Star Wars Saga Dawn of Defiance

Game Master JASON RODARTE


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Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Go ahead and dot in here.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

It has been 5 years since the Clone Wars came to an end, bringing peace to a galaxy torn by war. The people celebrate both the cessation of violence, and the simultaneous end of the corrupt bureaucracy that had brought the machinery of the Republic to a halt. The mysterious, corrupt Jedi Order has been eliminated, and every being in the galaxy can rise to a position of greatness.

However, not all is as glorious as it appears. While the Jedi Order is considered no great loss, the Imperial war machine yet churns. Every day, new Star Destroyers come out of the Kuat Drive Yards and the shipyards at Fondor and Bilbringi. New star fighters designed by Sienar Fleet Systems, known as Twin Ion Engine Fighters, or TIE Fighters, have replaced the Y-Wings and ARC-170s of the Clone Wars. If there is peace, some whisper, why do we still need such weapons? Is it not time to put them aside, to turn the money and materiel to other things?

There are other changes, as well, some more worrisome. The noble Wookies of Kaashyyyk have been enslaved by the Empire, as have the peaceful Mon Calamari. For rebellion, it is said, yet why does the Empire engage in actions suitable for Hutts? Everywhere, there are rumors that non-humans are viewed as second-class citizens. In the Imperial military, they often find themselves given the worst assignments, and are barred from entry into the elite Stormtrooper Corps. They report harassment and persecution, yet nothing is done. Women, too, have begun to feel marginalized. Surely the Empire isn’t actively pursuing such policies. It’s just a few bad jogan fruit, right?

The greatest fear, though, comes from what happens to those who speak out against the Empire. Sometimes they are arrested for crimes – murder, treason, sedition. Some meet with unfortunate accidents. And some simply vanish in the middle of the night – gone and never to be seen again. What has happened to them? Surely the Empire – which brought peace to a galaxy torn by war – couldn’t be involved? It must be the work of criminals, musn’t it?

Across the known galaxy, these questions and more are asked, including on Krai Ven Station, where our story begins…


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Please let me know how you arrive on the station, perhaps a little narrative?


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lakoneous has been dry docked for a little over a week since bringing in the Corellian light freighter full of rations for the station. He has been looking for more work and hoping to get something that will pay a little better than his last job. So far he has had no luck.

My luck seems to be like my survival, been a hit and miss. First the run in with the Hutt, then his stinking hunters. I’d like to put a bounty out on him but that takes creds something I am lacking in the moment. the dug thinks as he makes his way through the crowds at the local “hiring fair” in the pilots guild section of the Krai Ven Station.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol lifted his eye shields, leaned back and wiped his brow. Almost done now. Eight months on the job and it was one scut work job after another.
It had been a routine maintenance chore, making sure that the Delta-2 blast doors on the main promenade were in working order. He had just triggered emergency-close when a damn fool mouse droid chose that exact moment to take a short cut through his work zone. Naturally the impact of the doors closing on the droid hammer-welded them altogether into a single mass. Since then he had spent most of his shift plasma cutting, chiseling and auto-pry barring them apart again.
Giving a last check of his work, he triggered the wall module and the triple blast doors slid aside smoothly. Yes!
But before he could again check the reaction circuits, the spacer and passenger crowd that had been building behind the doors kicked their way through his posted work area to scurry down the main passageway beyond and made the last check impossible; naturally they were complaining about bad maintenance...
Kol took a moment to lean his head against the chill metal of the bulkhead, then sighed in resignation. He closed the wall module with a click, marked the annual maintenance ticket completed, used his comlink to notify admin, then ignored a dozen more job tickets to take off and see if he could find something to eat...


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Frustrated, Robbidon Jaas stode down the cargo ramp of the Digger Moth, a GS-100 salvage ship, animatedly speaking to the repair droid by his side. "Can you believe that guy? Co-Pilot? That's it. Sure, he'd hire me on full time as Co-Pilot??"

"You're great on a Nav Computer, kid! Almost better than a droid. I'd love to keep you and Lemm around." Robbbidon poorly-mimicked the ship's owner, a stout, three-eyed Gran with a penchant for chewing on small bits of sansanna spice.

The young pilot stopped and turned to the LEM unit, his arms out, "Almost better than a droid? Seriously? Lemm, c'mon, plotting a course through Hyperspace is...it's about instinct and gut feelings as much as straight up knowledge of star charts! It's like he was saying I'm no better than having a two-bit T7 or R2 astromech unit around..it's insulting!"

Jass turned and continued walking out through the docking bay into the port station proper, then paused, adding, "Not that there's anything wrong with being a droid, Lemm. Obviously. It's just the principal of the thing..."


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Worried and hungry, Dreams slowly made his way to a run down freighter in time to see a human walk off.

I wonder if he would be willing to hire me on he muses to himself as he checks his meagre belongings and slowly makes his way towards the hiring halls to see if there was any jobs that he could do to keep himself fed.

