Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Sigh, lets hope I roll high

fort: 1d20 + 0 ⇒ (19) + 0 = 19

Dreams wanders around in a daze.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The pain from the pheromones' is enough to rouse the entranced party members from their daze....


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Fort: 1d20 + 14 ⇒ (9) + 14 = 23


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Christon's head clears.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Shaking his head as his vision clears.

What in Skylax happened, and where is everyone

Dreams moves back towards Arue.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The mushrooms have not left, only the pheromones' because of the pain


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

We are still in iniative


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

FOrgot initiative order will you remind us?


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus blinks out of the dreamlike haze. A little miffed, he draws his blaster and shoots one of the strange mushrooms.

Ranged, pbs: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 3d6 + 1 ⇒ (4, 1, 6) + 1 = 12


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak draws and shoots the nearest mushroom with his blaster.
1d20 + 4 ⇒ (8) + 4 = 12damage: 3d6 ⇒ (2, 6, 2) = 10


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Round 3
Christon
Rufus
Arue
Lak
Shrooms
Dreamchaser


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I guess I will be dazed and confused for a while. :)

Round 2, if I can
Dreams pulls his blaster and tries to put a bolt in the mushroom
attack: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12 BAB, DEX
damage: 3d6 ⇒ (3, 5, 2) = 10


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Still being a little dazed the cathar and the dug miss their respective targets.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Rufus which one are you going after?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Arue shoots her blaster at her same target 1d20 + 5 ⇒ (13) + 5 = 18
hitting it for 3d6 + 3 ⇒ (4, 6, 1) + 3 = 14

Taking it out This is the one that the dug had attacked


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Quen Pah wrote:
Rufus which one are you going after?

The one that looked at me funny? The one on the left? I'm not sure how many of these fungi are hostile and attacking.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

* Back at the Ship *

Robbidon, lying on his back in the cockpit, his head under the control panel as he adjusts some of the circuitry, calls out: "Hey, guys. Has anyone tried to contact the others on a comm? Are they even going to be in range?"


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Back in engineering, Kol is reconnecting the portside stabilator when suddenly it twisted all the way right, slapping him in the face and knocking him into a bulkhead with a vile curse.
Holding his nose he stood up again.
Hearing Robbidon's question, he hit the comlink.
"Might want to turn the sensitivity down a notch. Or all the way." He groused.

Robbidon wrote:
"Hey, guys. Has anyone tried to contact the others on a comm? Are they even going to be in range?"

"We're hiding, right? So we don't tell the empire where we are by turning comm signals on. It's only been six hours anyway; they'd be barely halfway there. What's got you so antsy anyway?" Kol replied.


Hearing Robb on its internal comm, Lemm stops humming and turns off its laser wielder in time to hear Kol's retort. Shrugging it turns the laser back on and returns to it's humming.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Rufus hits one of the mushrooms and there is a feeling of pain as a shriek erupts from the mushroom.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The ship is finally able to be repaired, with some very nice rolls I might add.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The young padwan reignited his lightsaber as he ran up to the mushroom that Rufus had hit
1d2 + 6 ⇒ (1) + 6 = 7
Missing again


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

As the padawan gets closer to the fungus, it poofs another poof of poofy pheremones on his face and his mind is no longer clear. Dropping his lightsaber he walks off in front of him, a dazed look on his face.

Dreamcaster's turn.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Moving up, Dreams takes his blaster, and shoots at the same one that everyone else has been attacking.

blaster: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
BAB, DEX
damage: 3d6 ⇒ (2, 6, 3) = 11

Only to pull the shot as Christon gets in the way


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Top of the Round
Round 4
Round 3
Christon
Rufus
Arue
Lak
Shrooms
Dreamchaser


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Christon continues to wander off.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus fires at the mushroom that just blasted Christon.

Ranged, pbs: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 3d6 + 1 ⇒ (5, 1, 1) + 1 = 8


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak aims and shoots again attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 3d6 ⇒ (4, 2, 2) = 8


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

With a combined shot, the dug and Rufus take out another fungus.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Before Rufus can get too happy, poof. another puff of smoke is inhaled and he is happy again, following the lady.

