About JisaraCrafting projects/to-do list:
A wand? Spacious Pouch #1 contents:
Bulk: 1.5/25
Jisara's stuff: Spoiler:
Basic Crafter's Book
Bedroll Chalk (10) Clothing (High-Fashion Fine) Disguise Kit, Elite Flint and Steel Jisara's Formula Book Rations (2) Rope Soap Torch (5) Wand of mind of menace Waterskin Chance's stuff: Spoiler:
Swim fins Spacious Pouch #2 contents:
Bulk: 0/25 Sleeves of Storage contents:
Bulk: 1.4/5 and 0/5 Bottled air Scroll of fear Scroll of 2nd-rank disguise magic Traveler's Any-Tool Wand of 3rd-rank fear Jisara:
Ethnicity: Taldan Nationality: Chelish Birthplace: Kintargo Age: 20 Gender & Pronouns: Female, She/Her/Hers ancestry Human (Nephilim) background Criminal class Witch; Level: 12 size Medium traits Humanoid, Human, Nephilim Associations: Silver Ravens Languages: Common, Diabolic, Draconic, Dwarven, Elven, Gnomish, Halfling, Sakrvoth, Shadowtongue ____________________ ABILITY SCORES STR 10 (+0), DEX 18 (+4), CON 16 (+3)
HIT POINTS: 128 ARMOR CLASS
Unarmored: [T], Light: [T], Medium: [U], Heavy: [U] SAVING THROWS
Class DC: 31 [E] Speed: 25 Movement Types: Normal Melee Strikes
+1 striking staff of the unblinking eye +17 [E]
Ranged Strikes Weapon Proficiencies
Magic Traditions
Spell Attack Roll (arcane): +21 [E]
Focus Points: 3
Spell Slots per Day
Spells Prepared
Staff of the Unblinking Eye
Greater Perfect Droplet Spellheart
Innate Spells Thatch, Familiar:
Type: Cat HP: 84/84 Abilities: 1. Familiar of Flowing Script 2. Speech (Common) 3. Independent 4. Cantrip Connection 5. Familiar Focus 6. Tough 7. Spell Battery 8. Fast Movement Perception: +17, Low-light Skills: Acrobatics and Stealth +17, All others +12 Token Familiar's Spells Known:
Cantrips: Caustic Blast, Electric Arc, Message, Detect Magic, Frostbite, Needle Darts, Prestidigitation, Read Aura, Shield, Telekinetic Hand, Telekinetic Projectile
1st: Disguise Magic, Enfeeble, Fear, Force Barrage, Grease, Grim Tendrils, Pet Cache, Runic Weapon, Share Lore, Sure Strike, Synchronize, Tailwind 2nd: Blazing Bolt, Blood Vendetta, Dispel Magic, Enlarge, Invisibility, Knock, Laughing Fit, Resist Energy, Revealing Light, See the Unseen, Timely Tutor, Water Breathing 3rd: Haste, Lightning Bolt, Oneiric Mire, Slow, Time Jump, Time Pocket 4th: Fly, Liminal Doorway, Planar Tether, Vampiric Maiden, Vision of Death 5th: Cloak of Colors, Howling Blizzard, Sending, Stagnate Time 6th: Awaken Entropy, Chain Lightning, Disintegrate, Field of Razors, Raise Dead, Scrying Rituals: Binding Circle, Resurrect, The World's a Stage ____________________ SKILLS Acrobatics: +18 [T]
FEATS: Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
____________________
Combat Gear: +1 striking wounding silver (low) corset knife, +1 resilient shadow (greater) leather armor, +1 striking staff of the unblinking eye (greater perfect droplet affixed)
FORMULAS Formula Book (5/100):
Held Items Flask of fellowship Magic Wand Potions
Talismans
Worn items
Basic Crafter's Book:
Bombs Acid flask (lesser) Alchemist's fire (lesser) Bottled lightning (lesser) Glue Bomb (lesser) Frost vial (lesser) Thunderstone (lesser) Elixirs
Potions
Talismans
Other
Magic Items: bottled air, crafter's eyepiece, healing potion (minor), masquerade scarf (greater), sleeves of storage, staff of the unblinking eye, wand of mind of menace, wand of tailwind (2nd-level), ring of wizardry (type ii), 2 spacious pouches (type 1), traveler's any-tool, perfect droplet (greater)
Invested Items:
1. Crafter's Eyepiece 2. Masquerade Scarf (Greater) 3. Ring of Wizardry (Type II) 4. Sleeves of Storage 5. +1 Resilient Shadow (Greater) Leather Armor 6. [empty] 7. [empty] 8. [empty] 9. [empty] 10. [empty] Bulk: 2.4 (Encumbered at 5; Maximum at 10) Coins: 89.38 gp (plus 200gp of raw materials for crafting scrolls) Background:
Jisara is, above all else, a survivor. The Devil's Nursery doesn't give you a choice.
