[D&D 5e] Wrath of the Righteous ala Fabian (take 2) (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of unlikely heroes and their fight against the demon incursion in Golarion.


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M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Any chandeliers or bits a rope can be thrown around?


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male
Roscoe Tosscobble wrote:
Any chandeliers or bits a rope can be thrown around?

OOC: I'm a sucker for a scene so if you write something good, I'll let you have whatever props you use in the scene (within reason).

Questions?

Game on!


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Nice one Damon! I need to wait until after Roscoe, correct?


male
Hallvarðr Stormbrow wrote:
Nice one Damon! I need to wait until after Roscoe, correct?

OOC; Yes, Roscoe acts at the top of Round 1 then I will act for the NPCs then everyone else will act (bottom of Round 1) and top of Round 2 (Roscoe).

Questions?

Game on!

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)
Hallvarðr Stormbrow wrote:
Nice one Damon! I need to wait until after Roscoe, correct?

Thanks Hallvadr. I wanted to give him one last chance to disavow his evil ways, but then Damon went SAVAGE...


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M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Roscoe smiled and looked at Kokam, "See you bottom." The halfling seemed driven a fire built in his eyes. He made to his feet and ran along one of the rafters a few steps before taking a leap.

Athletics: 1d20 - 1 ⇒ (7) - 1 = 6 Figuring the remains of a rafter and a chandelier hanging in the center between the pillars. A move action would be about the same. Athletics to justify catching the Chandelier correctly. Which he didn't. LOL

Its clear that the halfling intended to some how nimbly use the chandelier to make some sort of heroic entrance. Clearly the halfling failed. Following a god who took the Test of the Star Stone on a drunken dare is clearly in the stars for this one.

Whatever nimble and dashing entrance Roscoe intended ended when his hand clearly missed the chandelier cord. The remnant of the rafters creaked and rattled but the loudest sound was the air rushing from the halfling's lungs as landed on the chandelier itself, the thick beam in the center of the light fixture caught him in the gut. "Hough."

Failure has to mean something how badly did this hurt: 1d6 ⇒ 5

With his legs dangling the chandelier spins like a playground wagon wheel swing. "Screw it. A little help here." He calls out half in prayer.

Sacred Flame DC 12 Dex: 1d8 ⇒ 2

A white hot burst of flame flashes near the second cultist.


1 person marked this as a favorite.
AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Classic! LoL


1 person marked this as a favorite.
male
Roscoe Tosscobble wrote:
A white hot burst of flame flashes near the second cultist.

OOC: Loved it!

Going against the rules and giving you another inspiration roll and halfing that damage you auto-inflicted.

I intend to move things along in a bit...

Questions?

Game on!


male

Turn 135 - Dangling Around

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

cultist 2 DEX save: 1d20 + 2 ⇒ (15) + 2 = 17, pass

cultist 1 attack: 1d20 + 4 ⇒ (17) + 4 = 21, hit but scale
damage: 1d10 + 2 ⇒ (5) + 2 = 7


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Roscoe kicks his feet to keep chandelier turning when the fleeing cultist goes to flee as the absurd mobile turns he calls out. "Stick around horn lover." He pulls a small pin he sticks in the leather behind his shield and sticks back in place.

Hold Person DC 12 Wis

Not wanting to stay dangling the halfling reaches for the cord that is used to raise and lower the light fixture and used it to shimmy down.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Going to try something new... just 'cause. Maybe Roscoe has inspired me...

Shoving a Creature:

Using the Attack action, you can make a Special melee Attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of Making an Attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.

With a roar the Ulfen slams his shield into the cultist, attempting to drive him off he's off his feet and knock him to the ground, and then moves to the middle of room, spear held ready to either throw or stab.

Chew on that demon sucker!

Shove: 1d20 + 6 ⇒ (18) + 6 = 24

Pretty sure he's going down... Melee attacks against him have advantage while he's prone. Capitalise on it

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Slashing at the downed cultist, Damon's sword strikes with righteous vengeance, glowing with a holy light.

