GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Hero Points
Chance: 1 | Edrakk: 1 | Jisara: 1 | Vitalis: 1

The World's a Stage Skill Rerolls
Chance: 1 | Edrakk: 1 | Jisara: 3 | Vitalis: 3


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LG Human Champion 12 |124/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Halberd, fury, sickened 2: 1d20 + 23 + 1 - 2 ⇒ (15) + 23 + 1 - 2 = 37
Damage: 3d10 + 7 ⇒ (5, 5, 3) + 7 = 20Sonic: 1d6 ⇒ 5Spirit: 2d4 ⇒ (2, 4) = 6

Vitalis steps up to the priest and brings down his halberd aimed at his head.

"Enough!"

◆Stride
◆Strike (Corinstian)


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

"Keep back!"

Chance glares suspiciously at Vitalis, Jisara, and Edrakk, then flies closer to the chanting priests and lets a pernicious poltergeist fly through them (light blue border on the map), throwing the dropped weapons and other gear of the recently deceased into the crowd in a maelstrom of debris.

◆: Fly
◆◆: Cast a spell, Pernicious Poltergeist (rank 4)

Telekinetic Storm (force damage, DC 31 basic Reflex save): 4d8 ⇒ (5, 6, 6, 5) = 22
↻: Fortuitous Shift (if triggered)

Fortuitous Shift flat check:
DC11 flat check: 1d20 ⇒ 6


| Strange Aeons | Hell's Rebels | ◆◇↻

Chance flies over and unleashes a poltergeist on the priesthood!

Priesthood basic Reflex: 1d20 + 17 ⇒ (14) + 17 = 31

And the priesthood stays on their last legs as they try to keep their numbers conscious!

Mental Damage since Chance didn’t Seek: 6d6 ⇒ (2, 2, 5, 2, 6, 5) = 22

And Chance would use Unexpected Shift on that.

Vitalis moves forward and swings at Grivenner! Hit.

Now, I’m gonna give everyone a Hero Point, because I’m still really bad at giving them out. Also because…

HYYAAAAAAHHHH!!!”

A loud warcry echoes from above. Up at the balcony—where the PCs fought against Barzillai—are four diabolic “angels”—three coarti devils and a munagola devil. The munagola directs the coartis in an aerial strategy in Diabolic. ◆ Flight Commander of Dis: the munagola and the coartis gain a +20-foot status bonus to their fly Speeds for 1 round.

The executioner devil then rushes forward into a ◆◆ Sudden Dive against Chance! Flies twice. If they end at a lower elevation with a creature in melee reach, they make a Strike with a +1 circumstance bonus. And considering the +20-foot status bonus to Speed and the fact that you fly downward at double Speed, the devil can easily reach Chance.

Munagola vs Chance w/sickened 1; Sudden Dive: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
Unholy Slashing Damage (doubled from crit): 2d12 + 13 ⇒ (3, 10) + 13 = 26 Fire Damage (doubled from crit): 1d6 ⇒ 3 +5 from the fire weakness from Asmodeus and 1d10 persistent fire

But Vitalis intersepts the attack! Retributive Strike for resistance 14 to all damage, negating the fire damage and reducing the slashing damage to 38

↻ Vitalis Retributive Strike vs Munagola; fury cocktail, sickened 2: 1d20 + 23 + 1 - 2 ⇒ (13) + 23 + 1 - 2 = 35
Holy Slashing Damage: 3d10 + 7 ⇒ (8, 10, 7) + 7 = 32 Sonic Damage: 1d6 ⇒ 4 Spirit Damage; vs. unholy target: 2d4 ⇒ (4, 4) = 8 plus 4 persistent spirit

The devil shrieks at Vitalis’s holy attack searing its flesh!

4 persistent spirit
DC 15 flat: 1d20 ⇒ 6

Corinstian Grivenner howls in pain at Vitalis’s attack—for even though he is the most powerful priest here, he is still but a feeble old man. He needs to reduce their number to survive. His first instinct is to remove Tanessen from the equation, but he remembers Barzillai’s briefings on the Silver Ravens: Tanessen is a Hellknight that is strong of will.

So instead, the high priest turns to the other nuisance: the poisoner!

