GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Chance: 0 | Edrakk: 1 | Jisara: 1 | Vitalis: 1

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Chance: 3 | Edrakk: 2 | Jisara: 3 | Vitalis: 3


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| Strange Aeons | Hell's Rebels | ◆◇↻

I mean, I’m glad y’all are leveling up your characters, but a) I only asked Vitalis to do so to save him some trouble since he’s on vacation, and b) there’s still stuff going on in Gameplay that’s occurring prior to y’all leveling up.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

Quick question: what would we have done with the bodies? I doubt we'll be able to go back and retrieve them, but it would be no mean feat to get them out either. And just leaving Rexus's parents there seems sort of callous, even if we were all barely alive.


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LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

We should give Rexus the books too.

Are we able to read part of the book to see what it is about? I don’t want to read it if it will magically disappear before we can give it to Rexus but I was curious if we could get an idea of what the book was about so we could tell Rexus when we give it to him.

We should also take the other bodies that were turned into zombies too. Even though we don’t have a personal connection to them, they deserve to be properly buried. We can bring them to a church to handle. And actually if they had books too. We could probably get their names from the book titles and let their families know their fates if they have a relative in Kintargo.

All the enemies, they can stay where they lay. Screw them.


| Strange Aeons | Hell's Rebels | ◆◇↻

So, I probably could have explained this better, but when Stargazer was reading the book with his name on it (heretofore referred to as "his soul tome"), the stuff that was written inside was about his own life that he himself had forgotten. As he read over it, he started regaining the memories the scrivenite drained from him. The moment he had the epiphany of "Oh yeah, I remember this," it disappeared from the soul tome. The soul tomes are all accounts of the knowledge that the scrivenite drained from an individual, and the soul tome disappearing is reliant on the individual whose soul tome it is regaining the knowledge written within it. Because Porcia is currently dead, she cannot regain that knowledge, so the text within her soul tome is permanent; the same is true of the other soul tomes y'all got.

The soul tomes detail the knowledge drained from the zombies y'all killed prior to them becoming zombies, mostly major life events and such, but they do get more detailed the closer to the present day that it goes. Exactly what is written within them will require quite a bit of research (which I'm planning on resolving once this scene with Rexus ends).


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:
I mean, I’m glad y’all are leveling up your characters, but a) I only asked Vitalis to do so to save him some trouble since he’s on vacation, and b) there’s still stuff going on in Gameplay that’s occurring prior to y’all leveling up.

Understood, sorry. Like I said, it’s been a rough week, and I’m having more trouble than I expected focusing on my games (or much of anything else). I’ll post this evening, but it will probably take me a few more days to get back up to normal speed.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

@GM: as discussed early on when I came up with Chance as a character, my plan was (and is) to take the Ritualist Dedication at level 4:

Ritualist Dedication wrote:
You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites. You can cast these as the primary caster, but you can’t teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.

The only issue is that although the dedication feat states that "You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it," there are only two level 2 rituals open to an expert in Occultism (and no level 1 rituals available to PCs at all), and one of them - Create Undead - has the Evil trait, so Chance won't be able to use it.

However, I believe Secrets of Magic is scheduled to be released in late August, and based on what Paizo has announced so far, SoM will include a number of new rituals, hopefully including a level 2 ritual for experts in Occultism. Any problem with Chance learning one new ritual now - hello, Inveigle - and one in 5-6 weeks when Secrets of Magic drops? As an alternative if there isn't anything usable/useful in the new book, I could always hold the second ritual open until 5th or 6th level, when Chance will qualify for additional rituals based on skill proficiency increases or feats or from level 3 rituals opening up.

For anyone interested, these are the names of the new rituals coming in SoM that have been announced to date:

Mystic Carriage
Mind Swap
Asmodean Wager
Bathe in Blood


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

Clearly, you're holding out for Bathe in Blood.


| Strange Aeons | Hell's Rebels | ◆◇↻
“Chance” Ravennablitz wrote:

@GM: as discussed early on when I came up with Chance as a character, my plan was (and is) to take the Ritualist Dedication at level 4:

Ritualist Dedication wrote:
You have begun to master the difficult art of casting rituals. You gain a +2 circumstance bonus to all primary checks to perform a ritual. You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it. At 8th level and every 4 levels thereafter, you learn another uncommon ritual with a level no higher than half your level and for which you meet the prerequisites. You can cast these as the primary caster, but you can’t teach them to anyone else or allow someone else to serve as primary caster unless they know the ritual as well.

