Miteke's Legacy of Fire

Game Master miteke

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Seashore


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Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

So, I can heal your stat damage now. It just takes 2 burn to one of us.

I can also now disable non-magic traps. I may try and pick up a level of something or find another way to get Trapfinding to deal with magic traps eventually.

When I get enough 3 Drain I gain stat bonuses. The numbers in Parenthesis are for when I get the bonuses.


Robert Henry wrote:
Urah Pyr wrote:

ermm Wasn't it Urah who opened the door?

I mean With how cowardly Urah is....

That's what surprised me about your post and why I posted.
'Gnasher' Red Claw wrote:
Urah Pyr wrote:
Urah waits to see if the others find any traps before he proceeds about unlocking the door if it was locked in the first place.

? so far we've found two sets of doors, both barred from our side

Rasing an eyebrow in a very human fashion, Gnasher looks at Urah, wondering if the Ifrit was unbarring the second set of doors they had found.

I was hoping for clarification. I was intending on leaving the doors shut and either heading to the south and verifying the second exterior door and then downstairs.

I had assumed it was the hyenadon cage. Guess I was wrong and since we had skipped the gargoyles, figured we'd skip the hyenadon's as well, to focus on the Carrion king.

But plans of mice and men and gnolls...

In the post Urah unbarred the door without opening it. Then, when nothing happened, Malgrim posted that he was waiting for Gnasher to open it and Tarak basically posted the same thing saying he moved back. With Gnasher being the usual door opener I decided not to wait for him to explicitly post that he was opening it in the interest of keeping things moving. But if I was wrong and Gnasher had no intention of opening it, I can go with that.


I don't know which of the three frustrates me more. That Urah didn't pick up on the fact that Gnasher was intentionally ignoring the doors. Or that folks started to line up behind Gnasher before Gnasher said he was going to open a door (again after making it very clear he was avoiding opening doors.) Or that you, ignoring the fact that Gnasher had clearly been avoiding opening the doors, had him open one.

But what really infuriated me was:

miteke wrote:
I decided not to wait for him to explicitly post that he was opening it in the interest of keeping things moving.

I post regularly, every morning and often more, like Friday. You've never waited on me more than 24 hrs, I don't think ever. But you didn't wait for me to post, even with the previous post question a party members action. Apparently it wasn't clear that I wanted Urah to explain exactly what he intended so I could talk him out of it. But still. It's not like it was past the time I normally post.

I post like clockwork between 7:00 am and 10:00 am my time and rarely post after late afternoon once my wife gets home. Tarak's post was 9:25 PM my time, It was midnight my time when you posted. As far as I know, I've never slowed your game down. That for me is a deal breaker. And it's not like it was "I had your character go left since you didn't say" It was "I had your character open a door to a TPK"

So, let's play it. When everyone's ready, let's roll some dice.

If Urah plays to character he should shut the door behind Gnasher and keep the game alive.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

I am not sure all is lost. Its big, but we have killed big things before. Dice happen.

With that being said, we can beat this. It might take a little luck, but its a single target with a limited number of attacks and there are four of us. As I have posted before. It is a lot easier to defeat one big monster then a group of on par monsters.

Now it can go straight sideways, but if it misses or fails to grapple Gnasher in the first turn, then we can deal out a lot of damage to a single target. If it gets a bunch of crits and drops two of us in one turn then yeah, it will go bad. But we should not assume we lose until we do.

Malgrim, the eternal optimist.


Robert, please do not take offense. You have indeed been a faithful poster and you would have certainly posted rather quickly. I think most of us made the assumption that one of the doors would have been opened eventually and that you would do it, though I feel badly that I assumed and had you do it without your consent. I was very wrong, it turns out, and did not pick up on your clues.

As for the TPK, I had not realized how nasty that scorpion was until I started to do the math, which I did not do until I started putting together the initial combat post, looked at its attacks, and realized the scorpion was an CR 8 monster and not a CR 7 monster as the book cited it. But I think that was because of some changes between the monster (which is called a deathstalker scorpion in the cited book and a deadfall scorpion in the on-line references).

Anyway, the fight would have been unfair at your current levels and thus the level up. And it was not out of disrespect for your posting frequency that I moved things along, which I admire, but just because I wrongfully assumed you would open the door. Please accept my apologies. And please level up since downstairs is pretty nasty too. It really is a prudent time to do the levelling though I wished I had realized it sooner and worked it into the plot better.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I'm taking glitterdust.