◆◆ ”You shall go to the belfry and ring the Devil’s Bells! So says the Word of Asmodeus!” A Hero Point if anyone can name that super obscure reference.

Edrakk Will: 1d20 + 20 ⇒ (18) + 20 = 38

But the high priest’s own magical cynicism works against him—for why would the paranoid Edrakk ever follow any command this evil man has to say? That was a VERY clutch save against suggestion!

Realizing the contradictory nature of his own magic, the old priest desperately casts shield.

I’m keeping the coarti’s off the map, but in reality they’re about 25 feet laterally from the southern edge of the encounter map.

At the start of Jisara’s turn, Thatch heals 12 HP.

Mass Killing
Round 5
==============
Munagola <White> (-58) {4 persistent spirit; +20-foot status to fly Speed: Round 0 of 1} [20’ above ground]
Corinstian Grivenner <Black> (-143) [5’ above ground]
Jisara (-36) {sickened 1; invisible: round 2 of 10} [20’ above ground]
Thatch (-16) {sickened 1; Fast Healing 12: Round 3 of 4} [0’ above ground]
Edrakk (-28) {concealed; Cynical: Round 2 of 10; drained 1; 6d8 persistent void; 4d6 persistent bleed} [0’ above ground]

The Priesthood <Red> (-190) [0’ above ground]
Coarti <Yellow> {+20-foot status to fly Speed: Round 0 of 1} [50’ above ground]
Coarti <Green> {+20-foot status to fly Speed: Round 0 of 1} [50’ above ground]
Coarti <Blue> {+20-foot status to fly Speed: Round 0 of 1} [50’ above ground]
Chance (-79) {1d10 persistent fire; sickened 1; Cynical} [20’ above ground]
Vitalis (-44) {sickened 2 & slowed 1; Fast Healing 12: Round 1 of 4; Expanded Aura: Round 1 of 10; Fury Cocktail: Large, clumsy 1, -1 AC, -2 Reflex, “+1” melee attacks} [5’ above ground]
==============


LG Human Champion 12 |124/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Vitalis shouts angrily at the coartis. "Come on! I just climbed down into this pit, you flying bastards!"


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

Edrakk scowls at the command, moving quickly, and throws a knife at the priest.

◆ Stride
Throwing Knife, Clubhead Poison: 1d20 + 22 ⇒ (2) + 22 = 24, 2d4 + 1 ⇒ (2, 3) + 1 = 6+Acid: 1d6 ⇒ 3+Clubhead Poison, DC 31
◆ Seek


Female Cambion Witch 12 | HP 112+6/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 0/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Invisiblity, Mind of Menace, Tailwind

Thatch surges forward toward the munagola as Jisara channels a spell through her familiar. She reaches out with an invisible hand that clenches shut, just as a cloud of ethereal barbed chains appear around the devil and try to bind it in place.

Piercing: 4d4 ⇒ (1, 4, 4, 3) = 12+Void: 4d4 ⇒ (2, 2, 4, 4) = 12=24

Thatch
◆ Stride
Jisara
◆ Familiar Conduit
◆◆Cast vampiric maiden (DC 30 Fortitude) on Munugola


| Strange Aeons | Hell's Rebels | ◆◇↻

Jisara uses Thatch to send a vampiric maiden at the munagola!

Munagola basic Fort; spell resistance: 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30

Edrakk throws a dagger at Grivenner and misses.

Edrakk Persistent Bleed: 4d6 ⇒ (2, 2, 6, 4) = 14
DC 15 flat: 1d20 ⇒ 5

Edrakk Persistent Void: 6d8 ⇒ (4, 1, 6, 7, 4, 5) = 27
DC 15 flat: 1d20 ⇒ 19

The priesthood all grapple with their pain, desperately raising their holy symbols as they ◆◆ Cast a Spell, and a barrage of shadowy rays fly at Vitalis!

Priesthood vs Vitalis w/sickened 2 & mutagen; Prelate’s Inspiration: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22
Unholy Cold Damage: 11d6 ⇒ (6, 2, 4, 1, 3, 3, 4, 4, 4, 2, 5) = 38 Spirit Damage: 11d6 ⇒ (5, 4, 2, 4, 5, 4, 4, 5, 2, 6, 3) = 44

Holy shit (pun intended), I didn’t notice that chilling darkness did its extra damage to ANY holy creature, not just celestials!

