GM Xavier Kahlvet's Hell's Rebels 2e (Inactive)

Game Master KingTreyIII

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Chance: 1 | Edrakk: 0 | Jisara: 1 | Vitalis: 1


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| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:
Nothing in the rules requiring you to spend downtime learning the ritual. If I did before, that was for flavor reasons.

Thanks - and you haven't, but this is the first one he'll learn from written instructions so I thought I'd check.

Chance at level 10 (will update statblock & taglines shortly):

+2 Dex, Int, Wis, Cha
Trained skill from Int increase: Acrobatics
Skill feat: Virtuosic Performance (oratory)
Language from Int increase: Jotun
New spell, 5th rank: dimension door (heightened)
Swapped spell: musical accompaniment replaces ghost sound (which I have never cast)

Chance...Did you not pick a class feat for level 10?

I also noticed some stuff missing from your character sheet. Notably that you only have 3 class feats listed, one of which is NOT Ritualist Dedication (which I know you took).

EDIT: I went back through Discussion and found what Chance's class feats (excluding Bardic Lore, because that's given for free) should be:

2: Loremaster’s Etude
4: Ritualist Dedication
6: Assured Knowledge
8: Flexible Ritualist

You also heavily implied at level 8 that you were intending to take Assured Ritualist at level 10.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

That’s weird - yes, I took Assured Ritualist at level 10 (I just forgot to list it when I posted the level up), and the others you listed are correct. I use HeroLab Online to generate my statblocks, and while Chance’s feats all show up in the character portfolio in HeroLab and on the PDF character sheets it generates, none of his Ritualist archetype feats appear in the statblock. I also checked my Strength of Thousands character, and his Wizard Multiclass Dedication feat doesn’t show up in the statblock, but the Magaambyan Attendant Dedication does (both are granted by the subsystems for the AP, not taken as class feats). I’ll submit a bug report.

I will post Chance’s response to Octavio in the next couple of hours. Putting aside the other benefits to Chance being the primary caster for the Resurrect ritual, I assume that nobody has better than a +15 modifier for Religion?


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| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
I will post Chance’s response to Octavio in the next couple of hours. Putting aside the other benefits to Chance being the primary caster for the Resurrect ritual, I assume that nobody has better than a +15 modifier for Religion?

To be fair, I assumed it would be you because you're, y'know, the Ritualist. I didn't actually check people's Religion bonuses. That said, I don't think anyone in this party is more than Trained in Religion, meaning they can't be the primary caster for resurrect. You ignore that because of Resourceful Ritualist.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Understood. I think the secondary casters are supposed to roll first, but I can post Chance’s Religion check under a spoiler now if that’s simpler.


| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
Understood. I think the secondary casters are supposed to roll first, but I can post Chance’s Religion check under a spoiler now if that’s simpler.

Correct, and yes that would be simpler.

Vitalis Tanessen wrote:
Does Vitalis count as a secondary caster?

If you want to be, then yes. Then we'll just need the DC 26 Medicine check (which will almost certainly be attempted by Edrakk) and Chance's DC 31 Religion check.

EDIT: Just remembered that Chance has Flexible Ritualist, so CHANCE could attempt the Medicine check if he so wishes. That said, I still think Edrakk has a better bonus.

“Chance” Ravennablitz wrote:
We haven’t addressed buying/selling yet, but I assume we can say that happens between the combat with Tombus and company and our attempt at the ritual so that we can buy the diamonds we need, and we’ll add our own sales/purchases retroactively.

Well, y’all need three people to do the ritual, so the fourth can go out and buy and sell stuff while that’s happening. In that case I’ll need everyone to look through the inventory sheet and mark off anything they want, then post here in Discussion once they’ve done so.

“Chance” Ravennablitz wrote:
Speaking of diamonds, the cost is 75gp x the target’s level - should we assume a total of 750gp? [/ooc]

Sure, you can make that assumption. But you’re wrong. You’ll actually only need 375 gp of diamonds; Bainilus is only level 5.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
Remember to go through the inventory sheet and post in Discussion once you’ve done so.

I'm pretty sure I went through the inventory previously but we just haven't had the opportunity to sell yet. I went through it again in case. I marked the weapon runes that Vitalis wants as "vitalis" even though they aren't affixed to his weapon yet, just to keep track of them. He'll get it done as soon as he has the opportunity.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

I think I've gotten everything I need from the inventory sheet. I did want to ask Vitalis first, though, since I was thinking about taking some of the leftover weapon runes, did you want the greater striking rune on the guiding star? You'd probably have more use for it.

