Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Thats a good question. What else seems to be happening around the settlement?


You could direct them to help Round up people to bring to safety, or talk to Ramona since she is working with the clerics or have them just go to safety.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Right, well the workers at the dock took a few lumps and could use some assistance. If we can't protect them and the boat we will be in a tough way out here in the wilds. Maybe some of you could help tend their injuries and the rest keep a look out for more trouble?" Eustice suggests. Then looking at his companions, he adds, "I think we should check in with Ramona... unless some other crisis makes itself obvious."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang looks at his hands as small sparks play across them, then to his allies.

"Guess I'm goin with you there Euie."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Please help the sailors protect the boat. If others come by, ask them to bleed for you. Even if it looks like us. We will try to calm down the rest.


They nod their heads and quickly make their way to the docks to help the dockworkers. You all head over to Ramona, she looks a little frantic but with everything going down seems about right. Oh hey, Thanks for helping the dockworkers that would of been bad if that boat would of burned down. Everything is going as good as it can at the moment but I am a little worried about Carver. I haven't seen him around and just want to make sure he is ok. Can check to see if he is ok?

Status Update wrote:


Fang *HP 74/92
Atlan
Mary Kay *HP 25/32 *1 Con Damage*
Eustice


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Certainly. We will check on him after a brief reprieve." Eustice draws out a wand of Cure Light Wounds and taps Fang with it twice.
CLW: 2d8 + 2 ⇒ (8, 6) + 2 = 16
Then turns his attentions to Mary and the gives her two charges of the wand as well.
CLW: 2d8 + 2 ⇒ (1, 7) + 2 = 10
Eustice puts one tentacle in front of another, then another, then another...etc heading towards Carvers house.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Fine fine. Guess we can make sure Kevin is alright."

Fang follows along with the others.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

"Would hate to have to tell people that they killed Kenny."


After a quick break and a bit of healing you are feeling better so you head out towards Carver's house. As you get close you see Carver see him chasing off 2 of the Stalkers in front of the Government Building.

Carver notices you approaching, Thank goodness your here, there are injured people being pinned down inside by those wretched shapeshifters. Please follow me.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"First, if we may impose..." Eustice says and holds up his injured hand. "You see, they bleed differently than we do. Crude but definitive in these trying times. Would you be a dear and show us you aren't one of them walking us into an ambush?" Eustice asks.


I respect your thoroughness but we don't really have time to talk we have to save the people that are pinned down inside.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"All the more reason for you to not waste time then." Eustice says and holds his position.


Well I guess I will rescue these people myself. Carver walks towards the building and opens the door.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Your non-compliance only adds to your suspicion. But time will tell if its trickery or stubborness. Either way, neither will serve you." and Eustice continues to wait.


Carver will just shake his head, Well hope you can have it on your conscience if people die then. Then he will enter the building


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Make no mistake, because I don't. Any delay, and subsequent bad result is on you. You could have complied by now. So I hope you can live with it, because I'm fine." Eustice calls after him.


You get no response from inside the house.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice waits for any sign of activity from inside.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

sorry, was thinking we were still on a chit chat portion. didn't know there was fighting to be done.

As Carver heads into the building, Fang will follow behind. "Don't worry there Kelly, no one's gonna die."


Eustice you get no response from inside the house but when he opens the door you do see a couple injured people inside and you lose track of Carver as he goes around a corner.

Status Update wrote:


Fang *HP 90/92
Atlan
Mary Kay *1 Con Damage*
Eustice

Slide 1 Updated.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

It may be trap, but there are people in need of help in either case. I suggest staying a few feet away from Carver in the short term.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Even if it's a fake Castro, I think I ken handle 'im."

