GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Hero Points
Chance: 0 | Edrakk: 2 | Jisara: 1 | Vitalis: 1

The World's a Stage Skill Rerolls
Chance: 1 | Edrakk: 1 | Jisara: 3 | Vitalis: 3


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Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Assuming we're doing some shopping, we may want to sell items we found earlier that haven't been claimed. The sale proceeds in parentheses assume sales price of 50% the listed cost to purchase the items. I believe we had already decided to sell Stargazer's wand of heal at the next opportunity, but I don't remember if we discussed the rest.

Scrolls
I suggest we keep any that someone is able to use, which leaves only two to sell.

Fear (arcane, divine, occult, primal)
Heal (divine, primal) - sell (2gp)
Hypercognition (occult)
Misdirection (arcane, occult)
Remove disease (divine, primal) - sell (15gp)
Restore senses (divine, occult, primal)
Share lore (arcane, occult)
Silence (divine, occult)
Undetectable alignment (divine, occult)

Other unclaimed items

Wand of heal - sell? (30gp)
Ring of discretion - seems to me that in a campaign like this one, we should keep the ring and look to find 3 more, but if not, we can sell it - (7.5gp)
+1 weapon potency rune - seems like we can find a use for this, even on a PC's backup weapon, but we could also sell it - (17.5gp)


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

I'd say keep the ring of discretion and +1 potency rune. If no one can use the wand of heal, we are better off selling it. Your plan for the scrolls is good too.

I'd keep adding the potency runes to our weapons until we run out of weapons to add them to. If no one wants it, I have more backup weapons I could add it to. But that's only if no one else wants it first. I'm honestly not looking to claim it unless it is getting discarded.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

I just noticed that Sabotage requires Master in Secrecy. So we can't actually use that yet since we are only Expert in Secrecy.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

I'd say that wand of Heal could still come in handy if somebody takes Trick Magic Item, but we'd probably be better off just buying a wand of Soothe with the proceeds.

You're the only martial in the party, Vitalis, so I'd say take the rune. Everyone else already has at least one.

Do you reckon Share Lore can be used to give Bardic Lore to me or Edrakk?

GM: I recently had a disagreement with somebody on a topic and wonder how you'd handle it. If someone is invisible (and thus hidden) to a creature with AoOs, would a manipulate action still trigger the reaction? We're at the point where semi-regular casting of invisibility is within the realm of possibility, so I figured it's best to ask that before it comes up.


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| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
GM: I recently had a disagreement with somebody on a topic and wonder how you'd handle it. If someone is invisible (and thus hidden) to a creature with AoOs, would a manipulate action still trigger the reaction? We're at the point where semi-regular casting of invisibility is within the realm of possibility, so I figured it's best to ask that before it comes up.

I know I don't usually post on Sundays, but whatever I actually had this thought myself, and I personally rule in favor of pure RAW: if a manipulate action happens, the AoO is triggered (but still with the required flat check to hit a hidden target). Though, the situation would be different if the one taking the manipulate action were undetected/unnoticed rather than hidden (meaning that the one taking the AoO wouldn't even know where exactly they were in the first place); if that were the case then I'd say that the AoO wouldn't happen.

EDIT: Though that certainly doesn't mean that I don't also see the other side of the argument; I'm just stating where I stand in that regard.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
Jisara wrote:
Also, Covert Infiltration has the Secret trait, so the GM rolls it for us

I keep forgetting. GM can roll.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

While putting together Chance's shopping list, I realized that during the last combat I had completely forgotten that Chance has a one-action, once per day healing option from the healer's gloves for 2d6+7 of healing. Sorry, folks - won't happen again.

