Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

That was my thought, anyone else want to come with us while we find the prison and take a look see.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

It looks like it will be at least 3 or 4 hours of work to get the ship up and running again, mostly patching up things, in order to make the Banshee space worthy.


After making a thorough inspection Lemm turns to the others. "In my professional opinion it will take at least three or four hours to make the Banshee space worthy again." He turns his cycloptic eye towards Robb. "Master Robb I am willing to stay here and repair the Banshee if you want to assist Master Dreams in finding the prison and planning the raid."


Female Human Brawler 1 / Spiritualist 1

I will accompany you. - said the sniper towards the Catharese. She was trained in this kind of operation, but in reality wasn't really in the mood to stay behind with Robb and the repair droid.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak simply grabs his gear and hops to the ground


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Eyeing the damage on the ship's exterior, Robbidon runs fingers through his hair and replies to Lemm,"...leaving you and Kol to work on the ship alone? I dunno, Lemm. Maybe I should stay too. There's a few hours of work to do just to get her flight-worthy."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Did Kol volunteer to stay behind?


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

I thought I saw him say that...but apparently I was wrong. LOL. Either way, Robb will stay with Lemm to help with repairs.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus pulls out his blaster, checks its power level, and then holsters it. "Well, I could stick around and try to fix what I broke, but I'd much rather go with you all and see what else I can break. Especially if it doesn't belong to us."


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol decided to stay behind to fix the ship, not trusting anyone else to do it right.
"C'mon you bucket of bolts. Let's get our ticket out of here fixed up right." He said, unholstering his plasma cutter with a twirl.


Turning it's cycloptic eye from Robb to Kol, Lemm gives a nod. "Three to repair the ship, five to find the prison and free the admrial? will that be enough at the prison?"

Watching Kol twirl his plasma cutter, it begins to draw it's own plasma cutter, keeping a tight grip to make sure it doesn't drop it. "Master Kol is right we should get started."

Turning it's cycloptic eye towards the 'retired' fighter pilot. "Master Rufus, if you send us the coordinates when you are ready for 'pick up' we can come get you."


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

I think that would work the best, as it will probably take a couple of hours to get to the prison, and figure a plan out from there.

Dreams looks around the large fungi.
He then sighs, puts on a climbing harness, and then tries to climb to the top of the fungi to look around.

climb: 1d20 + 2 ⇒ (11) + 2 = 13


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Who is staying and who is going?


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

From the sounds of it, Lemm, Robb, and Kol are staying, the rest are headed out. If I am wrong, please correct it.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those who are going to go to the jail, please give me a survival check.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

survival: 1d20 + 1 ⇒ (7) + 1 = 8

Dreams carries on like everything is normal.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Survival: 1d20 ⇒ 12

Rufus goes with the team heading to the jail. He keeps his blaster loose in its holster. "These are some biiig mushrooms."


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Survival: 1d20 + 3 ⇒ (18) + 3 = 21


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Christon, from what you remember from the briefing about the prison and what you can tell, it will be about a 13 hour walk to and from the prison.


Lak will follow along at this point. survival: 1d20 + 0 ⇒ (7) + 0 = 7


Quen Pah, any rolls the mechanics need to make?

Working side by side with Robb and Kol, Lemm begins to hum an Old Corellian opera.


Female Human Brawler 1 / Spiritualist 1

Survival: 1d20 + 2 ⇒ (9) + 2 = 11 As far as I understand from the rules, droids can only roll on skills they're trained... But correct me if I'm wrong. Arue isn't training in Survival but I will roll anyway.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

IIRC droids can only use skills they are trained in. I believe that they can take the Skill Training feat when they level though


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
LE-M-07d wrote:

Quen Pah, any rolls the mechanics need to make?

Working side by side with Robb and Kol, Lemm begins to hum an Old Corellian opera.

Let me see what the people who are goin to the prison will do and then I will get to the people who stayed behind


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Herkymr the Silly wrote:
Lak will follow along at this point. [dice=survival]d20+0

Who do we have here? LOL


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

LOL its Lak. That's my DMING name. :)
At this point Lak will follow those going to the prison. He will bring up the rear so that he can keep them in sight, and not have his pride hurt cuz he can't find his own way.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

They could always carry him, lol


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those who are staying can make Use Computer and Mechanics checks.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those who are trudging through the swamps of Felucia I will need 13 Survival checks :)


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Quen Pah wrote:
Christon, from what you remember from the briefing about the prison and what you can tell, it will be about a 13 hour walk to and from the prison.

13 hours round trip or one way?

Rufus smacks the back of his neck to ward off a buzzing fly. "This is going to be a long walk. Especially on the way back, if we gotta outrun the prison guards. I don't know about you, but I might look for a speeder bike or two to steal on our way out."


Quen Pah, do you care if we take 10 or 20 or would you prefer we roll?

Spending the first bit of time outside of the craft, happily humming to himself, switching tools regularly or sharing them with Robb so the human could help. Then heading inside to the scomp link to check the progress of his work. Coming back out he taps his internal comlink, asking Robb. "Master Robb, would you prefer staying inside to test things, while Kol and I finish the work out here. We can use the comlink to communicate."

mech: 1d20 + 15 ⇒ (11) + 15 = 26
computer: 1d20 + 10 ⇒ (19) + 10 = 29


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Mechanics: 1d20 + 13 ⇒ (8) + 13 = 21
Use Computer: 1d20 + 8 ⇒ (13) + 8 = 21


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Robbidon gives Lemm a good-natured scowl at the droid incessant humming, but otherwise seems more than happy to work on the ship. Felt like the old days, back home. It felt good to get his hands dirty. And frankly, he and the droid, along with Kol, actually seemed to make a good team.

