| Jisara |
I'm good.
| “Chance” Ravennablitz |
Thanks, GM, that was interesting. if scrivenites were introduced in this AP, I don’t feel too bad about misnaming Yilliv’s creature type (or subtype?), but really it’s just that I’ve been posting while exhausted and I just smooshed “Axis” + “aeon” + “scrivenite” into the closest word I knew and associated with the neutral planes.
| Vitalis Tanessen |
Vitalis - don't forget +1 to attack and damage from inspire courage.
Since Vitalis went before Chance in the initiative, I assumed the inspire courage bonuses would apply on his second turn.
| Vitalis Tanessen |
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I think it’s fair to assume that Vitalis would Delay until after Chance so that he would get the inspire courage bonus.
That works for me too.
Vitalis advances forward and easily slices into the scrivenite!
Scissors beats paper, biyotch!
| GM Xavier Kahlvet |
Scissors beats paper, biyotch!
I'm sorry, I just imagined Vitalis (the character) saying that and I just got serious whiplash XD
| GM Xavier Kahlvet |
Had to fiddle with the AoE spell template to make sure I had it right; Chance targets Lout and Red (if he can't target Red because of the obstacle, then he will target Blue and Green instead - the key is to get at least 2 targets in the AoE without standing right next to a tiefling when he casts).
Your cone is invalid. Please try again.
| “Chance” Ravennablitz |
Fair enough - fixed it, targeting green and blue.
| Vitalis Tanessen |
If that's a crit, I'll move the ogre 5 ft. south (down)
I was trying to move the ogre into the area that Chance will color spray. So if I crit, can I move the ogre diagonal southwest? Unless that's too meta then south is fine. But I think if we were at a table, I could communicate with Chance to plan the best placement.
If it's not a critical, it's a moot point anyway.
| Jisara |
Vitalis, how does it feel to come out of 3 attacks without a single point of damage? :P
| Vitalis Tanessen |
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Blah, blah, blah; there goes Lout.
Vitalis beats his chest. "King Kong ain't got nothing on me!"
I moved Vitalis to the correct spot I wanted to be.
| “Chance” Ravennablitz |
GM, I'm confused about the damage you're showing for Chance in the initiative tracker. You've got him down by 20, but shouldn't it be 28? It looks to like it should be:
Damage:
Red (double damage from crit, reduced by retributive strike): ((5+3)x2)-5=11
Blue (2 successful strikes, reduced by unexpected shift): (8+1)+(8+3)-3=17
I trust your knowledge of the 2E rules considerably more than my own, so what am I missing?
| GM Xavier Kahlvet |
GM, I'm confused about the damage you're showing for Chance in the initiative tracker. You've got him down by 20, but shouldn't it be 28? It looks to like it should be:
Damage:
Red (double damage from crit, reduced by retributive strike): ((5+3)x2)-5=11
Blue (2 successful strikes, reduced by unexpected shift): (8+1)+(8+3)-3=17I trust your knowledge of the 2E rules considerably more than my own, so what am I missing?
Unexpected Shift and Retributive Strike grant resistance to ALL damage; the resistance applies to both the bludgeoning damage and the force damage. Both resistances effectively applied to each attack twice.
Correct. Soothe is Chance's signature 1st level spell; color spray doesn't have a heightened effect.
Color spray does sort of have a heightening effect keyed into the incapacitation trait; e.g. if it were actually a 2nd-level color spray that Chance had cast then the level 3 ogre wouldn't have increased his degree of success against the spell. It's similar to dispel magic, where there is actually a hidden benefit in heightening it due to the effectiveness of the counteract check being related to the spell level.
| “Chance” Ravennablitz |
“Chance” Ravennablitz wrote:Unexpected Shift and Retributive Strike grants resistance to ALL damage; the resistance applies to both the bludgeoning damage and the force damage.GM, I'm confused about the damage you're showing for Chance in the initiative tracker. You've got him down by 20, but shouldn't it be 28? It looks to like it should be:
Damage:
Red (double damage from crit, reduced by retributive strike): ((5+3)x2)-5=11
Blue (2 successful strikes, reduced by unexpected shift): (8+1)+(8+3)-3=17I trust your knowledge of the 2E rules considerably more than my own, so what am I missing?
