
Roscoe Tosscobble |

The Roscoe on the table dodges and mocks the tieflings relentlessly. "Gotta be quicker than that goat mellon. Any of you seriously here I will hold still." The Roscoe on the table holds out his arms to the side lifts his chin and invites their strikes.
The Roscoe in the back grips his Holy symbol tightly and prays a prayer over Damon, Hall and Kokam.
Bless

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Damon strode into the room behind the closest Tiefling and spun the cultist around in his chair, saying, "You think helping demons slaughter citizens of my city is funny? Let me show you the error of your ways!" Staring at the enemy, Damon stabbed powerfully at the cultist's chest with his glowing sword.
His reluctance to strike an enemy dishonorably cost Damon, as the tiefling twisted just enough for the sword to glance off his armor and punch through the chair behind him. Damon settled back into a defensive stance as his companions came pouring into the room to provide--hopefully--more effective combat support than his own.
With Roscoe’s initiative higher than Damon’s, here is the 1d4 for bless which could make a difference with his attack: Bless bonus on attack: 1d4 ⇒ 1

Stella Destino |

Stella entered the room and looked towards the Tiefling that seemed to be the most senior of the bunch. Rather than channeling the heat of a burning star into her hand, she conjured the essence of the pure cold of space between the stars. Her hands growing icy for a moment, she launched a blast of Cold energy towards her target!
Frostbite: DC14 CON Save or it takes 1d6 ⇒ 3 Cold Damage & has disadvantage on it's next weapon attack.

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tiefling 1 CON save: 1d20 + 2 ⇒ (9) + 2 = 11, fail
tief 1 to hit: 1d20 + 5 ⇒ (1) + 5 = 6, miss
tief 1 to hit: 1d20 + 5 ⇒ (7) + 5 = 12
tief 2 to hit: 1d20 + 5 ⇒ (19) + 5 = 24, hit
tief 3 to hit: 1d20 + 5 ⇒ (10) + 5 = 15, miss
tief 4 to hit: 1d20 + 5 ⇒ (8) + 5 = 13, miss

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Damon continued his assault on the tiefling in front of him, swinging a mighty slash at his torso while intoning, "Your eternal punishment waits upon you."
Radiance Attack: 1d20 + 6 + 1d4 ⇒ (7) + 6 + (1) = 14
Radiance Damage: 1d8 + 6 ⇒ (2) + 6 = 8
This time the blessing of the Drunken God was enough to help Damon's attack slip past the cultist's defenses, scoring a devastating wound across his chest.

Roscoe Tosscobble |

Got to admit I was hoping you would go for Goat Mellon.
Roscoe on the table ran through a number of impetuous insults regarding the parentage of tieflings and the pernicious proclivities the various mothers that this brood sprang from. In the same moment the real Roscoe moved next to Kokam and engaged with the same foe. He dropped low bringing his rapier up under his own shield and then lunging upward pulling the shield away to have the blade strike up at the enemy biting up into the tiefling.
Rapier: 1d20 + 5 ⇒ (16) + 5 = 21
Rapier Advantage engaging a foe within 5feet of me and the dupe: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Fabian Benavente |

Got to admit I was hoping you would go for Goat Mellon.
OOC: Goat Mellon was good. :)
BTW, I am treating the duplicate as a 'mirror image' for lack of better guidance. Thus, the image disappears once it is hit. It's no longer there.
But I'm not really sure if that is correct or not. I need to look into it. Anyone have any thoughts on this?
Questions?
Game on!

Stella Destino |

I think the illusion stays for the duration (or until he loses concentration) because Roscoe can cast spells from its position and it grants him advantage on melee attacks when he and the illusion are adjacent to the same target. Plus I feel like there are definitely some fun shenanigans you can do with the illusion (even after it's initially found out like having both move out of sight then reappear so that the enemy couldn't tell which one was real again :p)

Kokam Kawlo |

Shouldn't the Tiefling with Kokam have light wounds?
Reading the description for Invoke Duplicity, reads like it lasts for a minute or until concentration is lost....neat little ability! Note that mirror image explicitly states that when an image is hit , it disappears; not so for Invoke Duplicity. But , ultimately your call :)
Easily dodging the tiefling's mediocre counter attack, Kokam thrust again with her spear...
Attack, spear, two-handed, bless: 1d20 + 6 + 1d4 ⇒ (18) + 6 + (2) = 26
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack, open hand, bonus, bless: 1d20 + 6 + 1d4 ⇒ (16) + 6 + (4) = 26
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
...and to prove she has his measure, strikes true with both spear and a spinning kick!

