Star Wars Saga Dawn of Defiance
Game Master
JASON RODARTE
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
I hate to say this, these marks are from a light saber.
I don't want to tangle with a dark side user
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
LEM, the marks on the hull could have gone deeper into the material, but for some reason did not.
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"LIGHTSABER?!" Kol exclaimed.
He whipped around drawing his blaster, looking around wildly for Sith.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sith? Sith? Does Kol have Jedi Lore?
Looking at the marks on the ship, Lemm ponders, "These look like they could have gone deeper into the material, but for some reason did not." Returning to the ship, "Will the ground team advance on foot again and call when we are ready to move the ship?"
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"I have no idea what did this and no desire to meet whatever was used. Let's just go to the prison from here." Kol stated into his comm unit, looking around nervously.
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Rufus stayed uncharacteristically silent when everyone discovered the lightsaber scratches in the hull. It didn't make sense, and he wasn't sure if he needed to point that out.
"We're still going in on foot? Why not fly low, staying under the canopy? The forest is dense, but I'm sure I could manage it."
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
That too is possible especially since the party is donw by more than half.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Whatever that thing was, I happen to agree. We should not be sticking around in the ship for it.
If you can fly the ship to near the prison, lets go.
He pauses for a moment.
But I think we can positively say that was no empie that we saw last night.
Hearing they were going to fly the ship closer, Lemm moves back to the engine room and begins to get everything ready.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
That sounds like a plan. I will try to move us forward a bit today but go ahead and level.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
After a night's rest and recuperation the Banshee and her crew land a few miles away from the prison,
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
As Kol resettles his gunbelt for the last time he groused.
"Don't suppose the Duke sent along a crate of grenades did he? Feels like I'm nekkid staging a jailbreak just with a pistol..."
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
How do you think I feel. All I got is a pistol as well.
He resettles his belt, checks everything that could be used.
So do we leave Lemm here to bring the ship to us when we have him, or bring him with us to open doors ?
Dreams pauses.
My thought is a long run after we get him out, and bring him along
Hearing Kol and Dreamchaser lament about their weapons, Lemm holds up it's left hand, springing the tips of the first two fingers back revealing the tips of taser projectiles. "Do not worry masters, I am armed with a taser. Assuming I aid you with the escape instead of flying the ship closer. "
Looking from Catharese to the human. Whether aiding you with the door or bringing the ship closer I am happy to be of assistance." Pausing, it adds. "I would be of some assistance dealing with prison systems."
He gestures towards Kol. "However Kol is a competent mechanic as well. My only concern is if the Admiral will be able to run that distance through the jungle." He looks to Rufus, to see if the 'pilot' has an opinion.
Opinion wise, I'm good either way. More firepower/brain power on a sneaky mission or a faster get away. I lied, let's have Lemm go, it will give him a chance to pick up a shiny new blaster since he now has the feat to shoot one :)
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
"Here's to another day of not being dead. In the interests of continued existence, I say we leave the engine running in case we need a fast getaway."
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
All right, that is one for, and one against. anyone else?
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
"Bring 'im along. All for one and one for all that." Kol nodded. "Either way, let's go."
Hearing Kol vote of confidence, Lemm nods. "I will come with you." Folding the tips of it's fingers back over the taser projectiles, Lemm gestures checks it's tool belt to make sure it has everything it needs.
Turning it's cycloptic eye towards Dreamchasers blasters, it adds. "Remind me to pick one of those up if you see one laying around."
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Dreams chuckles
If in the heat of a fight, we see one, I will point it out.
He starts heading out
Well, let us be going
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
When the heroes arrive, they discover that the prison facility is a relatively squat, two-story building in characteristic Imperial style: gray walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accoutrements. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor’s edges. A large set of blast doors denotes the ground floor entry to the building, while a single gun turret (which appears to be an assault cannon built into the wall) juts out a few meters to the door’s left. Otherwise, there are no other visible entrances or exits to the facility.
Stormtroopers stand guard at the facility’s blast doors, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Seeing the turret and Stormtroopers standing guard by the blast doors. Lemm quickly ducks. turning it's Multispectrum Searchlight: to ultriviolet, Lemm patiently observes the situation.
perception: 1d20 + 11 ⇒ (17) + 11 = 28
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
perception: 1d20 + 1 ⇒ (9) + 1 = 10
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol studied the building as best he could.
Is there a thermal vent or A/C intake out of sight of the cannon that I could use to cut an opening in? He wondered.