It has been a month since I arrived on the last tramp, and near enough time for me to move along with the next step to keep ahead of the troops.


Moving Down the cargo ramp, his electronic magnetic grippers attaching and releasing, LE-M-07d spins it's cycloptic eye towards the young man, as he imitates their previous captain. Stopping with Robbidon, LE-M-07d lifts both hands in an imitation of human gestures. "He's right Master Rob you are almost as good as a R2 unit. Is it insulting because they can do the task without appendages and you cannot?"

It cocks it's head, beginning to ramble. "I have little knowledge of biological functions, so if you say you use your intestines to fly I will not disagree." He waives a hand as they continue down the ramp."I have no digestive track to use while communicating with the Mav computer, however I do have a Scomp Link." Even though Lemm could not remember Rob using any body parts other than his hands, he asks, "Is that similar to guts?"

Lemm follows as they continue walking to the port station. "I am glad there is nothing wrong with being a droid, Master Rob. Perchance we can find an employer who favors guts." He gestures towards the spinward side of the station. "The local directory revealed a retailer of Roche Duravlex armor in that direction. Shall we head there first, or proceed to an establishment where you may find refreshments and we a possible employer?"


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

"Bah." Robbidon blinks, giving Lemm a momentary look of a annoyance as once again, he is not quite sure if the droid was messing with him or not. This is followed quickly by a shrug and a chuckle.

"Buddy, I definitely need a drink, but we should tend to your business first." Robbidon gestures towards where the droid had indicated the retailer might be. Lowering his voice slightly, he says, "You having upgrades like that is no accident, and the sooner we have an idea of the who, we'll have a better idea of the why...and we should probably do it quietly so the wrong sorts don't take interest in the two of us..."


Nope, not messing with you, just naive :)

Nodding "Thank you Master Rob, I appreciate your understanding." he gestures towards the magnetic servos on his feet. "Though doing things quitely is difficult unless I turn off the grippers." Lemm twitches his eye nervously, reluctant to turn off the grippers aware they were what kept him from being swept out to space on the derelict ship.

follows the directions he found the robot rambles. "I found an article involving the owner, an Iktotchi named Arctan Xiese. The article discussed the legality of non-company owned facilities installing armor on droids. They quoted Arctan, a independent dealer, in saying the laws were really about prejudice towards non-humans."

Stopping outside of the address, the shop is clearly empty and a large paper 'closed' sign is pasted to the front door. Turning to Robb, Lemm shrugs his shoulders imitating humanoids. "Curious, I would think a station this size could support an independent repair shop. Let us find someplace to quench your thirst."

Not sure how much liberty to take with the station, but I'm sure there will be a cantina somewhere


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Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

More fun if Robbidon isn't quite sure. :D


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

STAR WARS: DAWN OF DEFIANCE
Episode I
THE TRAITOR’S GAMBIT

It is a dark time in the galaxy. The evil Galactic Empire has spread
from the Deep Core to the Outer Rim, and everywhere
the Empire’s tyranny can be felt.
Fleeing from the oppression of the Emperor’s minions, agents of
Senator Bail Organa have run to a remote space station above
Brentaal. Known to be a vocal opponent of the Empire,
Organa may be the last hope of freedom in the galaxy.
In the hopes of stopping these dissidents before they can
reach the Senator, the Empire has alerted its forces on
Sel Zonn Station, where the struggle for liberty rages on,
and the first sparks of rebellion have begun to burn. . . .


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The Dawn of Defiance campaign opens on an unsuspecting space station
orbiting the Core World of Brentaal. Sel Zonn Station is little more than
a travel and cargo port, just like dozens of others in orbit around the
world. However, the station is also home not only to the Empire and its
lackeys among the nobility of Brentaal,


Female Human Brawler 1 / Spiritualist 1

Arue finished cleaning her rifle, right after her shift. The mission was complete, and the very few credits were still something positive. She was hired to guard that ship, and was glad things went uneventfully.

As she locked the weapon on the back magnetic holster, she started walking towards the nearby cantina. Hopefully someone would be trying to get more mercenaries for some job - since, at this point, she was fairly open again.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Seemingly motionless among a sea of starships and satellites above
the twinkling world of Brentaal, Sel Zonn Station grows larger in
your view every second. A central pylon forms the bulk of the
station’s mass, and three landing platforms leading to docking bays
extend from the central section, equidistant from one another and
jutting out into space. The dorsal side of the station features a discshaped secondary structure, on top of which blinking lights indicate
the presence of a landing platform reserved for wealthy patrons.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The interior of the space station conforms to the Imperial standard.
Since Sel Zonn Station orbits a Core World, it is far better maintained
than other structures of its age, and the main areas see constant
renovations and repairs. However, a few steps off of the beaten path
quickly reveal that the station is rotting from the inside out. A short
walk away from the main venues leads to decrepit sections of the
station, filled with broken lights, tarnished metal walls, missing deck
plates, and all manner of suspicious aliens that have been driven out of
the nicer sections by the Empire


