Lem

Roscoe Tosscobble's page

367 posts. Alias of Gnomezrule.


Race

Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Gender

M

Size

Small

Age

22

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Halfling

Strength 8
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 17
Charisma 14

About Roscoe Tosscobble

Roscoe Tosscobble
Chaotic Good Cleric level 4
Init +3; Perception +3
DEFENSE
AC 19 (+2 Dex +5 Scale Mail +2 Shield)
HP 27 (4d8+4);
OFFENSE
Speed 25
Melee Rapier +5 (1d8+3)
Melee Dagger +5 (1d4+3)
Range Sling +5 (1d4+3) range 30/120
Spell Attack +5
Spell DC 13
Space 5ft.; Reach 5

Skills:

Acrobatics +3
Animal Handling +4
Arcana +0
Athletics -1
Deception +2
History +0
Insight +4
Intimidation +2
Investigation +0
Medicine +5
Nature +0
Perception +3
Performance +2
Persuasion +4
Religion +0
Sleight of Hand +5
Stealth +5
Survival +4

Race:
Lightfoot Halfling
+2 Dexterity, +1 Charisma
Size- Small
Speed- 25ft
Lucky- When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave- advantage on saving throws against being frightened
Halfling Nimbleness- You can move through space of a creature that is a size larger than you.
Naturally Stealthy- You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Languages- Common, Halfling

Background-:
Urchin
Feature: City Streets- You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Proficiencies Lock Picks, Disguise Kit, Stealth, & Sleight of Hand.
Personality Traits
-I hide scraps of food and trinkets away in my pockets.
Ideals
-Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
Bonds
I was saved and mentored by an old cleric who taught me the faith and how to stab things.
Flaws
-Gold seems like a lot of money to me, I remember going hungry and I’ll do just about anything for more of it.
-Takes the idea of being brash and daring as a tenant of the faith.

Class:

Proficiencies- Medicine, & Persuasion
Spellcasting- You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +4) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.
Cantrips Known
-Sacred Flame
-Spare the Dying
-Thaumaturgy
Prepared Spells
Level One- 4 Slots
-Bless
-Charm Person (Domain)
-Disguise Self (Domain)
-Guiding Bolt
-Healing Word
Level Two- 3 Slots
-Mirror Image (Domain)
-Pass Without Trace (Domain)
-Spiritual Weapon
-Lessor Restoration
-Hold Person
Level Three-2 Slots
-Spirit Guardians
-Revivify
-Blink (Trickery)
Trickery Domain
Blessing of the Trickster- As an action you can touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour or until you use this feature again.
Channel Divinity- Invoke Duplicity
As an action, you can use Channel Divinity to create an illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears within 30 ft. of you. As a bonus action, you can move the illusion up to 30 ft., but it must remain within 120 ft.of you. You can cast spells as the illusion, and when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature.
Channel Divinity- Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 12). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Campaign Trait-:
Chance Encounter: You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore-she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you've never seen her again. Ever since, you have just been lucky when it comes to trickery. Once per day, you have advantage on an Acrobatics, Deception, Sleight of Hand, or Stealth check.

Equipment:

Explorer's Outfit
Half-Plate
Rapier
Sling
Buckler
Explorer's Kit
*Backpack
*Bedroll
*Rope
*Soap
*Thieves Tools
*Torches (10)
*Waterskin

History:
Roscoe Tosscobble, of the Burrowdown Tosscobbles, was born to a once comfortably well off family living in the rolling hills of Brevoy between the lake and the north Gronzi woods. He enjoyed an easy life with his parents Cade and Juniper. About 15 years ago Burrowdown was sacked by a collection of humanoid bandits. In the fighting his father died and much of their property destroyed. Juniper and Roscoe moved to Restov.

In their new home Juniper took a job working at a local tavern. Roscoe as he grew older also was forced to work as well doing all sorts of work for their land lord. Life was nowhere near as comfortable. Roscoe learned how to make friends through charm and guile. When charm and guile failed he added sneakiness and this was also how he dealt with those folks in town who were bullies, got handsy with the tavern girls of which his mother had been, generally seemed not all that nice, or whose purse seemed larger than they deserved. Roscoe cleaned more than tables when he was on the tavern floor. As he neared adulthood he occasionally ran with the wrong crowd though while he had no problem stealing he didn't like stealing from just anyone. A hollow justification before the law but in his mind some people deserved to be robbed at least more than others. This might be the start of his bad luck. You see there are plenty of rich jerks who have money but when you get caught you have to deal with jerks.

As he grew older he met a older man who at first brush Roscoe paid little mind to but when some of the folks that where looking for their money back arrived the nimble old man made short work of the ruffians and chased them off. The old man to a liking to Roscoe and feeling the need to leave town Roscoe traveled with the man for a time. It turns out the man was a former adventurer and follower of Cayden Cailean. Until he met the old man, Reinald he had never given the gods much thought. The stories of Cayden were exciting and brash. Doing good by your wits, quick feet and a bit of fancy swordwork. That was just the sort of god Roscoe could follow. While traveling Roscoe and the old man stopped in the town of Port Ice on the Lake of Mists and Veils. An uptight but honorable knight, Stephen Shadend, came in and made a call extoling the need of the 5th Mendev Crusade. He spoke of the bravery and courage of the knights against unassailable oods. He bought the man a drink. In the course of the conversation the knight soured on the idea of the easily dismissed halfling taking up the banner. He scoffed. Roscoe climbed a top the table (well into his cups) and announced, "if Cayden can touch the Starstone half sloshed I'd be happy to stick a stretch of iron in the demon lord of the Locust Host." Roscoe said farewell to Reinald and left for the 5th Crusade on little more than a dare.

Since arriving in Kanabres Roscoe has looked for away to get involved and join up in the fight. He took an easy assignment and ended up over his head. He was rescued by and traveled back to safety with a mysterious woman, a follower of Desna I think. She taught me a few new tricks and I thought I knew most of them.

Appearance:
Roscoe has intense icy blue eyes. His features are generally handsome and sharp. He is crowned with a shock of bright blonde hair and icy blue eyes. Like many halflings prefer to go without shoes. He wears a sturdy set of splint mail armor and he bears a buckler with Cayden Cailean's frothing mug emblazoned.

Personality:
Brash and charming this bright eyed halfling carries himself with swagger.