I see it as the best chance to survive and flee.
And I apologise for not picking on the fact that Gnasher wanted to ignore the doors.

And yes Playing true to my character, Urah would close the doors and leave Gnasher inside but he's a thug and Thugs still have a small amount of loyalty to his 'group'

Just a question here.
Could we have seen the scorpion upon opening the doors?
Or we had to go in to see it?


You would have seen it immediately.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Then Wouldn't no one be inside where the scorpion could attack?

I mean in this case would we be able to open, see scorpion and then go nope close the door in its face.


Urah Pyr wrote:

Then Wouldn't no one be inside where the scorpion could attack?

I mean in this case would we be able to open, see scorpion and then go nope close the door in its face.

Gnasher opened the door and stepped inside. I assumed we had a surprise round, so 5 ft stepped and rolled an attack.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Levelling up as Sorceror then.
3rd level Sorceror hp 1d6 ⇒ 2

Spell
Glitterdust: Blinds creatures, outlines invisible creatures.

Learnt Draconic and Gnoll.

May this spell save us or grant us the advantage.


The scorpion would have heard you moving the bar and would know what that means. Dinner is served. So it would have been ready to grab it's meal as soon as the door was opened. No surprise round. No attempt was made to raise the bar quietly.

Once the door was opened, it would be a race for who is able to do what first. Were the scorpion to get init I had planned to have it attack through the doorway before Gnasher could move in, and I would have given him a +4 for cover. Of course if someone else went first they could have tried to close the door before either Gnasher or the scorpion moved, provided Gnasher was willing to let go the door and let them. If Gnasher went first and stepped inside, then closing the door would only serve to ensure Gnasher's death.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

HP: 1d8 ⇒ 5

Nothing too much of note other than an additional wild shape and some advancements to the wild shape (Large animals and some more special powers) that won't change much this fight.

Other than pounce, but a large scropion is going to be a stay away and throw lightning bolts kinda fight, not a pounce kinda fight. Be better if i was flying, but that's not in the cards.

Profile is updated except gear and spells now, enough for this fight.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

HP: 1d8 ⇒ 2


So I take it Tarak is ready. Urah, are you done? Malgrim, is your levelling in progress? And Gnasher, you still set on heading into the fight at level 5?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Urah is done with levelling.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
So I take it Tarak is ready. Urah, are you done? Malgrim, is your levelling in progress? And Gnasher, you still set on heading into the fight at level 5?

yep, good to go.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Let’s do this


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Ready to roll!


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Faints.

I got a 1 for init?????????


Well, on the bright side everone else beat the scorpions init and that will make a huge difference.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Kill the damm thing.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

Will get gnasher up to six level by this time tomorrow if not before. Most of the change in wealth will go the gear he found this lvl. If there is anything new I will wait until the go ahead to introduce it.

HP: 1d10 ⇒ 8

Edit:
So 'lesser restoration' is a paladin first level spell, and paladin first level spell wands are 750 gp. When we recalculate wealth and gear can gnasher purchase one?

Gnasher @ 6th lvl
+ 17 HP (+ 8 class, + 2 con, + 1 FC + 6 toughness)
+ 1 BAB, Fort, Ref, Will
Bloodline feat: toughness
Skills @ + 4: + 1 Intimidate, Perception, Survival and Swim


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Ah Kinetic Restoration, such a wonderful thing.

I miss my kineticist, who’s campaign has officially died.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Would any of us be able to cast a Paladin spell? I don’t have use magical item or whatever.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

its just Restoration, Lesser
School conjuration (healing); Level alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 1, shaman 2; Mystery life 2

Just if it's a 'paladin' wand we get it at first lvl price of 750 gp. I don't know if the way Miteke does his wands if that means one of us has to be a paladin, but I guess gnasher could take a level...well, you know, maybe.


#Gnasher
Wands are priced based on the Cleric/Wizard/Druid level of the spell if it is on their list, unless you make it yourself. But even if it were created by a paladin it would at a higher CL and cost more anyway since Paladins cannot cast the spell until level 4 minimum.

@Tarak
Wands and scrolls are class neutral and anyone with the spell on their list can use them regardless of how it was made.

That battle went pretty well for you guys. A little poison is much preferable to death.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:

#Gnasher

Wands are priced based on the Cleric/Wizard/Druid level of the spell if it is on their list, unless you make it yourself.