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Some places of interest:

• Gundark’s Cantina: Owned and operated by a gruff Human
male named “Gundark” Saff, Gundark’s Cantina is a place
where people from all walks of life can come to relax. Though
Gundark himself shows some anti-alien bias, he does not
prevent non-Humans from patronizing his establishment. As
such, it is a popular meeting place for nearly anyone on the
station, and it features a large number of secluded booths for
private conversations.
• The Credit Chip: A local casino that attracts a wide variety of
patrons, the Credit Chip is operated by a quiet and brooding
Human named Cecil Vane. Vane doesn’t like what the Empire
has done to the station, especially since they don’t take it too
well when he cheats Imperial officers out of their money. The
most popular games in the galaxy, including sabacc and
pazaak, see a lot of play here.
• Delgas Medical Supplies: A corporate medical practice and
pharmaceutical supplier, Delgas Medical Supplies provides
care to those who can afford it. The chief doctor in the
practice is Byra Fenn,
• Mechanical Allies: A droid repair and sales shop, this is one of
the few businesses run by a non-Human that hasn’t been
shut down by the Empire. Operated by an untrustworthy
Twi’lek named San, Mechanical Allies sells all manner of
droid parts and reconditioned droids. Despite the fact that
most of his droids are faulty, San has remained in business
thanks to his own savvy and his ability to buy off the Empire
from time to time.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"YOU'RE FIRED!!" Sel Zonn Station Defense Captain Yorr Hesk shouts. Then he takes a rag and mops his brow. "Blazes it's hot in here," he grouses.

Rufus shrugs, looking entirely innocent. "Feels fine to me sir. Are you sure you're all right?" He'd changed the captain's climate control in his office to be about ten degrees higher than the optimal temperature showing on the readouts. Even since he noticed the man had a tendency to sweat at the slightest provocation, Rufus couldn't resist the practical joke.

"I'll be better when you're out of here! Now go!" Captain Hesk points to the door, spraying drops of sweat all over his desk.

Rufus gets up, and starts heading for the door. At the threshold, he turns around and asks, "Could I get a reference?" The captain was still cursing when he left.

Rufus whistles as he leaves the section of the station that housed its defense personnel. Not quite Imperial, but taking all sorts of inspiration from the rapidly-expanding Empire, the small force of security personnel and patrol craft was strict and regimented in all the worst ways.

He gives one of the security guards a stiff salute as he passes. "That uniform is an honor. Treat it with respect," he says in a gruff voice laced with irony. Rufus had found a job flying the patrol craft around Sel Zonn Station, hoping to take it easy in a cushy sector of space. It didn't pan out; Captain Hesk was an Imperial wannabe who instated all sorts of ridiculous regulations and strict protocols. That just made Rufus want to test the boundaries even more. He tested Hesk to his limits, finding loopholes in the regs, or pitting conflicting protocols against each other.

Unfortunately, losing his uniform in a sabacc game meant he had to report to duty in his civilian clothes. That was Hesk's last nerve, and he finally fired Rufus. He wasn't especially upset about getting fired; he'd pretty much tapped out the fun of this job.

Rufus loads up his gear in his spacer's chest and heads out into the common area of the station.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

“Grdonala, nothing but minor flights in system here today. I want something to get me out of system or atleast pay me enough to make it worth staying in this scrap heap of a station. Not seeing anything of particular interest on the guild boards, Lakoneous decides to look via the rumor mill and heads towards the nearest watering hole, Gundark's Cantina.

As he leaves he bumps into a twilek whom isn’t paying much attention to where he is going. Frustrated with another wasted day, the Dug utters a sarcastic comment under his breathe, If your brain was a computer, would you use it? I almost hope he speaks dug so he understands what I just said. If not oh well it still applies.

Back again are you one of the bartender states as Lak slides upto the bar in his usual seat.

Answering in Dug, then grudgingly switching to common when the bartender doesn’t respond, Lak says quietly to the Rodian bartenderYep. No luck on the playing field today for us down on our luck pilots. You could give me an idea of whom to ask outside the guild for work. I'm not picky to it being legal if it pays well.

persuasion: 20 - 2 = 18 It still needs any modifiers applied to it as you see fit DM

The mottled dug listens carefully as the bartender talks hoping to pick up a clue to employment.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Christon opens the cantina doors with his head low. He'd been folowwing that guy for a while, hoping he would add some nice info to his diary and maybe lead him to an ancient relic. Unfortunately, the guy liked Sabacc way too much... but not as much as his creditors liked to be paid. So here's Christon, at a dead end (literally) and with no credits, too close to the core for his likings. "The Force has mysterious ways" he tries to comfort himself, and thinks maybe he'd feel better after a good meal... or at least after the best meal he can pay. Perhaps at the cantina he can also meet someone who needs a doctor for a ride out of here...


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Ghosting into Gundarks cantena, Dreams quickly looks around, and then settles into an unused seat.

