Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Knowledge Planes: 1d20 + 9 ⇒ (8) + 9 = 17

Eustice cast bless


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N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will 5 ft up and flurry the enemy

Brawlers flurry 1: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16
sneak attack damage: 3d6 ⇒ (6, 2, 1) = 9

Brawlers Flurry 2: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14
sneak attack damage: 3d6 ⇒ (6, 1, 3) = 10


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

FIXED POST.

atlan will move over to the enemies and attack

Unarmed strike pirahna: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16
sneak attack damage: 3d6 ⇒ (1, 4, 1) = 6


Chaos Beast
Chaotic Neutral
Medium Outsider (Chaotic, Extraplanar)
SR18

Eustice Casts Bless. Atlan moves over and gives it a good jab.

Green is going to 5ft up to Atlan and Full Attack.
Attack 1: 1d20 + 13 ⇒ (19) + 13 = 32
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 13 ⇒ (7) + 13 = 20
Damage 2: 1d6 + 3 ⇒ (3) + 3 = 6

Attack 3: 1d20 + 13 ⇒ (2) + 13 = 15
Damage 3: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 4: 1d20 + 13 ⇒ (17) + 13 = 30
Damage 4: 1d6 + 3 ⇒ (6) + 3 = 9

Fort Save for Atlan: 1d20 + 7 ⇒ (13) + 7 = 20
Fort Save for Atlan: 1d20 + 7 ⇒ (15) + 7 = 22

Combat Tracker wrote:


**Round 1**
Bold Can Act
***Bless is up***
Atlan *HP 49/64
Eustice
Green
Fang
Kelpy
Mary Kay
Yellow -16


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Thanks for the info. Much needed. Mary Kay points her rod at the duo facing Atlan. 3 streaks lash out to Yellow, while the last one heads toward Green. The Green one appears to fizzle on the approach.

SR with Rod (Yellow): 1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22
Blessed Toppling Trip Attack: 1d20 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Magic Missile: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

SR with Rod (Green): 1d20 + 7 + 5 ⇒ (3) + 7 + 5 = 15
Blessed Toppling Trip Attack: 1d20 + 8 + 6 ⇒ (14) + 8 + 6 = 28
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

AC 20
Arcane Bolt 9 | Sorcerer 5/7/3 | Extend Rod 3 | Pierce Rod 2


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang takes a 5ft step forward, then draws in power before summoning his whip again. He takes a single, thunderous crack at yellow.

Melee vs AC: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 1, 4, 4) + 4 + 7 = 22

whip active, so I can make AoOs this round

Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Initiative, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy will move diagonally and ready an action to attack if one of the chaos beasts comes in range.

Readied Action:
Longsword: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7


Mary casts a spell and 3 missiles slam into Yellow but it says upright while the missile at Green fizzles. Fang lets out a crack of the whip getting a good hit on Yellow. Kelpy moves forward and gets ready if something moves within range.

Yellow looks at Atlan and then attacks 4 times.
Attack 1: 1d20 + 13 ⇒ (14) + 13 = 27
Damage 1: 1d6 + 3 ⇒ (3) + 3 = 6

Attack 2: 1d20 + 13 ⇒ (6) + 13 = 19
Damage 2: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 3: 1d20 + 13 ⇒ (9) + 13 = 22
Damage 3: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 4: 1d20 + 13 ⇒ (2) + 13 = 15
Damage 4: 1d6 + 3 ⇒ (3) + 3 = 6

Fort Save for Atlan: 1d20 + 7 ⇒ (10) + 7 = 17

Combat Tracker wrote:


**Round 2**
Bold Can Act
***Bless is up***
Atlan *HP 43/64
Eustice
Green
Fang
Kelpy
Mary Kay
Yellow -45


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will Flurry yellow and then 5ft back

Brawlers flurry 1: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16

Brawlers Flurry 2: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice steps up behind Atlan and casts Cure Serious Wounds after the merman steps away from the action.

CSW: 3d8 + 7 ⇒ (1, 3, 6) + 7 = 17


Atlan gets 2 solid thumb jabs at Yellow. Eustice gives some healing to Atlan making him feel almost good as new.