I'm probably planning to have the weapon runes and those currently on my dagger assigned to my thrower's bandolier when there's a chance, and I'm definitely going to want to buy 5 or so more throwing knives.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I did notice the greater striking rune there but I was thinking we shouldn’t disassemble Jawdaws gear just in case we need to return it to her later.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I assume we’re going to sell the greater staff of healing, book of warding prayers, wand of 3rd-rank overflowing life, and the scroll of 4th-rank heal because we can’t use them, and the hats/masks of disguise because we each already have one? Should we keep the greater hat of disguise in case disguise one person’s voice and scent would be useful?

I don’t know if Jisara (or anyone else) can use/wants the greater seer’s flute, but I think Chance is always going to prepare the Dischordance at the start of the day, so realistically he’s never going to use it.

I’m still on the fence about the horn of blasting, but on balance I’d like to take it if there’s no objection.


| Strange Aeons | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
I don’t know if Jisara (or anyone else) can use/wants the greater seer’s flute, but I think Chance is always going to prepare the Dischordance at the start of the day, so realistically he’s never going to use it.

Only bards can use codas as staves, but anyone can use their other abilities.

FYI, Chance, I'm currently in the process of writing a post.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I needed to refresh my recollection about who Shensen is and why she’s important. In case I’m not the only one, here’s what I found:

Hell’s Rebels Players Guide wrote:
Sarenrae: The faith of Sarenrae is a relative newcomer to Kintargo. Individual worshipers existed, but until a bard named Shensen settled in the city and made a name for herself as one of the most famous performers at the Kintargo Opera House, Sarenrae’s followers in town were relatively aimless. Although not a cleric herself, Shensen’s faith in Sarenrae is deep, and it wasn’t long before many others flocked to her side. It was something of an open secret that the basement below her shop, the Silver Star, held Kintargo’s growing shrine to Sarenrae, and that openness came back to haunt the faithful when Barzillai Thrune came to town—or so the rumors state. One thing’s for sure, though... the Silver Star burned to the ground soon after martial law rose in Kintargo, and its owner Shensen has been missing ever since. Those priests of Sarenrae who survived have been granted asylum by the church of Shelyn, and have not dared showed their face publicly since.

We searched the ruins of the Silver Star.

The Acisazi elves we rescued from the skum in the flooded tunnels had come to Kintargo to ask Shensen for help.


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| Strange Aeons | Prey for Death | ◆◇↻

She's also a former PC of James Jacobs himself.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
Vitalis Tanessen wrote:
(Maybe a few days downtime are in order. We could try an Infiltration or Sabotage rebellion action, and get our gear upgraded before going into a fight. I know that will result in a few reprisals but we'd be better prepared afterwards.)

Agreed - much better to get the lay of the land first.


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
"Well, it appears we have a new priority. We are compromised as long as these enemies exist. I think before we rescue Jackdaw, we should track down this familiar and his master. We've encountered imps before. They're tiny and can remain invisible which is a problem for tracking, but I'm confident with the right resources, we can locate them."

Lady Docur is the one to respond this time. ”It may actually be easier than you think. He said she’s a member of CRIDACH, right? Last I checked, CRIDACH is stationed in the Records Hall in the Greens. But that would also likely mean facing off against the CRIDACH members—and possibly councilwoman Eurleus. Unfortunately, though, that brings its own problems: the eleventh proclamation closed Bleakbridge. If we have any chance to mobilize troops and help on the other side of the Yolubilis, we have to bring down the blockade at Bleakbridge.”


| Strange Aeons | Prey for Death | ◆◇↻

Dammit! XD I put this in Discussion!


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

What is CRIDACH again?


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I'll take the greater hat of disguise if no one else wants it.


| Strange Aeons | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
What is CRIDACH again?

The Committee for the Revision of Inaccurate Documents to Accurate Chelish History. You learned a handful of stuff about the group a long time ago when y’all were going through Hokum’s Phantasmagorium near the end of Book 1. Apparently (according to Nox) CRIDACH is headed by Chairwoman Eurleus, who apparently kidnaps and conditions tieflings into working as members of the committee.


| Strange Aeons | Prey for Death | ◆◇↻

Apologies all. My brain has just been sorta slow-moving these past couple of days. I don't know when it'll clear up, but I just wanted to let y'all know.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

No worries.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

You're all good.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Since I see Edrakk marked some parts of the Guiding Star weapon as his, I guess I'll take the Greater Striking Rune off of it.