The only issue is that although the dedication feat states that "You learn two uncommon rituals with a level no higher than half your level; you must meet all prerequisites for casting the ritual to choose it," there are only two level 2 rituals open to an expert in Occultism (and no level 1 rituals available to PCs at all), and one of them - Create Undead - has the Evil trait, so Chance won't be able to use it.

However, I believe Secrets of Magic is scheduled to be released in late August, and based on what Paizo has announced so far, SoM will include a number of new rituals, hopefully including a level 2 ritual for experts in Occultism. Any problem with Chance learning one new ritual now - hello, Inveigle - and one in 5-6 weeks when Secrets of Magic drops? As an alternative if there isn't anything usable/useful in the new book, I could always hold the second ritual open until 5th or 6th level, when Chance will qualify for additional rituals based on skill proficiency increases or feats or from level 3 rituals opening up.

For anyone interested, these are the names of the new rituals coming in SoM that have been announced to date:...

Fine with me.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

I’m back from vacation. I’ll be able to post again soon.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

@GM - Thanks.

Jisara wrote:
Clearly, you're holding out for Bathe in Blood.

Well, sure, eventually. But for this campaign, Asmodean Wager seems a little more on point.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

Vitalis, you're welcome to the extra rune. I do technically have a weapon that could be enchanted, but we're in big trouble if the margin between victory and defeat is a +1 to hit on my d4+0 of damage.

I think we should give the Victocora rings to Rexus. Should we sell the assorted non-compendium books? I want to keep the compendiums, because they might come in handy sometime, but the others are just in there as generic books and one that's relevant to worshippers of a dead god. Together they're worth 175 gp, which is no joke!

Chance, I'm going to borrow the share lore scroll to teach it to my familiar, but it's probably best suited on you since you can use it to lend Bardic lore to the whole damn party.

Also, it looks like we still have a minor healing potion in the inventory sheet that was never claimed?


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

We had two extra +1 runes. One from the cleric’s mace and one from my previous glaive. So there is another for your weapon Jisara.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

That's right, I totally forgot! Thanks, I will mark off the money and add it to my dagger.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

Unless the books do anything, sell them. GM marked them as trade goods, so I guess they are for selling.

The lesser thurigible of revelation also seems of limited use but worth 55 gp. We might want to consider selling it.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

Yeah...a +1 item bonus to Religion is helpful, considering none of us have much Wisdom, but it's pretty expensive to use. It comes with two uses of incense but after that we're literally setting 5gp on fire every time we use it.


| Strange Aeons | Hell's Rebels | ◆◇↻

Just waiting for Chance to post downtime stuff and Stargazer's player to chime in.


CG Male Human Oracle 3 | HP 32/32 | AC 20, Resistance (Physical) 3 | F: +5 R: +8 W: +8 | Perc: +6 Stealth: +8 | Speed 25ft | Hero Points: 1/3 | Focus Points: 2/2, Curse Level: None | 1st: 0/3, 2nd: 0/2 | Conditions: None.

Sorry, I've had a busy few days. Also, a bit of an announcement:

I’m sure you all have noticed that my playing of Stargazer, both in role-playing and in combat, has been less than stellar (pun intended). Part of this is that I didn’t give him that good of a build, but part of this is that I simply did not have a fully-formed character when I created him, and thus I haven’t been able to accurately understand what he would do in certain situations. If I’m being honest, this is part of the reason why I can be spotty with my posting, as I will often run into situations where I can’t think of what he would do or say.

As a result, I've discussed with the GM, and I've decided to switch characters. Stargazer will probably just fade to the back of the rebellion, and I'll post something to set that up tomorrow. I'm going to be switching to the other of the two ideas I had at the start, the tengu alchemist, and he will be introduced soon. I've got the statblock and everything here if you want to take a look at it, but if you would rather have it be a surprise, that's fine too.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

Oh? I liked Stargazer. But it's important to play a character you like, so I look forward to meeting the new one as well.


| Strange Aeons | Hell's Rebels | ◆◇↻

So, I've unmarked all items that Stargazer had marked in the inventory sheet (because he would let the rest of the party use them), with the exception of a +1 rune that I'm going to say that Stargazer took with him.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
GM Xavier Kahlvet wrote:
Reminder to Vitalis: Gathering Rumors is a secret check.

Yeah, I forgot. Sorry. Dang, that 19 could have been my Earn Income roll. Oh well.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

I don't think there was anything of Stargazer's that Vitalis could use.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

How much money do we get?


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
How much money do we get?

I swear, I SWEAR I looked through the downtime stuff and didn’t see anyone selling things. I must be going blind or something.

