GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Chance: 1 | Edrakk: 1 | Jisara: 0 | Vitalis: 1

The World's a Stage Skill Rerolls
Chance: 3 | Edrakk: 3 | Jisara: 3 | Vitalis: 3


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LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

I share similar concerns.

I'm still here and would like to continue.

Play-by-posts need to maintain some momentum and this one has sadly slowed to a stop. I am hopeful that things will pick up. I really enjoy my character and the campaign as a whole.

I'm checking the thread every day but when we're waiting on other people's turns, there is really not much else for me to post until then.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:

Hey, y’all. I just wanted to chime in here expressing my concerns over the lull in posting that’s been happening since Christmas and I’ve been really worried. I will admit that I’m also at fault for this because I have a difficult time forcing a post out at times.

I just wanted to bring this up so it didn’t just go unsaid in my mind for ages.

I know I've been a significant part of the problem, and I apologize for that. I've had a handful of personal issues and a host of work projects that have either occupied my downtime or left me exhausted. I should be through to the other side of most of them by the beginning of February, and will try to be more consistent between now and then as well.

GM Xavier Kahlvet wrote:
Chance, you do have to tell me WHAT you're wanting to learn about the Hellcat, since that's how the remaster works now. (Recall Knowledge Questions on Player Core pg. 232 is really helpful)

Let's start with "Is it highly vulnerable or resistant to anything?" and, if I get a second question, "What's its most notable offensive ability?" Thanks.


NG Male Tengu Alchemist (Toxicologist) 11 | HP 105/105 | AC 30, Resistance (Poison) 5 | F : +19 (Juggernaut) R: +20 W: +18 | Perc: +17, Stealth: +19 (+20 w/ hood or harness) | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 1/16 | Blight 6/7 Wort 1/2 Lead 2/2 Elix. Life 4/4 Mistform 1/2 Camo 2/2 Bot. Lightning 2/2 Frost 6/6 Grave 2/2 Galvanic 2/2 Fury 2/2 Dread 2/2 Thunder 2/2 | Active Conditions: Harness, Mistform, Frightened 2

I'm sorry I've been absent so much, break was busier than expected for me and I just got back to school this week. I've found I typically have an easier time posting when I have a set schedule, so I'm going to do my best to get back into the swing of things. (Also, I'm getting back into therapy, which will hopefully help lol)

For the record, I also really enjoy this game, and I want it to continue. I know I'm often the worst about posting enough, but I really enjoy all of our characters and the campaign as a whole.


Female Cambion Witch 11 | HP 118/118 | AC 29 | F: +19, R: +20, W: +17 | Perc: +16 (+19 Init), Stealth: +21 (+23 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

I know I share most of the blame for that. I really enjoy Jisara, the story, and everyone else's characters. I'll do better.


| Strange Aeons | Hell's Rebels | ◆◇↻

Wait, does Chance not speak the devil language (formerly Infernal, now Diabolic)? I could've sworn he did.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Can you put the colors next to Tiarise, Kelaxiax, Eurleus, and Megonya? I'm having trouble telling who's who.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |
Jisara wrote:
Enraged, Jisara fires an invisible bolt of pure destruction at the hellcat threatening her familiar, even as Thatch runs for safety.

Cat on cat action.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:
Wait, does Chance not speak the devil language (formerly Infernal, now Diabolic)? I could've sworn he did.

He does not - you ruled during character creation that we couldn’t take it as a bonus language for what I thought were good reasons, and I never took a feat or other option that would have allowed him to learn it later.


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Female Cambion Witch 11 | HP 118/118 | AC 29 | F: +19, R: +20, W: +17 | Perc: +16 (+19 Init), Stealth: +21 (+23 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind
Vitalis Tanessen wrote:
Jisara wrote:
Enraged, Jisara fires an invisible bolt of pure destruction at the hellcat threatening her familiar, even as Thatch runs for safety.
Cat on cat action.