So I want to transfer onto my weapon:
1) +2 weapon potency rune (93.5 gp)
2) greater striking rune (106.5 gp)
3) flaming rune (50 gp)
Total 250 gp
I'll need a crafter friend to spend three days to help me transfer them.
That'll also put a +1 weapon potency rune and a striking rune

BUT to do this, I'll need to upgrade my weapon to standard-grade silver, which is a level 10 item. So I may not be able to do any of that yet.
But, GM, would it be possible to use a favor from Cassius to find someone who could craft the upgraded silver? And if so, I'm not clear on the cost.
On the website is says 880 gp +88 gp per bulk but craft 110 gp +11 gp per bulk. The halberd is 2 bulk and the low-quality version cost 48 gp.
So would is cost 1,008 gp (1,056 - 48) or 84 gp (132 - 48)?

If I have money remaining, I'm considering purchasing a Greater Bracer of Missile Deflection (650 gp) (Level 9 item).


| Strange Aeons | Prey for Death | ◆◇↻

Firstly, it’d be 1008 gp to upgrade it.

Secondly, if you want someone who can both upgrade the silver on the halberd AND transfer the +2 greater striking runes (since that requires a level 12 crafter), that will require cashing in 2 favors with Cassius. If you want to expedite finding such a crafter, it’ll also cost a third favor.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Thanks, Xavier.

Are the rest of you okay with me spending favors this way?
I'm willing to spend them, but if the party would rather save them for something else, I won't.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Striking runes are pretty dang important for martials, so I'm good with it. I think I can probably help with the upgrading of the silver, but that's up to the GM.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

Rune transferring:

- +2 Weapon Potency to the throwing bandolier (90 gold)
- Striking from my silver dagger to throwing bandolier (6.5 gold)
- Returning from my silver dagger to throwing bandolier (5.5 gold)

Also, buying greater healer's gloves (700 gold), meaning my healer's gloves are up for grabs

I'm also gonna look through formulas for a bit, so I wanted to give people a chance (ba-dum chsshh) to request anything specific they wanted me to take.


| Strange Aeons | Prey for Death | ◆◇↻

Reminder that the +2 weapon potency requires a level 10 person, which is outside the scope of what the city normally has. That said, Vitalis already mentioned spending the favors with Cassius, so don't worry about it.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

No worries about spending the favors.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Chance’s purchases:

Cash on hand: 194.68gp
Loot sales: +1,287.18gp
Available wealth: 1,481.86gp
Purchases & spending:

- Ring of energy resistance (fire 5) | $245.00 | level 6 | CRB
- Quenching armor property rune (added to +1 chain shirt) | $250.00 | level 6 | TV
- Resilient armor fundamental rune (added to +1 chain shirt) | $340.00 | level 8 | CRB
- Quenching Potion | $85.00 | level 8 | TV
- Dimensional Knot | $60.00 | level 7 | SoM
- Soothing Scents | $10.00 | level 3 | SoM
- Learn Spell from scroll (Occultism) DC 28 (“gift” from Barzillai Thrune): Telepathic Bond | $70.00 | Spell Rank 5 | CRB
- Scroll of darkvision | $12.00 | Spell Rank 2 | CRB
- Scroll of darkvision (heightened) | $30.00 | Spell Rank 3 | CRB
- Scroll of object reading (heightened) | $12.00 | Spell Rank 2 | APG
- Scroll of restoration | $12.00 | Spell Rank 2 | CRB

Remaining gold: 355.86gp


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points reset in a week


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Ok, so I'll spend the 3 favors to get this weapon done ASAP.
I also have enough for the bracers I wanted.


| Strange Aeons | Prey for Death | ◆◇↻

So, what's the game plan, y'all?


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I thought the next step was cast spells or inquire about Hetamon's whereabouts.


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Learn a Spell, slow, DC 20: 1d20 + 23 ⇒ (19) + 23 = 42
Learn a Spell, invisibility, DC 18: 1d20 + 23 ⇒ (16) + 23 = 39

Both crit successes, so a total of 11 gp to learn both.
Wand of longstrider (2nd-level) is 160gp.
Transfer +1 striking runes from the dagger of venom and sell it for 25gp.
Buy a low-grade silver corset knife, transfer the runes to it for a cost of 50.7gp.
Add a wounding rune to the knife for 340gp.
Add a shadow (greater) rune to my armor for 650gp.

