Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


2,251 to 2,300 of 3,849 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Or, taking a page from Urah, we could run away.... I'm saying that as a player Gnasher would never say 'run away'

I'll make sure miteke is good with two attempts/move actions in that round, and unless someone really thinks we should run, try it again.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim would say to push on. We are good on resources.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

If we're good on resources, then we can push on.

I'm sure I good to go. Urah pulling my arm and going no but I'm ignoring him.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
May I assume he raged two rounds and we've been looking four rounds? ie 24 seconds in the room before whatever shows up, shows up?

That sounds reasonable. Remember that if you release the rage there is a 1 minute wait before you can rage again while you are fatigued.

@Gnasher
Make me a stealth roll if you want to peek in the room without being seen.

Crap, I keep thinking he's fatigued 'twice as many rounds as raged' but that's regular Barbarian, not unchained. So he's fatigued for a minute. The ' looking to see what the commotion is,' is more metaphorical, he will get reasonably close to the door, but not so much to alert others of his presence. Hopefully someone with more sneaking ability will approach to see what's going on.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Internet is down at home today, no idea why (but I suspect some construction killed a tower) so I don’t know what my posting is going to be like on the near future. Bot as needed.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
miteke, is enough time going to pass so gnasher can rage again? I was going to ready an attack, but which one will depend on raging or not.

I make it about 3 rounds fir the ladies to run into the other room, 2 rounds before he reacts, and two rounds for the guards to get to the door. That makes it 7 rounds since you started beating on the door which took 3 rounds to get through, right? So that is 4 rounds to prepare and 6 rounds before you can recover from fatigue and rage again.

Speaking of which, there are spells that deal with fatigue. Just saying.

I Rolled twice for two move actions in one round, so I only subtracted two rounds for rage, but three is reasonable. I will subtract the other 'rage' and wait 6 more rounds before he rages again.

If anyone wants to use a spell to relieve the fatigue, that's fine. But if it's just gnolls, he should be able to weather the storm while fatigued.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Not that it makes your assessment untrue, Gnashers speed is 30 ft because he is wearing med armor. So first round he moved towards the door, second round stopped near the door and listened. I will post the third round in the morning, hit, hit, he's going to stand and listen more :)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Should I post third round now, or wait for the others?


Could one of the PCs place the PC icons where you think they should be?

@Gnasher
I wanted all 4 rounds of actions. I figured you were waiting rounds 3 and 4 but if you have something you want to do to prepare, speak up.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Sorry no, nothing to do. I will calculate in the things folks have cast on him and begin to rage when we see the enemy.


The lessor restoration was not cast due to the 3 round casting time so I don't think you can rage and you will be fatigued.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ahhh that's right. So six rounds, then we can go. I'll double check what people posted as far as casting on him and list it when he has his turn. He should do fine even without raging. If not, we'll head for the stairs....


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Couple questions.

Is there sufficient stuff around the floor and cracked (I assume) masonry to allow an Entangle?

Second, is the ceiling still 10 or 20 feet or whatever under this dome?

Third, looking at my spell list, it appears I already cast Bull's Strength today so Gnasher's will be a scroll, which reduces the duration from 6 minutes to 3, not a huge deal for this fight though.


No, no plant growth underground. Upstairs it is domed. Down here the ceiling is just 10'.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
(unless that shield of faith is not added into your tag line so maybe no hit)

sorry I didn't change the tag line, I showed the effects for AC in ooc but not touch. His regular AC 23 -1 dex loss + 2 shield of faith + 4 dodge Defensive Training against Gnolls = AC 28, for touch it would be the same math T 14 -1 dex loss + 2 shield of faith + 4 dodge Defensive Training against Gnolls = T 19.

Food for thought. After round two, Gnasher still has four rounds of fatigue. The carrion king a distance to the north but I'm assuming he'll be here before four rounds are up. Any out of character ideas we may want to introduce in game before we get ourselves killed?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
@Gnasher, did you add in the bunus from Bull's Strength? Their AC is 19 so a +2 would give you the hit.

looking at it, I made a mistake treating fatigue and bulls strength as a wash. I added the + 2 for bulls str and subtracted 2 for fatigue, I should have only subtracted 1, so it would be + 1 more not + 2. still a miss.


Rats. Soooo close!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

The question becomes how many rounds can he run away from the carrion king until he gets his rage back.

