Star Wars Saga Dawn of Defiance
Game Master
JASON RODARTE
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
It is a grate that looks like it has seen better days, kinda loose.
Quen Pah wrote: It is a grate that looks like it has seen better days, kinda loose. OK, that's what I thought, so back to the question on the other post
LE-M-07d wrote: Arriving at the grate on the northwest corner Lemm draws a wrench from it's toolbelt and begins to remove the four bolts. Speaking as softly as it can, "Masters, I will remove the grate so you may enter the shaft. Then I shall follow you in."
Quen Pah, any particular rolls here? I'm assuming a + 14 on mechanics will allow him to remove the bolts :)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
You will have to damage the grate
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"LEM." Hissed Kol. "I think it's too bent to just remove the bolts."
He pulled out his fusion cutter from his utility belt, turned it on and started burning his way along the bent seam.
"Don't let it fall..." He muttered.
2d6 ⇒ (1, 6) = 7 energy armor piercing, I think.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Any chance that we can put it back after we have gone through, so it looks like normal.
Unable to turn the bolts Lemm nods as Kol pulls out his fusion cutter. Dropping it's wrench back into it's toolbelt. Slipping it's fingertips under the lip of the grate as Kol begins to cut.
When Dreamchaser asks if they would be able to put it back, Limm turns it's cycloptic eye from the work at hand to Dreamchaser, shaking it's head. "I do not believe so Master Dreamchaser. Depending on the angle of the cut we may be able to rest the upper portion of the grate on the lower portion. But it would not be very stable" Lemm then looked to Kol for his opinion.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Kol fires at the grate. While he hits, the grate is barely hanging on.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Cursing slightly under his breath.
So as soon as this is down, we are going to have push fast.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
The fusion cutter continues to hiss as it's white beam cuts through the tough material of the grate, leaving behind glowing edges of red hot metal.
2d6 ⇒ (3, 5) = 8 energy armor piercing.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The second blast is enough to knock the grate off the hinges.
Catching the grate, Lemm set's it down as carefully as it is able. Looking at the others as it pops exposes the taser prongs in it's two fingers. "Who's going first masters?"
stealth: 1d20 + 2 ⇒ (9) + 2 = 11
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
"This should be fun. Who doesn't like crawling through ventilation shafts into Imperial prisons?"
Rufus climbs past the open grate after first drawing his blaster pistol.
Stealth: 1d20 + 4 ⇒ (12) + 4 = 16
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams with his back to the wall acts as a living ladder to get everyone up to the entrance grate.
First time for everything, because I never thought that I would be breaking into a place like this, as opposed to breaking out.
Once everyone is in, he will then climb up himself, and bring up the back of the party.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol turned the fusion cutter off and snapped it back onto his utility belt. He climbed in after Rufus.
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
Turning it's cycloptic eye towards, Dramchaser, nodding. Master Dreamchaser had said he would be last Lemm would not disagree with him. climbing through the window, taser at the ready. Lemm waits for Dreamchaser to follow asking the Catherese. "Master Dreamchaser I am probably not as quiet as you. Should I bring up the rear?"
stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
The grate opens up into a ventilator shaft that seems to be over grown, though still manegable, with small plants The shaft continues for what looks like 100 ft before it splits up, right and left.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Indicating his tazer finger.
You have something a bit more useable in these close confines, so if you want to bring up the back of the party I will not stop you.
He then follows Kol fully into the grate.
Any idea on where we need to go
Nodding to Dreamchaser, Lemm falls in behind the Catharese, making it's way through the small plants.
Turning it's Multispectrum Searchlight on Lemm shines it first to the left then the right, hoping it would help the humanoids in front determine which way they were going.
Telling Dreamchaser. "I have no idea master Dreamchaser. Once were out of this Ventilation shaft we might be able to find a Scomp Link I can plug into and find an interior map."
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Rufus glances down each passageway. As long as one isn't immediately harmful with obvious choppers or laser grids, he'll pick the left passage seemingly at random.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
"If left is right and right is wrong, pick a path and move along," he whispers to himself.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams keeps an eye out for scomplinks or any other droid connection in the halls as they traverse.
perception: 1d20 + 5 ⇒ (18) + 5 = 23
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
From what you see, both right and left look to be the same.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol follows Rufus around the Left corner. Keeping the party together.
is the shaft big enough to walk or are we crawling?
Following behind the others Lemm tries to stay as quiet as possible while looking for an exit grate.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Need to crawl in the shaft.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Following the left branch of the passage, the party is able to make their way slowly and carefully down another passage way that is about 100 feet long. As you get closer you are able to see a pocket of light emerging from the darkness, coming from the bottom of the passage.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams just pads along in the middle of the group.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
"Light ahead," Rufus whispers to the others behind him. "I'm going to move toward it."
He keeps crawling in that direction. Once he reaches it, he peeks down to see what's below them.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Crawling behind the others, Lemm is excited to finally be off it's knees and back on it's magnetic servos.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Rufus crawls along seeing that there is a vent and stormtroopers under it but cannot really hear what they are saying
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Cursing quietly in the close confines, Dreams starts daydreaming about the open savanna on his world.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Looking down on the activity below, Rufus whispers back to the others. "Stormtroopers. I hate these guys."
He starts crawling past the vent (if the duct keeps going).
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Anyone doing anything special?
Um, any recommendations?
Crawling behind the others Lemm hears the muffled sound of the stormtroopers talking. Popping open the ends of it's fingers, exposing the projectiles of the taser, hoping it will not need to use the weapons.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Pantomiming to Rufus to keep moving.
Dreams is still nervous about being in tight quarters, and wanting to get out of the vent.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
I said I was going to continue past the grate
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
So are you saying you want us to roll stealth? Or can we just say were being sneaky and get away with it? Sometimes posting is slow because the directions aren't clear. Things would go faster if you spell things out more and or give us more description.
Moving along on metal hands and knees, Lemm tries to crawl without scratching metal on metal.
in case you want a roll.stealth: 1d20 + 2 ⇒ (7) + 2 = 9
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
No, I intend to whistle nonchalantly. Of course sneaky!
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
I don't know, just crawl casual. . . .
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Rufus and Kol don't think that they are detected by the stormtroopers underneath them. At least, they do not act like they heard anything.
Quen Pah wrote: Rufus and Kol don't think that they are detected by the stormtroopers underneath them. At least, they do not act like they heard anything. How does Lemm feel about it's 9?
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
As Lem crawls through the shaft he makes a bong noise. The Storm Troopers looks up. They draw their pistols
Hey, what is going on up ther/ the one of them asks.
Who is nearest the vent? Have we gotten past it?
It's metallic foot scraping the shaft, Lemm drop it's head in shame. Hearing the Storm Troopers talking about it, Lemm freezes. Looking at the others then at the vent.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
I would say that LEM is closest as the previous 2 people got passed.
Dreamchaser is in front of Lemm, but cool.
Moving it's face near the vent. Lemm spoke down to the stormtroopers. "Do not be concerned master stormtroopers. The vent was loose and I noticed plants growing in the shaft. I will report the need for maintenance to my superior."
Lemm has no communication bonuses, apply the roll however you see fits best. Everything he said is true.
?: 1d20 ⇒ 2
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Recognzing the voice of a droid, the stormtrooper states Droid, state your type and funciton and current assignment
|