Fang is still following behind Carver.

updated the slide if that makes a difference


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Bear in mind these 'injured' people could be all part of an elaborate trap. Frankly, Carver's decision making skills, if this truly is him, leave something to be desired." and Eustice hangs back to see if a trap is sprung when the others enter.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

if there is trouble Eustice I will give a shout. Keep your eyes and ears open

Atlan will move into thr doorway


As some of you enter and what Eustice sees from the open door. Fang sees that in the corner at the bottom of the stairs you see Carver as he is holding a loaded crossbow. As you look at him you a serious look on his face, and he says “This all would have been easier if I’d just killed you first. Live and learn.” He will take a shot at Fang and then his flesh melts down his face with an undulating, muscular action and then moves back across his neck and jaw, leaving a whorled and faceless visage in its wake. As Fang sees Carver changing all of the other 4 people in the room also change into the Faceless Stalkers you have seen before.

Crossbow Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Piercing: 1d8 ⇒ 7
Sneak Attack: 4d6 ⇒ (6, 6, 5, 6) = 23

Initiative:

Eustice: 1d20 + 5 ⇒ (11) + 5 = 16
Fang: 1d20 + 3 ⇒ (16) + 3 = 19
Mary Kay: 1d20 + 2 ⇒ (7) + 2 = 9
Atlan: 1d20 + 12 ⇒ (20) + 12 = 32
Red: 1d20 + 8 ⇒ (10) + 8 = 18
Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
Green: 1d20 + 5 ⇒ (4) + 5 = 9
Pink: 1d20 + 5 ⇒ (8) + 5 = 13
Teal: 1d20 + 5 ⇒ (18) + 5 = 23

Carver lands a good hit on Fang that starts to bleed a bit more than he expected.

Combat Tracker wrote:


Round 1
Atlan
Teal
Fang *HP 60/92 *Bleed 4*
Red
Yellow
Eustice
Pink
Green
Mary Kay *1 Con Damage*

Atlan is up. Slide 1 Updated


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Eustace u were right! They are all those illusionati people

Atlan will enter shark style then move to red and strike him

Unarmed strike pirahna: 1d20 + 10 ⇒ (19) + 10 = 29
Damage P/B: 1d6 + 10 ⇒ (3) + 10 = 13
sneak attack damage: 3d6 ⇒ (1, 5, 4) = 10
Bleed damage: 1d6 ⇒ 1


25 and Under Miss on Fang: 1d100 ⇒ 78

Atlan gets a good hit on Red.

Teal takes a 5ft step and attacks Fang.
Attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 2d6 ⇒ (2, 3) = 5

Attack 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage 2: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 2d6 ⇒ (6, 2) = 8

Fang gets hit once by the Stalker

Combat Tracker wrote:


Round 1
Atlan
Teal
Fang *HP 47/92
Red -13 *Bleed 1
Yellow
Eustice
Pink
Green
Mary Kay *1 Con Damage*

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang takes a step back from not Carver, with a wicked gleam in his eyes.

"Big mistake there Clinton."

Ripples of electricity pulse out from Fang and supercharge his allies.

Haste:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Burn 3 (18NL)
Overflow +2/4
AC, Reflex, Fort, Atk, and Damage +1, HP +6 (98)
Buffer 1/1
Hasted, +1 atk and +1 dodge to AC and Reflex
15% chance to ignore Sneak Attack or Critical Hits
current stats AC21/Touch15/FF16


Fang uses Haste on everyone.

The being that used to be Carver drops the crossbow and then tries to attack Atlan twice.
Attack 1: 1d20 + 11 ⇒ (11) + 11 = 22 Miss
Damage 1: 1d6 + 6 ⇒ (2) + 6 = 8
Attack 2: 1d20 + 11 ⇒ (19) + 11 = 30 Hit
Damage 2: 1d6 + 6 ⇒ (2) + 6 = 8

Yellow will walk up, flank Atlan and attack.
Attack vs Flank: 1d20 + 5 ⇒ (15) + 5 = 20 Miss
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sneak Attack: 2d6 ⇒ (2, 5) = 7

Combat Tracker wrote:


Round 1 *Haste for 6 Rounds*
Atlan *HP 56/64
Teal
Fang *HP 43/92 *Bleed 4
Red -14 *Bleed 1
Yellow
Eustice
Pink
Green
Mary Kay *1 Con Damage*

Eustice is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice steps up and reaches out to heal Fang.
Cure Serious: 3d8 + 5 ⇒ (1, 4, 5) + 5 = 15
"Hey people are being replaced by shape shifters... no don't listen to Eustice, he's crazy. Oh look! Shapeshifters have replaced people. Was Eustice right? Of course! Should we listen to him about fake-carver? What!? But he's crazy!" he grumbles to himself.