I gotta remember he's using the unchained rules instead of regular!


Would you prefer to revert to using standard barbarian rules? That would be fine with me if you prefer. Though the unchained is probably better mechanically it might not be worth the headache if your brain is predisposed.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

The really nice thing about unchained is the HP coming off the top. I had not played one, so this is a good opportunity to familiarize myself with the rules.

Regular is only better with the time fatigued (if it's in short bursts) and the addition to strength, which gives an extra point on two handed weapons, but with natural weapons it's the same.

I'll keep Gnasher the way he is and just not rage for a round or two just for opening doors...


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Alarmingly close is a nice description.

Can't wait till I get Slow.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So if Gnasher is paralyzed can the big bad CDG him? Just wondering :(


Yes, he could. So could the priest and these guys are nasty enough to do it too. But a CDG is a full round action and neither are in place to do so next round. Give them a round and another sucky ST and it might happen though.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Dang, not looking good for Gnasher, if he dies, what do you all think about an inquisitor? Ala’Ihys the Archer started as a paladin, which might be better. Either way he's more ranged. So I don't know that he's a really good idea. He would need tweaked, but hopefully that won't be necessary.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Yikes! Gnasher is looking pretty bad here.

Feeling better about this already...


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

The good news here is that the Carrion King doesn't know that Gnasher is probably the biggest threat since we haven't left anyone alive to tell him. He just knows a normal looking gnoll is being dealt with by his minions and three non-gnolls are attacking him...

Just sayin'

Now if we can just talk the cleric into not CDGing him...


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Well taunting is a standard action..........
and wow he saved against the glitter dust

Gonna give him another.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Just make the Fort save. You will be fine...


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Man, starting to wish we had petitioned for 'Hero Points'


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I was thinking that as well. After dabbling in 2e I’ve come to appreciate them for sure.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Sadly, I play with 'Hero Points' so rarely that I forget I have them and other players have to remind me, I've actually had GM's ask if I want to use them because I had forgotten about them :(


1 person marked this as a favorite.
Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Tarak's snowball might hit if he was blinded.....

so fail that glitter dust save!!!


Oooh, good point. But I forgot that he is not raging yet so the misapplied -2 rage offsets the +2 blind bonus. He has no dex bonus to speak of so that is irrelevant. So it still misses. Bummer.

So you going to glitter Gnasher and the priest or stick to just Ghartok?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Ghartok.
I could glitter dust all of them but I'll have to move and put myself in an almost certain death position as Ghartok reaches me and cleave me in twain.

Or risk myself and glitterdust all of them and move next to the priest to intercept him if he tris to CDG Gnasher.

Gnasher please pass the save.
Priest fail that save.

The Coward is attempting to save you.


Wow, dead... I guess we should have ran... Curious to see if the rest of the party makes it or if it's a TPK.

I don't think Gnasher would come back to life, so a resurrection would be pointless. And I don't have another character that would work in Katapesh but please don't put me on the 'Previous Players' list until we see if it's a TPK.

Thanks for the game miteke, I really appreciate you letting me play Gnasher, I know playing a gnoll is a little odd, thank you for letting me give it a go.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Come now, you've gotta have a spare character laying in the weeds, Gnasher has been a great PC to party with!

As an aside, I'm thinking running is going to have to be the plan of the day, we have all squish left in the party.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Hmmm I don't think I can use grapple as an AOO now can I?
Or even Disarm lol.

If I could, Would I be able to save Gnasher?
or attempt to save Gnasher?
I mean if Gnasher fails the next round save, we're all dead anyway.

Gnasher's current dice roll sucks lol.
Saved against blindness and now with divine favor? Bad news.

I guess Urah is a mechanical failure. :(
Tried to do too much and failing at all of it.


1 person marked this as a favorite.
Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

There was a lot of sad dice rolls. I probably was pretty close to hitting him and blowing him away before this happened.

It sucks to die, but I hope you will consider what other options you might have fun with and stick around.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Yeah, a series of, what, 4?, bad rolls in a roll.

Sucks, but that’s why we roll the dice right?

Maybe it’s my starting out in AD&D 2nd (plus a lot of Shadowrun with a sadistic GM), or maybe it’s my compulsive character creating, but I’m usually kinda excited when a character bites it, gives me a chance to make a new one.


