
GM Bozzinator |

You all get ready and open the door.
Much of this cavernous library lies in terrible disrepair. The stone shelves set into the walls are cracked, chipped, and split, and heaps of ruined, ancient tomes lie scattered across the floor. A tile mosaic in the room’s center depicting a spiraling comet with a star at its center has been shattered by multiple blunt impacts from fragments of marble slab shelves. What few books remain on the shelves have crumbled into illegible scraps of long-lost lore.
Eustice Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Fang Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Mary Kay Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Atlan Perception: 1d20 + 10 ⇒ (5) + 10 = 15
With a preliminary search you don't find anything but a set of double doors that are closed.

Evan “Fang” Grissom |

man, if only there were magic to repair these books.... oh waiiiiiiit. :P
Fang looks around and the broken mess of shelves and toilet paper.
"Hmm. Don't see no hag here. Guess we keeps lookin'."

Eustice Befufftlefumpter |

"When this whole hag mess is over with I'd like to return and collect these books. I want to see about repairing them and learning more about this place and its history. Perhaps there will be some evidence of the illusionatti. Their conception predates skyfall... In fact I've often surmised as of late that the Azlanti must have become aware of them and so they brought destruction upon the great civilization..." Eustice then trails off, mumbling to himself.

Mary Kay Ponzi |

”There is the circle at the tower we found Raymond. The constructs were using it to repair and recharge. It might only be for them, but could be worthwhile to check.”
She looks thoughtful for a moment. "There is so much constructs, valuable rubbish, and damaged magic items on the island. I may be worthile using one of my limited selection to learn Make Whole. "

GM Bozzinator |

You all move into position and Atlan opens the door.
Centuries of disrepair and water intrusion have caused considerable damage to this corridor. Mold blotches the walls and floor while the stink of sulfur mixes with a musky odor. A nest of filthy rags, damp cloth, seaweed, and bones occupies the corner by the northern door.
You all see 1 creature that looks like the creature you encountered in the forest. Then Atlan sees another one around the corner. You all hear the closer one call out in some language that you don't understand.
Eustice: 1d20 + 5 ⇒ (8) + 5 = 13
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (4) + 2 = 6
Atlan: 1d20 + 12 ⇒ (2) + 12 = 14
Blue: 1d20 + 2 ⇒ (14) + 2 = 16
Pink: 1d20 + 2 ⇒ (9) + 2 = 11
Round 1
Fang
Blue
Atlan
Eustice
Pink
Mary Kay
Fang is up. Knowledge Nature to ID

Evan “Fang” Grissom |

oooooh, i can nature em. not well, but it's something.
Nature: 1d20 + 5 ⇒ (3) + 5 = 8 or not....
Stepping forward, Fang looks at the big uplies and considers them for a moment.
"Whelp, seems like it's time."
Power crackles around him before a pulse ripples out effecting his allies.
"See how that feels on ya. If nothin else, if things go sideways, ya can scoot outta here faster."
Step, standard to "cast" Celerity, taking 1 burn to extend it to last for 6 rounds. This puts me at Burn3, detailed below. Move action to gather power for next round.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Burn 3 (18NL)
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +6 (98)
Buffer 1/1
Hasted, +1 atk and +1 dodge to AC and Reflex

GM Bozzinator |

Fang focuses and the power extends from him as you all feel a charge of electricity go through you. Not harmful but just gets you pumped and ready to go.
You all hear a door open from within the room. Mary looks in the hallway from the way they came from and you see a creature that wasn't there before.
Round 1 *Haste 6 Rounds*
Fang
Blue
Atlan
Eustice
Pink
Mary Kay
Atlan and Eustice are up. Knowledge Nature to ID

Eustice Befufftlefumpter |

Knowledge Nature: 1d20 + 9 ⇒ (9) + 9 = 18
Eustice steps once to the south then casts Bless. He shares whatever he can recall about these.
Do we already recall what we learned in our last encounter?