People threaten my cat at their own peril.


| Strange Aeons | Hell's Rebels | ◆◇↻

Wait, was blood vendetta always a Will save?? Whoops. It's not, like, house rule worthy, since the Will save actually does make thematic sense; my brain just autocorrected to "well, it does a physical effect, so it MUST be a Fort save."

It changes absolutely nothing about the current situation, since Vitalis still would've passed and subsequently increased the degree of success, but it was still an oopsy on my part.


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay...of Vitalis's seven attacks made this combat, six of them were a nat 15+. That is an approximately 0.05% chance of occurring!!! Vitalis, who did you sell your soul to to get this to happen?!?!

(I, of course, say this mostly in jest; I'm not actually angry. I'm just kicking myself because I was going to heal Tiarise this turn and decided against it, and now it's biting me in the butt XD)

Vitalis Tanessen wrote:
So if my math is correct, Vitalis is at 11 hp + whatever he heals from the holy (if he does).

And yes, your math is correct. She's level 11, so you'd heal 22 HP from the holy rune's Holy Healing reaction.


| Strange Aeons | Hell's Rebels | ◆◇↻

Decided to bot Chance, FYI; gimme a couple minutes to finish writing my post.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

That explains what was going on with Chance’s token on the slide while I was working on my post - you must have been setting up yours at the same time, and I got ninja’d. I’ll delete my post in a moment, the botted version of Chance did exactly what I had planned for him to do anyway.

Sorry to be away from my keyboard the last couple of days - this was the weekend I mentioned earlier, getting our daughter moved into her new places a few states away, and I just haven’t been able to do much of anything else since I finished work on Friday.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |
Xavier wrote:
Eurleus knocks Vitalis to the ground with her last hit.

As Fisto once famously said, "I fisted hard, He-Man, but I could not fist them all!"


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Do the illusory flames in the yellow area remain there? If the effect is ongoing, Vitalis is considering moving Thatch out of the area.


| Strange Aeons | Hell's Rebels | ◆◇↻

It's a one-and-done. The only ongoing effect is the stunning on Thatch, and that's not something you can end by moving him (since it's all in his head).

EDIT: Two things I've been made aware of: 1) Kelaxiax's Familiar of the Fulfilled Bargain ability can only be activated once per turn, because that wording was hidden in a place I didn't see it (that's Pathfinder for ya). I'm not gonna do major retconning, but I will remove the temp HP from Eurleus.

2) I forgot that curse of death heightens, so it should have done an extra d6. 1d6 ⇒ 2


| Strange Aeons | Hell's Rebels | ◆◇↻

Yeah, I've just been lazy at updating Gameplay. And I wanted to see if anyone had any roleplaying they wanted to do.


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| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
Maybe the imp snuck into the Lucky Bones?"

He says in the same room in which he found a scroll of scrying.

Don't mind me, just realizing that my clues seem to be going over people's heads.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

I'm confused. The imp is in the room with the scrying scroll?

Or you're saying we could scry on the imp? I did suggest that.


| Strange Aeons | Hell's Rebels | ◆◇↻

I was saying that Tiarise was using scrying to spy on y’all and get intel, which is a lot simpler than sending her familiar to do a stealth mission. The “he” in my previous post was Chance.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Oh. Got it.


| Strange Aeons | Hell's Rebels | ◆◇↻

And the mourner’s dawnlight fulus were the confetti that I hinted with a couple times.


| Strange Aeons | Hell's Rebels | ◆◇↻

I would also like to apologize to Chance for something I said a long long time ago that you probably don’t even remember.

Right at the beginning of Book 3 I said that the person who made The Dischordance was an arcane spellcaster. And, well, Tiarise (the one who made the staff) was obviously an occult caster.

Now, obviously in my conversion of Hell’s Rebels, I had to take some creative liberties. For example, Eurleus isn’t in the AP; she’s a character I made up. Same with CRIDACH (whom she was the chairwoman of). Nor was Tiarise originally a hellbound creature (known in 1e as a devilbound creature); the reason for that change of mine is something I’m still keeping close to my chest.