Green is going to 5ft closer to Atlan because of the and then attacks 4 times.
Attack 1: 1d20 + 13 ⇒ (12) + 13 = 25
Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 2: 1d20 + 13 ⇒ (17) + 13 = 30
Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 3: 1d20 + 13 ⇒ (16) + 13 = 29
Damage 3: 1d6 + 3 ⇒ (4) + 3 = 7

Attack 4: 1d20 + 13 ⇒ (5) + 13 = 18
Damage 4: 1d6 + 3 ⇒ (1) + 3 = 4

Fort Save for Atlan: 1d20 + 7 ⇒ (6) + 7 = 13
Fort Save for Atlan: 1d20 + 7 ⇒ (2) + 7 = 9
Fort Save for Atlan: 1d20 + 7 ⇒ (13) + 7 = 20

As Atlan fails his save his body becomes a spongy, shapeless mass. Unless he manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. He is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. He gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

He can temporarily regain you own shape by taking a standard action to attempt a Will save. A success reestablishes the creature’s normal form for 1 minute.

Combat Tracker wrote:


**Round 2**
Bold Can Act
***Bless is up***
Atlan *HP 35/64
Eustice
Green
Fang
Kelpy
Mary Kay
Yellow -76


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang draws in power and conjures up his whip again, snapping the thundering length at yellow. He then takes a step back.

Melee vs AC: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Bludgeoning: 4d6 + 4 + 7 ⇒ (6, 2, 4, 2) + 4 + 7 = 25

whip active, can make aoos

Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Initiative, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Mary Kay looks in horror as Atlan starts to shift. Her eyes narrow as she backs away and thrusts the rod at the duo.

Slow Will DC 19
SR with Rod - Yellow: 1d20 + 7 + 5 ⇒ (6) + 7 + 5 = 18
SR with Rod - Green: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31

Arcane Bolt 9 | Sorcerer 5/7/2 | Extend Rod 3 | Pierce Rod 1


Will Save Yellow: 1d20 + 4 ⇒ (1) + 4 = 5
Will Save Green: 1d20 + 4 ⇒ (9) + 4 = 13

Fang whips at Yellow but misses. Mary casts a spell and both creatures start to move a bit slower.

Combat Tracker wrote:


**Round 2**
Bold Can Act
***Bless is up***
Atlan *HP 35/64
Eustice
Green
Fang
Kelpy
Mary Kay
Yellow -76


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

"Have at thee, writhing monstrosity!"
Kelpy says and takes a 5 ft step then full attacks Green.

Longsword: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 ⇒ (10) + 5 = 15
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4


Kelpy moves forward and gets 1 solid hit on Green.

Yellow will move forward. This will cause an Attack of Opportunity from Kelpy, Atlan, Fang, and Eustice if he is carrying a weapon.

Combat Tracker wrote:


**Round 3**
Bold Can Act
***Bless is up***
Atlan *HP 35/64
Eustice
Green -6
Fang
Kelpy
Mary Kay
Yellow -76


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Melee vs AC: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 1, 1, 5) + 4 + 7 = 19

Fang flicks the whip forward, creating a boom as it impacts the creature.


Fang whips at Yellow it drops motionless before it can get too far.

Combat Tracker wrote:


**Round 3**
Bold Can Act
***Bless is up***
Atlan *HP 35/64
Eustice
Green -6
Fang
Kelpy
Mary Kay
Yellow -76


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Barbed Chains at the remaining foe.

Barbed chains: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 13
Slashing: 3d6 ⇒ (4, 1, 3) = 8

DC 16 will or shaken 1d4 ⇒ 3 rounds.

SR: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32


Will Save: 1d20 + 4 ⇒ (16) + 4 = 20
Eustice summons a chain from the ground and slashes at the creature.

Will Save for Atlan if you want to try to maintain your regular shape which is a standard action

Combat Tracker wrote:


**Round 3**
Bold Can Act
***Bless is up***
Atlan *HP 35/64
Eustice
Green -14
Fang
Kelpy
Mary Kay
Yellow -76


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Will Save: 1d20 + 4 ⇒ (3) + 4 = 7


Atlan tries to maintain his form but is unable to. Atlan takes 1 point of Wisdom Drain

Green attacks at Kelpy
Attack: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Combat Tracker wrote:


**Round 3 into 4**
Bold Can Act
***Bless is up***
Atlan *HP 35/64 *1 Wisdom Drain*
Eustice
Green -14
Fang
Kelpy
Mary Kay
Yellow -76


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang takes another 5ft step before charging up and snapping his whip at the remaining enemy.

