
Eustice Befufftlefumpter |

Eustice casually strolls further into the room while talking, and nods to Kelpy then directs his gaze to a spot behind the talking table.
"Do you think we should bring them in here for now? Get them off the boat and out of the open? Check back in that corner. Lets get an approximation on how many we can fit in here."

Mary Kay Ponzi |

Mary Kay walks over to Eustice, taking off her back. I assume everyone is speaking Aquan. Everyone is tied up well, and there is about 1 guard every 4 prisoners. It should be ok for a few more moments. That storm delay caused us some issues. She starts to pull the body with the gentle repose out.

Evan “Fang” Grissom |

”Oh. Uh, lookit this new thing I learned.”
full round action to gather power

Atlan Moredew |

Atlan will move up and then punch the table
I ain't one for chit chat
unarmed strike: 1d20 + 10 ⇒ (19) + 10 = 29
damage 1: 1d6 + 4 ⇒ (3) + 4 = 7

Kelpy |

"Have at thee!" Kelpy says then slashes at the table. "Tables shouldn't talk. Its unnatural."
Longsword: 1d20 + 10 ⇒ (7) + 10 = 17
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6

GM Bozzinator |

Eustice: 1d20 + 5 ⇒ (4) + 5 = 9
Kelpy: 1d20 + 8 ⇒ (16) + 8 = 24
Fang: 1d20 + 3 ⇒ (17) + 3 = 20
Mary Kay: 1d20 + 2 ⇒ (19) + 2 = 21
Atlan: 1d20 + 12 ⇒ (4) + 12 = 16
Red: 1d20 + 6 ⇒ (16) + 6 = 22
Fang leans on the wall as everyone is talking. Kelpy bumps and nods at Atlan as he goes and stands across the room on the other side of the table creature. Fang catches the exchange and gets the idea. Eustice is talking with the creature while Mary joins in showing the body of one of the faceless stalkers.
With this creature distracted Atlan moves up to it and catches it off guard landing a hit. With this Kelpy being at the ready takes out his weapon and lands a hit on the creature as well. Fang seeing this starts gathering power.
Round 1
Kelpy
Red -13
Mary Kay
Fang
Atlan
Eustice
Kelpy is up.

Kelpy |

Kelpy keeps attacking.
Longsword: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 ⇒ (7) + 5 = 12
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6

GM Bozzinator |

Atlan Sneak Attack: 3d6 ⇒ (6, 2, 1) = 9
Reflex Save for Kelpy: 1d20 + 7 ⇒ (15) + 7 = 22
Kelpy is able to keep ahold of his weapon as it almost gets stuck.
The table will study Atlan and attack him.
Slam: 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 23
Bludgeoning Damage: 2d6 + 10 + 6 + 2 ⇒ (5, 6) + 10 + 6 + 2 = 29
Constrict Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Atlan just barely dodges the creatures attack.
Round 1 into 2
Kelpy
Red -28
Mary Kay
Fang
Atlan
Eustice
Everyone is up.

Evan “Fang” Grissom |

With power spilling from his body, Fang draws in even more before stepping forward and summoning his whip. Lightning crackles and the wind buffets at the creature as the kineticists arm snaps forward.
Melee vs AC, flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Half Bludgeoning and Half Electric: 8d6 + 15 + 4 ⇒ (4, 6, 4, 2, 3, 2, 1, 4) + 15 + 4 = 45
Total damage 67
Burn 3
Will post updates to all that later, but AC is one point higher, and HP went up by 7

Eustice Befufftlefumpter |

Knowledge Dungeoneering (Think on it reroll): 1d20 + 10 + 10 ⇒ (19) + 10 + 10 = 39
Eustice gets his long Spear out and ready then casts Bless.

GM Bozzinator |

Fang gets a big hit on Karnax the Table. Eustice draw a spear and will cast Bless.
Karnax
Giant Mimic Slayer 5
Neutral Large Aberration (Shapechanger)
-Immune to Acid
-Adhesive - If you hit the creature with a weapon it will get stuck unless you pass a Reflex DC20. If the weapon is stuck its a Strength check DC20 to remove. Also if the creature hits it automatically grapples.
-Lowest Save is Will
-Has a 10ft Reach
Round 1 into 2 *Bless is up*
Kelpy
Karnax (Red) -95
Mary Kay
Fang
Atlan
Eustice
Mary, Atlan and Kelpy are up.