Chance's shopping list (from GP he already has before any sales):

- Shortbow, 30sp
- 20 arrows, 2sp
- Dagger, 2sp (backup weapon)
- Holy water x2, 6gp
- Healing potion, minor, 4gp (emergency healing with 2 actions when out of spells and healer's gloves and using a third action to pull out a scroll is too much)

I'd buy other things, but will need to deal with encumbrance first. As it is, Chance will leave his rapier back at the Wasp's Nest when he's carrying the bow. But gaining a single action ranged attack without a strength penalty is worth it.

Jisara wrote:

I'd say that wand of Heal could still come in handy if somebody takes Trick Magic Item, but we'd probably be better off just buying a wand of Soothe with the proceeds.

* * *
Do you reckon Share Lore can be used to give Bardic Lore to me or Edrakk?

I think the wand of soothe makes more sense, and Chance can kick in the rest of the cost.

Good question about Share Lore and Bardic Lore.

I’ll post Downtime activities in the morning.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

What was the total amount we each got from selling stuff?


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| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
What was the total amount we each got from selling stuff?

Nothing...because you guys didn't sell anything...Y'all haven't GOTTEN anything since the monastery, and y'all already sold off stuff that you didn't want from there.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

I assume this is going to be another infiltration, and we can't just use the new Rescue Character downtime activity.


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Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

I've got A Plan, though like Jisara says I need a bit of time. And possibly learning a new spell/buying a scroll. And it depends on what intel Sargaeta can provide.

If it works, you'll love it.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

What do you have in mind?


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
Jisara wrote:

I've got A Plan, though like Jisara says I need a bit of time. And possibly learning a new spell/buying a scroll. And it depends on what intel Sargaeta can provide.

If it works, you'll love it.

Chance will pretend to prepare in the morning as well (assuming we wait), but of course he will have all the same spells he usually has.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

Well, assuming Marquel is in a room with a window, we send Thatch in with the letter tied to him. He then returns with the reply. To reduce the risk of detection even further, we could get a scroll of invisibility (which I could also teach him).

The familiar abilities he would need are:

1) Speech (common)
2) Climber
3) Fast movement (base)
4) Manual dexterity
5) Darkvision


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LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Sure. Let's try it.

I'm also returning your hat of disguise, Jisara. Vitalis seems safe enough. But maybe you could use it here too. Disguise as a guard or something if you need to get closer with your familiar.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
"Of course we're not going to read it, Edrakk!" Chance hisses. "... assuming it's sealed. Is it sealed? Because if it isn't sealed, then yes, of course we're going to read it. We didn't promise Marquel anything, did we?"

The letter penned by Marquel and given to Thatch is just a folded-up piece of parchment; he didn't put it in an envelope and seal it or anything.

Pulling back the curtain a bit (because I now realize I was being ambiguous): the letter that was just written by Marquel was intended for the four of you, not Captain Sargaeta, and Thatch got that impression from Marquel.

So...slight retcon: the letter from Marquel isn't folded up; its contents are clearly visible to the PCs.


| Strange Aeons | Hell's Rebels | ◆◇↻

Alright, I need to talk.

As I’ve probably mentioned in passing, I am autistic, and Pathfinder is my primary hyperfixation—a narrow topic which I align myself with and that brings me joy and comfort. My hyperfixation is essentially an extension of my personality.

Which is why the recent allegations set against Paizo has hit me like a truck. For those out of the loop, check this out, but the TL; DR is that Paizo has had allegations directed at it with regards to employee abuse and discrimination that many of us believed Paizo was above doing. This has left a sour taste in my mouth; my primary method of emotional decompression (my PbPs) has now essentially become tainted.

Which is why I bring this up now: there is so much that the general public does not know about the current circumstances, but it seems that things at this company have not gotten to Activision-Blizzard-levels of terrible where a vast swath of employees are planning on quitting. Nevertheless, I feel the need to state that things will need to change at the company if it wishes to move forward.