He then gets a pint of whatevers on tap, and glances around keeping as low a profile as he can.

Well, I hope rumours of a job here are true, as I need one so long as it don't take me to the core.


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Christon looks for a place to sit from where he can overhear as much as possible, but only after asking for a drink at the bar. He tosses some credits (about double the cost of the drink) and lets some words go at the bartender. "If you want to earn some more, I'm a physician looking for a ship outta here. Let anyone interested know about me, or let me know about them."


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus drags his spacer's chest to the public docking section. Finding an out-of-the-way spot, he makes sure his chest is locked, then activates the magnetic clamps to discourage theft. With his worldly belongings secured as best as he can make them, he heads to the best place to find work for a pilot -- the nearest cantina.

He strolls inside Gundark's and gives a nod to Saff; he'd been a regular here for the time he'd been working at Sel Venn Station. "Shouldn't you be on shift?" the bartender asks.

"It was decided that I should take advantage of other employment opportunities," Rufus says with a grin.

"Got fired, did you?"

Rufus gives him a look. "Let's just say the station defense corps is 'restructuring.'"


Stopping at the next intersection, Lemm, looks at the broken lights and missing deck plates. "The station seems to need a more advanced maintenance crew. If nothing else I could apply for maintenance and you for janitorial work." It turns his cycloptic eye towards it's friend, Seeing the frown on Robb's face, it backtracks. "Maybe not."

Pointing down the right tunnel, "If my memory chip serves me correctly, Gundark's Cantina is that direction. Let us head that way." Moving along the dingy corridor, they finally reach the cantina. Lemm pauses, "I hope they allow droids." then swings the louvered fake wooded café doors open Lemm pause hands on the door, to see if anyone curses at it or throws anything it's general direction.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Robbidon strides alongside his mechanical companion, his long-legs just barely helping him keep up with the repair droid's pace. The ambitious pilot frowns in distaste at the poor conditions of the station, but says nothing. The décor reminds him too much of his native Kuat, a Core world that he doubts he might ever see again.

"I don't see any signs saying you can't go in, so..." he trails off, looking around the cantina's interior, making a face at the size and placement of the crowd. Stepping further into the establishment however, Robbidon grins, "Wanna stand by the bar? Unless you see a high-top table, I don't think those legs and feet of yours are gonna fit in a booth."


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams flags Gundark down.

Do you know of any ships off station. If you do, direct the pilot here as I need working passage.

He then settles back and watches to see what is going on


Keeping it's eye on a swivel for flying objects, Lemm responds, "The bar will be fine. Though my legs hinge appropriately to sit in a pilots seat so I should be able to fit in a booth." Lemm follows Robb to the bar, watching the crowd.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

"Amusing as it might be to watch you try to wiggle your way into the back of a booth, it might draw a bit too much attention, buddy." the pilot chuckles.

Robbidon sidles up to the bar, positioning himself a few feet from Rufus, a spot that allows a large, open area for Lemm to stand on his other side. He gives the spacer a nod, then turns to the bartender and asks, "Can I get a Clendor Ale?"


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The serving droid flits through the air taking and filling patron's orders.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Go ahead and give me PERCEPTION checks.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

perception: 1d20 + 1 ⇒ (4) + 1 = 5

Dreams is engrossed in his drink waiting for the Gundark to get back to him.


Human Scoundrel - Pilot 1 | HP 19/19 | Defense R16 / F12 / W13

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Taking a long, slow drink from his glass, Jaas allows his eyes to float over the room, not too quickly, but looking for things of importance...like how many exits there might be and so forth.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

A worthy start for Rufus!


Female Human Brawler 1 / Spiritualist 1

Arue was keeping it to herself, as people were - as always - talkative in the tavern. Finally, however, she seemed to notice something special...

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Making his way through the crowd at Gundark's Cantina, Kol slapped a credit chit on the bar and got a shot of the Gundark Green. Eyes watering as he slammed it down, he blinked his eyes clear and looked around.
Seems like more spacers about than usual... He thought to himself.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Completely sure there is Nothing Going On Whatsoever, Rufus flips a few credits to the bartender and orders a shot of Corellian whiskey. "You'll just have to spread the word that Rufus Griller is back on the market, so to speak," he says, loud enough that most of the cantina's patrons can hear. "I don't know... maybe something dirtside might be fun for a change. Recycled air sort of loses its luster once you realize you're breathing the same air that's been in and out of the lungs of just about every O2-breather on the station."


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

perception: 1d20 + 0 ⇒ (17) + 0 = 17
Still listening to the rodian barkeep, Lak looks around the cantina hoping to find an easy mark or atleast an easy game of chance.


Watching Robb nod to the other human dressed in pilot gear, Lemm hears the man declare that "Rufus Griller was back on the market." Curious as the man raises his voice, Lemm activates it's Multispectrum Searchlight, symmetrically opposed to its cycloptic eye, to infrared. First evaluating the human then scanning the room again. Leaning in to Robb, Lemm asks softly, "Wouldn't Filtered air be cleaner than air with a side of dirt?"

perception: 1d20 + 11 ⇒ (17) + 11 = 28


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Dreams looks up as the man declares himself on the market.