Stella Destino |

Stepping into the room, Stella began to glow radiantly as she conjured a ball of fire and launched it at the tiefling Kokam & Roscoe were attacking
Produce Flame Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Produce Flame Damage: 1d8 ⇒ 7
Action: Produce Flame
Bonus Action: Activate Starry Form (Dragon form so Stella doesn't lose Pass without a trace easily)

Hallvarðr Stormbrow |

--Dregs of Round 1--
I am fury!, Hallvardr growled then hurled his spear at Kokam's target, then strode past Roscoe into the room.
1d20 + 5 + 1d4 ⇒ (8) + 5 + (3) = 16 for 1d6 + 3 ⇒ (3) + 3 = 6
I am wrath!, he declares drawing his sword and swinging his shield around, even as he approached the heart of the battle.
I AM WAR!, he cries moving next to the Paladin to both threaten both Damon and Kokam's targets.
Bonus Action: Bardic inspiration dice to Damon... Blade Ward now Kaput

Roscoe Tosscobble |

Channel Divinity: Invoke Duplicity
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

Hallvarðr Stormbrow |

Combat Inspiration
Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Fabian Benavente |
1 person marked this as a favorite. |

Quote:Channel Divinity: Invoke Duplicity
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
OOC: Yes, I think the image does NOT go away if hit (unlike mirror image). However, something to consider is that it lasts until concentration is broken and concentration was broken when Roscoe cast 'bless'.
I think I'll leave the action as is (with the tiefling having wasted his attack) but the image disappearing with the hit.
Questions?
Game on!
recapping now...

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tief 1 to hit Kokam: 1d20 + 5 ⇒ (16) + 5 = 21, hit but scale
damage: 1d4 + 3 ⇒ (2) + 3 = 5
tief 2 to hit Hallvardr: 1d20 + 5 ⇒ (7) + 5 = 12, miss
damage: 1d4 + 3 ⇒ (4) + 3 = 7
tief 3 to hit Roscoe: 1d20 + 5 ⇒ (19) + 5 = 24, hit
damage: 1d4 + 3 ⇒ (4) + 3 = 7
tief 4 to hit Damon: 1d20 + 5 ⇒ (2) + 5 = 7, miss
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Fabian Benavente |

DM, you may want to update Damon's base HP in your recaps--I think you still have level 3 hp on there.
Yes, you are right. Updated as well as Kokam's tiefling being hit. I had the right one in my spreadsheet. I think things are correct this time but no guarantees. :(
Questions?
Game on!

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Buoyed by the support of his friends, Damon took the cultist's blade on his shield and responded with a vicious horizontal slash at the tiefling's neck!
"The citizens of Kenabres cry out for justice!" bellowed Damon as he attacked.
Radiance Attack: 1d20 + 1d4 + 6 ⇒ (10) + (4) + 6 = 20
Radiance Damage: 1d8 + 6 ⇒ (8) + 6 = 14
...lets add bardic inspiration to that damage...Extra Damage: 1d6 ⇒ 3

Hallvarðr Stormbrow |

The Viking swings hard at Damon's foe...
1d20 + 5 + 1d4 ⇒ (6) + 5 + (4) = 15... the blow wild but almost like it is guided by a benign hand, the tiefling moves into the heavy handed hack!
1d8 + 4 ⇒ (8) + 4 = 12
Behold! Death Wand grows thirsty!
if the enemy dies? With a grunt he kicks the body away from his sword and steps over the twitching corpse, he moves to set up a flank with Roscoe... that said, it's more likely Damon will land the death blow
Hallvadr invokes the blessings of Gorum upon Roscoe.
Bonus action Healing word: 1d4 + 3 ⇒ (2) + 3 = 5