Being the stubborn mule that I am, I am very likely going to stick with this company unless it becomes Blizzard-bad (which seems incredibly unlikely), because one of the main selling points of the Lost Omens campaign setting, at least to me, is the inclusivity of many different peoples, despite the allegations claiming that higher-ups in the company care little for that image. However, I know that things are tense and others will take different things coming out of this, so I leave the floor to you, my players. If this entire debacle has become the last straw and you wish to cut ties with Pathfinder, then I understand completely. If you wish to keep going despite the things brought up, then by all means stay, as I will still be here to GM. If you are conflicted, like I very much am, then please say so so that we’re on the same page. If you just haven’t posted today due to Gen Con, that’s understandable XD

I’m not going to just move forward like nothing happened, but I’m also not going to force people to keep playing a game they do not wish to play. Communication is important in any relationship, even platonic ones like what we have here. Note that this is also not the place to get into a heated discussion about the allegations; I merely wish to know everyone’s stance with regards to moving forward with this game given recent events.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

I understand your opinion and it is perfectly valid.

For me, nothing has changed. I don't let the actions of others affect my enjoyment of something. Especially things that we released years ago. My opinion is, "I own this. I enjoy it. Why would I punish myself and stop enjoying it because someone I don't know did something bad? People do bad things all the time. Life is too short to fret about it."

I see no reason to stop playing as long as everyone else wants to.


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

This is news to me, but I'm mostly with Vitalis. Even if it were to get to the point where I felt I couldn't support the company (although I'm not going to have a chance to look in-depth until later today, so it might be worse than I think it is), I see no reason why to stop playing a game I already have. I would completely understand if anyone anyone else felt if they needed to stop, though, and I am definitely very disappointed to hear about this.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Hmm, I posted a comment yesterday in gameplay but I just looked today and noticed it wasn’t there. I’ll repost when I get a chance.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
GM Xavier wrote:
I did write this out, but I'll repeat it here: the gate is locked (but picking/breaking it is an option), and the wall is 12 feet high.

Sorry, sometimes I have trouble reading and/or remembering. Thanks for repeating.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

GM, if you're still willing to run the game, I'll be here.

Pathfinder was my doorway back to TTRPG's after a 25-year+ hiatus, and has been one of our primary family activities for the last 8 years. As bad as some of the allegations against Paizo management are - and they range from icky to very &$^@ bad indeed - at this point, I'm not planning to chuck all of our Paizo Pathfinder and Starfinder books out the window (or start playing 5E). I don't want to walk away from a game I enjoy playing with material I've already paid for.

It's early in the process, and I expect that there will be worse allegations coming out in the next few days - not from any inside knowledge, but just because that's how these things seem to go most of the time. Once that happens, I'm hopeful that the bad actors will be pushed out and that the company will come through the other side of this as a better place for its employees to work and create.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

I appreciate your bringing this up. I've been following this as closely as I can, I am really heartbroken to see that the management of this company has treated its workers like garbage.

I've also gotten some really upsetting news this week regarding my own personal health and it's made it hard to focus on things. I am trying to carve out time for things I enjoy (and playing in this game is one) where I don't freak out about it.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I’m sorry to hear about your bad news, Jisara.


| Strange Aeons | Hell's Rebels | ◆◇↻

You likewise have my condolences as well. Glad to see that despite recent developments things will continue here :)

Jisara wrote:
I learned a new word today!

Uh…”hyperfixation”? I’ve heard it called “special interest” as well. Not sure of the exact nomenclature, but I’m pretty sure it’s different terminology for the same thing.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:
The curse prevents teleportation? At this level? Chance feels personally attacked.

Chance…doesn’t have anything with the teleportation trait. Frankly, the curse was just a carryover from the 1e stats; it’ll last an hour at most (since it functions as dimensional anchor).