Leaves me with 159.38gp.

I'll write a post up when I get back in an hour, but my plan is to at least try and contact Hetamon with sending.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

Additional Purchases:
- Bomb Coagulant Alembic (150 gp)
- Vaultbreaker's Harness (230 gp)
Formulas:
- Alchemist's Fire, Moderate (lvl 3)
- Frost Vial, Moderate (lvl 3)
- Titanic Fury Cocktail, lesser (lvl 4)


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
GM Xavier wrote:
Gonna hold off on continuing the narrative until Chance and Vitalis have posted in Discussion regarding their purchases.

I posted my purchases.

1) Upgrade halberd to standard silver (1,008 gp)
2) Transfer +2 weapon potency rune (93.5 gp)
3) Transfer greater striking rune (106.5 gp)
4) Transfer flaming rune (50 gp)
5) Purchase greater bracer of missile deflection (650 gp)
Total 1,908 gp


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Just to be clear, when Chance cast Soothe just now, it was to heal Jisara.


| Strange Aeons | Prey for Death | ◆◇↻

Hero Points have reset


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +25 | Speed: 30 ft Swim: 20 ft | Hero Points: 1/3 | Dread 1/1, Lodestone 2/2, Mist 2/2, Numb 1/1, Titan 1/1, Pummel 2/2, Purple 2/2 | Versatile Vials 6/7, Invis. 3/3, Fan 2/2, Boots 1/1, Cloak 1/1 | Active Conditions: None

Gonna wait for Chance's Recall Knowledge to decide what to do.


| Strange Aeons | Prey for Death | ◆◇↻
Edrakk Chrysanthemum wrote:
Gonna wait for Chance's Recall Knowledge to decide what to do.

Short answer: Black and White are NOT mindless oozes. That's all the information that you (Edrakk) can really act on.

EDIT: Oh yeah, and the idea that you might learn something if you take an action to Sense Motive on one of the two oozes.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:


Chance then casts a spell. I don’t know why you said DC 20, because that’s just not your DC.

Typo - it should have been 29.


| Strange Aeons | Prey for Death | ◆◇↻

Wait...stagnate time is a Will save? While slow is a Fort save? That's...weird.


| Strange Aeons | Prey for Death | ◆◇↻

Welp. Rage of Elements introduces the needle dart cantrip, which will bring back the conversation we had a long time ago.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21 (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 2/3, 4 3/3, 3 2/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), +1 str flmg rapier +22 (2d6+1 P +1d6 F, ddly d8), +2 str shortbow +22 (3d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
Welp. Rage of Elements introduces the needle dart cantrip, which will bring back the conversation we had a long time ago.

I saw your thread on the subreddit, but my subscriber copy of RoE hasn’t shipped yet so the PDF hasn’t hit my downloads. I just found an excerpt this morning (linked in a different thread) that includes needle dart. Here’s the link.

Wall of text, my opinions and minor math:

Based on my very brief consideration of the math, here’s how it compares to telekinetic projectile against an enemy without a specific weakness to the metal used, assuming an ordinary success on the attack roll:

Telekinetic projectile, 1st rank (assuming 18 in casting stat): 1d6+4 (7.5 average)
Telekinetic projectile, 5th rank (assuming 20 in casting stat): 5d6+5 (22.5 average)
Telekinetic projectile, 10th rank (assuming 24 in casting stat): 10d6+7 (42 average)

Needle dart, 1st rank (casting stat irrelevant to damage): 3d4 (7.5 average)
Needle dart, 5th rank (casting stat irrelevant to damage): 7d4 (17.5 average)
Needle dart, 5th rank (casting stat irrelevant to damage): 12d4 (30 average)

Needle dart at least partly makes up for its poor damage scaling by providing persistent bleed damage on a critical hit and allowing the properties of the metal used for purposes of bypassing resistances and triggering weaknesses. It’s also limited to piercing damage, where telekinetic projectile can be bludgeoning, piercing, or slashing depending on the object thrown.