Tiarise was originally written as a dimensional occultist, and I had to sit down and think of some way to convert that. I originally had Tiarise statted out as a witch of runes The Inscribed One (I think I might have actually made that decision before JISARA decided upon that kind of witch). Anyways, when I told Chance that The Dischordance was made by an arcane caster, that’s what Tiarise’s patron was, so it was true at the time.

And then literally one month later, Dark Archive released and introduced the pacts patron, and when I saw that, story pieces for Tiarise started to fall into place of her being Barzillai’s pact master (because she was originally just a minion who happened to be a powerful spellcaster). As such, I felt like I couldn’t NOT make Tiarise a pacts witch (especially since that focus cantrip is more combat-oriented than discern secrets). However, in making that mid-campaign change, it made the information I gave to Chance incorrect.

So, yeah. In case y’all were unsure how much work I put into this, I plan this sh*t out years in advance.


| Strange Aeons | Hell's Rebels | ◆◇↻

While I'm waiting for in-character reactions, I would also like to ask what y'all plan on doing to infiltrate Kintargo Keep. I'm just unsure if you were gonna do a straight-up "go in guns ablazing" or not.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

I guess it depends on how much downtime we want to take. If we’ve got 4 days, Chance could try to run a Covert Infiltration to get more information about the set up inside.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

The reprisals sure make taking downtime suck, but we've lessened them to a manageable level. I think it would be worth taking the downtime for a covert infiltration.

Knowing Paizo adventure paths, there's probably a variable reward at the end depending on how many people we save. Obviously, I'd like to save as many as possible, but I say let's do downtime this time.

Vitalis has nothing specific he needs to do at the moment either. He could also spend 4 days for a Sabotage action.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

Sabotage sounds like a good idea to me.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |
GM Xavier wrote:
Alright, what preparations do y’all want to make?

If that dragon is breathing fire, I'm going to want to stock up on some resist fire potions or scrolls before we fight it. But it probably isn't going to fit in the tower, so we can acquire some the next downtime. I don't want to waste another day with reprisals. With the information we received, I'm good to go straight in.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

Thoughts on preparations:

Chance will cast False Life Vitality at the start of the day as usual.

We have a scroll of the uncommon spell Telepathic Bond, which either Chance or Jisara can cast and which will allow all four of us to communicate telepathically with the others from anywhere on Golarion for 8 hours. We can stay silent through the entire operation if necessary, without impairing our communication at all. Chance has already learned the spell for purposes of making it available to him to add to his spell repertoire later, so as far as I’m concerned we can go ahead and use up the scroll; I don’t recall if Jisara has taught it to Thatch yet.

Also for purposes of sneaking around the castle, Chance can cast Invisibility Sphere (duration: 10 minutes) up to 3 times, and regular rank 2 Invisibility twice.

Chance is wearing his ring of fire resistance and quenching armor, and I keep forgetting that he has one vial of quenching potion, which can help if someone takes persistent fire (or acid, negative, or poison) damage.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
Also for purposes of sneaking around the castle, Chance can cast Invisibility Sphere (duration: 10 minutes) up to 3 times, and regular rank 2 Invisibility twice.

Downside with that plan is that your resident paladin is untrained in Stealth, so he would need to Follow the Expert for a total bonus of +13. And, um…that activity has the visual trait.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
Also for purposes of sneaking around the castle, Chance can cast Invisibility Sphere (duration: 10 minutes) up to 3 times, and regular rank 2 Invisibility twice.
Downside with that plan is that your resident paladin is untrained in Stealth, so he would need to Follow the Expert for a total bonus of +13. And, um…that activity has the visual trait.

Couldn’t he use Untrained Improvisation for +11?


| Strange Aeons | Hell's Rebels | ◆◇↻

Ah. That is correct


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Vitalis surprises even himself sometimes.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

I have no additional preparations. Let's sneak with Chance's plan.