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

So, do we want to kill the cerberi, or just distract it? I'm okay with either.


| Strange Aeons | Hell's Rebels | ◆◇↻

Super random tangent that comes outta nowhere:
I have been very open about Barzillai being the Chelish High Inquisitor of Asmodeus, and I will be fully open about the fact that, in 1e, he was an inquisitor (the class). I’ve seen a lot of stuff about people wanting inquisitor to come to 2e (as well as a purposefully vague response from Erik Mona on Twitter that suggests that this might happen), but…a part of me kinda doesn’t want that. It’s purely for selfish reasons, but I’ve already statted out Barzillai in 2e (because I prep these things well in advance) and I’m actually kinda proud of how I built him (I built him using modified rules for building an NPC like a PC), and I don’t wanna just scrap all of that.

I know I COULD just keep him how I’ve built him currently and just SAY he’s an inquisitor (because the Asmodean Inquisition is an organization), but I’m also very detail-oriented, so making an “inquisitor” not be an inquisitor feels inherently wrong to me. It’s a super silly concern to have, but still.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
The curse prevents teleportation? At this level? Chance feels personally attacked.
Chance…doesn’t have anything with the teleportation trait. Frankly, the curse was just a carryover from the 1e stats; it’ll last an hour at most (since it functions as dimensional anchor).

Huh. I thought Unexpected Shift had the teleportation trait, but it only has the Gnome trait.

GM Xavier Kahlvet wrote:
** spoiler omitted **

Unsolicited comments on your tangent:
Given the time it takes to play an AP over PbP - even at the excellent pace you've been setting (thank you for that BTW) - there are going to be at least a handful of new classes issued between now and the end of the campaign, and I expect that you're right that the inquisitor is going to be one of them. I don't know if we are likely to encounter Barzillai before then (in an encounter where his statblock would matter, in which case you'll probably lock him in anyway), but if you're happy with the broad outline of how you've rebuilt him so far, even when a 2E inquisitor class comes out you could give him the multiclass archetype for the price of a few feats instead of re-rebuilding him into the new class.

FWIW, when/if Paizo publishes a 2E inquisitor, it will have the very limited spellcasting of the magus and summoner, or - more likely - no spellcasting at all other than judgments as focus spells. I don't know what Barzillai's 1E statblock looks like, but I'm not sure either would be a comfortable match - a new 2E inquisitor might be fine for a new 2E BBEG, but I think it's perfectly valid for a rebuilt 1E villain to use the 2E tools that fit the existing character, rather than trying to force the existing character into a prefab 2E box.


| Strange Aeons | Hell's Rebels | ◆◇↻
Edrakk Chrysanthemum wrote:
Regarding the yellow musk poison, apparently it was errata'd recently to be an uncommon item, along with violet venom (another formula I had), so I'm not sure I can actually take them as alchemist's formulas? I remember being confused whether or not I could take them when the item descriptions were fairly clear about them coming from monsters, but they also are the only low-level inhaled and contact poisons I could find. GM, if you're ok with me still using them, I will, since they don't look like they're particularly overpowered, but otherwise I'll need to find replacements.

Eh, keep them; I won’t make a huge deal out of it.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
Chance wrote:
I believe Chance is the only Silver Raven who has picked up an end of the ladder. A 10' ladder has 3 bulk. Assuming that a 20' ladder has twice the bulk of a standard 10' ladder, there is simply no way for the party's gnome (Strength 8) to carry it on his own - it puts him past "Overburdened."

GM said the ladder will be 5 bulk. Vitalis is currently at 8.6 out of 9 bulk. (My full plate is 4 of that bulk. Oof.) So picking up the ladder will make him encumbered which will reduce his speed from 20 ft. to 10 ft. He also wouldn't be able to use his two-handed weapon at the same time. Although, Vitalis could always still punch the dog.

If we can't move the ladder until the dog is dead, so be it. It might just be wishful thinking.


| Strange Aeons | Hell's Rebels | ◆◇↻

Dragging an item treats its Bulk as halved. (I'm aware of the movement caveat there, but since it's only a single, awkwardly-shaped item I'm just going to stay with the "dragging halves its Bulk" thing.)