In anger, the priesthood then Sustain their spiritual armaments and send them at Chance!

Priesthood vs Chance; 2nd, Prelate’s Inspiration: 1d20 + 20 - 5 + 1 ⇒ (1) + 20 - 5 + 1 = 17
Spirit Damage: 4d8 ⇒ (2, 1, 7, 2) = 12

The coartis all ◆◆ Fly down to the central nave—Yellow flanking Vitalis with Grivenner, and Blue and Green flanking Edrakk with each other. They each then do a Wing Snap Makes two wing Strikes, plus some extra debuffs for flight, which they aren’t doing anymore. Green’s attack against Edrakk resolves first, so there’s no flanking on that one.

A bunch of wing attacks:
Yellow vs Vitalis OG w/sickened 2 & mutagen; Prelate’s Inspiration: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (4) + 9 = 13 Fire Damage: 1d6 ⇒ 5 +5 from fire weakness

Yellow vs Vitalis OG w/sickened 2 & mutagen; 2nd, agile, Prelate’s Inspiration: 1d20 + 19 - 4 + 1 ⇒ (6) + 19 - 4 + 1 = 22
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (4) + 9 = 13 Fire Damage: 1d6 ⇒ 3 +5 from fire weakness

*

Green vs Edrakk; Prelate’s Inspiration: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (6) + 9 = 15 Fire Damage: 1d6 ⇒ 2 +5 from fire weakness
DC 5 flat: 1d20 ⇒ 17

Green vs Edrakk; 2nd, agile, Prelate’s Inspiration: 1d20 + 19 - 4 + 1 ⇒ (10) + 19 - 4 + 1 = 26
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (2) + 9 = 11 Fire Damage: 1d6 ⇒ 1 +5 from fire weakness
DC 5 flat: 1d20 ⇒ 11

*

Blue vs Edrakk OG; Prelate’s Inspiration: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (2) + 9 = 11 Fire Damage: 1d6 ⇒ 5 +5 from fire weakness
DC 5 flat: 1d20 ⇒ 2

Blue vs Edrakk OG; 2nd, agile, Prelate’s Inspiration: 1d20 + 19 - 4 + 1 ⇒ (9) + 19 - 4 + 1 = 25
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (6) + 9 = 15 Fire Damage: 1d6 ⇒ 6 +5 from fire weakness

DC 5 flat: 1d20 ⇒ 6

FYI, I absolutely would have had a coarti or two go after Jisara if it weren’t for the fact that she’s invisible and there’s no feasible way those guys would have noticed any of the shenanigans she’s doing when THEY were so high up and SHE was so far from the main action.[/spoiler]

[ooc]At the start of his turn, Vitalis heals 12 HP.

Mass Killing
Round 5
==============
Munagola <White> (-70) {4 persistent spirit; +20-foot status to fly Speed: Round 0 of 1} [20’ above ground]
Corinstian Grivenner <Black> (-143) [5’ above ground]
Jisara (-36; +6) {sickened 1; invisible: round 2 of 10} [20’ above ground]
Thatch (-16) {sickened 1; Fast Healing 12: Round 3 of 4} [0’ above ground]
Edrakk (-69) {concealed; Cynical: Round 2 of 10; drained 1; 4d6 persistent bleed} [0’ above ground]
The Priesthood <Red> (-190) [5’ above ground]
Coarti <Yellow> {+20-foot status to fly Speed: Round 0 of 1} [5’ above ground]
Coarti <Green> {+20-foot status to fly Speed: Round 0 of 1} [5’ above ground]
Coarti <Blue> {+20-foot status to fly Speed: Round 0 of 1} [5’ above ground]
Chance (-79) {1d10 persistent fire; sickened 1; Cynical} [20’ above ground]
Vitalis (-52) {sickened 2 & slowed 1; Fast Healing 12: Round 1 of 4; Expanded Aura: Round 2 of 10; Fury Cocktail: Large, clumsy 1, -1 AC, -2 Reflex, “+1” melee attacks} [5’ above ground]