GM Spazmodeus |

Kokam once again said a silent prayer to the mighty , Silver Dragon that somehow still watched over her.
As the tiefling attacking Roscoe scored a hit, Kokam saw an opportunity and lashed out with her spear...
Attack, Reaction from Sentinel, spear, two-handed: 1d20 + 6 + 1d4 ⇒ (20) + 6 + (3) = 29 Crit!
Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13
...scoring a solid hit to her foe's side, a steady stream of blood showing her success!
Quickly she brought her spear back to bear on the tiefling threatening her. Kokam forwent the boasts or proclamations of her friends, instead allowing the certainty of her purpose to shine forth from her determined face.
Guaging the tiefling's movement, she struck....
Attack, , spear, two-handed: 1d20 + 6 + 1d4 ⇒ (13) + 6 + (3) = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack, , open-hand, bonus: 1d20 + 6 + 1d4 ⇒ (14) + 6 + (2) = 22
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
...spear and body moving as one, perplexing the tiefling, her spear catching the demon-worshiper high on the shoulder, a quick side kick to his leg almost breaking bone.

Stella Destino |

Conjuring up another rush of cold energy, Stella launched a blast of frost at the enemy in front of Hal hoping to slow its next strike!
Frostbite: DC14 CON Save or it takes 1d6 ⇒ 2 Cold Damage & has disadvantage on it's next weapon attack.

Roscoe Tosscobble |

Roscoe Tosscobble wrote:Quote:Channel Divinity: Invoke Duplicity
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
OOC: Yes, I think the image does NOT go away if hit (unlike mirror image). However, something to consider is that it lasts until concentration is broken and concentration was broken when Roscoe cast 'bless'.
I think I'll leave the action as is (with the tiefling having wasted his attack) but the image disappearing with the hit.
Questions?
Game on!
recapping now...
That works for me. Complete oversight on my part with Bless. I forgot that it was concentration.

Roscoe Tosscobble |

Concentration Check DC 10 CON: 1d20 + 1 ⇒ (13) + 1 = 14 Bless is still up.
Roscoe kept his shield up and held position with the others but he called down the sacred fire of Cayden on the tiefling he thought was most wounded.
Sacred Flame on which ever goat melon is most wounded.
Sacred Flame DC 12 Dex Radiant: 1d8 ⇒ 1 *facepalm* I need inspiration.

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tief 2 CON save: 1d20 + 2 ⇒ (4) + 2 = 6, fail
tief 3 DEX save: 1d20 + 2 ⇒ (2) + 2 = 4, fail
tief 1 to hit Kokam: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 3 ⇒ (1) + 3 = 4
tief 2 to hit Hal: 1d20 + 5 ⇒ (10) + 5 = 15
tief 2 to hit Hal: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 3 ⇒ (1) + 3 = 4
tief 3 to hit Damon: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Hallvarðr Stormbrow |

1d20 + 5 + 1d4 ⇒ (15) + 5 + (1) = 21
For
1d8 + 4 ⇒ (1) + 4 = 5
I do tend to roll low on damage most of the time... :( IF he dies, big bloody if, he'll step over his corpse and into his place
Hallvardr slashes at the tiefling, drawing blood and grinned in joy.

Stella Destino |

Stella conjured frost essence into her hand once again before blasting it at the enemy Hal was fighting. After that, Stella poked her head out through the doorway to see if anyone was approaching while their backs was turned.
Frostbite: DC14 CON Save or it takes 1d6 ⇒ 6 Cold Damage & has disadvantage on it's next weapon attack.
(Can I use passive perception (16) for that?)

Roscoe Tosscobble |

Roscoe kept his guard up but again called on the sacred fire against the foe he felt most injured. "Perhaps a warm bit of rancid meat to plate along side Death Wand's libations."
Sacred Flame against 4 DC 12 Dex Radiant: 1d8 ⇒ 7

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Continuing to focus on the surprisingly tough Tiefling cultist before him, Damon narrowly deflects an incoming blow and responds with a simple slash—that turns out to be a decoy as he quickly pulls his hand back and executed a quick and deadly thrust!
Radiance Attack with Bless: 1d20 + 6 + 1d4 ⇒ (4) + 6 + (1) = 11
Radiance Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Inspiration reroll: 1d20 + 1d4 + 6 ⇒ (11) + (4) + 6 = 21

Fabian Benavente |

OOC: I'm out of town and won't be able to post until Sunday evening.
I was still waiting for Kokam to post, otherwise I would have recapped yesterday.
In any case, these tieflings are hardy but don't pack a solid punch so go ahead and give me one more round of actions assuming none of the tieflings are killed this round and I will adjust as necessary during the recap.
Questions?
Game on!