Abandoned as an infant on the doorstep of what passes for an orphanage in the slum, Jisara learned very quickly how, even in a "cosmopolitan" city like Kintargo, tieflings were thought of as sub-human (if they were thought of at all). Furious with and despairing at her lot in life, she fell into working for one of the many small time gangs based out of the Nursery. Jisara was ten years old the first time she lured some foolish human noble into an alley, where her comrades waited to lighten him of the coin that burdened his step. The feeling of the power she realized she had, to bend people to her will, to take what had been denied her whole life, was exhilarating. But there's power, and then there's power. Jisara learned that soon after, when the gang chose its target poorly. They'd ranged too far from the Nursery, and picked too tempting a target. They returned to the hideout with more gold than they'd ever seen, and were still celebrating the haul when the dottari burst in, swinging their clubs and grabbing every set of horns within reach. They scattered to the four winds, and while Jisara escaped, she never saw any of her friends again. She fled into the night, running until she was too exhausted to continue and took shelter in an an abandoned tenement. Inside, she found a surprisingly clean bed of straw, a blanket folded nearby, and, sitting next to it, a large black cat with a single yellow eye (his right eyesocket scarred and empty). Unlike most of the ferals she'd encountered in the slums, this one simply watched her impassively as she laid down next to it. "Jisara," the cat said, and in her state she simply didn't have the energy to be surprised. "You have a great struggle ahead of you. You will be given a gift. Do you accept it?" "Okay," came the young girl's delirious, mumbled reply. "Very well," said the cat, nodding gravely. "Your lessons will begin in the morning." It then stepped over, circling once, twice, three times, before laying down in the straw next to her. Thatch, as Jisara came to call him, was true to his word. He taught her many things: how to hone her gifts of manipulation, how to turn the rules of the society that oppressed her against itself, the ways of magic. He was always clear, though, that none of this came from him; he was simply a conduit for something greater, something he refused or was unable to speak of in any detail. Jisara learned her own lessons, as well. That secrets held their own kind of power, and the right ones held by the right people could protect someone as well as any armor. And the right secrets held by the wrong people could kill you as well as any knife to the ribs. That's how Jisara found herself in her current predicament. Leaving the Nursery was dangerous, under the best of circumstances. Leaving it to attend a protest in a public park was madness. But the Night of Ashes had left her little choice. Many of her sources had either gone to ground in the wake of the bloodbath, or been snatched up themselves. All the same, a letter intended for Strea Vestori, head of the Cloven Hoof Society, had found its way on to her desk. Though not a member, she'd worked with them before, and was certainly a believer in the cause. But Vestori had gone missing with so many others. The letter in her hands had clearly arrived too late, and to the wrong person. But perhaps the sender had some idea of where Vestori was, what had happened to them, or had some way to help. Absolute madness, she knew. It was also her only lead. Aria Park, during the protest. Look for the human wearing a single black glove on the right hand. A fool's errand. |