Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Turning it's cycloptic eye, Lemm looks at the protocol droid to see if it will at least answer it's own master.

Did Lemm's knowledge roll give up any information on the other droid?


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Alternative transport? Where would that be, exactly?"

Rufus weighs the option of just leaving this group and finding his own, legitimate, way off the station. He also remembers his spacer's chest was still out by the station's docking ring.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Exhaling in frustration, Robbidon draws his blaster and turns back towards the entrance and looking for a mechanism to close the blast doors. "Ok, well, 'Maya the Alderaanian Security Agent'. Those troopers are not going to take long to get here, and they're going to be a bad mood when they do. Can we hurry this up?"

Perception to find controls: 1d20 + 6 ⇒ (1) + 6 = 7


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am trying to give a people a chance to respond to this information


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

LE it looks like a messed up protocol droid (when I read the description it almost sounds to me like a punk attitude)


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Look people, I know that we are going to have to move. Trust me on this. we need to go now!!

Dreams continues to look back the way that they came with blaster in hand.

Glad I don't have much, and its all on me.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

"The troopers are the least of our problems." Christon turns to Maya. "Let's get outta here." He then thinks he shouldn't have gotten that much into the Empire's jaws.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol looked up at the woman, a stray bit of conversation suddenly registering.
"Alternative Transportation? You have a ship? Which bay? I might be able to access maintenance crawlways to get there." He said hopefully.


Turning it's Cycloptic eye from the protocol droid to it's master, Lemm"If we are in a hurry they may have to leave the antique desk behind," As the Catherese and other human insist they must hurry Lemm is caught off guard by the warning. "Troopers the least of our problems? Oh my!" As everyone starts looking around Lemm turns on it's Multispectrum Searchlight lighting up the storage bay also searching for a way of escape.

perception: 1d20 + 11 ⇒ (2) + 11 = 13 blast, remind me to just 'take 10' the next time


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1
Lakoneous wrote:


Lak looks around to see if there is anywhere that could possibly offer a hiding space or alternative exit to the hangar.
[dice=perc]d20+0

Yeah the dice were with me

Did this result show anything?

Lak steps to the side at the mention of bucket heads and switches out his baton for his blaster. Checking for obstructions, a habit he picked up long ago, he turns the safety off.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

There does not seem to be any place to hide.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The protocol droid presses a few buttons on a panel and is able to tap into the communication systems of the station. What is heard is chaos. People running all over, blaster fire as people fight back against the Storm Troopers. In all, the station is in disarray.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The protocol droid begins to type onto a data pad.
Maya, the ship, as you requested is in hangar bay #2. This data pad has the codes you will need in order to access and use the ship.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Christon checks whether hangar bay #2 is far from their actual position, wondering if they'll have to sneak or use brute force.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Wow, I sure tendered my resignation at the right time," Rufus says when he hears the chaotic sounds coming over the comms system.


"Hangar bay #2?" turning it's cycloptic eye towards Robb, Lemm adds, "Based on the activity from the comm, it seems we should join them." Turning from Robb, Lemm begins to look for a universal data port where It could use its Scomp Link to determine the location of the hangar bay.

perception: 1d20 + 11 ⇒ (9) + 11 = 20


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak simply waits.

Enough idiots running around without using their head. Might as well let someone else take the lead on this one.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Look, you know the station if you worked here, so you lead. I will bring up the back. The rest, just fall in as a group and keep an eye out for bucket heads, as we are leaving.

Dreams emphasises by pointing first at Rufus, then himself.

Let's go, hangar bay 2, move it.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Hanger Bay 2is on the opposite side of the station.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Quen Pah:
Would I know best route to Hangar Bay 2? Is it minutes by foot, hours by turbolift?


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

When they find out whhere Hangar 2 is, Christon sighs. "Alright, as he said" pointing to Dreamchaser, "let's get going, quiet but steady. The sooner we start walking, the sooner we get there."

Sense (to check if the Dark Side guys are closer): 1d20 + 8 ⇒ (15) + 8 = 23


Female Human Brawler 1 / Spiritualist 1

Arue sighs, but knows best it's time to move. She could only hope this would end up in some credits, but within her she was glad to find out more about what really was going on, especially if it was something the Empire would dislike. The soldier nodded quickly, military, then moved towards the doors to inspect and give the clear.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak, seeing the others begin to move, finds a space in the middle of the pack and moves with them.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3
Dreamchaser Plainstalker wrote:

Look, you know the station if you worked here, so you lead. I will bring up the back. The rest, just fall in as a group and keep an eye out for bucket heads, as we are leaving.

Dreams emphasises by pointing first at Rufus, then himself.

Let's go, hangar bay 2, move it.

"Well, 'worked' is sort of a-- Okay, okay. I'm going," Rufus says as he starts heading down the corridors he hopes will have less chance of stormtroopers.

Anything I need to roll? Would Stealth help?

Stealth: 1d20 + 4 ⇒ (14) + 4 = 18


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams pads along at the back of the pack, with his blaster in hand.

Damn, I hoped the bucket heads never got here, but I see it is past time to go on.

He continues to look behind and to the sides as they move along.
perception: 1d20 + 1 ⇒ (4) + 1 = 5

Sigh, I see the RNG is going to hate me in this game. :(


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Once the group has "established" a marching order the dug moves out with the rest. He swivels his head as they come to each corridor merging. Occasionally one looks kinda familiar from his week or so on station but for the majority of them they remain faceless.

