Miteke's Legacy of Fire

Game Master miteke

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'Gnasher' Red Claw wrote:
Any chance Gnasher can angle right enough to charge the ogrekin? It feels like it would be a straight shot, but I wanted to ask. He would move the 55/60 ft, (if were counting the threshold) then rage/enlarge and attack with the bardiche.

That would have been cool, but he would need to be 5' north of his current position to pull that off.


Tarak Stromblessed wrote:
How high is the ceiling of this room? For.. reasons.

See this post


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Ok thanks, with the big open room I didn’t know if it opened up at all. Poor ugly big guy that I totally don’t know what he is, he has to crouch I’m sure :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
Any chance Gnasher can angle right enough to charge the ogrekin? It feels like it would be a straight shot, but I wanted to ask. He would move the 55/60 ft, (if were counting the threshold) then rage/enlarge and attack with the bardiche.

That would have been cool, but he would need to be 5' north of his current position to pull that off.

That's what I couldn't tell, since the ogre was in the 'lane' to his right I didn't know if he could 'squeeze' past that first human.

In theory since we move in 5 ft segments he'd need to 'move over' at some point in time anyway, whether the humans were there or not.

still thinking about the attack.


I would have let you charge as long as you made contact at the end. You do not need to generate a 2 point connection, or any next-door connection at all if you are using a reach weapon.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
I would have let you charge as long as you made contact at the end. You do not need to generate a 2 point connection, or any next-door connection at all if you are using a reach weapon.

I'm not sure what you mean by next-door connection. With the '2 point connection' I just wanted to see how close it would be to the humans. I was thinking he would charge, enlarge and stop where he could use the reach weapon. I just couldn't tell if the humans were in his path.

The idea, he would charge 55 ft. rage/enlarge then attack with the bardiche (he can't get close enough for natural attacks) but he would connect with the bardiche hopefully. is that ok? If not it's cool.

I was waiting to see if Urah made a ranged attack as well, Having a clear init. advantage, I think gnasher waiting for the others to do the range thing, then going in makes sense. (even to Gnasher)

Sorry if I'm overthinking this, or pestering you too much.


No problem. I just mean that the main restriction is you have to move in a straight line without your path going trough an obstruction. As long as the movement leaves you within striking distance you can charge. Unfortunately there is no path for you that will not intersect one of the slaves.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Cool, no hip checking slaves on the way past :)

I'm going to wait and see if Urah gives us a ranged attack, if he hasn't posted by the morning, I'll go ahead and move Gnasher into the room.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

One ranged attack coming up!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

well that didn't go as I'd hoped. I guess I didn't think the slaves would attack seeing their master intimidated. Guess I was wrong, now we do it the hard way.

Does anyone see any reason gnasher should take it easy on them?

Miteke, it looks like from gnasher's position in the doorway, and how far back everyone is, that he should be able to enlarge.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

They attacked you, Tarak has no problem with dropping them.


I don't think there is space enough to enlarge. The wall is drawn deceivingly thick and looks like there is an extra 5' between the large squares, but that is not the case. Tarak would have to back up a square to give you room. On the bright side, the spell says if there is not room it shoves objects out of the way if possible. Though rude, you could shove Tarak back a space :) He could resist of course.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

something else I forgot, Gnasher has a reach weapon, and combat reflexes so he'd get AOO's on two of them...

edit:I think he would attack Blue and red, since there coming straight at the door. If he drops them he'll enlarge that direction.

I'll get a post up after dinner.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Drop then.
Warning given.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

@Tarak,

Do you allow the expanding bulk of gnoll to push you back a square? If not, Gnasher will remain a tiny gnoll unless he wants to spend another round of rage to grow after his attacks.

Regardless, Gnasher drops three more. Like a knife through butter.

Hadn't thought much more about enlarging, but once he drops the three and 5 ft steps, could he enlarge then?

Edit:Not like he really needs to be 'large' to deal with the humans.


Where is the text on the ability? Does it happen when you start a rage? If so you have to have the room when the rage is begun.

It is probably moot though. I don't see any reason Tarak would not make room, but you never know.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Good question, I never thought about it much. Bloodrager: Abyssal

PFSRD wrote:

Demonic Bulk (Su)

At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t humanoid.

