Wing Clipper

Kol DyThrand's page

476 posts. Alias of Camris.


Full Name

Kol DyThrand

Race

Human

Classes/Levels

Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Gender

Male

Size

Medium

Age

28

Special Abilities

As Scoundrel

Languages

Basic, Huttese, Ryl

Occupation

Pilot, Repair Guy

Strength 12
Dexterity 17
Constitution 10
Intelligence 18
Wisdom 13
Charisma 8

About Kol DyThrand

Kol DyThrand
Human
Scoundrel L5

STR 12____ +1
DEX 17____ +3
CON 10____ +0
INT 18____ +4
WIS 13____ +1
CHA 08____ -1
xp: 10,001

APPEARANCE
1.7 m tall, 71 kg mass

PERSONALITY:

Kol DyThrand wants to be a cynical man, and he really tries. He has a natural sneer permanently engraved on his face (not helping social interactions either). But he has the horrible impulse to ... do the right thing. Setting things to right.
He still loves to work with his hands fixing things. Even hotrodding his speeder bike. He still dreams of flying again.

BACKGROUND :

...In charge of a fighter detachment flying escort to a Czerka Industries mining station, he was ordered to attack and destroy an uplift station that had been taken over by Terrorists.
... The Military, satisfied to blame the whole thing on one guy, cashiered him from the service and then claimed he escaped punishment due to legal technicalities.
... Feeling massively betrayed by his superiors in the Military, he tried to find a new career. His conviction followed him, however, and led to a succession of menial jobs as a mechanic, and the steady growth of cynicism regarding authority.
... He has finally landed a mechanic's job, doing those filthy little jobs that no one else wants, with no possibility of advancement.
But, at night, he dreams of flying again…
As a side job he indulges in speeder bike racing, trying to get into the Swoop Bike circuit.

Goal: He dreams of Captaining his own ship, free from authority. The Force has other plans for him.
Destiny: to fly free again.
FORCE POINTS: 7 [max 7]
Dark Side Score: OOOOO_OOOOO_OOO

Current HP: 36 (100%)
Condition: Normal
Max HP: 36 == Scoundrel (30+1) + Con (+0)x1 + 5
=Damage Threshold: 17
=Second Wind: 10 hp

DEFENSES
----TOTAL
REFL 20 = [10+(level(5) OR armor(3))+dex(3)+class bonus(2)]
FORT 17 = 10+level(5)+con(0)+class bonus(1)+armor (1)
WILL 17 = 10+level(5)+wis(1)+class bonus(1)
* If fighting Defensively, +2 dodge bonus to Ref Defense, -5 to hit
SPEED 6 squares

SKILLS:

SKILLS-- 10 Trained Skills (5 scoundrel +1 Human +4 Int)
TRAINED CLASS
10 ACROBATICS (2 [1/2 char level] + 3 Dex + 5)
07 ENDURANCE (2 [1/2 char level] + 0 Con + 5)
10 INITIATIVE (2 [1/2 char level] + 3 Dex + 5)
11 KNOWLEDGE (Tactics) (2 [1/2 char level] + 4 Int + 5)
11 KNOWLEDGE (Technology) (2 [1/2 char level] + 4 Int + 5)
16 MECHANICS (2 [1/2 char level] + 4 Int + 5 + 5 skill focus)
08 PERCEPTION (2 [1/2 char level] + 1 Wis + 5)
10 PILOT (2 [1/2 char level] + 3 Dex + 5)
10 STEALTH (2 [1/2 char level] + 3 Dex + 5)
11 USE COMPUTER (2 [1/2 char level] + 4 Int + 5)

TRAINED NON-CLASS
UNTRAINED
3 CLIMB (2 [1/2 char level] + 1 Str)
1 DECEPTION (2 [1/2 char level] + -1 Cha)
1 GATHER INFO (2 [1/2 char level] + -1 Cha)
3 JUMP (2 [1/2 char level] + 1 Str)
6 KNOWLEDGE (Galactic Lore) (2 [1/2 char level] + 4 Int
1 PERSUASION (2 [1/2 char level] + -1 Cha)
5 RIDE (2 [1/2 char level] + 3 Dex)
3 SURVIVAL (2 [1/2 char level] + 1 Wis)
3 SWIM (2 [1/2 char level] + 1 Str)
3 TREAT INJURY (2 [1/2 char level] + 1 Wis)
1 USE THE FORCE (2 [1/2 char level] + -1 Cha)
LANGUAGES
_Basic
_Huttese
_Ryl

COMBAT:

INITIATIVE: +3
BASE ATTACK BONUS: +3
MELEE ATTACK BONUS: +1
RANGED ATTACK BONUS: +3

Blaster Pistol, +6 to hit (+3 bab, +3 dex), 3d6+0 damage (2d8+0 if stun).
Scope reduces range by one band if aim used.