Melee vs AC: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 5, 5, 5) + 4 + 7 = 28

whip active, can make aoos

Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Initiative, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Fort Save: 1d20 + 9 ⇒ (3) + 9 = 12

Fort Save: 1d20 + 9 ⇒ (1) + 9 = 10

Will Save: 1d20 + 4 ⇒ (18) + 4 = 22


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will pull out a potion of cure light wounds


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy full attacks the remaining foe.
Longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Longsword: 1d20 + 5 ⇒ (12) + 5 = 17
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7


Fang cracks his whip and gets a good hit on the creature. Kelpy is able to get 1 hit on the creature. Atlan is able to maintain his regular self and pulls a potion. which draws an Attack of Opportunity from the creature

Greens AoO to Atlan.
Attack: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Combat Tracker wrote:


**Round 3 into 4**
Bold Can Act
***Bless is up***
Atlan *HP 35/64 *1 Wisdom Drain*
Eustice
Green -49
Fang
Kelpy
Mary Kay
Yellow -76


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice continues his healing of Atlan.
CSW: 3d8 + 7 ⇒ (2, 4, 2) + 7 = 15


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Mary Kay launches a spray of glitter on the backside of the creature.

DC 18 Will for Glitterdust. No SR

Arcane Bolt 9 | Sorcerer 5/6/2 | Extend Rod 3 | Pierce Rod 1


Will Save: 1d20 + 4 ⇒ (1) + 4 = 5

Eustice heals up Atlan some more. Mary casts a spell at the creature.

Green attacks at Kelpy
Attack: 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32
Blind Miss Change High Hits: 1d100 ⇒ 67
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Crit Confirm: 1d20 + 13 - 1 ⇒ (13) + 13 - 1 = 25

Kelpy Fort Save: 1d20 + 11 ⇒ (5) + 11 = 16

The creature hit Kelpy and he starts to feel a bit weird.

For Kelpys next turn you will have to roll a Will Save to try to maintain yourself for 1 min. Also will need Fort Saves at the end of Kelpys turn and Atlans turn.

Combat Tracker wrote:


**Round 4 into 5**
Bold Can Act
***Bless is up***
Atlan *HP 50/64 *1 Wisdom Drain*
Eustice
Green -49 *Blind*
Fang
Kelpy *HP 57/64
Mary Kay
Yellow -76


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Mary Kay looks at her hand with a touch of horror. Did I cast it backwards? Aiming carefully, she sends a bolt of arcane force at a tendril.

Blessed Arcane Bolt w/ PB/PS for Aid Another (Fang Offense): 1d20 + 8 ⇒ (15) + 8 = 23

Arcane Bolt 8 | Sorcerer 5/6/2 | Extend Rod 3 | Pierce Rod 1


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice tries to recall more about these creatures, specifically what's causing his friends to fall apart.
Knowledge Planes: 1d20 + 9 ⇒ (5) + 9 = 14

Then he tries to spear the last one.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Piercing: 1d8 + 1 ⇒ (5) + 1 = 6


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Will: 1d20 + 8 ⇒ (12) + 8 = 20

Kelpy keeps up his attack. "Tis only a flesh wound!"

Longsword: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Longsword: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing: 1d6 + 3 ⇒ (2) + 3 = 5

Fort: 1d20 + 11 ⇒ (7) + 11 = 18


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Looks like it's runnin outta steam. Let's finish this."

Fang draws in power as usually, and solidifies the air into his new favorite toy. Cracking the length of hardened elemental matter at the creature yet again.

bless+aid?
Melee vs AC: 1d20 + 9 + 2 + 1 + 1 ⇒ (18) + 9 + 2 + 1 + 1 = 31
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 6, 6, 3) + 4 + 7 = 29

whip active, can make aoos

Burn 3 (21NL) +2 CON/+2 DEX
Overflow +2/+4
AC, Reflex, Initiative, Fort, Atk, and Damage +1, HP +7 (max HP 112)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC20/Touch14/FF16
Fort +12, Reflex +9, Will +4


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Brawlers flurry 1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16
Brawlers Flurry 2: 1d20 + 8 ⇒ (19) + 8 = 27
Damage P/B: 1d6 + 10 ⇒ (2) + 10 = 12

Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29


Atlan, Fang and Kelpy work together to finish off the creature.