Love the grumble talking to himself

Eustice reaches out and touches Fang on the shoulder to heal him a bit.

Pink will take a 5ft step, flank Atlan and attack twice
Attack vs Flank 1: 1d20 + 5 ⇒ (18) + 5 = 23 Hit
Damage 1: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 2d6 ⇒ (4, 6) = 10

Attack vs Flank 2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2: 1d6 + 2 ⇒ (6) + 2 = 8 Hit but not confirmed
Sneak Attack: 2d6 ⇒ (5, 2) = 7

Green will take a 5ft step, draw a vial and throw it at Fang.
Attack: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Damage: 1d6 ⇒ 5
Mary and Fang takes 1 splash damage

Crit Confirm vs Flank 1: 1d20 + 5 ⇒ (6) + 5 = 11
Crit Damage 1: 1d6 + 2 ⇒ (6) + 2 = 8

Pink got 2 good hits on Atlan and Green was unsuccessful with the Alchemist’s Fire but Hit Fang and Mary a little.

Combat Tracker wrote:


Round 1 to 2 *Haste for 6 Rounds*
Atlan *HP 23/64
Teal
Fang *HP 57/92
Red -14 *Bleed 1
Yellow
Eustice
Pink
Green
Mary Kay *HP 31/32 *1 Con Damage*

Mary Kay and Atlan are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay carefully takes a BIG step behind Fang. How about we steal some of their speed for a while also? Casts Slow [DC 19 Will]. On ALL the baddies.

SR with Rod: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25 If we know they do not have SR, will not use the charge

Arcane Bolt 9 | Sorcerer 7/5/3 | Rod 2


Teal Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
Yellow Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
Pink Will Save: 1d20 + 4 ⇒ (13) + 4 = 17
Green Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
Red Will Save: 1d20 + 7 ⇒ (12) + 7 = 19

After Mary casts a spell the 4 regular Faceless Stalkers seem to be moving a bit slower that they were but the Faceless Stalker that used to look like Carver seems to be uneffected.

Combat Tracker wrote:


Round 2 *Haste for 6 Rounds*
Atlan
Teal *Slowed 6 Rounds
Fang *HP 64/98
Red -14 *Bleed 1
Yellow *Slowed 6 Rounds
Eustice
Pink *Slowed 6 Rounds
Green *Slowed 6 Rounds
Mary Kay *1 Con Damage*

Atlan is up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will Brawlers flurry then attack red.if red drops then attack pink

Brawlers flurry 1: 1d20 + 8 ⇒ (3) + 8 = 11
Damage P/B: 1d6 + 10 ⇒ (1) + 10 = 11

Brawlers Flurry 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14

Unarmed strike pirahna: 1d20 + 10 ⇒ (11) + 10 = 21
Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14


Atlan misses the flurry attacks but lands the Haste attack. You forgot to add +1 attack from haste.

Teal moving a bit slow will reach out and try to attack Fang.
Slam: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 Big Miss
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Combat Tracker wrote:


Round 2 *Haste for 6 Rounds*
Atlan
Teal *Slowed 6 Rounds
Fang *HP 64/98
Red -28 *Bleed 1
Yellow *Slowed 6 Rounds
Eustice
Pink *Slowed 6 Rounds
Green *Slowed 6 Rounds
Mary Kay *1 Con Damage*

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Taking a step forward, Fang conjures up an electric blue blade in his hand, swinging it at pink (and again at pink, or switching to yellow if it is down)

Melee vs Touch: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16
Elec: 3d6 + 3 ⇒ (4, 4, 1) + 3 = 12

Melee vs Touch, hasted: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Elec: 3d6 + 3 ⇒ (5, 4, 3) + 3 = 15

Haste:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Burn 3 (18NL) +2 CON/+2 DEX
Overflow +2/4
AC, Reflex, Fort, Atk, and Damage +1, HP +6 (98)
Buffer 1/1
Hasted, +1 atk and +1 dodge to AC and Reflex
15% chance to ignore Sneak Attack or Critical Hits
current stats AC21/Touch15/FF16
Fort +12, Reflex +10, Will +4


Fang gets 2 good hits on Pink and Pink is not doing too good.

