GM Xavier Kahlvet's Hell's Rebels 2e

Game Master KingTreyIII

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Chance: 1 | Edrakk: 1 | Jisara: 1 | Vitalis: 1


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| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Yeah, I agree. The group needs to make a decision so we can move the story along.

And in my defense: the past couple days have been really intense for me, so it's been difficult to get back into the swing of things.


Female Cambion Witch 13 | HP 45/138 | AC 31 | F: +21, R: +22, W: +19 | Perc: +18 (+21 Init), Stealth: +25 (+26 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 0/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, Tailwind

Appreciate it, Vitalis.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Huh. So...I was listening to the most recent Glass Cannon Live, and I realized something interesting: There is no rule stating that alchemical bombs can't be etched with weapon runes. Normally this is a kinda moot point (since they're usually one level lower than each fundamental weapon rune, and I'd argue that an etched rune would be destroyed along with the bomb), but I'm bringing this up because...I think the thrower's bandolier can be used to circumvent this, basically allowing property runes to be put on bombs.

In the Glass Cannon Live, the alchemist had a thundering rune etched on their thrower's bandolier holding up to 20 alchemical bombs. So their bombs basically did an extra 1d6 sonic damage. I looked over the rules, and...yeah. Alchemical bombs are technically weapons.

The only issue I see is that by STRICT RAW, alchemical bombs aren't "thrown weapons" because they don't have the thrown trait, but that's not the only reading of that I can see, because alchemical bombs do explicitly say that they are thrown when used.

I allowed Edrakk to attune some alchemical bombs to the thrower's bandolier before. Honestly, if Edrakk wanted to be cheeky and put, say, a shock rune on the bandolier, I'd allow it.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +24 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 1/1 Pummel 2/2 Purple 2/2 Galvanic 2/2 Cocktail 2/2 | Versatile Vials 7/7, Cloak 2/2, Fan 2/2 | Active Conditions: None

Oooh, good to know!
Would this apply to the +2 and the striking runes i have now? I'm assuming not the striking, but.
(As for the returning rune, that would... probably do more harm than good, unless you'd let me catch them and reuse them if they miss)


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Edrakk Chrysanthemum wrote:

Oooh, good to know!

Would this apply to the +2 and the striking runes i have now? I'm assuming not the striking, but.

Applying the striking rune creates really weird stuff, because that rune is under the base assumption that the weapon it's applied to does a single die of damage, which is not always the case. So, I'd just say that striking runes and their upgraded versions just don't apply to alchemical bombs; you want more damage, then get a better bomb. I will say that the +2 potency rune applies (obviously not stacking with the item bonus to-hit that some alchemical bombs give).

Edrakk Chrysanthemum wrote:
(As for the returning rune, that would... probably do more harm than good, unless you'd let me catch them and reuse them if they miss)

Yeah…that gets real weird. I’d defer to the item’s consumable trait, which fundamentally says “it can only be used once.” Even if you crit-fail to hit with it, you still “used” it. So, at best, it would probably just return a shard of broken glass, etc. from the used alchemical bomb, but I’m not going to be a jerk about it, so I’ll just rule that “After the Strike, there’s nothing left to return.”

Interestingly, the returning rune is not optional, so if I WERE being a jerk, you’d probably have a bunch of shards of glass flying back at you all the time XD


Female Cambion Witch 13 | HP 45/138 | AC 31 | F: +21, R: +22, W: +19 | Perc: +18 (+21 Init), Stealth: +25 (+26 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 0/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, Tailwind

Runes can only be etched onto permanent items.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Ah. There it is. Whoops.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Okay, I know that y'all's next course of action is to take care of the blockade on Bleakbridge. Is there anything y'all want to do in the interim (such as resting)?


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I think we still have a few rooms we didn't explore.

We didn't go through the double doors north of the central room.

And to the east, we found Hetamon beyond the southern door, but I don't think we opened the opposite northern door.

If there is nothing worthwhile, we can fast-forward, otherwise, I'd check them out before leaving.