It’s possible to have resistance to all damage. When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely.
Ah-ha! Got it, thanks. Even with just the first (level 1) feat in the chain, this is a much better ability than I originally thought; I expected it might save a couple of HP here and there, but I thought the real benefits wouldn’t show up until Fortuitous Shift at level 9.
| GM Xavier Kahlvet |
Ninja'd. I was editing my post to explain the color spray thing.
| GM Xavier Kahlvet |
Notice: I’m going to be out of town until Saturday, so my posts during that time may be sporadic to nonexistent.
| Vitalis Tanessen |
It's a few weeks away but I'll be away July 15 through July 20 for vacation. I'll mention again when in gets closer.
| Jisara |
Safe travels!
| Jisara |
I'm pretty happy with how that grease turned out. Only one failed their save, but it looks like Cyan had to go completely around it and Yellow had to either spend his whole turn on movement or risk falling. We saw how that went for him.
| “Chance” Ravennablitz |
Chance is out of any other healing options, so if it makes sense to everyone else he can wear the healer’s gloves for this encounter.
| Vitalis Tanessen |
I think the gloves would be good for Chance. Go for it.
Btw, Vitalis uses gauntlets so I don't think he could wear gloves at the same time.
| Jisara |
Agreed. Chance is the only person with Medicine anyway, so the +1 item bonus is lost on the rest of us.
| GM Xavier Kahlvet |
Also, IDK if the hell hound counts as a devil, but as a reminder in case they do: I have a +2 circumstance bonus to saves against their abilities.
The hellhound is a fiend, but it does not have the devil trait, so Devil’s Advocate doesn’t apply against it. While we’re talking about it, though, Nox actually does have the devil trait (that fact will make a lot more sense as the fight goes on).
| Jisara |
Fun! And by that I mean oh no!
| GM Xavier Kahlvet |
| 1 person marked this as a favorite. |
(assuming that the wearer can use the gloves to heal themself - the word "adjacent" worries me a bit; if not allowed, I'll do something else).
By pure RAW I don’t believe you’re able to target yourself, but from a logical standpoint that doesn’t really make sense to me. I feel like the intent is that you’re supposed to be able to target yourself, so I’m going to say that you can, put that in my ever-growing clarifications document, and move on.
| Vitalis Tanessen |
From the description of the Healer's Gloves:
"These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments."
It's more flavor text, but I can see niche cases where this might actually but useful as well. Chance will literally never have blood on his hands again.
| GM Xavier Kahlvet |
We gonna die!
Joking response Welcome to severe encounters!
Serious response Encounters of this caliber in 2e really, really need to be approached intelligently and strategically. The party still has quite a few spell slots as well as some scrolls and a wand that haven't been tapped into. Nox is far from a pushover, but you can certainly provide a fighting chance.
| Jisara |
Vitalis, I promise I'm not ignoring you, I am just needing to make every action count. I just feel bad because I want to heal you and haven't had an action to spare for the spell.
| “Chance” Ravennablitz |
I don’t expect Chance to make it to his third action, but in case he does, I added a scarlet arrow on the map showing the path he would take.
| Jisara |
| GM Xavier Kahlvet |
Important question: does Vitalis take the AoO or wait for someone else (most likely Stargazer) to trigger and tank the AoO?
EDIT: Also note that Stargazer MUST go first chronologically; if he Delays then he fails to Sustain spiritual weapon, thus ending the spell.
| Vitalis Tanessen |
Jisara - Yes!
Xavier - I'll stay in my initiatve spot, which is after the other three go, and hope one of them takes it. Otherwise, I guess I gotta pray she misses. I don't think there is a safe way up, is there?
| Vitalis Tanessen |
Due to Nox falling unconscious during Vitalis’s turn on round 6, she gets moved to right before him in initiative, so technically Vitalis won’t have a turn to do anything before she heals again. You can tell the party the information I gave you, but you won’t be able to do anything like attack Nox.
That's fine.
Will she heal out of Dying 2 in one round if we don't do anything? I don't know how regeneration and dying interact.
| GM Xavier Kahlvet |
GM Xavier Kahlvet wrote:Due to Nox falling unconscious during Vitalis’s turn on round 6, she gets moved to right before him in initiative, so technically Vitalis won’t have a turn to do anything before she heals again. You can tell the party the information I gave you, but you won’t be able to do anything like attack Nox.That's fine.