==============


LG Human Champion 12 |124/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Blessed Counterstrike, fury, sickened 2: 1d20 + 23 + 1 - 2 ⇒ (12) + 23 + 1 - 2 = 34 (Munagola)
Damage: 4d10 + 7 ⇒ (8, 7, 8, 8) + 7 = 38Sonic: 1d6 ⇒ 2Spirit: 2d4 ⇒ (3, 1) = 4

Halberd, fury, sickened 2: 1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24 (Coarti [yellow])
Damage: 3d10 + 7 ⇒ (7, 8, 3) + 7 = 25Sonic: 1d6 ⇒ 1Spirit: 2d4 ⇒ (3, 4) = 7

Vitalis turns his attention to the flying enemies. First he strikes at the munagola, channeling his holy retribution. Then he strikes at the lesser coarti devil that is flanking him.

"I appreciate the consideration, coming down to greet me. I must thank you by sending you back to Hell."

◆Blessed Counterstrike (White)
◆Strike (Yellow)
Slowed 1


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Chance drops down 10 feet and flies to a more central spot. He calls on Reprisal's light to put the fear of the Lucky Drunk into the devils before gritting his teeth and bracing himself for another splitting headache.

◆: Fly
◆◆: Activate Item, Sacred Glow

↻: Fortuitous Shift (if triggered)

Fortuitous Shift flat check:
DC11 flat check: 1d20 ⇒ 9


| Strange Aeons | Hell's Rebels | ◆◇↻

Chance moves away from the munagola, but the devil gives chase! ↻ No Escape: the munagola Flies after Chance and keeps him within reach the whole time. Chance then summons forth the power of Reprisal!

Mental Damage for not Seeking: 6d6 ⇒ (4, 4, 3, 3, 1, 4) = 19 Used Unexpected Shift and failed

Chance persistent Fire: 1d10 ⇒ 3 +5 fire weakness, -5 fire resistance
DC 15 12 flat (quenching): 1d20 ⇒ 8

He then attacks Yellow, but misses.

The munagola hovers in place then attacks Chance!

◆ Munagola greataxe vs Chance w/sickened 1; frightened 1, Prelate’s Inspiration: 1d20 + 24 - 1 + 1 ⇒ (8) + 24 - 1 + 1 = 32
Unholy Slashing Damage: 2d12 + 13 ⇒ (6, 12) + 13 = 31 Fire Damage: 1d6 ⇒ 6 +5 from fire weakness

I’ll get to the Retributive Strike after this second attack, because I completely forgot when initially writing.

◆ Munagola greataxe vs Chance w/sickened 1; 2nd, frightened 1, Prelate’s Inspiration: 1d20 + 24 - 5 - 1 + 1 ⇒ (8) + 24 - 5 - 1 + 1 = 27
Unholy Slashing Damage: 2d12 + 13 ⇒ (11, 7) + 13 = 31 Fire Damage: 1d6 ⇒ 2 +5 from fire weakness, -5 from fire resistance

Vitalis intercepts and attacks the devil! Negates fire damage, reduces slashing damage to 17.

↻ Vitalis Retributive Strike vs Munagola w/frightened 1; mutagen, sickened 2: 1d20 + 23 + 1 - 2 ⇒ (7) + 23 + 1 - 2 = 29
Holy Slashing Damage: 3d10 + 7 ⇒ (10, 2, 9) + 7 = 28 Sonic Damage: 1d6 ⇒ 1 Spirit Damage; vs unholy target: 2d4 ⇒ (4, 4) = 8

4 persistent spirit damage
DC 15 flat: 1d20 ⇒ 7

Corinstian Grivenner uses veil of confidence to remove the frightened condition imposed by Reprisal, then casts shield followed by a heal on himself.

Healing: 5d8 ⇒ (7, 1, 1, 6, 6) = 21

At the start of Jisara’s turn, Thatch heals 12 HP, which is the last bit of healing from that casting of life boost.