Great if you needed help to die by suicide all one would have to do is climb your ego and jump to your IQ level. THat's how much attention you are giving the area he chides himself mildly upon realizing he has been focusing on the corridors and not the area around them as the move.

perception: 1d20 + 0 ⇒ (15) + 0 = 15

His mental chiding seems to snap him into paying more attention as they continue to move. He begins to recognize just how dilapidated the station really is "underneath" all the shiny chrome covering.


Realizing the others seemed to know where they were going Lemm deactivates it's Mulispectrum Searchlight, turning to Robb. "It appears there are those who know the location." Shifting it's wrist so the taser turret was visible, "Shall we follow them?" Moving as it talks, Lemm places itself squarely in the middle of the pack. keeping up with the rest.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

His blaster still drawn, Robbidon Jaas looked from Lemm to the others, then around the room again, and then back at his droid business-partner and shrugged. "Yeah. Well...ok. But lemme tell ya...I've got a bad feeling about this..."

Dun - Dun - Dunnnn! Aw, c'mon, it' Star Wars. SOMEBODY hadda say it!


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Robbidon, I said something like that on the 7th. :)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Kol DyThrand wrote:
** spoiler omitted **

Maybe about 15-20 minutes.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Christon Rynx wrote:

When they find out whhere Hangar 2 is, Christon sighs. "Alright, as he said" pointing to Dreamchaser, "let's get going, quiet but steady. The sooner we start walking, the sooner we get there."

[dice=Sense (to check if the Dark Side guys are closer)]1d20+8

You sense that they are in the area of the station but seem to be preoccupied.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Before you leave the droid will press more buttons and send a call that the woman who was shot is headed in the opposite direction that you are heading.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

As you enter back into the main corridor you see that there is chaos. People are firing at the storm troopers while they fire back. People are running around trying not to be shot. There seems to be a call for reinforcements as people on both sides are shot.

Will anyone be aiding in the Stealth check?

Maya 1d20 + 10 ⇒ (9) + 10 = 19 stealth


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Rufus seems to be able to find a path that is relatively hidden from the majority of the blaster fire just as a group of storm troopers seems to be coming down the hall.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak moves up by Maya and takes care to silently point out things, as they begin to move down the hallway, that could cause complications to their quiet and quick movements.

aid other stealth: 1d20 + 13 ⇒ (16) + 13 = 29

He manages to point out several places that water, or was it oil, had dripped and a couple of times Lak pointed out were bearings had gone astrew on the floor leaving a large area of tricky space to move through.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Getting a beep on his pad, Kol said "Yesss!" and pumped his fist. Then he frowned.
"Vark me. It's on the other side of the station!" He grumbled.
He hurried ahead.
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams continues to pad along at the back attempting to obscure the route taken.

aid another stealth: 1d20 + 2 ⇒ (18) + 2 = 20


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

With the distractions and the party working together you are able to get to the shuttle bay.

USE THE FORCE CHECKS.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

force check: 1d20 + 4 ⇒ (14) + 4 = 18

Dreams looks around the hangar, and then hits the door close.

Hoping that holds people, but lets go


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Any chance I could swing by and grab my spacer's chest with the rest of my gear?


Leaving it's magnetic servos off, Lemm moves with the group as quietly as it can , Answering Robb, "With all the chaos on the station I'm not surprised you have a bad feeling." As they arrive at hanger bay two Lemm reactivates it's Multispectrum Searchlight quickly making an assessment of the bay.

perception: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Ducking through the doors as they closed, Kol used the power prybar to pop open the control panel, reached in and pulled out several fiber optic cables, just to make sure they couldn't be easily opened from the other side.
Mechanics: 1d20 + 13 ⇒ (8) + 13 = 21


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

When they arrive, Christon checks for nasty surprises, when suddenly...

UtF: 1d20 + 8 ⇒ (13) + 8 = 21


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

As they enter hangar 2, Lak takes a quick look around to find somewhere to hide if needed.

perc: 1d20 ⇒ 18

He thinks he might have found somewhere as he looks around.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The Dug and Kol see a ship whose schematics match those on the data pad.

Lem sees that the bay looks like it is in good repair and has several ships docked.

Christion Ryder's senses tell him that the Dark Side energy has shifted, and is heading towards the bay.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Was I able to grab my chest?

"So, which ship is it? And, why take one when we can take several? Why give them one target for all their ships to shoot at, when we can take several?

Knowledge (to ID the ship types in the bay): 1d20 + 2 ⇒ (8) + 2 = 10


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am sorry, the post I posted about you getting your stuff must have ben eaten. I think I sent it the day that everything went down.

If you are trying to be sneaky you will need to make 3 stealth checks, 1 to get there, one while there, 1 for sneaking back to the dock.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

"Whatever we're about to do, we better do it now. They are coming."


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

I can fly most things Lak pipes in. He looks around to see what ships he has flow before.

pilot to identify ship types: 1d20 + 9 ⇒ (19) + 9 = 28


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Yikes! You're going to make me leave all my gear behind. :(

Stealth: 1d20 + 4 ⇒ (3) + 4 = 7

"Found the troopers!" Rufus announces.

More stealth:

In case the jig isn't up with that initial roll:
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Stealth: 1d20 + 4 ⇒ (20) + 4 = 24

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