Red will attack Atlan twice.
Slam 1: 1d20 + 11 ⇒ (6) + 11 = 17 Miss
Damage 1: 1d6 + 6 ⇒ (3) + 6 = 9
Sneak Attack: 4d6 ⇒ (6, 2, 5, 2) = 15

Slam 2: 1d20 + 11 ⇒ (13) + 11 = 24 Hit
Damage 2: 1d6 + 6 ⇒ (3) + 6 = 9
Sneak Attack: 4d6 ⇒ (1, 1, 6, 6) = 14

Red hits Atlan once and it leaves Atlan barely on his feet.

Pink will attack Fang.
Slam: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17 Miss
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Combat Tracker wrote:


Round 2 *Haste for 6 Rounds*
Atlan *HP 0/64 *Bleed 4
Teal *Slowed 5 Rounds
Fang *HP 64/98
Red -28 *Bleed 1
Yellow *Slowed 5 Rounds
Eustice
Pink -27 *Slowed 6 Rounds
Green *Slowed 6 Rounds
Mary Kay *1 Con Damage*

Eustice is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves and attempts to avoid an attack from Yellow.
Acrobatics: 1d20 ⇒ 6
Well that's not gonna do it.

He then casts Cure Serious Wounds on Atlan.
CSW: 3d8 + 6 ⇒ (2, 4, 8) + 6 = 20

Concentration to avoid AoO: 1d20 + 6 + 6 + 2 ⇒ (15) + 6 + 6 + 2 = 29
Level 4 spell so DC should be 23.

"Atlan, I would have thought you would have learned by now not to charge ahead and get surrounded, thus separation yourself from me. Now here I am am out in the open and getting attacked."


AoO from Teal: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

AoO from Yellow: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

AoO from Pink: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Eustice dodges the incoming attacks with ease as he heals Atlan's wounds but bruises his ego a bit.

Pink will try to attack Fang
Attack: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 Hit
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Green will take a 5ft step and try to attack Eustice
Attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 Miss
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Combat Tracker wrote:


Round 2 into 3 *Haste for 5 Rounds*
Atlan *HP 20/64
Teal *Slowed 5 Rounds
Fang *HP 60/98
Red -28 *Bleed 1
Yellow *Slowed 5 Rounds
Eustice
Pink -27 *Slowed 5 Rounds
Green *Slowed 5 Rounds
Mary Kay *1 Con Damage*

Mary Kay and Atlan are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Those stretchy arms are just not going to work. Let's give them another condition to worry about. Mary Kay sends a bolt of energy at 3 of the creatures. Then she takes another step backward.

Toppling Magic Missile on Teal: 1d4 + 1 ⇒ (1) + 1 = 2
Toppling Trip Attack: 1d20 + 6 + 6 ⇒ (9) + 6 + 6 = 21

Toppling Magic Missile on Yellow: 1d4 + 1 ⇒ (1) + 1 = 2
Toppling Trip Attack: 1d20 + 6 + 6 ⇒ (5) + 6 + 6 = 17

Toppling Magic Missile on Pink: 1d4 + 1 ⇒ (3) + 1 = 4
Toppling Trip Attack: 1d20 + 6 + 6 ⇒ (12) + 6 + 6 = 24

Arcane Bolt 9 | Sorcerer 7/4/3 | Rod 3
Hasted AC is 15


Mary lets her signature Magic Missiles fly and it slams into all 3 of them as they all fall flat on their backs. Pink is looking very rough.