Will she heal out of Dying 2 in one round if we don't do anything? I don't know how regeneration and dying interact.
Exactly the same way life boost has been interacting with you guys; once the regen activates Nox will be at 10 HP and wounded 1.
| Jisara |
Stargazer has divine lance and she's got a -6 to her AC between her unconscious and prone conditions, so I doubt she'll get that far.
| Vitalis Tanessen |
Reminder: I will be away on vacation from Thursday 7/15 to Tuesday 7/20. I will have my phone but I probably won't be using it much. So I may or may not be able to do rudimentary posts. Feel free to bot me during those days if you need to move the game along.
| GM Xavier Kahlvet |
| 1 person marked this as a favorite. |
Reminder: I will be away on vacation from Thursday 7/15 to Tuesday 7/20. I will have my phone but I probably won't be using it much. So I may or may not be able to do rudimentary posts. Feel free to bot me during those days if you need to move the game along.
Duly noted. Once this fight with Nox is resolved the party levels up to 4, so it would probably be wise for you to do that for Vitalis before heading out on your vacation.
| Vitalis Tanessen |
Ok, I leveled up Vitalis to 4.
HP increased by 12 to 56.
All level based numbers increased by 1.
Gained Mortification (Slashing) feat.
Gained Multilingual (Aquan and Infernal) feat. (Let me know if these languages are okay.)
| GM Xavier Kahlvet |
Ok, I leveled up Vitalis to 4.
HP increased by 12 to 56.
All level based numbers increased by 1.
Gained Mortification (Slashing) feat.
Gained Multilingual (Aquan and Infernal) feat. (Let me know if these languages are okay.)
Quick note: champions AND Hellknights (not armigers) get armor specialization, and the specialization you would most likely use (with Hellknight plate) grants resistance to slashing, which wouldn’t stack with the resistance from Mortification.
| “Chance” Ravennablitz |
I'm sorry, folks. Our little three year old cat is very sick, and Stargazer and I have been focused on her for the last couple of days and will be through tomorrow.
| GM Xavier Kahlvet |
Chance stands up staggers, limping, towards Nox. He draws a flask of holy water from his belt, and holds it out to the others. "Somebody take this and douse her with it before she gets back up again!"
◆: Stand
◆: Stride
◆: Interact
I’m going to probably sound really condescending, and I apologize for that. You're aware that holy water can be used as a weapon, right? And a splash weapon at that. It's even specified that it’s a simple weapon, so Chance is actually proficient with it (unlike alchemical bombs, which are martial weapons). You only need to be able to do a single point of good damage to deactivate Nox’s regeneration, and the water does a single point of good splash damage. Even with the distance penalty of -2 from you space prior to the Stride, as well as some cover, Nox is still taking a net -6 to AC from being prone and unconscious, and the holy water is your best bet of deactivating the regeneration because due to the way splash weapons/damage work, you only need to NOT critically fail to hit Nox with the holy water to deactivate her regeneration.
TL; DR: Don’t pass off the holy water, just throw it!
| “Chance” Ravennablitz |
Oh, gosh, it was the range that got me. I realized all of that, except got mixed up with PF1’s prone rule, which is -4 to AC against melee attacks but +4 to AC vs. ranged. Between that and the penalty, I thought there was a real risk of missing. Yes, I’ll retcon those last actions, thanks.
| Vitalis Tanessen |
I made it to the Bahamas. There’s dolphins outside my window. So cool!
I’ll take the +1 striking glaive and put back my +1 glaive. Does anyone still need a +1 weapon?
| Jisara |
The union I work for has been holding a conference all week, so I've been busy working at that. I'll have Jisara's sheet leveled up shortly.
Class feat: Familiar Master dedication (with Enhanced Familiar as a bonus feat).
Skill feat: Assured Identification
Spells: Blood Vendetta and Enlarge
| “Chance” Ravennablitz |
Rough day today, for both Stargazer's player and me. I'll try to post in Gameplay tomorrow and get Chance leveled up by tomorrow evening; I believe Stargazer's player will probably be ready soon as well.