Atlan Moredew |

Swift action enter stance and charge purple
Unarmed strike pirahna: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15
sneak attack damage: 3d6 ⇒ (1, 1, 1) = 3
Bleed damage: 1d6 ⇒ 6

GM Bozzinator |

Atlan gets a hit on the Scrag and Eustice casts Bless.
The scrag will full attack Atlan
Bite: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Claw 1: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Claw 2: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Round 1 *Haste 6 Rounds*
Fang
Blue
Atlan *HP 51/64
Eustice
Pink -18 *6 Bleed*
Mary Kay
Mary Kay is up.

Tervola GM |

Mary Kay takes a moment to center herself and unleashes a barrage at Blue. Then she quickly scoots over the the rest of the party.
Toppling Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9
Blessed Toppling Trip Attack: 1d20 + 6 + 6 + 1 ⇒ (17) + 6 + 6 + 1 = 30
Hasted Move action. Thx Fang, putting it to good use.
Arcane Bolt 7 | Sorcerer 6/5/3

Evan “Fang” Grissom |

you're welcome :) gonna try to focus fire on this one here and see where we can get. also... i goofed on the order of operations for gather power, so i would not have been able to do that last round. ah well... my fault for not checking.
Lancing a bolt of electricity at pink, Fang generates another loud clap of thunder when it impacts. Then he moves forward with a quickness to stand shoulder to shoulder with Atlan in front of the big monster.
Ranged vs Touch: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12 boooooo
Elec: 3d6 + 3 + 4 + 1 ⇒ (2, 1, 3) + 3 + 4 + 1 = 14
Thundering Infusion, Fort save, DC20 or be deafened
the movement will likely provoke, but i do have the boosted AC from haste... so, might get lucky
Burn 3 (18NL)
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +6 (98)
Buffer 1/1
Hasted, +1 atk and +1 dodge to AC and Reflex

Eustice Befufftlefumpter |

Eustice looks to blue, then to pink...
"We're gonna have company from this way soon... here Mary have some extra protection." and he casts Shield of Faith. Then he backs up a bit towards Atlan and Fang.
+3 circumstance bonus to Mary's AC.

Atlan Moredew |

Atlan feeling a surge of speed will deliver 2 punches to the scrag
Unarmed strike pirahna: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15
Unarmed strike pirahna: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage P/B: 1d6 + 10 ⇒ (2) + 10 = 12
Bleed damage: 1d6 ⇒ 3

GM Bozzinator |

Eustice casts Shield of Faith on Mary then repositions. Atlan gets 2 good hits on the Scrag
Pink will heal up a bit then full attack Atlan.
Bite: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Claw 1: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Claw 2: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Crit Confirm: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Pink will take Bleed damage.
Round 2 into 3 *Haste 5 Rounds*
Fang
Blue -9
Atlan *HP 45/64
Eustice
Pink -52 *6 Bleed*
Mary Kay
Mary Kay and Fang are up.

Evan “Fang” Grissom |

"Nicely done there snacko. But lemme show you how to really do it."
Forming the lightning into a thin blade, Fang strikes twice. peels of thunder crack on impact.
Melee vs Touch: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 possible crit
Elec: 3d6 + 3 ⇒ (1, 5, 6) + 3 = 15
Melee vs Touch, Crit confirm?: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Elec: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18
Melee vs Touch: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Elec: 3d6 + 3 ⇒ (2, 3, 2) + 3 = 10
Thundering Infusion DC20
Burn 3 (18NL)
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +6 (98)
Buffer 1/1
Hasted, +1 atk and +1 dodge to AC and Reflex

Mary Kay Ponzi |

Mary Kay looks over as the thud reaches here. Turning back to Eustice. "Can you make sure it stays down? She backs away from easy swiping distance of Blue and cast Slow. Will DC 19
AC 21 from Mage Armor, Shield of Faith, Haste
Arcane Bolt 7 | Sorcerer 6/5/2

GM Bozzinator |

Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Mary Kay will cast Slow at the Scrag and will see the creature become slow in his actions.
Blue will move up into the center of the room.
Round 3 *Haste 4 Rounds*
Fang *HP 91/98
Blue -9
Atlan *HP 51/64
Eustice
Pink -95 *6 Bleed*
Mary Kay
Atlan and Eustice are up.