And yes, after that, Bleakbridge is the next place that I'd want to go.

I do want to rest first. I have drained 2 that I'd like to get right of. I know 1 nights rest, would make me drained 1. But I wouldn't do two nights unless other party members needed something, because of the whole reprisals thing.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Agreed about resting, Chance is also drained. Let's check the other rooms and head back to the Bones. I'll get caught up this evening or earlier.


Female Cambion Witch 13 | HP 45/138 | AC 31 | F: +21, R: +22, W: +19 | Perc: +18 (+21 Init), Stealth: +25 (+26 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 0/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Mind of Menace, Tailwind

Maybe we could bother one of the divine casters we know to cast a 4th-rank restoration on Vitalis?


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +24 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 1/1 Pummel 2/2 Purple 2/2 Galvanic 2/2 Cocktail 2/2 | Versatile Vials 7/7, Cloak 2/2, Fan 2/2 | Active Conditions: None
Jisara wrote:
Runes can only be etched onto permanent items.

Ah, I figured it was too good to be true. Oh, well.

Jisara wrote:
Maybe we could bother one of the divine casters we know to cast a 4th-rank restoration on Vitalis?

That's not a bad idea, but I'd still like to rest. I've used up most of my alchemical weapons.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |
Edrakk wrote:
I'm prepping alchemical items, so I wanted to ask Vitalis: would you want a Lesser Titanic Fury Cocktail going into it? Also, do you want me to pre-poison your halberd?

Sure, Edrakk. Both of those sound good.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

I think Chance can create a pathway up to the top of the watchtower with the lone officer (white) on it by casting Sonata Span - anybody want to try taking out the presumed commander while the rest of us fight the troops?


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Vitalis can try. He is not as effective against troops since he does not have any area effects.

PS, That Cone of Cold was perfect.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

On the other hand, now you have an individual enemy right here!

And agreed, Jisara, that couldn’t have gone better.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Either one.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:

"Down with Thrune!" Vitalis intimidates Black as he charges into battle.

[dice=Battle Cry]1d20+21

Battle Cry is as initiative is rolled; at that occurrence Black was not within 30 feet of you.

Vitalis Tanessen wrote:
(So just to be sure, Vitalis is cured of his drained 2?)

Sigh Drained 1 at the very least. Lemme check my notes.

*

Eh, I’ll just say Shensen happened to have a rank 4 scroll of restoration on-hand and just move along.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I thought we changed it to on my first turn. But now that I look at the map, no one was within 30 feet so scratch that action altogether.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Sorry if this should be obvious but this week fried my brain - what’s the red aura around Chance and Jisara?


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

It think its just showing the area of the enemies' crossbow attack.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Vitalis is correct


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Got it, thanks.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Here’s the comment I posted last night in the Discord thread for the Tyrant’s Grasp PbP campaign Jisara’s player and I are in:

Sanduro Dzotsi wrote:
Mutter mutter just rolled a 4 in PbP Starfinder Society scenario and a 5 two minutes later for Sanduro and I guess I know what my bard is going to roll if he needs to save next turn in Hell’s Rebels mutter mutter mutter

Of course, I wasn’t thinking about a reroll, but add the two attempts together: 1+5=6.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

@GM - You may have included it in the calculations and I missed it, but just to make sure: Chance rolled a 19 for his Unexpected/Fortuitous Shift reaction under the spoiler in my last post reducing his damage from the arrow by 10 (and possibly giving him a +2 to the saves he had to roll, although I’m pretty sure that wouldn’t have changed anything).


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
@GM - You may have included it in the calculations and I missed it, but just to make sure: Chance rolled a 19 for his Unexpected/Fortuitous Shift reaction under the spoiler in my last post reducing his damage from the arrow by 10 (and possibly giving him a +2 to the saves he had to roll, although I’m pretty sure that wouldn’t have changed anything).