Just a brash human. There's to many of them.

He continues to nurse his drink hoping that that man was not a pilot.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

DC 15 Perception or higher,
You see a woman slink into a corner of the cantina. She looks to be in pain and holding on to her stomach and side/


Turning a pale purplish hued head, Lakoneous looks more discreetly at the lady coming into the cantina.

perception: 1d20 + 0 ⇒ (11) + 0 = 11

I want to determine race and how bad she appears to be hurt.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

She looks to be human but because of the lighting you are not really aware of how badly she looks hurt.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

Lak starts to say something over his shoulder in Dug then realizing not everyone speaks the master language,Lak turns slightly towards the rodian barkeep and says very softly in common,
Got an injured straggler that just snuck in. She's in the corner over there. Don't like the looks of her.Thought ya might likes to know. If there are imp's after her though I might take an exception.

Then shifting slightly again, the dug checks the placement of his gun's handle.Then asks for a drink of something non-fermented. While waiting for the barkeep to return with his drink, he enjoys the music from the trio in one of the corners.

Not often we hear a Bith and duo of Zeltrons performing in an out of the way location. Maybe I'll slip them a cred when I'm done.


It's curiosity peaked by the injured woman moving to the corner, Lemm turns off Its Multispectrum Searchlight rotating it's cycloptic eye towards Robb. Gesturing towards the corner, "Curious an injured women has entered the establishment. Do cantina's also provide medical services along with nutrition and social interaction for sentient life forms?"


Human Jedi 1 | Conditions: Ok
Stats:
Fort 14 Ref 14 Will 15 | Initiative +7 Perc +8 UTF +8
HP 32/32 | Force 5/5

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Christon notices the wounded woman. Feeling compelled by her need and also thinking that could be a nice way of getting to know someone here, he stands up and walks to her, putting his backpack full of medical stuff on the table.

"Hi, I'm Christon. You seem wounded, and I'm a doctor."


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

The young woman looks up at the young doctor and whispers We have to get out of here, we need to get to Switch as a group of stormtroopers enters into the room.

Nobody move! the lead proclaims.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Cursing under his breath, Dreams in shape the holster on his blaster.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus was just about to sit down in a booth when the stormtroopers showed up.

"Well, this is going to be uncomfortable," he points out in his frozen, half-seated position.


vitals:
Hit Points=18/21 Fort=14 (19 vs force) Ref=18 Will=12(17 vs force) Initiative +9 Perception +0
Dug Scoundrel 1

And if we do? challenges the dug with sarcastic arrogance, swiveling on his chair to face the troopers head on.


M Catharese Jedi 6 (HP 55/66 Threshold 15);Fort 17, Reflex 22, Will 18; Init +10; Force 3/4; Percept +10

Thats what I get for autocorrect and predictive text, I meant to say loosens the blaster, under the cover of the table

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Good Evening Esteemed Members of the Forums,
I am looking at gauging whether there is interest in playing a Star Wars game using the Saga System? I am looking for possible 4-6 players in most probably the end of the Clone Wars or the beginning of the Empire/Rise of the Rebellion, maybe even trying to run the Dawn of Defiance campaign.

I think that I would allow most of the books in terms of classes, talents, feats, and Force Powers, PRCs (with DM approval).


I think pretty much anything Star Wars will drum up interest with the Mandalorian being so popular.

I've read the rules but have never played it. (We always did the D6 Star Wars stuff) Might be interested, especially if the Dawn of Defiance campaign is in play.


2 people marked this as a favorite.

I found this site in case you need it
Star Wars Saga Rules


The only thing I am not able to find is a character record sheet. :(


I have used this Google Sheets character sheet for a few characters. Anyone can feel free to copy it and use it if it is useful.

I didn't make it, borrowed from someone else.

Star Wars Saga Sheet

I have a couple characters from games here that didn't make it very far. I'd be interested.


Thank you for your generosity, GM SuperTumbler.


Plastic Dragon and GMSuperTumbler count for 2 people interested.


And Joynt Jezebel makes three.

Totally love the SW Saga system and I know it well and have all the books. Star Wars makes for roleplaying that is fun and nearly everyone can relate to.

What sort of campaign did you have in mind?


Anything SW related, I'm game.


Dotting with interest. I really like the Saga system.


I am interested. I don't know the Saga system, but I looked over the rules. Iiiinteresting indeed.


Joynt, what do you mean by what type of campaign?


I think it might be easier just to go right into the Dawn of Defiance modules and see how far we can go into them.


Saga is one of my favorite systems, I'd love to play a game.


What I meant was where was it to be set, type of characters wanted and the like.

If it is to be Dawn of Defiance then that answers the question. I would love to play. :)


Let me go ahead and create a Recruitment thread.