Eustice Befufftlefumpter |

Eustice nods at Mary's suggestion then draws an alchemist fire, moving closer to the downed enemy and hucks it at the floor space just past the fallen skrag.
alchemist fire: 1d20 + 5 ⇒ (12) + 5 = 17
fire: 1d6 ⇒ 3
"Sorry if I singed you boys. I'll make it up to you later. Keep up the fine work."

Mary Kay Ponzi |

Mary Kay looks at the arms on the creature and back up to the rest of the group. Slow does not stop free, swift, immediate. So I provoked.
Once there she lines up another barrage at the Blue, hoping to trip him.
Toppling Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
Blessed Toppling Trip Attack: 1d20 + 6 + 6 + 1 ⇒ (17) + 6 + 6 + 1 = 30
Arcane Bolt 7 | Sorcerer 6/4/2 | AC still 21

Atlan Moredew |

Atlan will turn and charge at the other skrag
Unarmed strike pirahna: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15
sneak attack damage: 3d6 ⇒ (1, 3, 2) = 6

Evan “Fang” Grissom |

The Adaro launches another ball of charged air at his foe before moving up and partially around the creature.
Ranged vs Touch: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12 lol. Fine then…
Elec: 3d6 + 3 + 4 + 1 ⇒ (2, 3, 2) + 3 + 4 + 1 = 15

GM Bozzinator |

Atlan charges and get a good hit. Fang shoots a ball and it wildly misses the prone Scrag
The Scrag will stand up and bite at Atlan
Bite: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Standing would draw an AoO from Atlan and maybe Fang?
Round 4 in 5 *Haste 3 Rounds*
Fang *HP 91/98
Blue -34 *Prone
Atlan *HP 51/64
Eustice
Pink -95
Mary Kay
Everyone is up.

Mary Kay Ponzi |

If there was a direct hit with the alchemist's fire it should still be burning for this round in the square that it hit.
Mary Kay pulls a torch out of her pack. Sticking it into the corpse at her feet, "All set for the next one."

Evan “Fang” Grissom |

no aoo here, not til next level
"Shoulda stayed down ya big dumb thing."
Fang shapes the air into a blade again before swinging it twice.
Melee vs Touch: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13 rofl...
Elec: 3d6 + 3 ⇒ (2, 1, 4) + 3 = 10
Melee vs Touch: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32 now that's more like it
Elec: 3d6 + 3 ⇒ (3, 3, 6) + 3 = 15
Melee vs Touch, confirm?: 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21 now that's more like it
Elec: 3d6 + 3 ⇒ (5, 2, 4) + 3 = 14

GM Bozzinator |

Mary pulls and lights a torch. Fang misses the first hit then takes a deep breath to focus then gets a massive hit on the creature but the Scrag is somehow still on his feet.
Round 4 in 5 *Haste 2 Rounds*
Fang *HP 91/98
Blue -63
Atlan *HP 51/64
Eustice
Pink -95
Mary Kay
Atlan and Eustice are up.

Atlan Moredew |

Attack of opportunity
Unarmed strike pirahna: 1d20 + 10 ⇒ (15) + 10 = 25
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16
Atlan will full attack
Unarmed strike pirahna: 1d20 + 10 ⇒ (17) + 10 = 27
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16
Unarmed strike pirahna: 1d20 + 10 ⇒ (6) + 10 = 16
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16

GM Bozzinator |

Atlan gets 2 big hits on the creature and it drops.
Will handwave the end since its going to be 6 or more rounds before it will wake up.
Out of Combat.
The only thing that the scrags have is they each have a Necklace of Air Adaptation.
When opening the door to the north you see what may once have been a small kitchen now lies in ruin. Humanoid bones, strips of decaying flesh, and clusters of oyster shells and tangled seaweed cover the counters. The entire room smells of sweat and brine mixed with a tangy, sulfuric musk. A twisted nest of waterlogged cloth, partly dried seaweed, and gnarled animal carcasses fills the middle of the room.
In the room you find a pewter cuff bearing the seal of Andoran (worth 20gp) that is buried in the nest.
When opening the door to the south you find this spacious room contains the shattered wooden frames of beds and some dilapidated, threadbare cloth mattresses placed in a pile, atop which a foul nest of animal bones, seaweed, and other watery detritus is heaped.
There is a battered and rusted tower shield emblazoned with the spiral-and-star symbol of Nal-Shakar as a “headboard,” behind which he has tucked away a small assortment of gemstones pilfered from remote shipwreck, worth 350 gp.