Was used on the save against Red's crossbow attack, which turned it to a crit success.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +24 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 1/1 Pummel 2/2 Purple 2/2 Galvanic 2/2 Cocktail 2/2 | Versatile Vials 7/7, Cloak 2/2, Fan 2/2 | Active Conditions: None
GM Xavier Kahlvet wrote:


Black Raises his Shield and Strides forward. He then swings at Edrakk!

[dice= ◆ Black longsword vs Edrakk; Commanding Officer]1d20+20+1
[dice=Damage]2d8+8

I think I wasn't quite clear when I posted my last turn, sorry, Edrakk was trying to get onto the Sonata Span.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

If I wanted to jump down from the Sonata Span, how would that work? Does jumping reduce any falling damage? If I jump, instead of fall, would I still fall prone if I took damage?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

I believe, RAW, the only way to do something about it is the Cat Fall skill feat. But I’m unsure and would need to double-check.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Yeah, I found nothing about reducing the fall damage. If you fall more than 5 feet, then you take bludgeoning damage equal to half the distance. And if any of that damage actually reduces your HP, then you land prone.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Hey, Chance. Pretty important thing I noted earlier, but...you can't speak. You've been magically silenced and thus cannot provide either the verbal components for spells nor the necessary words for the linguistic trait.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

*facepalm*

Of course. Sorry about that. Will repost after work.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +24 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 1/1 Pummel 2/2 Purple 2/2 Galvanic 2/2 Cocktail 2/2 | Versatile Vials 7/7, Cloak 2/2, Fan 2/2 | Active Conditions: None

Vitalis, are you planning on attacking Black this turn, or are you still focusing on white? Cause if so, Edrakk would probably wait until after your attacks so Black can't shield block him and his poison might go through.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Sure. I can help with Black.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Meant to ask - can I try another Will save to dislodge the arrow next round, or is that it until the spell wears off?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

There is nothing about the action to attempt to dislodge the arrow being once per round or anything like that; if you have the action, you can attempt it.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
Vitalis Tanessen wrote:
(If this is a critical hit, pull white southwest out the window. If so, I'd also like to trigger the holy reaction to heal.)

Unfortunately, forced movement that ISN’T to push or pull cannot be used to move someone into an immediately dangerous situation.

EDIT: And I just realized that it REALLY doesn't matter, because the crit downs White.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)

Is the damage from the hooves fire or bludgeoning (or something else entirely)?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻
“Chance” Ravennablitz wrote:
Is the damage from the hooves fire or bludgeoning (or something else entirely)?

Admittedly-condescending answer It said "fire damage," so it's fire damage.

Actual Answer It's not the nightmare's trampling over you or anything; its hooves flare up to be so hot that even being in proximity to it causes damage. So that's why it's fire damage.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)
GM Xavier Kahlvet wrote:
“Chance” Ravennablitz wrote:
Is the damage from the hooves fire or bludgeoning (or something else entirely)?

Admittedly-condescending answer It said "fire damage," so it's fire damage.

Actual Answer It's not the nightmare's trampling over you or anything; its hooves flare up to be so hot that even being in proximity to it causes damage. So that's why it's fire damage.

Got it, and I’m not sure why I missed that (tired and reading on my phone on the train, probably) - just wanted to know how worried to be about the damage in later rounds - Chance has fire resistance 5, but not resistance to being trampled.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Oh…I never noticed that…


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Hey, y’all. I just wanted to chime in for a sec to give a state on things currently.

So, my college major, for really silly reasons, is requiring me to take a “soft skills” class that is extremely painful and frustrating for my neurodivergent mind to deal with. As such, I’ve been trying most of the semester to do…something. Get the class off the curriculum, let me use my <700 hours of PFS work count as a “you definitely have these skills,” or something else. I’ve tried so so many avenues to make my case and have hit a brick wall in pretty much every case.

So, with very little left to do, I tried a last measure: I tried to get the students (who all hate this class as well) to strike against the class. And now I have allegations levied against me for violating the Student Code for “Threatening Remarks or Behaviors,” which I did not do.

So now things are difficult because I’m basically running out of money, need to find and internship next semester, have to deal with a frivolous class, AND have to deal with Student Affairs.