Combat Tracker wrote:


Round 3 *Haste for 5 Rounds*
Atlan *HP 20/64
Teal -2 *Slowed 5 Rounds *Prone
Fang *HP 64/98
Red -28 *Bleed 1
Yellow -2 *Slowed 5 Rounds *Prone
Eustice
Pink -31 *Slowed 5 Rounds *Prone
Green *Slowed 5 Rounds
Mary Kay *1 Con Damage*

Atlan is up.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will Flurry pink and if he falls will move out of flank

mistakes were made!!

Brawlers flurry 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14

Brawlers Flurry 2: 1d20 + 8 ⇒ (2) + 8 = 10
Damage P/B: 1d6 + 10 ⇒ (3) + 10 = 13

Acrobatics: 1d20 + 15 ⇒ (11) + 15 = 26


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Attack of opportunity vs teal

Unarmed strike pirahna: 1d20 + 10 ⇒ (11) + 10 = 21
Damage P/B: 1d6 + 10 ⇒ (1) + 10 = 11


Atlan can only attack and then move not flurry and move, so I will take the first attack.

Atlan hits Pink and Pink is no longer moving.

Teal will stand up which will draw an Attack of Opportunity from Atlan but then Teal can't do anything else.

Combat Tracker wrote:


Round 3 *Haste for 5 Rounds*
Atlan *HP 20/64
Teal -13 *Slowed 4 Rounds
Fang *HP 64/98
Red -28 *Bleed 1
Yellow -2 *Slowed 5 Rounds *Prone
Eustice
Pink -31
Green *Slowed 5 Rounds
Mary Kay *1 Con Damage*

Fang is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang steps further into the room and then swings at teal (with a follow up to teal or yellow if teal is down).

Melee vs Touch: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14
Elec: 3d6 + 3 ⇒ (6, 5, 3) + 3 = 17

Melee vs Touch: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Elec: 3d6 + 3 ⇒ (1, 2, 1) + 3 = 7


Fang gets 2 hits on Teal and finishes off Teal.

Red will move then strike at Eustice.
Slam 1: 1d20 + 11 ⇒ (17) + 11 = 28
Damage 1: 1d6 + 6 ⇒ (6) + 6 = 12

Yellow will stand up and attack at Atlan. This will draw from Atlan, Fang and Eustice if you have a weapon or rod in hand.
Attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Red barely gets a hit on Eustice and Yellow doesn't even come close to Atlan.

Combat Tracker wrote:


Round 3 *Haste for 5 Rounds*
Atlan *HP 20/64
Teal -13
Fang *HP 64/98
Red -28 *Bleed 1
Yellow -2 *Slowed 4 Rounds
Eustice *HP 33/45
Pink -31
Green *Slowed 5 Rounds
Mary Kay *1 Con Damage*

Eustice is up.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice used his Spear earlier and I never stated t switched. Its a reach weapon so Yellow is actually too close to use it I think.

"Not-Carver is attacking me! Somebody do something!" and Eustice moves back to the doorway. Likely drawing an AoO from yellow as he passes.

Eustice tisks at Atlan and casts another heal.
CMW: 2d8 + 6 ⇒ (2, 6) + 6 = 14
"Go get him with those thumbs of yours."


Atlans AoO: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Red AoO to Eustice: 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1: 1d6 + 6 ⇒ (4) + 6 = 10

Green AoO to Eustice: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Yellow AoO to Eustice: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Atlans Crit Confirm: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

Also I forgot the slow on Yellow so he would of never attacked but it was a miss anyway.

Atlan gets a big hit on Yellow as it stands up and Yellow is hurting pretty bad. The other 3 don't even come close to Eustice as he moves back towards the doorway.

Combat Tracker wrote:


Round 3 to 4 *Haste for 4 Rounds*
Atlan *HP 34/64
Teal -13
Fang *HP 64/98
Red -28 *Bleed 1
Yellow -27 *Slowed 4 Rounds
Eustice *HP 33/45
Pink -31
Green *Slowed 4 Rounds
Mary Kay *1 Con Damage*

Mary, Atlan and Fang are up.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Hearing the calls of dismay from Eustice, Mary Kay steps closer to the conflict. Setting her gaze on not-Carter, another barrage zooms out.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9

Arcane Bolt 9 | Sorcerer 6/4/3 | Rod 3

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