GM Spazmodeus |

apologies....thought I had posted...
Kokam nodded with satisfaction as the tiefling fell to her spear strike, then turned quickly and easily deflected an awkward attack from the one in front of her.
Not trained very well she commented to herself, gathering herself for another assault on her adversary.
Attack , spear, two-handed: 1d20 + 6 + 1d4 ⇒ (20) + 6 + (1) = 27 Crit!
Damage: 2d8 + 4 ⇒ (1, 1) + 4 = 6 come on!!!
Attack, open-hand, bonus: 1d20 + 6 + 1d4 ⇒ (2) + 6 + (1) = 9
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Kokam's eyes lit up as the tiefling left himself open after his horribly executed attack, but his tough hide blunted what may have otherwise been a killing blow! The demon-worshipoer blocked Kokam's following kick with his scaly forearms, frustrating the warrior-monk's attack.

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Feeling a sense of pride and camaraderie as his friends fought together as a cohesive unit, Damon timed his attack to coincide with Hallvardr's effort, hoping that at least one of their blows might land. A split second behind his ally, Damon stabbed quickly at the gap opened when the tiefling cultist tried to block the Ulfen's blade!
Radiance Attack with Bless: 1d20 + 1d4 + 6 ⇒ (9) + (2) + 6 = 17
Radiance Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Stella Destino |

Continuing her attack, Stella fired off another blast of cold hoping to slow down the movements of the most powerful remaining tiefling! targeting whatever surviving tiefling has the most health
Frostbite: DC14 CON Save or it takes 1d6 ⇒ 6 Cold Damage & has disadvantage on it's next weapon attack.

Kokam Kawlo |

If her tielfing is still up , otherwise she'll move to engage the next closest...
Kokam continued her attack, drawing her spear back and thrusting it towards the tiefling...
Attack, , spear, two-handed: 1d20 + 6 + 1d4 ⇒ (1) + 6 + (2) = 9
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack, , open-hand, bonus: 1d20 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Her spear was deflected, but the front kick to his solar plexus struck true!

Fabian Benavente |

Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tief 2 CON save: 1d20 + 2 ⇒ (7) + 2 = 9, fail
tief 3 DEX save: 1d20 + 2 ⇒ (2) + 2 = 4, fail
tief 1 to hit Kokam: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 3 ⇒ (1) + 3 = 4
tief 2 to hit Hal: 1d20 + 5 ⇒ (17) + 5 = 22, hit but scale
damage: 1d4 + 3 ⇒ (3) + 3 = 6
tief 2 CON save: 1d20 + 2 ⇒ (7) + 2 = 9, fail

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Attack of opportunity as the tiefling cultist tried to rush through their line:
Radiance Attack: 1d20 + 6 + 1d4 ⇒ (11) + 6 + (1) = 18
Radiance Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Seeing the cultists break and run, Damon chased down the first one he could reach and slashed at his legs, trying to forestall his escape before he could warn anyone of their infiltration!
Radiance Attack: 1d20 + 6 + 1d4 ⇒ (17) + 6 + (2) = 25
Radiance Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Stella Destino |

If Kokam OA hits tiefling 1, Then Stella will use an OA against tiefling 2. Otherwise, she'd go for tiefling one
Seeing the tiefling charge through Hal & Damon, Stella fumbled with her staff as he approached. Using the opportunity gained from Damon's follow up attack, Stella solidified her grip before giving the man a solid "Whap" against the side of his noggin!
OA (Staff): 1d20 + 1 ⇒ (15) + 1 = 16
OA (Staff): 1d6 - 1 ⇒ (4) - 1 = 3
She then conjured a large ball of flame and launched it at the tiefling! Attcking the same one from the OA unless they died
Produce Flame (Attack): 1d20 + 6 ⇒ (8) + 6 = 14
Produce Flame (Damage): 1d8 ⇒ 8

Hallvarðr Stormbrow |

AoO? 1d20 + 5 ⇒ (17) + 5 = 22 for 1d8 + 4 ⇒ (5) + 4 = 9
Hallvardr follows the pair into the next room, still holding his dripping sword and throws a spell at the furthest Tiefling.... Drawing on the terror of the Lord of Battle.
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
3d6 ⇒ (6, 2, 6) = 14

Roscoe Tosscobble |

Roscoe attempts to cut at the foe as it flees.
Aoo Rapier: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
He gives chase calling down Sacred Flame on the furthest ahead.
Sacred Flame DC 12 DEX Rad: 1d8 ⇒ 7