Anyway, everyone gets 77.18 gp. Vitalis and Jisara instead get 73.68 gp (due to them paying to have someone transfer the +1 potency runes). Also, I included selling Vitalis’s starting glaive since he no longer needs it (because he has Nox’s). Inventory Updated

EDIT: Also, Hero Points reset in a week


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

What's the highest level item we can purchase in Kintargo? I'm considering investing in a Lifting Belt the next time I can.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
What's the highest level item we can purchase in Kintargo? I'm considering investing in a Lifting Belt the next time I can.

5


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5

Nice! Chance has had his eye on a sweet little set of sleeves of storage, but I think his first significant purchase will be a pendant of the occult for 60gp. If I don't buy any other consumables, I've got enough gold left to pick up a wand of soothe (level 1), but I'm undecided about it. We're losing the use of Stargazer's wand of heal because none of us can cast it, but I admit to being skeptical of wands with 2E. A 60gp wand is usable once each day indefinitely, but 15 scrolls of the same 1st level spell could be used all at once if needed. Any thoughts?

Also, should we sell the wand of heal?


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
Jisara wrote:
Vitalis, I'm going to lend you my hat of disguise, which you can use to cast a 1st level illusory disguise on yourself. It lasts for 1 hour and effectively changes your Deception bonus for disguising yourself from +3 to +11.

Sure, I can see the benefit of Vitalis having it for the moment. But afterwards, I'll return it to you. Overall, I think it is better for Jisara once this Hellknight business is over.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

I will certainly want it back, yes. :)


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

If the doghousing don't open with the fanfare of the dottari singing "Who Let the Dogs Out" I'll be severely disappointed.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
“Chance” Ravennablitz wrote:

Nice! Chance has had his eye on a sweet little set of sleeves of storage, but I think his first significant purchase will be a pendant of the occult for 60gp. If I don't buy any other consumables, I've got enough gold left to pick up a wand of soothe (level 1), but I'm undecided about it. We're losing the use of Stargazer's wand of heal because none of us can cast it, but I admit to being skeptical of wands with 2E. A 60gp wand is usable once each day indefinitely, but 15 scrolls of the same 1st level spell could be used all at once if needed. Any thoughts?

Also, should we sell the wand of heal?

Final purchase decisions: For the moment, Chance is skipping the wand of soothe and buying scrolls for the added flexibility: four scrolls of level 1 soothe (to add to the one he already had) and one scroll of level 1 magic missile in case of shadows. Next downtime, we should decide what to do with the wand of heal.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

Is there any kind of fencing around the scaffold or can we just climb up?

Is the woman chained to the scaffolding? If the guards weren't there, would she be able to escape by running or would we need to release her somehow first?


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:

Is there any kind of fencing around the scaffold or can we just climb up?

Is the woman chained to the scaffolding? If the guards weren't there, would she be able to escape by running or would we need to release her somehow first?

There is no fencing. And theoretically she COULD just run away, but she is in no physical condition successfully do so on her own.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

I think we should sell it. We could, with the use of Trick Magic Item, be able to get some use out of it, but only up to the 2-action version. Wands are great for spells that you think you'll use every day (or close enough) and that aren't dependent on heightening. Grease is a great spell for a wand.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
GM Xavier Kahlvet wrote:
The two then proceed into a strange dance and chant that is…more than a little off-putting.

Secret Tunnel!


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
Statue wrote:
”Those who would visit the drowned departed must bring to these lips the gift of lung’s bounty, lest my guardian stand before your approach.”

Dr. Who anyone?


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
Chance wrote:
"I hope you chose correctly, my friend. I'd have kissed the saint over the dead man"

The man says "We honor those who honor the watery dead" so I thought to give the gift to the drowned man. Like CPR or something. But I guess we'll see.


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
Vitalis Tanessen wrote:
Chance wrote:
"I hope you chose correctly, my friend. I'd have kissed the saint over the dead man"
The man says "We honor those who honor the watery dead" so I thought to give the gift to the drowned man. Like CPR or something. But I guess we'll see.

It makes sense for you to be correct - I focused on the reference to “these lips.”


| Strange Aeons | Hell's Rebels | ◆◇↻

Did I really just fail to do the url linking? XD


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140 | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 3/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5
GM Xavier Kahlvet wrote:
Did I really just fail to do the url linking? XD

Looks like you lost an end bracket after the URL. Happens to all of us!


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

Is there any way to free the dog housed Hellknight with the downtime? I don't like the idea of leaving her there for a week. If she survives the week even.

Just asking, before I pick my downtime activities.