I did not know that, thanks! I was looking at purchasing wands for another game as well, so at least I can correct that list :)


I know that is a PFS rule and I like it so I adopt it. Not sure if it is a standard rule so if you are playing in a non-PFS game you should ask your GM. He might do things differently.

But even if it was created by a paladin it would be at minimum CL 4 which would quadruple the cost. Though, heck, if you could find a paladin willing to spend his time crafting and gaining craft feats, I might allow it too. Not likely though, at least in my mind, as it just doesn't seem to suit the tendencies of a paladin. But the way I see it, a typical shop would be supplied by the typical big three casters.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

yeah, so it's a little weird, I'm in a "Shattered Star Game" where the characters are Pathfinder Society members. So the GM is giving the characters Fame & Prestige points. (I asked to double check, it's not a PFS 'game' he's just giving us the points)

I played PFS a little, and had an digital 'handbook' but 'cleared it off my computer' when I made a decision to stop playing PFS. But now I can't find a PF1 PFS guide on paizo's site.

I remember 2 pts for 750 gp. so I was trying to figure out what wands I could get. But I really don't know the rules about wands and CL stuff.

Now that I think about it, your guidelines make sense. I was just distracted enough looking for a PFS handbook I didn't really think about it.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

That was what I was wondering is kinda gaming the whole system for lower than typical (cleric/wiz/Druid) levels for spells.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

You want the PFS Ver 1 guide?

I think I have that.

It may not have the updated Versions but it should have the basics you need.

PFS

For 2 Prestige points, you could get armor and other gear though wands were what they were mostly used for.
2 pp for a level 1 wand.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

sweet thanks Urah!

Malgrim Gryh wrote:
I did not know that he was down Con too. How much Con are we talking about? I can do a second one to restore your Con if you want to take the Drain. It probably evens out on HPs but will help your Fort and other Con based things.

He's down four Con, I'm not sure what 'the Drain' is, but yeah, if it wouldn't sap your abilities too much.


1 person marked this as a favorite.

Some creatures do stat damage and some do stat drain. Two terms that are very important as damage is much easier to deal with. The higher level monsters will do drain instead of damage and it is a pain in the arse to get rid of since lesser restoration does not deal with damage.

The cost of a wand is Caster Level * Spell Level * 750. A scroll is similar except it is * 25. A wand is limited to, I think, level 4 or less spells.

So a 4th level paladin crafting a 1st level spell wand would cost 3000. A normal second level wand would cost 4500.

The whole prestige thing has to do with trading favors with the Pathfinders guild which is not in play here. And fame is used to cap the player's spending so they do not get too nice of items at too low a level. Good to know if you are playing PFS, but not so much in homebrews.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Drain is really painful and I won't be getting restoration anytime soon.
Damage is easier since you'll heal over time from it. Can't say the same for Drain.

I'll need my oracle levels to catch up a bit more before I hit Theurge levels and running.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
'Gnasher' Red Claw wrote:
sweet thanks Urah!
Malgrim Gryh wrote:
I did not know that he was down Con too. How much Con are we talking about? I can do a second one to restore your Con if you want to take the Drain. It probably evens out on HPs but will help your Fort and other Con based things.
He's down four Con, I'm not sure what 'the Drain' is, but yeah, if it wouldn't sap your abilities too much.

So gnasher is - 4 con damage (I went back and checked) I just wasn't sure what Malgrim was talking about.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Do you want me to try and heal that now or would you rather wait? I already have a lot of Drain so I would need to share it. But there is no guarantee that I heal 3+ damage.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

May as well wait, the 6th level bump (I picked up toughness) helped a lot.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

I did not think we got a feat at 6th in Pathfinder?


miteke wrote:
Some creatures do stat damage and some do stat drain. Two terms that are very important as damage is much easier to deal with. The higher level monsters will do drain instead of damage and it is a pain in the arse to get rid of since lesser restoration does not deal with damage. ..

I meant lesser restoration does not deal with DRAIN. It does deal with damage.

And Urah made a good point. Damage is like HP damage and heals over time. Drain does not heal normally.