I've gotten to where I have a few characters I'd like to play again, keeping their personalities the same, changing a few background things for the AP or new class, but the character is the same. The problem is I don't 'see' any of them in Katapesh, and I don't like starting completely new characters at higher levels.

The game needs a frontliner, Ala'Ihys is presently ranged. He might be able to be a switch hitter if I juggle a few things around. But he's the only other character I've played that is from Katapesh. The bigger question is will the group survive the fight.

Let's see how it goes; I may speak with miteke about it afterwards.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

If we wipe, or Tarak bites it I’m perfectly happy making a front liner.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim can actually be front line. I have the melee blast and was probably going to grab the whip as well. I would just need to focus on buying some more defensive items as we move forward to stay at least semi-tanky. He is the one who is dealing with traps at the moment anyway. So you could be more of a switch hitter if you wanted to be.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak is planning on being more front line when shifted as well.

Worst case, assuming we don’t wipe, I’d be happy to rework Tarak to either be a full shifter for frontline (if you want to play a full caster that’d even be better) or I’ve toyed with a Cleric of Gozreh build, add an animal companion and go heavy armor for front line.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Let me know if I can grapple as an AOO. I remember someone telling me I can't but I'm willing to try it and see if I can somehow save Gnasher.

Else I'll attempt to blast the priest as revenge.
Urah is gonna die next. I'm guessing.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Generally, you can do things like grapple as part of an AoO, but it would provoke. Generally, this would not actually stop the Coup de Grace as a grappled creature can attack anyone in their threatened area, but because he has a two handed weapon he would not be able to use it in a grapple. He could still Coup de Grace with armor spikes or spiked gauntlet if he was wearing them, but that seems unlikely. Or with an unarmed strike if he could do lethal damage with it.

The downside is he would get an AoO against you for trying to grapple him. But if you succeed he would not be able to use that weapon until he was out of the grapple.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Well, I do have a decent AC. I can step up and try to face tank the big bad for a round or two hopefully for Malgrim to nuke him.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher (-25 HP, bulls strength, shield of faith, need save vs. glitterdust)

Well that was completely unexpected, I was already trying to figure out how to make Ala'Ihys a switch hitter...

Ok, I've lost count is this the fourth or fifth round we've been in combat?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am pretty sure I attacked 4 times and just moved once. So 5 rounds.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
"Gnasher wrote:

Fatigued 5/6? (-1) Shield of Faith (+2), Bulls strength (+2). AC 28/T 19 vs gnolls. HP 44/69 5 ft step back, Full Attack: + 1 bardiche, PA gnoll killer, if the first attack kills the gnoll, the second attack will be on the Carrion king

attack: 1d20 + 11 + 1 - 1 + 2 - 2 ⇒ (6) + 11 + 1 - 1 + 2 - 2 = 17 for damage: 1d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21
attack: 1d20 + 6 - 1 + 2 - 2 ⇒ (17) + 6 - 1 + 2 - 2 = 22 for damage: 1d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 18
miteke wrote:

@Gnasher

Your attack roll was odd since you added shield of faith into it and I have no idea what the -2 is for. When attacking the priest, he was grappled so that is a -2 to his AC which is a 17 as a result. So was your result a 17, or were your numbers messed up and I have to give Ghartok 18 HP back?
ok, let me look at it, his regular attack from his sheet is:
Gnashers page wrote:

+ 1 Bardiche: 1d10, 19-20/x2, S, brace, reach You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.

damage; 1d10 + 6[str] + 1 [ME]
attack: + 11 = 6 [BAB] + 4 [str] + 1 [ME]

The first + 1 was for 'gnoll killer' it looks like I forgot this on the second attack

the - 1 was for the strength loss on fatigue
the + 2 was for the strength increase from Bulls strength
the -2 was for power attack.

On the damage side the + 7 would be str and magic weapon, the + 6 power attack and the last + 1 gnoll killer it looks like I forgot the extra + 1 from the difference between fatigue and bulls strength...oh well

Edit:Also because of Defensive Training Lesser: +4 dodge bonus to AC against Gnolls and Shield of Faith his AC is 28 (counting the -1 (-2 dex) for fatigue.) I had it listed in the OOC, but I'm not sure, without changing the header every rage or fight, how to make it clearer.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Oops, Ironskin is self only.

Crap I gotta rethink what I want to do.

2,251 to 2,300 of 3,849 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Miteke's Legacy of Fire Discussion All Messageboards

Want to post a reply? Sign in.