NG Male Tengu Alchemist (Toxicologist) 11 | HP 105/105 | AC 30, Resistance (Poison) 5 | F : +19 (Juggernaut) R: +20 W: +18 | Perc: +17, Stealth: +19 (+20 w/ hood or harness) | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 1/16 | Blight 6/7 Wort 1/2 Lead 2/2 Elix. Life 4/4 Mistform 1/2 Camo 2/2 Bot. Lightning 2/2 Frost 6/6 Grave 2/2 Galvanic 2/2 Fury 2/2 Dread 2/2 Thunder 2/2 | Active Conditions: Harness, Mistform, Frightened 2

I'm not sure if anyone is currently doing a shopping run, if not, I'll do one and get formulas for stupor poison, frost vial, greater, and mustard powder. If someone else already is, I'll also get spiderfoot brew, moderate. I'll post a formula list for the day of tomorrow.


| Strange Aeons | Hell's Rebels | ◆◇↻
Edrakk Chrysanthemum wrote:
mustard powder

Not necessarily saying no, but...you are aware that that is just...straight-up mustard gas, right? Like, the stuff that was so bad people made it a war crime after WWI?


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Well we took 4 days for sabotage and infiltration. Edrakk could buy those things during that time. If Edrakk is going shopping, can he buy Vitalis a Potion of Resistance (Moderate)? He'll give Edrakk the 180 gold for it.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
Vitalis thinks this information should definitely be made public. Not only does it aid the Silver Raven's cause, Vitalis believes that all Hellknights regardless of the order must be held responsible to the laws they are supposed to uphold. The paralictor should answer for his crimes.

VERY not the point, but the paralictor is a woman.


NG Male Tengu Alchemist (Toxicologist) 11 | HP 105/105 | AC 30, Resistance (Poison) 5 | F : +19 (Juggernaut) R: +20 W: +18 | Perc: +17, Stealth: +19 (+20 w/ hood or harness) | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 1/3 | Infused Reagents: 1/16 | Blight 6/7 Wort 1/2 Lead 2/2 Elix. Life 4/4 Mistform 1/2 Camo 2/2 Bot. Lightning 2/2 Frost 6/6 Grave 2/2 Galvanic 2/2 Fury 2/2 Dread 2/2 Thunder 2/2 | Active Conditions: Harness, Mistform, Frightened 2
GM Xavier Kahlvet wrote:
Edrakk Chrysanthemum wrote:
mustard powder
Not necessarily saying no, but...you are aware that that is just...straight-up mustard gas, right? Like, the stuff that was so bad people made it a war crime after WWI?

...Yeah, maybe I shouldn't get it then.

Vitalis Tanessen wrote:
Well we took 4 days for sabotage and infiltration. Edrakk could buy those things during that time. If Edrakk is going shopping, can he buy Vitalis a Potion of Resistance (Moderate)? He'll give Edrakk the 180 gold for it.

Sure!


| Strange Aeons | Hell's Rebels | ◆◇↻

And for Vitalis: The First Warden is indeed unholy, but is NOT a devil.


| Strange Aeons | Hell's Rebels | ◆◇↻

February. Right.

Hero Points reset in a week.


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| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
I've been waiting for an opportunity to use this one.

Okay, slight story: my grandfather who passed away in November 2022 absolutely adores Fiddler on the Roof (especially If I Were a Rich Man), so seeing that brought back a lot of fond memories of the man.


| Strange Aeons | Hell's Rebels | ◆◇↻

Okay, seriousness time:

I have been communicating with Jisara’s player and they are, to put it bluntly, going through a lot of sh*t; I won’t elaborate further, as that’s not my story to tell. To the point where it is up in the air as to whether or not they’ll be able to continue playing at this table. So I had to lay things down.

I’ve given them 2 weeks to get things under control, during which time I’ll be botting Jisara (with a bit of input from the player). If, after those 2 weeks, they still feel like they can’t in good faith start posting consistently again, then I’ll have to have a conversation with them about if they can continue playing with us.