Radiance Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Radiance Attack Advantage: 1d20 + 6 ⇒ (7) + 6 = 13

Somehow the evil cultist rolled and dodged, managing to catch Damon's blade on his armor and taking no real damage.


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

For a moment Kokam was sure that Roscoe has said that he could see her bottom, and looked back in case her breeches had split. Then she realized that he meant to see her down below on the floor.

Grinning , she watched his advance out onto the chandelier, then winced in sympathy as his plan for derring-do fell apart.

Once she was certain he was more-or-less alright, she jumped down to track down the cultist fleeing down the stairs...

I think jumping is counted as movement, so 12ft down then around then another 30 down the stairs gets her within 5ft...

Once she's come within range of the cultist she strikes!

Attack, spear, two-handed: 1d20 + 5 ⇒ (20) + 5 = 25 Crit !
Damage: 2d8 + 3 ⇒ (4, 7) + 3 = 14

Attack, openhand, bonus: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

She skewers the cultist with her spear, a spurt of blood erupting from his back! The she spins, her leg striking out in a blur, her foot connecting with the cultists ribs, breaking bones around the spear!


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Daaaamn girl!


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

With that crit the fleeing cultist might not need holding. If Hal happened to shove the cultist by the door beneath the chandelier Roscoe will cut the cord and ride the chandelier down on top of him. Don't know what damage the cultist would take Roscoe though would be hit with the the second half of the damage from the chandelier mountain.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

falls down in own square unfortunately


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Stella wasn't sure what exactly it was, maybe it was the fact that the group finally had a clear goal, or maybe it was just the fact that their journey underground had hardened them and made them work like 5 parts of a well oiled machine. Whatever it was, it seemed that the group was fighting at a higher level than they were before; Well maybe except Roscoe she thinks humorously to herself as she watched the gnome "ride" a chandelier to the ground. Conjuring a ball of flame in her hand, Stella walked forward and casually dropped it on the cultists face engulfing it in fire before stepping forward into the tower ready for whoever lurked below.

Produce Flame: 1d20 + 5 ⇒ (18) + 5 = 23
Produce Flame Disadvantage for Prone: 1d20 + 5 ⇒ (20) + 5 = 25 Dammit :p
Produce Flame: 1d8 ⇒ 2

Doesn't Hal have 22 HP? I don't believe the 4 extra HP Stella healed him earlier got added.


male

Turn 136 - Horn lover

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

cultist 2 WIS save: 1d20 + 0 ⇒ (2) + 0 = 2, fail


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Quickly, to the stairs... let's get upon them before they know we're here, he says striding forward.

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Moving forward quickly, Damon asked, "Have they heard us yet, Kokam? Do you hear any disturbance behind the door?"

(Move and Dash to catch up. If we hear enemies coming from the other side of the door and have a moment, Damon will invoke his Sacred Weapon ability before going through).


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

"Would it be better to have them come to us?" Stella asks the group as she follows the others towards the top of the stairs.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

They'll dig in like a tick or escape via tunnels we didn't know existed. We need to seize the initiative - speed and aggression is key, he says heading down to the door.


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam looked up at the other assembling at the top of the stair, "I heard nothing...I think we've caught them unawares."

She stepped over the skewered cultist, pulling her bloody spear from his body and approaches the door...listening...

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Damon deferred to Kokam's suggestion, but incorporated Hallvardr's as well, saying, "Good, let us move forward through the door quietly and quickly, that we may capitalize on our advantage." Looking to Stella, he added, "This will be a good choke point if we need to fall back, but it looks like we need to take the fight to the cultists for the moment."

Nodding to Kokam, he invited her to quietly open the door so they might see what is beyond, but also wordlessly offered to take point if she should desire it instead.


male

Turn 137 - Quietly

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

perception: 1d20 + 2 ⇒ (11) + 2 = 13
perception: 1d20 + 2 ⇒ (17) + 2 = 19


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

I'll post after the PCs in front of the door act

Thought: could we use a spell to blast the door open? Thinking something like guiding bolt might do the trick. Also maybe setting the door on fire might force them off of it and make it easier for us to break through?