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind
GM Xavier Kahlvet wrote:
Facepalm Mixed up the attack against Jisara with the attack against Marquel; my bad! Yes, you would've taken 25 damage. Sorry about the confusion!

;)

Stuff like this is why my partner says I am lawful good IRL. I disagree, but I can see why.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.
GM Xavier Kahlvet wrote:
Dragging an item treats its Bulk as halved. (I'm aware of the movement caveat there, but since it's only a single, awkwardly-shaped item I'm just going to stay with the "dragging halves its Bulk" thing.)

Thanks for the clarification - I’ll give it a shot next round.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

So I came across something on Friday while trying to answer a question for a player in a home game, and came across this.

Core Rulebook, page 450 wrote:
If you know that the GM is attempting a secret check—as often happens with Recall Knowledge or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they’ll apply the ability to the check.

I'm mentioning it here because a while back I had asked if I could use a hero point on a secret check (I think it was a recall knowledge but it doesn't actually matter) and you had ruled that I could not. I didn't realize this very situation had been accounted for in the CRB so I wanted to bring it to your attention, since I've got to find something to spend all these points on before they reset!


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:

So I came across something on Friday while trying to answer a question for a player in a home game, and came across this.

Core Rulebook, page 450 wrote:
If you know that the GM is attempting a secret check—as often happens with Recall Knowledge or Seek—you can usually activate fortune or misfortune abilities for that check. Just tell the GM, and they’ll apply the ability to the check.
I'm mentioning it here because a while back I had asked if I could use a hero point on a secret check (I think it was a recall knowledge but it doesn't actually matter) and you had ruled that I could not. I didn't realize this very situation had been accounted for in the CRB so I wanted to bring it to your attention, since I've got to find something to spend all these points on before they reset!

Well, I still kinda stand by my decision, because it’s a weird corner case due to Hero Points being a reroll rather than (to use 5e language) rolling with advantage. For secret checks you don’t really have any idea if you failed the roll (barring meta-knowledge), so rerolling it is…awkward since you don’t actually know if you initially rolled a success. Though a failure on a Recall Knowledge is known despite it being secret, so…real weird circumstances.

Though thank you for bringing that to my attention; I will adhere to that from here on if someone has good reason to reroll a secret check later.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

Yeah, you're right, it's a bit weird. You definitely know if you've gotten a failure or a critical success, but a critical failure and a success look the same (to the player, anyway). If you have Dubious Knowledge, though, then a failure and critical success look the same to you as well!


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

I'm so sorry for being absent this week - I was traveling for my first conference since the Before Time and had two different things blow up at work that I had to deal with during the breaks. Catching up this evening.


| Strange Aeons | Hell's Rebels | ◆◇↻

Hero Points have reset


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Ok. Vitalis is leveled up.

HP increased from 57 to 73 (50 +10 Con, +8 Human, +5 Toughness)

Str increased from 18 to 19
Con increased from 12 to 14
Int increased from 12 to 14 (+Elven)
Cha increased from 16 to 18

Increased skill proficiency in Society from Trained to Expert

Gained Clever Improvisor Ancestry feat.
Clever Improvisor also granted the Untrained Improvisation feat.

Weapon proficiencies increased from Trained to Expert.

Focus Spells are now Heightened +2.

All level based stats increased by 1.

I think that's everything.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
"Before we were distracted, we were going to investigate the Lucky Bones. I suppose we should refocus on that unless something else comes up."

For clarity, are you suggesting visiting the Lucky Bones on the same night that you escorted Marquel to Sargaeta?


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

Edrakk is leveled up as well!

HP increased to 51 (40 + 5 Con + 6 Tengu)

Dex increased from 14 to 16
Int increased from 18 to 19
Wis increased from 10 to 12
Cha increased from 12 to 14

Increased skill proficiency in Medicine from Trained to Expert

Tengu Lore Ancestry feat, since he's already trained in Society and Survival, becoming trained in Deception and Stealth

Alchemical formulas gained: Elixir of Life, Lesser; Mistform Elixir, Lesser

Field Discovery: When using advanced alchemy to make poisons during your daily preparations, you can spend one batch of reagents to create three poisons in any combination, instead of just two of the same poison.