Out of Combat.

First thing before the healing is done is we need to work on the affliction that Kelpy and Atlan has. To be able to take care of the rest of the 1 minute from the Will Save can I have 9 Fort Saves from Kelpy and 8 Fort Saves from Atlan. You need to have 3 consecutive Fort Saves DC17 in order to be cured of it.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Heal: 1d20 + 8 ⇒ (12) + 8 = 20


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Fort: 1d20 + 11 ⇒ (15) + 11 = 26
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (12) + 11 = 23
Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Fort: 1d20 + 11 ⇒ (20) + 11 = 31
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Fort: 1d20 + 11 ⇒ (2) + 11 = 13
Fort: 1d20 + 11 ⇒ (18) + 11 = 29


Eustice is able to tell that this is a curse

Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves.

A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).

A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature’s normal form for 1 minute. Spells that change the victim’s shape (such as alter self, beast shape, elemental body, and polymorph) do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange and stoneskin have a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape—upon being drained to 1 Wisdom, further Wisdom drain ceases and the amorphous body effect is permanent until removed via magic (no further number of saving throws can cure the condition at this time).

Kelpy is able to do 3 successful consecutive saves so he is not under the effects of Corporeal Instability anymore.

HP Update wrote:


Atlan *HP 50/64 *1 Wisdom Drain*
Eustice
Fang
Kelpy *HP 57/64
Mary Kay


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Fort Save: 1d20 + 9 ⇒ (4) + 9 = 13
Fort Save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort Save: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save: 1d20 + 9 ⇒ (6) + 9 = 15
Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18
Fort Save: 1d20 + 9 ⇒ (17) + 9 = 26
Fort Save: 1d20 + 9 ⇒ (7) + 9 = 16
Fort Save: 1d20 + 9 ⇒ (14) + 9 = 23


Going to have Guidance be cast on Atlan during the saves to speed things up a bit.

Atlan is able to clear up the curse with some assistance from Eustice.

The Wisdom Drain stays with you and is able to be cleared up with a Restoration spell, but since its only 1 drain it currently is not effecting your stats.

HP Update wrote:


Atlan *HP 50/64 *1 Wisdom Drain*
Eustice
Fang
Kelpy *HP 57/64
Mary Kay


Giving the area a good search you find a ring that pings as magic. You also find a 1-foot-tall jade statue of a humanoid serpent hybrid creature (worth 1,000gp).

Knowledge Religion to find out what the statue is of. Appraise or Survival to learn more about the age of the statue.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Huh, lookit this."

Fang holds up the jade statue.

Survival: 1d20 + 2 ⇒ (18) + 2 = 20


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Religion: 1d20 + 16 ⇒ (12) + 16 = 28


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Religion: 1d20 + 16 ⇒ (4) + 16 = 20
out of town, and phone did double post. Please disregard


Eustice Survival: 1d20 + 6 ⇒ (6) + 6 = 12

Mary knows that the statue is a depiction of Ydersius, the patron deity of the serpentfolk, who were one of Azlant’s chief enemies. You are not able to tell exactly how long its been here but you know its been here for a long time.

HP Update wrote:


Atlan *HP 50/64 *1 Wisdom Drain*
Eustice
Fang
Kelpy *HP 57/64
Mary Kay

Where did you want to go next? You know of the locations of Shipwrecks + Enemies and Wheels of Heaven from the map you saw at the watchtower.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

shipwreck works for me


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Same. Will use Infernal Healing on Kelpy, and a charge from my extending rod for another Infernal Healing on Atlan. Everyone should be at full hp. The drain will have to be fixed later.

Arcane Bolt 8 | Sorcerer 3/6/2 | Extend Rod 2 | Pierce Rod 1


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

at least it's only 1 point of drain. mechanically speaking that has almost no impact. :)


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy will politely decline the Infernal Healing and instead accept a charge of Healing Wand from Eustice.

1d8 + 1 ⇒ (5) + 1 = 6

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