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Strength: 1d20 + 2 ⇒ (17) + 2 = 19

Kokam steps quietly up to the door, and attempts to push it open. Finding resistance, she hears the demonic language being uttered on the other side.

She took a step back, then looked back at the others ,whispering "Someone is on the other side...sounds like casting a spell!"

Then she turned back to the door and with a rush of power, kicked it, and whomever was on the other side, down!


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Stealth w/armor disadvantage: 1d20 + 3 ⇒ (20) + 3 = 23 or 1d20 + 3 ⇒ (11) + 3 = 14

Hallvardr could feel his blood warming with anticipation for combat... truly Gorum was with him!

IF a foe is revealed?:

With a practiced heave of shoulder and arm muscles, the throws his spear past Kokam into the foe...

1d20 + 3 ⇒ (18) + 3 = 21 or 1d6 + 2 ⇒ (4) + 2 = 6


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24
Stealth disadvantage: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Stealth: 1d20 + 0 ⇒ (7) + 0 = 7
Stealth Disadvantage: 1d20 + 0 ⇒ (3) + 0 = 3

Damon moved to help at the door, his armor clanking as he positioned himself.

Strength check: 1d20 + 3 ⇒ (4) + 3 = 7

Looks like Kokam didn't need Damon's help after all.


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

As soon as Kokam kicks the door open, Stella launches a ball of fire into the opening hoping to catch an enemy unawares. Readying and action to fire off Produce Flame as soon as the door opens
Produce Flame (Attack): 1d20 + 5 ⇒ (20) + 5 = 25 CRIT!
Produce Flame (Damage): 2d8 ⇒ (8, 2) = 10


male

OOC: some of your actions require an enemy so may not go off just as Kokam kicks the door.

My stance is always to roll initiative before hostilities start, especially in this case since everyone is aware of something on the other side of the door.

Recapping now.

Questions?

Game on!


male

Turn 138 - Kokam can Kick

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Damon initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Hallvardr initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Kokam initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Roscoe initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Stella initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Enemies initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Should I reroll any attacks/ actions that I use this turn or can I reuse use my last roll?


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Ditto


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

Posting Tommorrow May be an issue due to sudden change in roster


male
Stella Destino wrote:
Should I reroll any attacks/ actions that I use this turn or can I reuse use my last roll?

OOC: you can use your last rolls.

If I don't recap early today then it will be tomorrow evening.

Questions?

Game on!


Female Human Druid 5| AC 14 | 38/38 HP | Str: -1, Dex: +2, Con: +2, Int: +3, Wis:+7, Cha: +0 |Pass - Per: 17, Ins: 17| Wild Shape/ Star Form: 2/2 | Star Map: 3/3 | Lucky: 2/3 |
Spell Slots:
- 1st: 4/4, 2nd: 3/3, 3rd: 2/2

Quickly entering the next space, Stella threw her fireball at the first enemy she saw The female cultist closest since she's still standing. As it flew through the air and smacked woman directly in the face, Stella yelled "Take that!" as she waited for the others to stream into the room

Reusing same rolls


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

Roscoe prays a moment "Feel blessed friends like you had bit more to drink than you should." He moves to the top of the stairs shield up inviting the warriors past him to face down their foes.

Cast Bless on Kokam, Damon & Hal. He moved toward the fight which only bring him to the top of the stairs.


Roscoe Tosscobble wrote:
Roscoe smiled and looked at Kokam, "See you bottom."

Looking back at this I just realized that in my head I typed "See you at the bottom." But the "at the" did make it into the sentence. . . . Here I wondered why Kokam thought I said something else.


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Kokam ignored the cultists and raced to engage the sorcerer, knowing from previous experience how dangerous they can be. She's confident her friends can handle the cultists...

Move to sorcerer...40ft move

Leaping over the nearby table, Kokam's face was rigid with concentration as she digged deep into her newfound well of power...