Computer: 1d20 + 7 ⇒ (10) + 7 = 17
Mechanics: 1d20 + 7 ⇒ (19) + 7 = 26

"Sure, Lemm. That would save some time, instead of going back and forth."


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

You mean 13 rolls each of us?


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

survival checks:

1d20 + 0 ⇒ (9) + 0 = 9
1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (1) + 0 = 1
1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (7) + 0 = 7
1d20 + 0 ⇒ (19) + 0 = 19
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (5) + 0 = 5
1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (15) + 0 = 15

Lak makes sure that as he follows the others that someone is always in sight.He keeps them in earshot when possible.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

survival rolls:

survival: 1d20 + 1 ⇒ (1) + 1 = 2
survival: 1d20 + 1 ⇒ (19) + 1 = 20
survival: 1d20 + 1 ⇒ (13) + 1 = 14
survival: 1d20 + 1 ⇒ (6) + 1 = 7
survival: 1d20 + 1 ⇒ (15) + 1 = 16
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (9) + 1 = 10
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (7) + 1 = 8
survival: 1d20 + 1 ⇒ (19) + 1 = 20
survival: 1d20 + 1 ⇒ (3) + 1 = 4
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (20) + 1 = 21

Dreams moves along stopping every short period of time for a breather every hour.

Well, we can get the ship to come closer to pick us up

I guess I am going to be sore in game. Kind of reminds me of the Nijmegen march which I have had the honour to be in.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

still waiting to see what my nat 1 does to me, so no worris dream.


Female Human Brawler 1 / Spiritualist 1

Arue follows with the others, doing her best to help in the survival side - but clearly being the least capable around.

Survival:

Lol none! She's a droid, so she can't roll in it, so I guess we simply assume she is of no help at all.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Lak, I got a nat 1 on the first roll. :(


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rollin':

Survival: 1d20 ⇒ 5
Survival: 1d20 ⇒ 12
Survival: 1d20 ⇒ 9
Survival: 1d20 ⇒ 13
Survival: 1d20 ⇒ 6
Survival: 1d20 ⇒ 3
Survival: 1d20 ⇒ 16
Survival: 1d20 ⇒ 12
Survival: 1d20 ⇒ 14
Survival: 1d20 ⇒ 13
Survival: 1d20 ⇒ 18
Survival: 1d20 ⇒ 10
Survival: 1d20 ⇒ 17


Dreamchaser Plainstalker wrote:
Lak, I got a nat 1 on the first roll. :(

Missed seeing that. Guess we make a matching pair.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Survival rolls:

Survival: 1d20 + 3 ⇒ (5) + 3 = 8
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (16) + 3 = 19
Survival: 1d20 + 3 ⇒ (15) + 3 = 18

Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (19) + 3 = 22
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (13) + 3 = 16

Survival: 1d20 + 3 ⇒ (1) + 3 = 4
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (19) + 3 = 22


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Rufus Griller wrote:
Quen Pah wrote:
Christon, from what you remember from the briefing about the prison and what you can tell, it will be about a 13 hour walk to and from the prison.

13 hours round trip or one way?

Rufus smacks the back of his neck to ward off a buzzing fly. "This is going to be a long walk. Especially on the way back, if we gotta outrun the prison guards. I don't know about you, but I might look for a speeder bike or two to steal on our way out."

One way


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
LE-M-07d wrote:

Quen Pah, do you care if we take 10 or 20 or would you prefer we roll?

Spending the first bit of time outside of the craft, happily humming to himself, switching tools regularly or sharing them with Robb so the human could help. Then heading inside to the scomp link to check the progress of his work. Coming back out he taps his internal comlink, asking Robb. "Master Robb, would you prefer staying inside to test things, while Kol and I finish the work out here. We can use the comlink to communicate."

[dice=mech]1d20+15
[dice=computer]1d20+10

LEM, you would need to roll the dice to see about your successes.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those who are traveling towards the prison are able to travel about 5 hours in with nothing bad happening...


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

On the 6th hour, you see a forest of beautiful mushrooms in scintillating colors. One is really close to Rufus and as he begins to walk by the mushroom "poofs" a bit of spoors,

Rufus make a Will save please


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Dreamchaser and Christon, please make UTF checks.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Those who are working on the ship, working together the first hour you make some really good progress on repairs, seeing things that you did not notice before and fixing those.

2 more rolls.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Mechanics: 1d20 + 13 ⇒ (4) + 13 = 17
Use Computer: 1d20 + 8 ⇒ (17) + 8 = 25
Mechanics: 1d20 + 13 ⇒ (2) + 13 = 15
Use Computer: 1d20 + 8 ⇒ (11) + 8 = 19
Looks like I'm doing more harm than good actually fixing things...


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Quen Pah wrote:

On the 6th hour, you see a forest of beautiful mushrooms in scintillating colors. One is really close to Rufus and as he begins to walk by the mushroom "poofs" a bit of spoors,

Rufus make a Will save please

I thought in Saga "saves" were static defenses like AC. My Will is a 12.

Roll anyway: 1d20 + 12 ⇒ (11) + 12 = 23

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