Intro

It has been 5 years since the Clone Wars came to an end, bringing peace to a galaxy torn by war. The people celebrate both the cessation of violence, and the simultaneous end of the corrupt bureaucracy that had brought the machinery of the Republic to a halt. The mysterious, corrupt Jedi Order has been eliminated, and every being in the galaxy can rise to a position of greatness.

However, not all is as glorious as it appears. While the Jedi Order is considered no great loss, the Imperial war machine yet churns. Every day, new Star Destroyers come out of the Kuat Drive Yards and the shipyards at Fondor and Bilbringi. New star fighters designed by Sienar Fleet Systems, known as Twin Ion Engine Fighters, or TIE Fighters, have replaced the Y-Wings and ARC-170s of the Clone Wars. If there is peace, some whisper, why do we still need such weapons? Is it not time to put them aside, to turn the money and materiel to other things?

There are other changes, as well, some more worrisome. The noble Wookies of Kaashyyyk have been enslaved by the Empire, as have the peaceful Mon Calamari. For rebellion, it is said, yet why does the Empire engage in actions suitable for Hutts? Everywhere, there are rumors that non-humans are viewed as second-class citizens. In the Imperial military, they often find themselves given the worst assignments, and are barred from entry into the elite Stormtrooper Corps. They report harassment and persecution, yet nothing is done. Women, too, have begun to feel marginalized. Surely the Empire isn’t actively pursuing such policies. It’s just a few bad jogan fruit, right?

The greatest fear, though, comes from what happens to those who speak out against the Empire. Sometimes they are arrested for crimes – murder, treason, sedition. Some meet with unfortunate accidents. And some simply vanish in the middle of the night – gone and never to be seen again. What has happened to them? Surely the Empire – which brought peace to a galaxy torn by war – couldn’t be involved? It must be the work of criminals, musn’t it?

Across the known galaxy, these questions and more are asked, including on Krai Ven Station, where our story begins…

This is a Star Wars Saga Edition campaign, and as such will use the rules for Star Wars Saga Edition. Character Creation guidelines are defined below. Characters will start at level 1. I will be accepting 4-6 players. This mostly going to be a fringe-style campaign, with a possible buildup into rebellion against the Empire if the plot goes that way, so build characters with that in mind. No Dark Side or Imperial sympathizer characters, please. They don’t particularly fit with the theme of the campaign. I will keep recruitment open for one week, unless there are people who have expressed interest and maybe need a day or two to finish their character, or if I’ve only gotten a couple submissions.

Submission requirements: Character and backstory. If you can tell me about their appearance and personality, that would be nice as well.

Character Creation Rules
Character Creation Rules

Stats:
Roll 4d6 here in the thread,and drop the lowest. If your total modifiers are less than 4, or your highest ability score is 13 or lower, you may reroll. Both of these conditions are before racial modifiers.
Species
Barred: Rakata, Kissai, and Massassi. These races are considered extinct at the time of this game, and as such are rather difficult to work in. If you really want to play one of them, message me, and I’ll see if we can work something out.
Modified: Humans will receive a +2 to any one stat of their choice.

Special: I will likely not pick more than one, maybe two Wookies or Mon Calamari, due to the nature of their species’ current situation. Wookies especially, as while one Wookie can make for an occasional comic situation of “Lost in Translation,” a party full of them becomes something of a headache.

Starting credits/equipment: You get the maximum starting credits for your class, but must pay all required licensing fees. Any equipment with the availability of “Military” or above you must pay the black market cost. You may assume that you have passed all of the necessary skill checks.

Destiny and Background: I will not be using the Destiny mechanic, but I will use the Background Mechanic in the Rebellion Era Camapaign Guide. If you aren’t a fan of any of the printed backgrounds, I’ll work with you to come up with one that fits your character better. It’s mainly to serve as a guide for writing your backstory.

Backstory: I don’t need a novel or an essay, but I want to see you put some thought into it, as well as how your character has come to Krai Ven Station. If you are playing a Jedi, you MUST include what your character did during the Clone Wars, how you survived Order 66, and how you’ve stayed away from the Empire for the past five years.

Posting Requirements: I would appreciate being able to post once a day. If for some reason you cannot post for a prolonged period of time, please either message me or post in the Discussion thread to let me know. If I hear nothing from you and you do not post for 7 days straight, I reserve the right to remove you from the game.

I am looking at perhaps starting a little before or after the 1 of Jan.


Wow first time checking the boards today, was going to say there would certainly be interest.... I guess I'll dot instead :)

stats: 4d6 - 2 ⇒ (6, 2, 5, 3) - 2 = 14
stats: 4d6 - 1 ⇒ (4, 3, 1, 5) - 1 = 12
stats: 4d6 - 1 ⇒ (4, 6, 2, 1) - 1 = 12
stats: 4d6 - 3 ⇒ (3, 4, 5, 6) - 3 = 15
stats: 4d6 - 2 ⇒ (4, 3, 2, 2) - 2 = 9
stats: 4d6 - 3 ⇒ (3, 6, 3, 5) - 3 = 14


Interest...