Also, to the group, I think forging documents and bribing contacts would be valuable, but would be difficult for Vitalis to do with his paladin code, so I'll leave them for someone else to perform.


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:

Is there any way to free the dog housed Hellknight with the downtime? I don't like the idea of leaving her there for a week. If she survives the week even.

Just asking, before I pick my downtime activities.

Also, to the group, I think forging documents and bribing contacts would be valuable, but would be difficult for Vitalis to do with his paladin code, so I'll leave them for someone else to perform.

If you attend the excruciation again (even if only for a cursory viewing), you’ll find that it’s a different person (someone not affiliated with the Torrent) being doghoused. Someone is still being tortured, mind you, but it’s not a Hellknight armiger. This is a long-winded way of saying “don’t worry about it.”

That said, if you want to use downtime to mount a rescue of doghousing victims, then at this moment that’s not something you can do. I will inform you when it IS possible to do so, but that time is not now. The unfortunate truth of the matter is that sometimes people will die, and there’s nothing you can do about it.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |
GM Xavier Kahlvet wrote:
Keep this in mind: Other than yourself, there were 4 Torrent armigers in Kintargo when Proclamation the Ninth went into effect (one of those being the armiger you saw being doghoused).

Were there only armigers in Citadel Vaull? No full Hellknights besides Octavio Sabinus?


| Strange Aeons | Hell's Rebels | ◆◇↻
Vitalis Tanessen wrote:
GM Xavier Kahlvet wrote:
Keep this in mind: Other than yourself, there were 4 Torrent armigers in Kintargo when Proclamation the Ninth went into effect (one of those being the armiger you saw being doghoused).
Were there only armigers in Citadel Vaull? No full Hellknights besides Octavio Sabinus?

Two true Hellknights (other than Octavio) were in Citadel Vaull, but as Octavio said, Barzillai likely killed them already to make an example to the armigers. And if he hasn’t killed them, then they’re gonna be in more secure containment than “generic prison #2.”


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

FYI: I have another vacation coming up. I'm going to Disney for a week, leaving this coming Saturday August 14 and returning Sunday August 22. I'll have my phone but not my computer so I'll post when I can but it'll be more limited until I return.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

I will be traveling for a conference on Wednesday, the 11th, and will not be home until the afternoon of Sunday the 15th.


| Strange Aeons | Hell's Rebels | ◆◇↻
Jisara wrote:
I will be traveling for a conference on Wednesday, the 11th, and will not be home until the afternoon of Sunday the 15th.

Noted.

Jisara wrote:
"There may be something that one or more of these poets has written that is somehow harmful to him, and he's trying to obscure what it is by lumping all of their works together and marking them for burning. It may be worth looking into."

There is a critical success condition that no one in the party has gotten on that second Performance/Society check, FYI.

Jisara wrote:
GM, I'd like to have done a disguise for myself first. Nothing dramatic, just enough to hide my tiefling traits. With my hat of disguise, my Deception is at +12.

That’s fine. I’m not going to be a huge stickler about it at this time since no one is thoroughly examining you. Deception to Impersonate (in this case as a non-tiefling) is very often just a state of being more than anything, and only really comes up if someone has reason to believe that you aren’t what you appear.


Female Cambion Witch 12 | HP 128/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 3/3 | Staff Charges: 6/6 | Reactions: Blood Vendetta, Fight with Fear| Conditions: Mind of Menace, Tailwind

Thanks for the reminder, I totally spaced on the Society part of the "Performance or Society."

And yeah, just wanted to state it up front and not later on be "oh I totally hid my appearance!!" when/if it becomes relevant. Mostly I just thought that an obvious tiefling might raise some eyebrows.


| Strange Aeons | Hell's Rebels | ◆◇↻

I will reiterate this: please keep rolling checks until you get the requisite 2 IP. As it currently stands Vitalis has 1, Chance has 2, Edrakk has 0 (though he can use an EP to make that a success; just please specify which kind of EP you’re using), and Jisara hasn’t rolled yet.


LG Human Champion 12 | 176/176 hp (Resist Mental 5, Slashing 4, Bludgeoning 4) | AC 32 | Fort +21 (Juggernaut), Ref +14 (+17 vs. Damage), Will +19 (Divine Will) | Perc +16 | Focus: 2/2 | Hero Pts 0/3 |

OHH! I thought it was 2 IP as a group. I didn't realize we each needed to get 2 IP.


| Strange Aeons | Hell's Rebels | ◆◇↻

That’s what the “individual” in parentheses meant. Sorry, I thought I was clearer about that.

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