@Gnasher
Malgrim is just offering to restore your lost con but is saying it comes with a price. Unlike the spell, the kineticist ability costs burn, which is non-lethal damage that can only be recovered by resting. He's just saying that he has taken a bunch of burn and doesn't think it wise to take more and that if you want your con back you will have to be the one to accept the burn. Normally the kineticist takes the burn, but with this particular ability he can make the subject take the burn instead - which would be you.

@Malgrim
He gets a bloodline feat at 6th level and I'm betting that is how he got toughness.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5
miteke wrote:

@Gnasher

Malgrim is just offering to restore your lost con but is saying it comes with a price. Unlike the spell, the kineticist ability costs burn, which is non-lethal damage that can only be recovered by resting. He's just saying that he has taken a bunch of burn and doesn't think it wise to take more and that if you want your con back you will have to be the one to accept the burn. Normally the kineticist takes the burn, but with this particular ability he can make the subject take the burn instead - which would be you.
cool, thanks for explaining it, do you think we should do it immediatly or after just before we rest?
Malgrim Gryh wrote:
I did not think we got a feat at 6th in Pathfinder?

Bloodline Feat @ 6th lvl: Toughness


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

In game:

miteke wrote:
The doors are not trapped, though they ae so rusty that their once exquisitely carved façade is now indecipherable and their hinges have corroded into the doors themselves. It looks like if you want to go through them you will need to exercise brute force. Or you could just go around them as the way from the south is open.

Just double checking, I thought we were looking at the doors to the south, and the way we came in was the stair-trapped door to the west?


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

So if I heal 3+ on a D4 you remain at the same hit points, but your Fort and everything else goes back to normal. If I roll a 1 then you end up with the same hit points, and your Con based stuff gets +1 better.

I am not sure there is any downside to doing the healing. There is a chance that you go down at the same rate but are further from death.


Male Gnoll Bloodrager 9 | HP 110/110 Rage:128 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+11/R+8/W+7/9(rage) | CMB + 12/CMD 24 | init + 5 | Perc + 12 | intim. + 20 | Surv. + 12 | Rage: 23/23 HP+18 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 3/3, 2nd lvl: 2/2, | Wand 5/5

I'm ok either way, if we do it now, or wait till later. I don't want to drain you if you need the ability for something else. If it doesn't effect you and Gnasher can take the 'burn' then let's do it.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I don’t believe you are required to use both kinetic healing and restoration at the same time, it says you CAN use both with one action but I don’t think you MUST use both.

In this case I think Gnasher would be fine with just the restoration and 6 non lethal.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Kinetic Restoration is Self Only normally.

Kinetic Healing allows you to target someone else. I think the only way to use it on others is to do both.

If I was doing it to myself I could opt to just use the Restoration ability.


'Gnasher' Red Claw wrote:
In game:
miteke wrote:
The doors are not trapped, though they ae so rusty that their once exquisitely carved façade is now indecipherable and their hinges have corroded into the doors themselves. It looks like if you want to go through them you will need to exercise brute force. Or you could just go around them as the way from the south is open.

Just double checking, I thought we were looking at the doors to the south, and the way we came in was the stair-trapped door to the west?

Yes, I messed up the plural. The outer door to the south is the one I was describing. All the inner doors leading from the hallway to the scorpion room are barred and normal.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Malgrim Gryh wrote:

Kinetic Restoration is Self Only normally.

Kinetic Healing allows you to target someone else. I think the only way to use it on others is to do both.

If I was doing it to myself I could opt to just use the Restoration ability.

Interesting. That wasn’t the way I read it. I’m trying to remember how Kingmaker ran it, I feel like it was something I could do individually. Of course that’s just a video game and isn’t 100% rules correct.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Can Someone else take the burn?


Tarak Stromblessed wrote:
Malgrim Gryh wrote:

Kinetic Restoration is Self Only normally.

Kinetic Healing allows you to target someone else. I think the only way to use it on others is to do both.

If I was doing it to myself I could opt to just use the Restoration ability.

Interesting. That wasn’t the way I read it. I’m trying to remember how Kingmaker ran it, I feel like it was something I could do individually. Of course that’s just a video game and isn’t 100% rules correct.

The kinetic restoration talent says "If you have the kinetic healer utility wild talent, you can use both kineticist restoration and kinetic healer on the same target with one standard action." I read that to mean you could use it on someone else if you use kinetic healer; otherwise, wouldn't they have said '\"you can use both kineticist restoration and kinetic healer on yourself with one standard action"? So I would agree with Mainor/Malgrim.

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