A prepared spellcaster can decide which cantrip to prepare based on her expectations for the day; as a spontaneous spellcaster, Chance would have to decide whether it would be worth it to take up two cantrip slots with very similar ranged attack spells, one of which is pretty situational, or if it would be better to just learn one and live with the limitations. I could probably go either way, but would lean towards having Chance take both - the damage from daze is so weak that even with the 60’ range I almost never use it and Chance still has haunting hymn for opponents that are resistant to physical damage. Even then, I’d only use needle dart when fighting creatures with a weakness to a particular metal (which Chance would have to have on him , and the weakness would have to be high enough to make up the difference in base damage), putting a premium on making Recall Knowledge checks.

Maybe I’m understating the importance of resistances and weaknesses, and this is a bigger buff to spell casters than it seems. Certainly bypassing resistances and triggering weaknesses to specific metals is useful, and I’ll probably want to add this new spell to Chance’s repertoire when we have some downtime, but I don’t think the benefits are disproportionate to the cost (learning the spell and taking up one of Chance’s cantrip slots). And against evil enemies with a weakness to silver, he may still prefer to try to use Reprisal (lower base damage, reduced chance to hit, but each Strike is only a single action allowing the possibility of triggering the weakness more than once per round).


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Edrakk Chrysanthemum wrote:
Sorry for the late post, I started a summer job this past week and have been a bit overwhelmed getting into the swing of things.

Yeah, I feel that. I had a family reunion, my grandfather’s funeral services, and motivating myself to apply for a job at a small gaming company that y’all have probably never heard of ;). This past week has been crazy for me.

“Chance” Ravennablitz wrote:
GM Xavier Kahlvet wrote:
Welp. Rage of Elements introduces the needle dart cantrip, which will bring back the conversation we had a long time ago.
I saw your thread on the subreddit, but my subscriber copy of RoE hasn’t shipped yet so the PDF hasn’t hit my downloads. I just found an excerpt this morning (linked in a different thread) that includes needle dart. Here’s the link.

Yeah, and I got completely ratioed in that thread. Basically, my only stipulation about that spell and similar ones is that I believe there should have been a clause about needing “a bit of metal larger than a coin.” That’s it. That’s all I think it needs to be balanced again. Otherwise, by RAW, you could get some adamantine shavings and use it for the spell, which just feels…wrong. To use pre-Remaster terms, it feels like a transmutation spell, so the idea of turning a coin or a single iron shaving into a bunch of damaging needles feels utterly wrong to me.

Turning, say, some of the metal on Reprisal into said needles? Yeah, that feels right. I just don’t like the lack of definition of what a “piece of metal” means for this spell.

Plus, it’s also a divine spell, which means that it’s actually not a bad pick for divine casters.

My own take on that math:
I’m just gonna crunch some numbers under the assumption of a critical hit. I generally calculate persistent damage as twice the amount for such number crunching (e.g., I’d count 1d6 persistent as being an “average” of 7 damage; I use this same metric for figuring out averages for homebrew monsters that deal persistent damage on a Strike).

Telekinetic projectile, 1st rank (assuming 18 in casting stat): (1d6+4)*2 (15 average)
Telekinetic projectile, 5th rank (assuming 20 in casting stat): (5d6+5)*2 (45 average)
Telekinetic projectile, 10th rank (assuming 24 in casting stat): (10d6+7)*2 (82 average)

Needle dart, 1st rank (casting stat irrelevant to damage): (3d4)*2 plus 1 persistent (17 average)
Needle dart, 5th rank (casting stat irrelevant to damage): (7d4)*2 plus 5 persistent (45 average)
Needle dart, 10th rank (casting stat irrelevant to damage): (12d4)*2 plus 10 persistent (80 average)

Interesting. It actually does seem that needle dart is about the same as telekinetic projectile on a crit. There’s a bit of devation, but it’s a 3% difference, which isn’t really statistically significant (as opposed to the 30%-ish difference on a non-crit)


Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind
GM Xavier Kahlvet wrote:
Wait...stagnate time is a Will save? While slow is a Fort save? That's...weird.

I thought it was weird, too! I actually had to go back and check cause I thought my app was wrong.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I will be on vacation Thursday July 20 to Sunday July 23.
I won't have access to my computer.
I may be able to check the thread via my phone.
Feel free to bot Vitalis if needed on those days.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

If an ooze hits an ally, I'll still try to use Retributive Strike even if it would split one.


LG Human Champion 13 |139/190 hp (Resist Fire 10, Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I'm back. Looks like I didn't miss anything.


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