Spend 1 Ki for extra flurry attack

Attack, spear, two-handed: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Attack, openhanded, bonus: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Attack, openhanded, bonus bonus: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Her aim was true with her spear, gouging a bloody path down the sorcerer's arm, but the two following spinning kicks were rushed , missing badly.

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Kokam, you may want to roll that Bless 1d4 for your second attack--a 3 or 4 would change that from a miss to a hit.


Human Monk of the Open Hand 5 HP:33/33 AC:17 Ki:4/4 Initative: +4 Perception: +5 S:+3 D:+7 C:+1 W;+2

Thanks for the reminder, damon!!

Blesses: 3d4 ⇒ (2, 4, 3) = 9

The 4 lets my 1st open hand attack hit!

retcon!

Her aim was true with her spear, gouging a bloody path down the sorcerer's arm, and lashing out sideways with a brutal kick to the tiefling's hip. Her second kick however, missed badly.


AC17 (19) HP38/[38] Cond: Healthy. Init+2 S+3, D+4,C+2,I -1,W+0,Ch+6 HD:5/5 Bardic Insp 3/[3] Perc+6, Insight+3 Invest +0 Inspiration N Menacing Male Ulfen Human Viking Valor Bard 5

The Viking hurled his spear at the tiefling, striking his shoulder...

Roll from before

1d20 + 3 ⇒ (18) + 3 = 21 or 1d6 + 2 ⇒ (4) + 2 = 6

HE then draws his sword and prepares for combat!

Strike true Damon! Gorum guides your hand!

- bonus action Bardic inspiration add d6 to AC, to hit or damage for a single attack.


M
Vital Stats:
Halfling Cleric 5 HP 33/33 | AC 19 |Init. +3 | Speed 25ft | Passive Perception 13

You're blessed too Hal.

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

I don't think Hal and Damon go until after the cultists, though.


male

Turn 139 - Feeling Blessed

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

cultist 2 OA on Kokam: 1d20 + 4 ⇒ (14) + 4 = 18
cultist 2 OA on Kokam: 1d20 + 4 ⇒ (2) + 4 = 6, miss
damage: 1d10 + 2 ⇒ (9) + 2 = 11

cultist 1 on Kokam: 1d20 + 4 ⇒ (20) + 4 = 24, critical
cultist 1 on Kokam: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d10 + 2 ⇒ (1) + 2 = 3
damage: 1d10 ⇒ 7
cultist 1 on Kokam: 1d20 + 4 ⇒ (4) + 4 = 8
cultist 1 on Kokam: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d10 + 2 ⇒ (5) + 2 = 7

cultist 2 on Stella: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d10 + 2 ⇒ (4) + 2 = 6
cultist 2 on Stella: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d10 + 2 ⇒ (8) + 2 = 10

Kokam DEX save: 1d20 + 5 ⇒ (20) + 5 = 25, pass
damage: 2d10 ⇒ (7, 7) = 14

magic missile: 4d4 + 4 ⇒ (3, 3, 3, 1) + 4 = 14

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Off balance after trying to help open the door, Damon reacted more slowly than Kokam, but heard her scream soon after she rushed in. Stepping down to the bottom of the stairs, he finds his way blocked by a burned cultist and swipes at him with Radiance, hoping to continue moving to aid Kokam after slaying the interposing enemy.

Radiance attack with Bless: 1d20 + 6 + 1d4 ⇒ (17) + 6 + (4) = 27
Radiance Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Slashing down the pesky enemy in a spray of blood, Damon continued into the room towards his downed friend, exclaiming, "Kokam, No!"

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Something to consider, GM--If Kokam's scale activated Shield on her this round, those magic missiles would have fizzled...


male
Damon Grimm wrote:
Something to consider, GM--If Kokam's scale activated Shield on her this round, those magic missiles would have fizzled...

OOC: I have been keeping the scale as one time thing. Only one attack per round. I'll explain that in the Campaign info tab.

Questions?

Game on!

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