Mass Killing
Round 6
==============
Munagola <White> (-133) {4 persistent spirit; frightened 1; weakness 6 to Strikes until start of Vitalis’s turn} [10’ above ground]
Corinstian Grivenner <Black> (-122) [5’ above ground]
Jisara (-36; +6) {sickened 1; invisible: round 3 of 10} [20’ above ground]
Thatch (-4) {sickened 1} [0’ above ground]
Edrakk (-69) {concealed; Cynical: Round 3 of 10; drained 1; 4d6 persistent bleed} [0’ above ground]

The Priesthood <Red> (-190) [5’ above ground]
Coarti <Yellow> {frightened 1} [5’ above ground]
Coarti <Green> {frightened 1} [5’ above ground]
Coarti <Blue> {frightened 1} [5’ above ground]
Chance (-118) {1d10 persistent fire; sickened 1; Cynical} [10’ above ground]
Vitalis (-52) {sickened 2 & slowed 1; Fast Healing 12: Round 2 of 4; Expanded Aura: Round 2 of 10; Fury Cocktail: Large, clumsy 1, -1 AC, -2 Reflex, “+1” melee attacks} [5’ above ground]
==============


Female Cambion Witch 12 | HP 112+6/128 | AC 30 | F: +20, R: +21, W: +18 | Perc: +17 (+20 Init), Stealth: +22 (+24 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 0/3 | Staff Charges: 4/6 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Invisiblity, Mind of Menace, Tailwind

Changed my mind, I choose violence lol

Void from Curse of Death, Stage 1: 5d6 ⇒ (3, 3, 4, 4, 6) = 20 plus fatigued
Stage 2: 20 + 4d6 ⇒ 20 + (3, 2, 3, 6) = 34

Jisara's mind races through a series of tactics that could disadvantage one enemy or another, but settles on something much simpler: just killing the bastards. She throws another hex through her familiar, targeting the old man that all the others Asmodeans have been looking to.

Thatch
◆ Stride
Jisara
◆ Familiar Conduit
◆◆ Cast curse of death on Grivenner, DC 30 Fort


NG Male Tengu Alchemist (Toxicologist) 12 | HP 114/114 | AC 31, Resistance (Poison) 6, (Electricity) 5 | F : +20 (Chemical Hardiness) R: +21 W: +20 (+1 vs fear) | Perc: +18, Stealth: +22 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 2/2 Mist 2/2 Galvanic 1/1 Cloak 1/2 | Versatile Vials 7/7 | Active Conditions: Galvanic Chew, Bravo's Brew

Edrakk moves away from the coarti, patching himself up, before throwing a bomb to take care of them.

Doctor's Visitation on self: 1d20 + 22 ⇒ (13) + 22 = 35, 2d8 + 40 ⇒ (2, 8) + 40 = 50
Blight Bomb on Green: 1d20 + 22 ⇒ (20) + 22 = 42, 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11+3d4 persistent poison
◆ Seek


| Strange Aeons | Hell's Rebels | ◆◇↻

Jisara sends a curse through Thatch!

Grivenner Fort: 1d20 + 18 ⇒ (1) + 18 = 19

Tangent:
By a strict reading of shield, he technically COULD Shield Block the curse of death, but, like…I kinda don’t agree with that, since there isn’t really a tangible thing he could “snap his shield in place to ward off the blow.” Plus I realized I made him a bit TOO powerful, so I’m just gonna throw y’all a bone.

Corinstian Grivenner’s eyes practically pop out of his head as he desperately claws at his chest. ”My…heart…” The priest then keels over and falls to the ground. All of the priests and devils immediately look over in shock and horror at the priest’s death! All of the creatures previously benefiting from Grivenner’s Prelate’s Inspiration aura immediately become frightened 2. Since the troop still has the effects of veil of confidence going, they reduce their frightened value by 1. However, I will say that counts as equivalent to a critical failure, so the veil of confidence then ends.

Edrakk moves over and patches himself up as he throws a bomb at Green!

Edrakk persistent bleed: 4d6 ⇒ (1, 4, 6, 2) = 13
DC 15 flat: 1d20 ⇒ 16

The priesthood look on at the corpse of their senior prelate in anguish and disbelief, at which point they all desperately ◆◆ Cast a Spell as they bombard the general area of where they saw Jisara’s magic originate from in a burst of spiritual energy! 20-foot burst centered pretty much right on Jisara; not gonna bother putting down a template because it’s definitely only going to get her.