Powerful Alchemy: Alchemical items you create on the fly are particularly potent. When you use Quick Alchemy to create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.

All level based stats increased by 1


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
GM Xavier wrote:
For clarity, are you suggesting visiting the Lucky Bones on the same night that you escorted Marquel to Sargaeta?

No. I'm assuming we are resting the night, if not more. I was merely talking about what else we had to do.


| Strange Aeons | Hell's Rebels | ◆◇↻

Small houserule modification to Powerful Alchemy: Powerful Alchemy applies to all of your infused items, not just those you create with the Quick Alchemy action (this is already in that houserule document of mine, but I don’t fully expect y’all to remember everything in there).


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

At 6th level, I'll be able to take the Hellknight Dedication feat. But I'll need to pass the Hellknight Test. I'm assuming I could arrange something with Lictor Octavios Sabinus. But how do you want to handle this? I don't want to distract from the main adventure path. Do you want to do it on the side? Or assume I'm able to defeat the devil. Or whatever is fine with me.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
At 6th level, I'll be able to take the Hellknight Dedication feat. But I'll need to pass the Hellknight Test. I'm assuming I could arrange something with Lictor Octavios Sabinus. But how do you want to handle this? I don't want to distract from the main adventure path. Do you want to do it on the side? Or assume I'm able to defeat the devil. Or whatever is fine with me.

I do have something in place (and have had one since the start of the campaign), but it unfortunately won’t make narrative sense until after you level up to 7. However, retraining also exists, and you will have the resources to do so (primarily by retraining with Octavio). But the short answer is that I will not just handwave the Hellknight Test. You can make a request to Octavio, and he’ll take it into consideration, but as it stands right now, trying to organize a Hellknight Test without revealing the order, especially since the Torrent doesn’t have any signifers to call a devil, doesn’t make sense. That will change after y’all clear out the Lucky Bones, as that’ll provide a sufficiently-sized and -hidden battlefield for the Test.

Basically, be prepared to take a 6th level class feat that you’ll retrain out of at a later date.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Bravo's Brew, Mind of Menace, Resist Fire 10, See the Unseen, Tailwind

Oh, fun!

Stat boosts: Dex, Con, Int, Cha

Level 5 Ancestry feat: Clever Improviser

Skill Increase: Crafting to Expert

Spells: Haste and Time Jump

Life Boost now grants fast healing 6.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

First, I finally selected Chance's second ritual that he delayed learning at level 4 while we waited for Secrets of Magic: Elemental Sentinel

Level 5 updates:
Dex, Con, Int, Cha
Ancestry feat: Energized font - 1 action to regain 1 focus point
New trained skill from Int boost: Stealth
Skill increased to expert: Crafting (the Personal Staves section in Secrets of Magic tipped the balance here).
New spells:
- Level 3 - Roaring Applause, Shadow Projectile
- Level 1 - swapping out Color Spray for Liberating Command

I'll get my profile & tagline updated today.


| Strange Aeons | Hell's Rebels | ◆◇↻

Chance, you are aware that the personal staves section from Secrets of Magic is an optional system, right? As in, it requires GM buy-in. I'm not necessarily saying no, I'm just saying that you have been going under the assumption that I'm fine with it.


LG Human Champion 12 |176/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |
GM Xavier wrote:
This next part is mostly driven by y’all and what y’all want to do next. Do you guys want to go straight to the Lucky Bones? Do you want to get some downtime in to do some stuff? Do you want to do something else? Basically, tell me what y’all want to do and I’ll accommodate for it.

Well I didn't get any more gold or any other lead (that I'm aware of), so I'm good heading straight to the Lucky Bones next.

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