Mechanic: 1d20 + 14 ⇒ (2) + 14 = 16
Knowledge:Technology: 1d20 + 9 ⇒ (15) + 9 = 24
Tactics: 1d20 + 9 ⇒ (5) + 9 = 14
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
any hero who succeeds on a DC 15 Perception check hears heavy thudding sounds in the distance, along with the noises of plants being crushed, indicating the presence of a walker of some kind.
Crud, just realized Lemm's the only one who made the perception check.
Hearing something in the distance that sounded like underbrush being crushed and a heavy thudding sound, Lemm turns it's head, scanning the area behind them with his cycloptic eye, "Masters, I am not extremely familiar with military equipment. Can any of you identify the type of walker that is approaching?"
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Another perception check please
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
"Walkers? No, those are repulsorlift engines. Most likely speeder bikes. If we can steal a few of those, we'll be able to get back to the ship easily enough."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
ninja'd by Rufus, will edit.
perception: 1d20 + 12 ⇒ (15) + 12 = 27
Turning it's cycloptic eye towards Rufus, Lemm shakes it's head in a very Human fashion. "No Master Rufus, not the sound of the speeders, I hear foot steps, very large foot steps." Continuing to look around, Lemm ducks a little lower, waiting to see what the humanoids do.
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Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
LEM sees something, but let's see if other people roll high enougn.
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
perception: 1d20 + 1 ⇒ (3) + 1 = 4
All I hear are those bikes. Shall we try to sneak over to the side of the bunker, so we are not looking at a cannon?
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
I'm assuming we're behind concealing foliage at the edge of the jungle.
Kol turned and hissed; "If LEM hears giant footsteps, MAYBE we should hang back and see what's making them."
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
"And LEM might be imagining things. Heavy footsteps are usually louder than repulsorlift engines."
Rufus pauses, thinking about what he just said. "Do droids imagine things?"
Turning it's cycloptic eye from Dreamchaser to Kol then towards the skeptical Rufus. Lemm pauses imagining all the things that could happen to a soft squishy humanoid in the jungle. Gesturing lightly with one hand. "Yes Master Rufus, Droids do Imagine things, but they do not make things up. At least I do not. I clearly heard a walker of some kind."
It's propriety programing kicking in, Lemm continued "I apologize that I can not give you a better description." It looked back into the jungle where it heard the noises of plants being crushed. "At least not as of yet. But if we wait I'm sure it will get close enough for me to read it's serial number. That will allow me to process more information for you."
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol hides further in the foliage.
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
Look if you hear a walker, you hear a walker.
Any way you can tell if it is nearby, as all I hear are these damn birds.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
LEM, you are able to noce in the NW corner of the building that there is a ventilation grate barely hangs on its bolts.
Sorry about the delay,
Seeing the ventilation grate hanging by a few bolts on the north west corner of the building, Lemm points to it. "Masters, maybe we can enter the building through that loose grate?"
M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10
I think that would be a great idea, now how to get over there.
Dreams slips back into the jungle and starts to move around to the NW Side.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Sneaky, sneaky might be good :)
Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK
Kol, alerted to the existance of a way in, peers back and forth to see if the coast is clear...
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Then scuttles around out of sight of the cameras to get to it.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Seeing Dreams and Kal moving towards the north west side Lemm crouches, moving as stealthily as it can behind them,
stealth: 1d20 + 2 ⇒ (4) + 2 = 6
HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Well, with the droid clanking along like he is, I can't do much worse, Rufus thinks, and then starts moving.
Stealth: 1d20 + 4 ⇒ (10) + 4 = 14
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
With typical stormtrooper accuracy, they do not seem to notice the party's sneakiness.
Arriving at the grate on the northwest corner Lemm draws a wrench from it's toolbelt and begins to remove the four bolts. Speaking as softly as it can, "Masters, I will remove the grate so you may enter the shaft. Then I shall follow you in."
Quen Pah, any particular rolls here? I'm assuming a + 14 on mechanics will allow him to remove the bolts :)
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
It looks like with a strong enough hit you might be able to break the door off the handle.
Quen Pah wrote: It looks like with a strong enough hit you might be able to break the door off the handle. mildly confused, you said.Quen Pah wrote: LEM, you are able to noce in the NW corner of the building that there is a ventilation grate barely hangs on its bolts. I assumed it was a ventilation grate bolted on. Is it a grate or a door or what?
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