone body, and put a steel-tipped boot on him as he addressed the onlookers. "This," he boomed, "This is weakness incarnate, and weakness has no value to Zon-Kuthon." With his spiked chain, he rained down blows onto Emdi's head until he passed out.

Getting kicked out of the Ridwan Military Academy was humiliating enough. That they had to carry his body out of the gates would have been doubly humiliating had he been conscious. But his exit was inevitable - his skill with the glaive was mediocre on a good day, his aim with the longbow was terrible, and it was true that he had no place in the Red Halls of Zon-Kuthon.

Ashamed to return to his family, Emdi took to the underground rave scene in the dark corners of the Uskwood. By the light of glowing stones, he danced the nights and days away. Soon, he discovered his magical side, being able to shower colors on the crowd, which delighted his fellow ravers.

He was at home there. In the raves, humans and kayal, Zon-Kuthonites and Shelynites, aristocrats and commoners, were all treated equally. Peace, love, unity, and respect. The creed of the Uskwood dancers lived on long after the crackdowns by the Nidalese police scattered the ravers.

Superfluous rantings about recreational drugs, music, and the Nidalese army:
Emdi is no stranger to illicit drugs, but believes that people lose more than they gain by making themselves slaves to the drugs.

Emdi is all too familiar with the drugs allnight and cabbleweed. Allnight is a thin wafer, made of herbs found at high elevations in the Mindspin Mountains, that allows the users to stay awake and alert for extended periods of time; cabbleweed grows in the mushfens of Varisia and its tea puts the users to sleep. The Nidalese army not only allows, but encourages the use of these drugs to maintain a brutal watch cycle. In the Uskwood raves, these two widely-available drugs are also abused by ravers to party for extended periods of time. Although Emdi has used both drugs in the army, he has found that the down periods have gotten unmanageable, and refuses to use them at the raves.

Another commonly (ab)used drug by the Nidalese army is heathenstuff, which increases tolerance to pain. Emdi was considered too weak to be given access to this drug when he was in the army. Instead, it was reserved for the more promising trainees.

Felwil is an inhaled drug concocted by the gnomes of Taldan, which induces a euphoric state. In some cases, it's combined with pesh, which is a stimulant. In the raves, it's common for several dozen doses to be pooled (called a "smash") and for someone to use a volatile vaporizer to dose large numbers of people at once ("smashing"). Emdi discourages the use of both of these drugs, which he sees as substituting artificial happiness for true happiness.

One of the reasons why smash is popular is the heightened awareness of light and sound. Emdi is saving money to train with the bard’s guild and to be able to provide light and sound spectacular enough that people won't need smash to enjoy it.


NG male human (Nidalese, skilled) champion (redeemer, Shelyn) 3
Background: Shadow Hunted
Speed 25'

AC 20+1
Max HP 41
Perception* +5, Fortitude** +7, Reflex* +9, Will** +7

Ranged: +1 composite shortbow (+10, 1d6+1 P) 60', deadly d10
Reach: glaive (+7, 1d8+2 S) deadly d8, forceful, reach, default property: shifting, critical specialization (polearm): 5' forced movement
Melee: dagger (+9, 1d4+2 P) agile, finesse, versatile S
Melee: sap (+7, 1d6+2 B) agile, nonlethal


STR 14 DEX 18 CON 10 INT 10 WIS 10 CHA 14

Feats: Shield Block, Quick Coercion, Gloomseer, Glimpse of Redemption, Weight of Guilt, Battle Medicine, Bard Dedication, Toughness, Divine Ally (Blade)

Skills: Acrobatics* +9, Arcana 0, Athletics +2, Crafting 0, Deception +2, Diplomacy* +7, Intimidation** +9, Shadow Plane Lore* +5, Warfare Lore* +5, Medicine* +5, Nature +0, Occultism* +5, Performance* +7, Religion* +5, Society 0, Stealth* +9, Survival +0, Thievery +4

Focus Spells: Lay on hands (12 HP, +2 AC for 1 round)

Level 0: Dancing Lights, Message

Languages: Common, Shadowtongue

Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x5), waterskin), bandolier, grappling hook, dagger, glaive, shortbow, arrows (30), leather armor, buckler, handheld musical instrument (harmonica), wayfinder, snapleaf, holy water (x2), lesser alchemist's fire (x2), lesser acid flask (x2)

Pathfinder Networking: Swords (3)
School Lore: Warfare
Default School Items (Swords 3): mistform elixir (x2)


1.1. #1-03 Escaping the Grave
1.2. #1-06 Lost on the Spirit Road (GM)
1.3. #1-01 The Absalom Initiation
2.1. #1-10 Tarnbreaker's Trail (GM)
2.2. #1-04 Bandits of Immenwood
2.3. #1-05 Trailblazer's Bounty (GM)
3.1. #1-19 The Iolite Squad (in progress)

Default Boons:
Faction: Radiant Oath Champion
Advanced: Team Player
General: Experienced Mountaineer
General: Touched by the Storm
General: Traveler of the Spirit Road



Home Region: Nidal



*Experienced Mountaineer: When this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Tarnbreaker Champions: While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

*Team Player (reaction): Trigger – an ally fails a check on which you Aided; Effect – The ally can reroll the check and use the better result. [ ] [ ] [ ]

*Touched by the Storm: When this boon is slotted, you gain cold resistance 1 and electricity resistance 1.

*Traveler of the Spirit Road: Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead. [ ] [ ] [ ]



Society Connections: Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task. [X]