Not a lot of info there. I'm assuming that at the time of raging he has to decide, Probably can't switch, without dropping out of rage and then raging later.

At this point, dropping the rage and waiting two rounds, still wouldn't be impossible :)


Yea, the text is pretty obvious. It happens at the beginning so unless Tarak allows you to shove him back a space you will not be growing in size this rage.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah he can shove me, I don't think Tarak is going to ever be mad that MORE gnoll is in the way between him and bad guys. Especially after those Gargoyles.


From now on we can assume that if Tarak is in the way he will allow the enlarge to reposition him at random.

Ditto for everyone else unless they want to differ.

@Gnasher. I noticed that your enlarged icon was positioned in the doorway. Did you 5' step there? After the enlarge you would have been 5' northeast.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
'Gnasher' Red Claw wrote:
Gnasher tears into the attacker with tooth and claw. Stepping out of the threashold as he makes room for himself.

My intention was as he killed he humans he'd step out to where they were. So yes a five ft step, should he be in the threshold or out into the next room? Wasn't really sure.


1 person marked this as a favorite.

Right were you placed him.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher could get up to 3 AoO with combat reflexes. ....

Sadly this is the conundrum, regular size his dex is 14, so two AoO's max. But enlarged he loses - 2 dex, making it only one AoO. So I need to weight out when to enlarge and when not to, then when to hold onto the Bardiche. And if he's not raging, he can't enlarge or attack with his claws. So lots of decisions. Who'd have thought that playing a gnoll would be so tough?

:)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
Did the ogrekin have any weapons?
A really big honkin' gnarly club more suitable for firewood that swinging unless you are built like an ogre.

Man, no luck in finding knives at all :)

So anything interesting in the boxes and urns?


Most of the ceramic censers are cracked, half-shattered, or otherwise damaged, but one remains untouched. The boxes and urns have some mundane supplies in them (but no knives).

One of th eslaves approaches tentatively.

"You guys planning on leaving this place soon and getting back to civilization? A bath and a good meal sounds really good to me." He almost whines in his pathetic need to escape the horror which is slavery.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Despite Smelling salts, it's not up yet and speaking?

Smelling salts
These sharply scented gray crystals cause people inhaling them to regain consciousness. Smelling salts grant you a new saving throw to resist any spell or effect that has already rendered you unconscious or staggered. If exposed to smelling salts while dying, you immediately become conscious and staggered, but must still make stabilization checks each round; if you perform any standard action (or any other strenuous action), you take 1 point of damage after completing the act and fall unconscious again. A container of smelling salts has dozens of uses if stoppered after each use, but depletes in a matter of hours if left open.


Huh. Guess I should have read the description. Gotta get me some of them.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

These are some of my must have for a non healer type character lol.


I have a list of my own and that was just added. My list includes the following, depeneding on class:

Belt Pouch
Spell Component Pouch
Pathfinder Pouch (10 lbs, 2 cu ft)
Whetstone
Folding ladder
Sleeves of Many Garments
Cloak of Resistance, +1
Cracked Dusty Rose Prism Ioun Stone, +1 init
Muleback Cord (+8 str carry)
Masterwork Backpack (not core)
Spring-loaded Wrist Sheath
Wand of Infernal Healing
Scroll of Breath of Life
Scroll of 5 Lesser Restoration
Scroll of Comprehend Languages
Wayfinder
Traveller's Any-Tool
Potion of CLW
Potion Sponge of Touch of the Sea
Antiplague
Antitoxin
Twitch tonic (+2 vs. sleep, paralysis, staggered and new ST)
Wismuth salix (+2 vs. nausea/sickness and new ST)
Dweomer's Essence (+5 vs. spell resistance)
Impact foam (splash to help vs. fall damage)
Air Crystals
Holy Water
Oil of Bless Weapon
Alchemist's Fire
Acid Flask
Alkali Flask
Alchemical Solvent
Alchemical Glue
Vermin Repellent
New: Smelling Salts
Climber's Kit
Class Kit
Cold Iron Alch Pow Comp (+1 CL Abjuraton
Darkwood Alch Pow Comp, +1 CL creation
Moondew Alch Pow Comp, +1 CL divination
Salt Alch Pow Comp, +1 CL necromancy
Spirit of Wine Alch Pow Comp, +1 CL duration summoning
Urea Pow Comp, +1 CL cold


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

curious, not a potion of Gaseous form?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Malgrim Gryh wrote:
Just so we are on the same page. With -1 to a stat you should not be suffering any penalties. If that is not the case for some reason I can take care of it.