GM Screen:
1d20 ⇒ 6

↻ Jisara:
You don’t know what spell they just cast

Unholy Spirit Damage: 5d10 ⇒ (5, 8, 10, 2, 10) = 35
Jisara basic Fort; sickened 1: 1d20 + 20 - 1 ⇒ (3) + 20 - 1 = 22 Failure

Jisara is sickened 1…again…

The priesthood then Sustain their spiritual armaments and send them all at the accursed black cat that is in league with the witch that killed their high priest!

Priesthood vs Thatch w/sickened 1; frightened 1: 1d20 + 20 - 1 ⇒ (4) + 20 - 1 = 23
Unholy Spirit Damage: 4d8 ⇒ (6, 1, 2, 1) = 10

Blue and Green both Stride to flank Vitalis all three coartis attack!

A bunch of attacks against Vitalis OG w/sickened 2 & mutagen; frightened 2:
◆ Yellow morningstar: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28
Unholy Piercing Damage: 1d6 + 12 ⇒ (3) + 12 = 15 Spirit Damage: 1d6 ⇒ 4

◆ Wing Snap

Yellow Wing Snap 1; 2nd, agile: 1d20 + 19 - 4 - 2 ⇒ (12) + 19 - 4 - 2 = 25
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (1) + 9 = 10 Fire Damage: 1d6 ⇒ 4 +5 from fire weakness

Yellow Wing Snap 2; 3rd, agile: 1d20 + 19 - 8 - 2 ⇒ (14) + 19 - 8 - 2 = 23
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (3) + 9 = 12 Fire Damage: 1d6 ⇒ 1 +5 from fire weakness

◆ Yellow wing; “3rd”, agile: 1d20 + 19 - 8 - 2 ⇒ (8) + 19 - 8 - 2 = 17
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (6) + 9 = 15 Fire Damage: 1d6 ⇒ 6 +5 from fire weakness

*

◆ Blue morningstar: 1d20 + 20 - 2 ⇒ (20) + 20 - 2 = 38
Unholy Piercing Damage (doubled from crit): 1d6 + 12 ⇒ (1) + 12 = 13 Spirit Damage (doubled from crit): 1d6 ⇒ 6

◆ Wing Snap

Blue Wing Snap 1; 2nd, agile: 1d20 + 19 - 4 - 2 ⇒ (11) + 19 - 4 - 2 = 24
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (4) + 9 = 13 Fire Damage: 1d6 ⇒ 5 +5 from fire weakness

Blue Wing Snap 2; 3rd, agile: 1d20 + 19 - 8 - 2 ⇒ (17) + 19 - 8 - 2 = 26
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (4) + 9 = 13 Fire Damage: 1d6 ⇒ 2 +5 from fire weakness

*

◆ Green morningstar: 1d20 + 20 - 2 ⇒ (12) + 20 - 2 = 30
Unholy Piercing Damage: 1d6 + 12 ⇒ (1) + 12 = 13 Spirit Damage: 1d6 ⇒ 1

◆ Wing Snap

Green Wing Snap 1; 2nd, agile: 1d20 + 19 - 4 - 2 ⇒ (8) + 19 - 4 - 2 = 21
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (2) + 9 = 11 Fire Damage: 1d6 ⇒ 3 +5 from fire weakness

Green Wing Snap 2; 3rd, agile: 1d20 + 19 - 8 - 2 ⇒ (18) + 19 - 8 - 2 = 27
Unholy Bludgeoning Damage: 1d6 + 9 ⇒ (1) + 9 = 10 Fire Damage: 1d6 ⇒ 3 +5 from fire weakness

Green persistent “poison”: 6d4 ⇒ (3, 1, 3, 4, 4, 2) = 17
DC 15 flat: 1d20 ⇒ 17

At the start of his turn, Vitalis heals 12 HP.