So…I have a lot going on. I’m not going to force the issue—I don’t know y’all’s financial situations whatsoever—but basically my only source of genuine income right now is my work on Pathfinder Infinite. I’m not saying that you HAVE to give me money or I’m gonna stop running our game or whatever, but I’m running on fumes with energy, motivation, and money, so any amount of support toward me is greatly appreciated.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

Hi, sorry to hear that you are struggling. Unfortunately, monetarily, I am also in bad shape at the moment. My wife and I are a two income family but my wife has been out of work for a year due to kidney failure, so we ate through all our savings and had to dig into our retirement money too. She's returned to work this September, but it'll be awhile before we're back on our feet and have any disposable income again.

Its been a while since I was in college, but soft skills classes are just part of the curriculum. Everyone needs to take them even though they are stupid. I remember I had to take classes like a class on Natural Disasters. And my wife took a class on Sailing. Neither had anything to do with our majors. But they are supposed to make you more well-rounded or something.

Trying to get other students to strike probably was not the best choice. Sometimes, you just need to go with the flow. Do you have parents or family that are helping you out at all? How far into college are you?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Edrakk, you drop everything held when you fall unconscious, so the mistform elixir is on the ground, requiring a separate Interact action to pick it up.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Not to force my players to play a specific way, but...Chance, I hope you're aware that banishing the nightmare is pretty much y'all's best way of evening the playing field.


Male wellspring (fell) gnome bard (enigma) 13 (Ritualist dedication) | Perception (M) +20, low-light vis. | Bardic Lore +19, Diplo(E) +25, Occult(M) & Perform(M)* +24 (*+2 Perf {oratory)} | HP: 151+10/151* | AC 33 quenching | F: +21, R: +22, W: +21/23* (W success=crit) | Focus Pts: 2/2 | Spells: 7 2/2, 6 2/3, 5 3/3, 4 3/3, 3 3/3, 2 2/3, 1 3/3 | Speed 25' | spell atk +22 (DC 32), Reprisal +23 (2d6+1 P +1d4 Spirit, +2d4 vs unholy, ddly d8), +1 str shortbow +22 (2d6+2 P, ddly d10, 60' range) |*Active: Resist Fire 5, False Vital., Zealous Conv. (+2 vs mental eff)
GM Xavier Kahlvet wrote:
Not to force my players to play a specific way, but...Chance, I hope you're aware that banishing the nightmare is pretty much y'all's best way of evening the playing field.

Yup, spent 2 rounds getting into position for it and it saved - I don’t think there’s any reason I can’t try again as long as it’s in range right?

I was scrambling at work yesterday because we’re going out of town today for a family wedding - I’ll post this afternoon (I see that Chance is up) and will check in & post over the weekend when I can, will be back Sunday evening.


LG Human Champion 13 |190/190 hp (Resist Mental 4, Slashing 4, Bludgeoning 3) | AC 37 | Fort +24 (Sacred Body), Ref +17 (+20 vs. Damage), Will +22 (Divine Will) | Perc +18 | Focus: 1/1 | Hero Pts 1/3 |

I realized that I completely forgot about the Dread ability on my armor. I'll have to try to remember it the next time I demoralize someone.


Male Tengu Alchemist (Toxicologist) 13 | HP 123/123 | AC 34, Resistance (Poison) 6 | F : +21 (Chemical Hardiness) R: +22 W: +21 | Perc: +19, Stealth: +24 | Speed: 25 ft (30 w/ harness), Swim: 15 ft | Hero Points: 2/3 | Infused Reagents: 0/11 | Club 2/2 Wort 1/1 Pummel 2/2 Purple 2/2 Galvanic 2/2 Cocktail 2/2 | Versatile Vials 7/7, Cloak 2/2, Fan 2/2 | Active Conditions: None

How high up is the Red troop right now?


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

20 feet. Says so in the initiative tracker.


| Strange Aeons | Hell's Rebels | Prey for Death | ◆◇↻

Hero Points have reset

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