| Quen Pah |
It looks like it will be at least 3 or 4 hours of work to get the ship up and running again, mostly patching up things, in order to make the Banshee space worthy.
| LE-M-07d |
After making a thorough inspection Lemm turns to the others. "In my professional opinion it will take at least three or four hours to make the Banshee space worthy again." He turns his cycloptic eye towards Robb. "Master Robb I am willing to stay here and repair the Banshee if you want to assist Master Dreams in finding the prison and planning the raid."
| Robbidon Jaas |
Eyeing the damage on the ship's exterior, Robbidon runs fingers through his hair and replies to Lemm,"...leaving you and Kol to work on the ship alone? I dunno, Lemm. Maybe I should stay too. There's a few hours of work to do just to get her flight-worthy."
| Rufus Griller |
Rufus pulls out his blaster, checks its power level, and then holsters it. "Well, I could stick around and try to fix what I broke, but I'd much rather go with you all and see what else I can break. Especially if it doesn't belong to us."
| LE-M-07d |
Turning it's cycloptic eye from Robb to Kol, Lemm gives a nod. "Three to repair the ship, five to find the prison and free the admrial? will that be enough at the prison?"
Watching Kol twirl his plasma cutter, it begins to draw it's own plasma cutter, keeping a tight grip to make sure it doesn't drop it. "Master Kol is right we should get started."
Turning it's cycloptic eye towards the 'retired' fighter pilot. "Master Rufus, if you send us the coordinates when you are ready for 'pick up' we can come get you."
| Dreamchaser Plainstalker |
I think that would work the best, as it will probably take a couple of hours to get to the prison, and figure a plan out from there.
Dreams looks around the large fungi.
He then sighs, puts on a climbing harness, and then tries to climb to the top of the fungi to look around.
climb: 1d20 + 2 ⇒ (11) + 2 = 13
| Quen Pah |
Quen Pah, any rolls the mechanics need to make?
Working side by side with Robb and Kol, Lemm begins to hum an Old Corellian opera.
Let me see what the people who are goin to the prison will do and then I will get to the people who stayed behind
| Lakoneous |
LOL its Lak. That's my DMING name. :)
At this point Lak will follow those going to the prison. He will bring up the rear so that he can keep them in sight, and not have his pride hurt cuz he can't find his own way.
| Rufus Griller |
Christon, from what you remember from the briefing about the prison and what you can tell, it will be about a 13 hour walk to and from the prison.
13 hours round trip or one way?
Rufus smacks the back of his neck to ward off a buzzing fly. "This is going to be a long walk. Especially on the way back, if we gotta outrun the prison guards. I don't know about you, but I might look for a speeder bike or two to steal on our way out."
| LE-M-07d |
Quen Pah, do you care if we take 10 or 20 or would you prefer we roll?
Spending the first bit of time outside of the craft, happily humming to himself, switching tools regularly or sharing them with Robb so the human could help. Then heading inside to the scomp link to check the progress of his work. Coming back out he taps his internal comlink, asking Robb. "Master Robb, would you prefer staying inside to test things, while Kol and I finish the work out here. We can use the comlink to communicate."
mech: 1d20 + 15 ⇒ (11) + 15 = 26
computer: 1d20 + 10 ⇒ (19) + 10 = 29
| Robbidon Jaas |
Robbidon gives Lemm a good-natured scowl at the droid incessant humming, but otherwise seems more than happy to work on the ship. Felt like the old days, back home. It felt good to get his hands dirty. And frankly, he and the droid, along with Kol, actually seemed to make a good team.