Evan “Fang” Grissom |

"Everyone alright?"
Fang rolls his wrists and sparks race up and down his arms.
"Hope the little shock didn't... uh... shock you. New trick I've been workin' on. Figured out a way ta use the zaps ta get the muscles goin. It doesn't last long, but seemed ta get the job done this time."
He smiles, clearly proud of himself.

Eustice Befufftlefumpter |

Eustice pulls out a wand of cure light wounds. "Hold still Atlan." and taps the merfolk with the wand once.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Then twice.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Then once on Fang.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Good enough." says the Cecaelia after he judges his handiwork for a moment.

GM Bozzinator |

As you head up the stairs. Slide 1 Updated
Two sprawling bas-reliefs decorate the second-floor landing. The interior wall is engraved with depictions of a robed Azlanti man bearing a sword and an unmarked shield, battling a colossal demonic creature in a hellish landscape. The outer wall is likewise carved with a dramatic bas-relief etched with the finest details, in this case illustrating a turbulent ocean. In the image, shattered pieces of land are spiraling down toward the center of a massive whirlpool, each with fragmentary pieces of crumbling cities atop them. A single shaft of light or energy lances up from the middle of the whirlpool to the top of the relief.
A pair of staircases wrapping along the outer walls ascend and descend the tower, while double doors embellished with images of Desna and Pharasma are located in alcoves at the top of each staircase.
Knowledge Planes or History as you examine the relief on the inner wall.

GM Bozzinator |

Nice roll
You can recognize it as depicting a figure that is most likely Aroden (though many of the physical details diverge from how he is usually portrayed) battling the demon lord Deskari, an event that took place thousands of years after the destruction of Azlant.
Then you look at the relief on the outer wall and it is more open to interpretation. It either shows the destruction of Azlant (though by different means), or it depicts an event that has not yet transpired. It is clearly showing the destruction of an island landmass as the ocean floor collapses into an impossibly large vortex.

Eustice Befufftlefumpter |

Eustice shares this information. "Hmm yes... this depicts an event that occurred, or has yet to occur, where something punches a hole inn he flat world we live on and unfortunately it seems like the ocean either did or will spill out the bottom. But this depiction of Ardennes is most intriguing. This depicts Aroden in a battle many thousands of years after the fall of Azlant. So was this prophecy or did someone return here and complete this likeness after the fact."

Evan “Fang” Grissom |

"Neat."
Fang will open the left door, and keep exploring until something or someone stops him.

GM Bozzinator |

You all press on to the next room.
An enormous marble basin sits on a stone dais flanked by iron braziers. The inside of the basin is caked with dried blood, and dark splotches mar the steps leading up to it. Behind the dais, an etched mural depicts the goddess Pharasma with her head down, cradling the light of a single star between cupped hands. Desna is depicted standing behind her, arms wrapped around Pharasma’s shoulders and butterfly wings outspread behind her. Opposite this dais is a pair of enormous stone doors engraved with arcane writing and geometric shapes.
Eustice Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Fang Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Mary Kay Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Atlan Perception: 1d20 + 10 ⇒ (1) + 10 = 11
You hear a faint rattling of chains behind the doors Atlan is in front of. You also notice that there is a symbol that is some sort of ward on the door. You would need a Read Magic and a Spellcraft to ID

Evan “Fang” Grissom |

"Huh, there's a weird sound. Like, clinkin' or something. An' what's that thing there?"
Fang points at the odd symbol on the door too.
"That don't look normal."