Mass Killing
Round 6
==============
Munagola <White> (-133) {4 persistent spirit; frightened 2; weakness 6 to Strikes until start of Vitalis’s turn} [10’ above ground]
Jisara (-65) {sickened 1; invisible: round 3 of 10} [20’ above ground]
Thatch (-4) {sickened 1} [5’ above ground]
Edrakk (-32) {concealed; Cynical: Round 3 of 10; drained 1} [0’ above ground]
The Priesthood <Red> (-190) [5’ above ground]
Coarti <Yellow> {frightened 1} [5’ above ground]
Coarti <Green> (-36) {frightened 1} [5’ above ground]
Coarti <Blue> {frightened 1} [5’ above ground]
Chance (-118) {1d10 persistent fire; sickened 1; Cynical} [10’ above ground]
Vitalis (-111) {sickened 2 & slowed 1; Fast Healing 12: Round 2 of 4; Expanded Aura: Round 3 of 10; Fury Cocktail: Large, clumsy 1, -1 AC, -2 Reflex, “+1” melee attacks} [5’ above ground]

==============


LG Human Champion 12 |124/176 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 33 | Fort +22 (Sacred Body), Ref +15 (+18 vs. Damage), Will +20 (Divine Will) | Perc +17 | Focus: 1/1 | Hero Pts 0/3 |

Blessed Counterstrike, fury, sickened 2: 1d20 + 23 + 1 - 2 ⇒ (19) + 23 + 1 - 2 = 41
Damage: 4d10 + 7 ⇒ (9, 1, 1, 6) + 7 = 24Sonic: 1d6 ⇒ 4Spirit: 2d4 ⇒ (1, 4) = 5

Vitalis steps out of flanking from the swarm of coartis and strikes at the munagola again.

"We've got them on the ropes. Let's finish this."

If that's a crit, move the creature northeast of Chance

◆Stride
◆Strike (munagola)
Slow 1


Male wellspring (fell) gnome bard (enigma) 12 (Ritualist dedication) | Perception (M) +19, low-light vis. | Bardic Lore +18, Diplo(E) +22, Occult(M) & Perform(M)* +23 (*+2 Perf {oratory)} | HP: 140+10/140* | AC 30 quenching | F: +20, R: +21, W: +20 (success=crit) | Focus Pts: 2/2 | Spells: 6 2/3, 5 2/3, 4 2/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +21 (DC 31), Reprisal +22 (2d6-1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str silv dagger +21 (2d4-1), +1 str shortbow +21 (2d6 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital.

Chance groans when the pain storms across his mind again. ”Have at it! I can’t take much more of this.“

Eyes streaming, he flies away from the munagola and lands on the floor on the other side of Vitalis. He searches the area for hidden threats, and spares a thought to keep Reprisal’s light alive.

◆: Fly
◆: Seek
◆: Sustain an Activation (Sacred Glow)

↻: Fortuitous Shift (if triggered)

Fortuitous Shift flat check:
DC11 flat check: 1d20 ⇒ 14


| Strange Aeons | Hell's Rebels | ◆◇↻

Chance flies around and maintains the Holy Light. But the munagola chases after him ↻ No Escape

Chance persistent fire: 1d10 ⇒ 10 +5 from weakness, -5 from resistance
DC 12 flat: 1d20 ⇒ 15

Vitalis moves over and cleaves the munagola clean in half with a swing of his halberd! Crit. Kills it.

Mass Killing
Round 7
==============
Jisara (-65) {sickened 1; invisible: round 4 of 10} [20’ above ground]
Thatch (-4) {sickened 1} [5’ above ground]
Edrakk (-32) {concealed; Cynical: Round 4 of 10; drained 1} [0’ above ground]

The Priesthood <Red> (-190) [5’ above ground]
Coarti <Yellow> {frightened 1} [5’ above ground]
Coarti <Green> (-36) {frightened 1} [5’ above ground]
Coarti <Blue> {frightened 1} [5’ above ground]
Chance (-128) {sickened 1; Cynical} [10’ above ground]
Vitalis (-111) {sickened 2 & slowed 1; Fast Healing 12: Round 3 of 4; Expanded Aura: Round 4 of 10; Fury Cocktail: Large, clumsy 1, -1 AC, -2 Reflex, “+1” melee attacks} [5’ above ground]
==============

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