Computer: 1d20 + 7 ⇒ (10) + 7 = 17
Mechanics: 1d20 + 7 ⇒ (19) + 7 = 26
"Sure, Lemm. That would save some time, instead of going back and forth."
| Lakoneous |
1d20 + 0 ⇒ (9) + 0 = 9
1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (1) + 0 = 1
1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 0 ⇒ (10) + 0 = 10
1d20 + 0 ⇒ (7) + 0 = 7
1d20 + 0 ⇒ (19) + 0 = 19
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (15) + 0 = 15
1d20 + 0 ⇒ (13) + 0 = 13
1d20 + 0 ⇒ (5) + 0 = 5
1d20 + 0 ⇒ (12) + 0 = 12
1d20 + 0 ⇒ (15) + 0 = 15
Lak makes sure that as he follows the others that someone is always in sight.He keeps them in earshot when possible.
| Dreamchaser Plainstalker |
survival: 1d20 + 1 ⇒ (1) + 1 = 2
survival: 1d20 + 1 ⇒ (19) + 1 = 20
survival: 1d20 + 1 ⇒ (13) + 1 = 14
survival: 1d20 + 1 ⇒ (6) + 1 = 7
survival: 1d20 + 1 ⇒ (15) + 1 = 16
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (9) + 1 = 10
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (7) + 1 = 8
survival: 1d20 + 1 ⇒ (19) + 1 = 20
survival: 1d20 + 1 ⇒ (3) + 1 = 4
survival: 1d20 + 1 ⇒ (18) + 1 = 19
survival: 1d20 + 1 ⇒ (20) + 1 = 21
Dreams moves along stopping every short period of time for a breather every hour.
Well, we can get the ship to come closer to pick us up
I guess I am going to be sore in game. Kind of reminds me of the Nijmegen march which I have had the honour to be in.
| Rufus Griller |
Survival: 1d20 ⇒ 5
Survival: 1d20 ⇒ 12
Survival: 1d20 ⇒ 9
Survival: 1d20 ⇒ 13
Survival: 1d20 ⇒ 6
Survival: 1d20 ⇒ 3
Survival: 1d20 ⇒ 16
Survival: 1d20 ⇒ 12
Survival: 1d20 ⇒ 14
Survival: 1d20 ⇒ 13
Survival: 1d20 ⇒ 18
Survival: 1d20 ⇒ 10
Survival: 1d20 ⇒ 17
| Christon Rynx |
Survival: 1d20 + 3 ⇒ (5) + 3 = 8
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (16) + 3 = 19
Survival: 1d20 + 3 ⇒ (15) + 3 = 18
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (19) + 3 = 22
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 3 ⇒ (13) + 3 = 16
Survival: 1d20 + 3 ⇒ (1) + 3 = 4
Survival: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 3 ⇒ (19) + 3 = 22
| Quen Pah |
Quen Pah wrote:Christon, from what you remember from the briefing about the prison and what you can tell, it will be about a 13 hour walk to and from the prison.13 hours round trip or one way?
Rufus smacks the back of his neck to ward off a buzzing fly. "This is going to be a long walk. Especially on the way back, if we gotta outrun the prison guards. I don't know about you, but I might look for a speeder bike or two to steal on our way out."
One way
| Quen Pah |
Quen Pah, do you care if we take 10 or 20 or would you prefer we roll?
Spending the first bit of time outside of the craft, happily humming to himself, switching tools regularly or sharing them with Robb so the human could help. Then heading inside to the scomp link to check the progress of his work. Coming back out he taps his internal comlink, asking Robb. "Master Robb, would you prefer staying inside to test things, while Kol and I finish the work out here. We can use the comlink to communicate."
[dice=mech]1d20+15
[dice=computer]1d20+10
LEM, you would need to roll the dice to see about your successes.
| Quen Pah |
On the 6th hour, you see a forest of beautiful mushrooms in scintillating colors. One is really close to Rufus and as he begins to walk by the mushroom "poofs" a bit of spoors,
Rufus make a Will save please
| Quen Pah |
Those who are working on the ship, working together the first hour you make some really good progress on repairs, seeing things that you did not notice before and fixing those.
2 more rolls.
| Rufus Griller |
On the 6th hour, you see a forest of beautiful mushrooms in scintillating colors. One is really close to Rufus and as he begins to walk by the mushroom "poofs" a bit of spoors,
Rufus make a Will save please
I thought in Saga "saves" were static defenses like AC. My Will is a 12.
Roll anyway: 1d20 + 12 ⇒ (11) + 12 = 23