I am saying this so the rest of y’all have an idea of what’s going on behind the scenes. And please, show some love toward Jisara’s player—they’re going through a lot right now and deserve to know that there are people who care about them.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Tell Jisara I wish her well and hope things get better.

Of course I'd love for her to stay with the group. She has been a pleasure to play with. But you and Jisara can decide what's best for everyone. I'm glad you've been able to keep in communication with her and whatever is decided, I'm okay with.


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Female Cambion Witch 11 | HP 118/118 | AC 29 | F: +19, R: +20, W: +17 | Perc: +16 (+19 Init), Stealth: +21 (+23 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

I appreciate everyone showing me so much grace. I'm gonna try to get back to more consistent posts.


LG Human Champion 11 | 162/162 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 1/3 |

Glad you are trying to come back. I hope things are getting better for you.


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Khalet wrote:

Chance:

Well. You've been [suggested](https://2e.aonprd.com/Spells.aspx?ID=315) to "go home." I'm willing to hear you out if you have an argument that this is "self-destructive or obviously against the [your] self-interest."

First: Jisara, you wouldn’t happen to have a dispel magic handy, would you?

If not:
I’m not sure if any of these considerations qualify, but here’s what I’ve got:

- per Chance’s backbackstory - the backstory before the backstory (on Chance’s profile page), Chance’s “parents had separated amicably and moved away years ago, as gnomes do[.]” Until he moved upstairs from Laria Longroads’s coffee shop with the other Silver Ravens, Chance had lived for thirty years in the same apartment over an apothecary’s shop. If he thinks of any specific location in Kintargo as “home,” it would probably be that apartment. But he moved out months ago and no longer has access to it, so to “go home” he would have to break in. But maybe he thinks of the Lucky Bones as home now, so could be the apartment isn’t an issue.
- Assuming Chance has a home to go, he knows there are a bunch of Hellknights between the dungeon and the exit - all the ones they skipped past while invisible - and it would be self-destructive to try to get past them alone (although he can cast 2nd rank invisibility twice more today). I think he would assume that by now, the fortress is on alert, from the noise blasts and other sounds of combat echoing from the oubliettes or from a guard noticing a door they left open or some other detail.

I think the second argument is the better one, but after rereading suggestion, I could see the argument that Chance ought to head for the exit until he spots a Hellknight patrol, then turn around.


| Strange Aeons | Hell's Rebels | ◆◇↻

I kinda agree that the second argument is most likely to apply, but I also sorta agree that it would make the most sense that it wouldn’t become “against your self-interest” until you SEE a Hellknight.

I could have chosen a better suggestion, but a) “lock yourself in the southwest oubliette” is a bit of a stretch, and b) she has no idea that there are Hellknights here, and she is under the assumption that if you made it this far, then everyone between here and the entrance is dead.

I’m still unsure how to proceed, because I can see different arguments (though not you being pedantic about your definition of “home”).


Male wellspring (fell) gnome bard (enigma) 11 (Ritualist dedication) | Perception (M) +18, low-light vis. |Bardic Lore +18, Diplomacy +21, Occultism & Performance* +22 {+2 Perf (oratory)} | HP: 129+10/129 | AC 29 (quenching armor) | F: +19, R: +20, W: +19 (Perf Heart) | Focus Points: 1/2 | Spellslots 6 1/2, 5 3/3, 4 2/3, 3 0/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +20 (DC 30), Reprisal +21 (2d6-1 P +1d4 Spt {2d4 vs unholy}, ddly d8), +1 str shortbow +20 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:


I’m still unsure how to proceed, because I can see different arguments (though not you being pedantic about your definition of “home”).

There are no limits on my pedantry!

Is this one of the “You need to use whatever means you have available to comply as quickly as possible” effects, or just mundane methods (start running for the exit)?


| Strange Aeons | Hell's Rebels | ◆◇↻

Nah, you’re still mostly in control of your actions. You don’t have to follow the command as expeditiously as possible.

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