Ok. Definitely want in. Will be posting stat rolls a little later when I get home.


Stat: 4d6 - 4 ⇒ (4, 5, 4, 5) - 4 = 14
Stat: 4d6 - 1 ⇒ (4, 1, 4, 4) - 1 = 12
Stat: 4d6 - 2 ⇒ (5, 2, 3, 5) - 2 = 13
Stat: 4d6 - 3 ⇒ (4, 3, 5, 5) - 3 = 14
Stat: 4d6 - 1 ⇒ (3, 1, 1, 6) - 1 = 10
Stat: 4d6 - 2 ⇒ (2, 6, 6, 3) - 2 = 15

Dark Archive

Interested, though I'm not sure I'll be able to put something together during the holidays... any chance this recruitment gets extended for another week?


Stat: 4d6 - 3 ⇒ (4, 3, 6, 5) - 3 = 15
Stat: 4d6 - 1 ⇒ (3, 5, 4, 1) - 1 = 12
Stat: 4d6 - 2 ⇒ (5, 2, 2, 6) - 2 = 13
Stat: 4d6 - 1 ⇒ (1, 5, 4, 4) - 1 = 13
Stat: 4d6 - 1 ⇒ (2, 5, 5, 1) - 1 = 12
Stat: 4d6 - 3 ⇒ (3, 4, 6, 4) - 3 = 14

I have some ideas, but I want to look over the rules first to get a better idea of the classes/professions in Saga. Not a Jedi, though. Unless nobody else wants to be one, I guess. Maybe. I'll get back to ya. :D


I have a few character ideas I can't choose between so going to see what characters are posted and hope that makes a decision for me.


Interest. Will have to drag out my books and make a cat.

Will do rolls after I get my books out.


I am a teacher. This is the free tine I get.


Quen, are you going to be GMing? May I suggest to start a little beyond level 1 (as the first levels are a little... Unbalance... Across different classes), maybe level 4 or so at least? Also, besides the races you blocked above - and considering only things that would make sense for the period - is any Saga material fair game?


The advwnture is an adventure path that takes people to like lvl 20


I believe it starts at level one, no?
Also, this will be my alias for this game rather than using my Plastic Dragon login. :D


Looking at building a 2nd-degree droid (a modified LE Series Repair Droid) that had been wiped and marooned about five years back. Eventually being found by one of his present crew mates.

Quen Pah since Droids don't have a constitution, can I take the five highest rolls?

edit: Hey PD! Need a robot sidekick?


I will be taking a look at characters before approval so if I have questions I will ask or you can ask me


Sure. @ Robert Henry


Robert Henry wrote:

edit: Hey PD! Need a robot sidekick?

Absolutely!


Robbidon Jaas wrote:
Robert Henry wrote:

edit: Hey PD! Need a robot sidekick?

Absolutely!

:)

Quen Pah, sorry another question, are the homebrew classes on the website you posted available. specifically the Technician?

edit: If not will probably go scout.


Let ne take a look at it.


1 person marked this as a favorite.

I do not have a problem with the technician.


Let's see...

Stat: 4d6 - 1 ⇒ (1, 4, 5, 3) - 1 = 12
Stat: 4d6 - 1 ⇒ (3, 3, 2, 1) - 1 = 8
Stat: 4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14
Stat: 4d6 - 4 ⇒ (6, 6, 5, 4) - 4 = 17
Stat: 4d6 - 1 ⇒ (1, 5, 6, 1) - 1 = 12
Stat: 4d6 - 3 ⇒ (4, 5, 5, 3) - 3 = 14

hmmmm...

Thinking about a Rutian Twi'lek Jedi, or rather, a padawan who failed their final test at Almas Academy and was on Ryloth during the Great Purge, and then had to flee Ryloth when the Sith Lords landed to suppress the Free Ryloth movement. In other words, an initially cowardly character. Really not sure what to do with that awful 8 stat, though.


Stat: 4d6 ⇒ (3, 1, 1, 5) = 10 9
Stat: 4d6 ⇒ (4, 2, 6, 6) = 18 16
Stat: 4d6 ⇒ (4, 3, 4, 2) = 13 11
Stat: 4d6 ⇒ (2, 3, 1, 3) = 9 7
Stat: 4d6 ⇒ (4, 3, 6, 1) = 14 13
Stat: 4d6 ⇒ (6, 3, 5, 5) = 19 16

Total modifiers of 4.

I have this Rosmer Lace character who I created for a recruitment but wasn't chosen. Probably will adapt him with these new stats.