Mary Kay Ponzi |

Mary Kay looks hard at the creature. Slow down there, big fella Then she takes a small step back as she pulls a wand.
Slow Will DC 19. 5' step, draw wand of flaming sphere. Since we are back on land, have the resistance cloak on and the current stats are correct.
Love being a sorcerer with Liberating Command on tap. Will spend the reaction to give a +14 to Escape artist if someone needs it. Not for a weapon, but a person.
Arcane Bolt 9 | Sorcerer 5/8/3 | Extend Rod 3 | Pierce Rod 3

Evan “Fang” Grissom |

Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4

Atlan Moredew |

Atlan will Flurry again
◆Flurry of Blows 1: 1d20 + 10 ⇒ (6) + 10 = 16
FoB damage 1: 1d6 + 4 ⇒ (2) + 4 = 6
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
FoB damage 2: 1d6 + 4 ⇒ (3) + 4 = 7
sneak attack damage: 3d6 ⇒ (6, 5, 3) = 14
sneak attack damage: 3d6 ⇒ (6, 4, 5) = 15

Kelpy |

Kelpy attempts to antagonize the table. "Your mother was a foot stool!"
Intimidation: 1d20 + 9 ⇒ (11) + 9 = 20
DC 10+ Hit Dice+ Wis mod

GM Bozzinator |

Will Save: 1d20 + 9 ⇒ (9) + 9 = 18
Mary weaves a spell and the creature starts to move a bit slower. Kelpy calls out insults to it and the creature lets out a yell in rage at Kelpy. Atlan takes the distraction and gets 2 precise thumb strikes as one of the legs on the table snaps in half and it stops moving.
Out Of Combat
As the table breaks and it slumps crooked to the ground a backpack falls off the table. You scan with Detect Magic and it pings with magic.
Eustice Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Kelpy Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Fang Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Mary Kay Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Atlan Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Fang checks a pile of rubble in the corner and find a ring that also pings with magic. You have seen a ring like this before, it is a Ring of Swimming.

Evan “Fang” Grissom |

uh... whatever's next in the book works for me. is slide 2 current or was that from a previous thing? because it would look like "home" is the closest, and then maybe over to shipwreck?

GM Bozzinator |

Not sure what the backpack is but knowing it is magical, you guys pick it up and decide to go to the area listed as "Home." You know that you will have to go through some forest because most of the middle part of the island is forest.
Hollow husks of crooked, leafless tress grow from the blackened ground in this forest. The bark on the trees is marred with wound-like cracks that weep blackish sap.
As you walk through the forest you hear this buzzing noise every so often.
Eustice Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Kelpy Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Fang Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Mary Kay Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Atlan Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Fang and Atlan are able to notice 4 bees that come out from the trees around you guys and they do not look happy.
Eustice: 1d20 + 5 ⇒ (14) + 5 = 19
Kelpy: 1d20 + 8 ⇒ (18) + 8 = 26
Fang: 1d20 + 3 ⇒ (1) + 3 = 4
Mary Kay: 1d20 + 2 ⇒ (15) + 2 = 17
Atlan: 1d20 + 12 ⇒ (9) + 12 = 21
Red: 1d20 + 2 ⇒ (3) + 2 = 5
Green: 1d20 + 2 ⇒ (16) + 2 = 18
Blue: 1d20 + 2 ⇒ (15) + 2 = 17
Yellow: 1d20 + 2 ⇒ (1) + 2 = 3
**Round 1**
*Bold Can Act*Kelpy
Atlan
Eustice
Green
Blue
Mary Kay
Red
Fang
Yellow
Slide 1 updated.

Kelpy |

Kelpy moves up on Green with his sword drawn.
"Have at thee beast!"
Longsword: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4

Atlan Moredew |

Atlan will swift action enter stance then move and strike the bee
Unarmed strike pirahna: 1d20 + 11 ⇒ (6) + 11 = 17
Damage P/B: 1d6 + 10 ⇒ (2) + 10 = 12
sneak attack damage: 3d6 ⇒ (6, 3, 2) = 11
Bleed damage: 1d6 ⇒ 1

GM Bozzinator |

Atlan focuses into his stance then quickly moves over to the bee and with a quick thumb jabs it falls limp to the ground.
Green will strike out at Kelpy
Sting: 1d20 + 2 ⇒ (4) + 2 = 6
Fail sauce
**Round 1**
Bold Can Act
**Bless is Active**
Kelpy
Atlan
Eustice
Green -4
Blue
Mary Kay
Red
Fang
Yellow

Evan “Fang” Grissom |

"Come closer to me Miss Mary, I have a plan."
Fang waves for her to approach.