Christos, FORT save.

DreamChaser


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

What are the people at the ship doing?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

With repairs finished, Kol kept a wary ear out for his companions comm chatter while busying himself with building a still...
Mechanics: 1d20 + 13 ⇒ (11) + 13 = 24


Quen Pah wrote:
What are the people at the ship doing?

Sorry, didn't know if we needed more rolls, or where we were at on the time frame.

Having finished wth the heat shield of the landing gear servo, Lemm, responds on it's internal comm to Robbs question. "I have not tried to contact them, I'm assuming when we get the ship done we will move it closer to our destination."

Putting up its' laser wielder, it asks. "Master Robb, would you run a diagnostic on the landing gear, I think the heat shield is good to go."

mech: 1d20 + 15 ⇒ (13) + 15 = 28
computer: 1d20 + 10 ⇒ (17) + 10 = 27


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

LEM is able to intercept Imperial Communication describing the heroes ship.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams tries another shot.

Pew Pew: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
BAB, DEX
damage: 3d6 ⇒ (1, 2, 1) = 4


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

1d20 + 14 ⇒ (18) + 14 = 32


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Dreamcaster is able to destroy the final fungus.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

With them all dead, do I still have visions of starfighters dancing in my head?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

A Wing, B Wing, X Wing, Y Wing, U Wing. . .. Which ones ?? Maybe the headhunter. :)
I see that the GM has run afoul of the autocorrect. its dreamchaser.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

U-Wing? My-Wing! Why-Wing? Because-Wing!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

No, lol


Quen Pah wrote:
LEM is able to intercept Imperial Communication describing the heroes ship.

Are we done with the ships repairs?

While running diagnostics of the communications systems, Lemm intercepts a broadcast. Contacting Robb and Kol on it's internal comm it tell them. "Master Robb and Master Kol, I've intercepted an Imperial Communication that was describing the Banshee, will it be safe to go get the others?"

Retuning to the ship it plugs in it's Scomp Link and continues running a diagnostic on the ships systems.

mech: 1d20 + 15 ⇒ (17) + 15 = 32
computer: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Receiving the alert from LEM, Kol stopped work on the still and frowned.
"Dammit." He muttered. Tripping his comm unit to the others he asked "Well once we got into a shootout that was gonna happen no matter what. Did anyone see any paint to change our appearance? Is there any easy way to change IFF codes?"


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

With his head finally clear of LSD, Christon takes back his saber. "That was really weird..."

He stands ready to go, though. "We shouldn't waste more time."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Repairs are done.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Shaking his head to clear the last lingering thoughts, Dreams calls out.

Everyone all right

Once the party is back together he asks
Should we bring the ship here and push on to the prison, or try to get the ship closer. I am good either way.

[i]I really need to talk to Christon about what I thought I saw[/b]


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

So those who are traveling to the prison, you find yourselves down by 2 party members. They seem to have just disappeared and your memories are a bit of a mess.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol hits the comm to his crewmates.
"OK, we got the ship fixed.
"It occurs to me that when our guys are getting out of that prison, they're gonna be running back to our ship. Thirteen hours away.
"I'm thinking we ought to move the ship closer; quietly as can be, nap of the earth so they can't spot us.
"What do you all think?"
He proposed aloud.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Maybe the other 2 were just figments of everyone else's imaginations? :)


Quen Pah wrote:
Maybe the other 2 were just figments of everyone else's imaginations? :)

or they died bloody gruesome deaths at the hands of the mushrooms.

Realizing Kol had a good idea, (something very similar to what Lemm itself recommended). the droid turns it's cycloptic eye to lemm. "Master Kol, that is a very good idea. Now that the Banshee is repaired we may even be able to pick them up before the attack and drop them at the door." It pauses for a moment, "We would need to communicate with them and as you pointed out the imperial forces are probably monitoring the comms and would 'map of the earth' be enough to keep them from spotting us?" Lemm turns it's cycloptic eye towards Robb to see what it's master thinks.

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