Kokam Kawlo |

This site is starting to piss me off...posts going awol...glad I got typio
Kokam wasn't surprised when the cowardly demon-worshippers decide to run, striking out with her spear as the tiefling runs by...
Spear, two-handed, attack of opportuntiy: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 4 ⇒ (1) + 4 = 5
..the her foe proved elusive, agilely dodging around her strike!
Frowning with frustration, Kokam gave chase, catching up with the tiefling in the room of desacrated murals...
Spear, two-handed: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Open hand, bonus: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d4 + 4 ⇒ (1) + 4 = 5
Once again the tiefling avoids her spear, but using the momemtum of her attack, Kokam spun around and caught the demon-kin in the thigh with a strong kick.

Fabian Benavente |

Turn 164 - Opportunity Attacks
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
tief 2 DEX save: 1d20 + 2 ⇒ (10) + 2 = 12, pass
tief 2 WIS save: 1d20 + 1 ⇒ (19) + 1 = 20, pass

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Damon rushed after the fleeing cultist, sheathing his sword temporarily to allow him to wrench the door open. Moving as far after the tiefling as he could, Damon tried to close the distance and leave a path open for his quick friends to chase down the enemy.
"Quickly, before he warns anyone," grunts the young paladin as he thuds after the sentry.
Action to sheathe his sword so he can have a free hand to open the door, interact with an object to open the door, and move as far as he can after the tiefling (up to 30 feet). If I understand correctly, you get one interaction for free, but the second one takes an action. Alternately, if someone else opens the door before him, Damon will charge through the door and try to reach the fleeing enemy--dashing if he has to, swinging his weapon if he gets close enough in one move action.

Kokam Kawlo |

Using 1 ki for Step of the Wind ability, able to Dash as a bonus action (80ft)...plus one movement (40ft), means she can move 120ft...and attack !
Kokam cursed inwardly as the last remaining tiefling evaded her friends.
Taking a deep breath, she drew deep on the power that lay within, feeling the energy pulse through her limbs as she shot forward, running incredibly fast in pursuit!
If she catches up...
Attack, spear , two-handed: 1d20 + 6 + 1d4 ⇒ (18) + 6 + (1) = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Stella Destino |

I've been playing Stella for the most part not wielding her staff (leaving her hand free for spells). My intention was to draw the weapon and attack during the OA. If that's not possible, then I'd retcon to her being too slow to draw her weapon (and not trying an OA)
"Wait!..." was all Stella was able to get out before some of her allies stormed out of the room chasing after the remaining cultist. Quickly scanning the room for anything of note that might be useful to navigating the building or dealing with anything that might be inside, she then hurried along after the others, worried about what sort of trouble was in store for them around the corner.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Action: Perception check (or if that's not an action then Dash action). If there was anything of note worth grabbing, she would've picked it up before leaving the room
Movement: 60' towards where the others were headed.

Hallvarðr Stormbrow |

Hallvardr ran down the survivor, growling out a Nithing in the old skaldic language...
DC13 wis save or disadvantage on attack and [dice: 1d4 ⇒ 3 damage.

Roscoe Tosscobble |

Roscoe continued his pursuit but as he moved dropped his rapier and with a swift motion dropped a slingstone into the catch of his sling he spun it swiftly gauging the distance and let it fly. The stone struck the tiefling square.
Sling: 1d20 + 5 ⇒ (19) + 5 = 24
Sling Damage: 1d4 + 3 ⇒ (3) + 3 = 6 Don't know if that's enough to bring him down.

Hallvarðr Stormbrow |

Fabian, both discordant whispers and vicious mockery are verbal only component spells... I can cast these with sword, shield and riding a unicycle ;)

Fabian Benavente |

I've been playing Stella for the most part not wielding her staff (leaving her hand free for spells). My intention was to draw the weapon and attack during the OA. If that's not possible, then I'd retcon to her being too slow to draw her weapon (and not trying an OA)
That's fine. I don't think you would be able to draw a weapon and attack as part of a reaction. You would as part of an attack action.
Fabian, both discordant whispers and vicious mockery are verbal only component spells... I can cast these with sword, shield and riding a unicycle ;)
OK, just make sure you keep that in mind if you're casting other spells.
Recapping now...
Game on!