His str is 18 and dex 14, - 1 on each would be str 17 and dex 13, I assumed that it would have a negative effect, but miteke inferred it would not, Miteke?

Also does Gnasher need to make anymore saving throws?


Oddly the rules do not base the reduction on the current stat, but rather on the points lost. So you need to take a -2 to a stat in order to take a penalty. Hitting 0 is always bad though. Real bad.

Gaseous form is a blessing and a curse. As a fighter it means you cannot fight. As a caster it means your spells have a 50/50 chance of failure. Unless you have a build that allows you to affect incorporeal characters. Admittedly it is a good way to get in and out of places, but I'd rather have a fly potion than a gaseous form potion.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Thanks for the info miteke, I did not know that.

When I was playing 'pathfinder society' I tried to keep a potion of gaseous form as a 'get out of death free' card. I figured if something was killing me, I didn't want to gamble with them hitting me flying. Not that keeping a potion for flying isn't smart for other reasons as well.


Yes, that is definitely a good reason for having one. Other nice one would be the burrow spell which can allow you to hide and get in and out of places, but does not cancel your ability to do stuff.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

And then you meet someone with the Gust of Wind spell. lol


Evil GM 101.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Cause that's what happened to me once.

Me: Gaseous Form!!!

Enemy: Gust of Wind!!!!!!

Party: \o_o"/


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am not a huge fan of Gaseous Form. Its too limiting. Burrow in soft ground or fly almost anywhere is probably better.

I liked that Pathfinder changed how damage affects your stats. It makes it easier to deal with.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Going to say you are fatigued for 5 minutes.

Cool, did it take more than one round of Rage?


Going to say it has a hardness of 10 and 30 HP. I was actually thinking real world terms and how long it would take to break through a metal reinforced door with an axe. But with rage and a magic weapon and inhuman strength, real world probably does not apply. I'll let you make the rolls instead and not suffer 5 minutes of fatigue but just use up rage rounds if you prefer.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

no, I'm cool with it the way you called it, I just wanted to make sure it didn't effect his rage count.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
DC 24 strength check, aids are allowed as well as creative uses of spells.

With enlarge Gnashers str modifier should be + 7, if he uses the crowbar + 9, but then he won't have the bardiche in hand and will either need to pick it up or attack with tooth and claw.

Any creative use of spells we want to discuss before we all just lean on the door?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I could give you Shield of Faith before you break down the door.

And get one Bane out if combat breaks out.

Should give you a +2 Deflection bonus to AC.
Giving our enemies a -1 to attack and saves vs fear.

I'll save glitterdust unless it's really the boss inside there.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I think he meant creative spells to open the door, oh, crap I do have Bulls Stength I was saving for Gnasher once we found something worth buffing for, spose I could cast it now


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

The crowbar can help, but its not as nice a weapon if we open the door and find something nasty on the other side.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I don't really have spells that can be applied in a proper manner to a door...


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Well, Gnasher has a crowbar if it comes to that, but then the next round would be to either pick up the bardiche and ready an attack or charge in tooth and claw. I tend to like to use the bardiche for reach sake and then tooth and claw up close.

A pertinent question: miteke Tarak's roll was amazing, can we use it as the base str check and let the rest of ours be 'aid another'? Or must Tarak's roll remain an 'aid another' to Gnasher's future roll?


His must be an aid. The actions are quite different depending on whether you are just aiding so you really should decide in advance of your roll whether you are aiding or doing. Most of the time that means the high stat character does the aid and the others support. But when the target roll is somewhat simple, the odds are more in your favor if multiple folks try to beat the DC at the same time. In this case it only makes sense to have the highest strength character do the deed and everyone else aid.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

cool, it will just determine if Gnasher leans in with a shoulder, or goes full bore rage/crowbar...I will get a post up soon.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

We have to get through the door. So keep going and we will deal with what is on the other side, just not with surprise on our side.

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