Mary Kay Ponzi |

Mary Kay steps back to huddle with the rest of the group. No smoke sticks on me. Will just have to do a field expedient. She pulls a wand from her bandolier and sends a sphere of flame at one of the creatures.
Fire Damage Ref DC 13?: 3d6 ⇒ (5, 3, 4) = 12
Want to send the sphere at either yellow or red. I figure they got a good reflex, but hoping for a little smoke from the green plants.
Arcane Bolt 9 | Sorcerer 5/8/3 | Extend Rod 3 | Pierce Rod 3

GM Bozzinator |

Yellow Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14
Mary pulls a wand and casts a spell at Yellow but the creature is able to dodge it.
Red will move up and strike at Mary
Sting: 1d20 + 2 ⇒ (6) + 2 = 8
**Round 1**
Bold Can Act
**Bless is Active**
Kelpy
Atlan
Eustice
Green -4
Blue
Mary Kay
Red
Fang
Yellow

Evan “Fang” Grissom |

Fang takes a small step to the side, bringing red into better view. He then draws in power before summoning his whip and cracking it at the bee.
Melee vs AC/Red: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 1, 3, 2) + 4 + 7 = 20
whip active, so available to make AoOs. bring em close to me and i can smack em :P
Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4

Evan “Fang” Grissom |

As yellow moves forward, Fang cracks his whip again.
Melee vs AC/Yellow: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 4, 2, 4) + 4 + 7 = 26

Kelpy |

Kelpy does a full round attack against Green.
Longsword: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6

Eustice Befufftlefumpter |

Eustice steps forward and attacks with his long Spear.
+1 Long Spear: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5

GM Bozzinator |

After finishing off the Giant Bees you are able to make your way without any other issues. Once you get to the location you seen on the map you notice a crack in the hillside and make your way to it. As you get closer you hear horrific screeches resembling a panicked animal echoing from inside the cavern.
Eustice Knowledge Nature: 1d20 + 9 ⇒ (7) + 9 = 16
Fang Knowledge Nature: 1d20 + 5 ⇒ (17) + 5 = 22
Eustice Survival: 1d20 + 6 ⇒ (18) + 6 = 24
Fang Survival: 1d20 + 2 ⇒ (14) + 2 = 16
Eustice Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Kelpy Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Fang Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Mary Kay Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Atlan Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Fang and Eustice both realize that the screeches as those of a frenzied rat and that there’s something horribly unnatural about the sounds.
Fang notices that there are tracks going to the west to the river. After following it a bit you can guess they probably waded up or down the river to
avoid leaving further tracks.
You all make your way into the cave hearing the screams the entire way and notice on the far side of the cave something is wiggling on the ground.
Fang, Eustice and Atlan notice the cave’s most recent inhabitants appear to have left in a hurry very recently, leaving behind all kinds of miscellaneous junk collected from the bodies of their victims. Eustice and Fang pick up that there were about a dozen faceless stalkers that lived here until quite recently.
Slide 1 Updated. Please place yourselves how you want. Also you are not able to make out what exactly is wiggling on the ground on the other side of the cave. You have to get closer to get a better look.

GM Bozzinator |

With his weapon out and ready Kelpy will get closer and see a dire rat writhing and thrashing as it looks to be in great pain. Suddenly, the creature’s neck twists around itself, and a pair of legs grows from its stomach, only to melt away a moment later. For a moment, the rat looks normal again, but then the horrific convulsions start anew.
Kelpy will relay the information he sees to the rest of the group. Knowledge Planes to try to deduce what could cause this
2d20 ⇒ (9, 18) = 27
As the rest of the group is either looking at the cave or thinking about what could cause this you know that there are 2 creatures that are to the west in the water and heading south but you quickly lose track of them.

Evan “Fang” Grissom |

”Something prowling ‘round here.”
Fang points to the western path.

Eustice Befufftlefumpter |

"That is rather odd Kelpy. Hold on. I think I remember something like that..."
Knowledge Planes: 1d20 + 9 ⇒ (10) + 9 = 19

GM Bozzinator |

Mary taking the warning from Fang pulls out a wand and casts Mage Armor on herself. Eustice is not able to determine what could be causing this. As he tries to wrack his brain for what could be causing this Fang notices 2 creatures to the southwest.
Eustice: 1d20 + 5 ⇒ (19) + 5 = 24
Kelpy: 1d20 + 8 ⇒ (1) + 8 = 9
Fang: 1d20 + 3 ⇒ (12) + 3 = 15
Mary Kay: 1d20 + 2 ⇒ (7) + 2 = 9
Atlan: 1d20 + 12 ⇒ (19) + 12 = 31
Yellow: 1d20 + 6 ⇒ (2) + 6 = 8
Green: 1d20 + 6 ⇒ (17) + 6 = 23
**Round 1**
Bold Can Act
Atlan
Eustice
Green
Fang
Kelpy
Mary Kay
Yellow
Fang points out the 2 creatures that were attempting to sneak up to the southwest. Now that you seen them you are able to make another Knowledge Planes check to try to know what they are.