Stun Baton, +4 to hit (+3 bab, +1 str), 1d6+1 bludgeoning damage +2d6+1 stun.

Grenades

ABILITIES AND FEATS:

FEATS
General Feats (2)
>Precise Shot: No penalty to fire into melee or dogfights.
>Skill Focus: Mechanics-- +5 to Mechanics

Human Bonus Feat (1)
>VEHICULAR COMBAT-- Negate one attack per round against the vehicle you're piloting.

=TALENTS (3)
{Spacer}
L1>Hyperdriven: 1/day, while aboard a starship, add class level to any single attack, skill check, or ability check.
L3>Spacehound: No penalty when in Low or No Gravity, ignore space sickness, you are proficient in any Starship Weapon
{Fortune}
L5>Knack: Once per day, you can reroll a skill check and take the better result.

SCOUNDREL
Defense bonuses: +1 to Fort Defense and +2 to Reflex Defense.
Starting feats
>Point Blank Shot
>Weapon Proficiencies: (Pistols, Simple Weapons)
>Quick Draw
Bonus Scoundrel Feat: Deadeye (if aimed, add another weapon die to the damage)

Species: HUMAN
Medium size
Speed: 6 squares
Bonus Trained Skill at 1st level (from class list)
Bonus Feat at 1st level
Campaign Human Stat Bonus +2 to any one
Automatic language: Basic

EQUIPMENT:

Encumbered at: 72 kg.
Max Carry Capacity: 144 kg.
CR Currently 1700

>>OFFENSE
Blaster Pistol
550cr, 1 kg,
3d6+0 damage, (2d6+0 stun damage)
Standard targeting scope attached, 100cr, 0.2 kg
Licensed

Stun Baton
15cr, 0.5 kg.
1d6+3 damage + 2d6+3 stun

Grenades
x2 CryoBan Grenade Tiny 500 3d6 NO 0.5 kg Energy Restricted
x2 EMP Grenade Small 500 3d6 (Ion) NO 0.5 kg Energy (Ion) Restricted
x4 Smoke Grenade Tiny 100 - - 0.5 kg - Restricted

>>DEFENSE

Blast Helmet and Vest. 500cr
>__Armor bonus to Ref def: +2

>>MISC

Spacers Outfit 25cr,

Comlink, Short-range, 25cr
Datapad, Basic, 100cr

Recording Unit, Holo, 100cr, 0.1 kg
Utility Belt, 550cr, 5.5 kg
_Includes:
*3 day supply of food capsules,
*a medpac,
*a toolkit,
--electroshock probe [can do 1d8 ion]
__fusion cutter [can do 2d6 energy]
--hydrospanner
--laser welder [can do 1d8 energy]
--power calibrator
--power prybar [can do 1d8 bludgeoning]
--probe sensors
--sonic welder [can do 1d8 energy (no fire)]
--various circuits and connector wires
--vibro cutters
--welding goggles
*3 spare power pack,
*3 spare energy cell,
*3 glow rod,
*a short range comlink
*a liquid cable dispenser with a small grappling hook,
*a roll of Mesh tape (30m tape, 5cm wide, 15 str and can support up to 90kg, 20 str when used to bind a character)
*a empty pouch

Holster, Hip, 2525cr, 0.5 kg

>>SWOOP BIKE
74-Z Speeder Bike Statistics (CL 4)
Large Ground Vehicle (Speeder)

Initiative: +14; Senses: Perception +8

Defense
Reflex Defense: 16 (Flat-Footed: 10), Fortitude Defense: 14; +1 Armor, Vehicular Combat

Hit Points: 40; Damage Reduction: 5; Damage Threshold: 19

Offense
Speed: 12 Squares (Character Scale); (Maximum Velocity 500 km/h)

Ranged: Laser Cannon +7 (See Below)

Fighting Space: 2x2 Squares (Character Scale); No Cover

Base Attack Bonus: +5; Grapple: +17

Attack Options: Autofire (Laser Cannon)

Special Actions: Battlefield Effects

Abilities
Strength: 18, Dexterity: 24, Constitution: -, Intelligence: 14

Skills: Initiative +14, Mechanics +8, Perception +8, Pilot +14, Use Computer +8

Ship Statistics
Crew: 1 (Expert Crew Quality); Passengers: 1

Cargo: 3 Kilograms; Consumables: 1 Day; Carried Craft: None

Availability: Restricted; Cost: 6,750 (1,200 Used)

Weapon Systems
Laser Cannon (Pilot)
Attack Bonus: +7 (+2 Autofire), Damage: 4d10