4d6 - 1 ⇒ (1, 6, 6, 6) - 1 = 18
4d6 - 2 ⇒ (6, 4, 2, 4) - 2 = 14
4d6 - 1 ⇒ (3, 1, 5, 6) - 1 = 14
4d6 - 2 ⇒ (6, 6, 2, 4) - 2 = 16
4d6 - 3 ⇒ (5, 6, 3, 3) - 3 = 14
4d6 - 1 ⇒ (1, 6, 5, 3) - 1 = 14

Let's see what I can come up with (though I know I will end up with some kind of Jedi...:P)


Thanks Quen Pah. I’ll work on a concept tomorrow! I really like Jedis but if we’re crowded on it I’ll check other approaches.


Thinking Scoundrel or Nobleman pilot...


OK, roll then dice-

Stats: 4d6 ⇒ (2, 4, 5, 2) = 13 -2=11
Stats: 4d6 ⇒ (1, 1, 3, 3) = 8 -1=7
Stats: 4d6 ⇒ (1, 6, 2, 6) = 15 -1=14
Stats: 4d6 ⇒ (5, 5, 6, 3) = 19 -3=16
Stats: 4d6 ⇒ (2, 1, 5, 1) = 9 -1=8
Stats: 4d6 ⇒ (2, 4, 5, 1) = 12 -1=11

total modifiers are +3, so roll again.


Stats: 4d6 ⇒ (1, 3, 2, 1) = 7 -1=6
Stats: 4d6 ⇒ (4, 2, 2, 5) = 13 -2=11
Stats: 4d6 ⇒ (6, 4, 6, 3) = 19 -3=16
Stats: 4d6 ⇒ (4, 2, 5, 4) = 15 -2=13
Stats: 4d6 ⇒ (5, 2, 2, 5) = 14 -2=12
Stats: 4d6 ⇒ (4, 2, 3, 2) = 11 -2=9

total modifiers are +1, so roll again.


Stats: 4d6 ⇒ (4, 4, 4, 3) = 15 -3=12
Stats: 4d6 ⇒ (2, 4, 5, 4) = 15 -2=13
Stats: 4d6 ⇒ (5, 5, 2, 6) = 18 -2=16
Stats: 4d6 ⇒ (1, 4, 5, 5) = 15 -1=14
Stats: 4d6 ⇒ (4, 1, 4, 2) = 11 -1=10
Stats: 4d6 ⇒ (3, 2, 5, 4) = 14 -2=12

Which is quite OK.

This will become a force sensitive [unknown to the character] Sluusi soldier and tech specialist.

Will be back with a design soon.


4d6 - 1 ⇒ (1, 2, 1, 6) - 1 = 9
4d6 - 1 ⇒ (1, 2, 1, 2) - 1 = 5
4d6 - 2 ⇒ (2, 4, 6, 4) - 2 = 14
4d6 - 1 ⇒ (5, 5, 2, 1) - 1 = 12
4d6 - 3 ⇒ (3, 5, 3, 4) - 3 = 12
4d6 - 3 ⇒ (4, 3, 3, 4) - 3 = 11

Ew! Rerolling.

4d6 - 3 ⇒ (4, 5, 3, 4) - 3 = 13
4d6 - 2 ⇒ (6, 2, 4, 4) - 2 = 14
4d6 - 2 ⇒ (6, 4, 4, 2) - 2 = 14
4d6 - 2 ⇒ (6, 6, 5, 2) - 2 = 17
4d6 - 1 ⇒ (1, 4, 6, 1) - 1 = 11
4d6 - 1 ⇒ (2, 6, 1, 5) - 1 = 13


The Force is not with these dice.


Quen Pah wrote:
The Force is not with these dice.

See, that's why yhe Universe is begging me to make a Jedi. Clearly the Force was with me! :P


Haven't had much time yet to delve into the books, but here's the basic idea I came up with while at work, behind this character:

Robbidon's Background:
Robbidon's father, Grahlt Jaas, was a talented engineer and pilot working in the Republic shipyards near Insert Planet Here, sometimes on projects of a highly-sensitive nature. Robbidon lived with his mother at a settlement nearby and is father would come home for long visits in between assignments. During these times, Grahlt would spend his time mentoring his son in the fundamentals of his profession, and overall, the family was comfortable and happy.

However, when Robbidon was in his early teens, word came that his father had been branded a traitor to the Republic and had been executed. No further details were explained though Robbidon's mother, Hanali, tried in vain to learn what exactly had happened. What was made immediately clear was that the family had no claim or right to any sort of pension, and within a few months, Robbidon and his mother had lost nearly everything.

To make matters worse, the Robbidon's mother grew ill, and over time,without proper treatment, eventually died.

Robbidon did the best he could to survive, picking up what skills and tool of the trade he could, bouncing around the galaxy with an eye always aimed toward solving the mystery of what exactly had happened with his father.

Along the way, Robbidon encounters/buys/and-or rescues a modified LE Series Repair Droid, and the two develop a good-natured, bantering working relationship...

Or something like that...


If you need some SW tokens and maps, let me know Quen, and I can PM some google doc pages to you. I've been playing SW Saga with RL friends for years now, and I've accumulated a lil' bit of SW stuff ;D


That would be great, Solicitor

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