Miteke's Legacy of Fire

Game Master miteke

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It is OK to put conditionals in the header, like (+4)[gnolls] or something like that. Not every condition as most don't come up, but when in a nest of gnolls that particular bonus will be helpful to communicate. And that +4 is really going to make a difference here.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
It is OK to put conditionals in the header, like (+4)[gnolls] or something like that. Not every condition as most don't come up, but when in a nest of gnolls that particular bonus will be helpful to communicate. And that +4 is really going to make a difference here.

I tend to forget about the conditionals, and either don't include them or forget to take them out. If it's ok, I'll just keep listing everything in a spoiler, I've played with a couple of people and have considered doing it for a character with a lot of moving parts. I'll test it on Gnasher and see how it goes.


One of the nice things about playing a straight up fighter is the lack of math. Inquisitors and Warpriests are the worst. I'm fairly sure I have only a 50% chance of getting my numbers right in any given combat with my 15th level monk/inquisitor with the 5 rods of extend and way too many buff spells.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Sadly because of fighting with or without rage, med size or large, the bardiche or tooth and claw (not counting the potential of range) then adding in the different buffs.... Kind of makes me miss AD&D


I hear Tunnels & Trolls is about as simple as it gets :)


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

I've read the rules for it, sadly I've settled in here with Pathfinder and don't really want to learn any new systems. My biggest thing is remembering when people cast buffs on my character. If I'm playing a character that buff's I get annoyed when folks don't use them, so I assume others do as well. It helps a lot when the game moves as quickly as this one, so you remember stuff from day to day instead of week to week.


No kidding. And it is not just combat. It can be torture when you have to remember something from a month ago real time when in game it was just an hour ago. Soooo many times I have had to scroll back to the briefing thread to remember what the basic goal of the given game is.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

I think its harder online. In person you can remind people a lot easier. It all happens roughly at the same time usually. In this you can have days between rounds in some games and that can be rough for memory.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

For the love of PbF gods.

Stay blind!

I got nothing left but snowballs to fling at him unless someone chops him down now. I hope he loses all his dex and such lol.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

The question is if gnasher should enlarge, drop the bardiche and attack with tooth and claw or enlarge and step back and attack with the bardiche or enlarge and grapple him.

miteke if he's going to grapple, gnasher should get a + 1 for large, + 1 for each + 2 str bonus. Would he also get + 2 because of rage like he does for attacks?


"While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws" so no bonus to CMD. It's all offense and no defense so to speak, which is suiting I think. But he has other ideas rather than grappling :)


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

That's how I read it as well, but I thought I would ask, I think when I was rolling Str checks while raging I included it. I'll make sure I don't. Sort of make raging to open doors useless. Won't have to use the minute to get over fatigued next time :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Every time something like this happens I remember why when I play a cleric or similar, remove fear is a staple always have 1st level spell.

Much like Liberating Command, though I haven't needed it too much this game, its been a lifesaver in the past.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
'Gnasher' Red Claw wrote:
Cannot catch a break, how long is he panicked?
I'll have to look it up, but your character doesn't know :) Man are you having a tough time of it. At least you are not panicked AND blind. Now that would make for some good RP.

I loved your comment about 'Good RP' any info on how long he's panicked?


None of you know how long it will last. Tell you what. On a spellcraft DC 20 I can let someone know. Though not from anyone that is currently panicked.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

cool, a little mystery to add to the spice of combat. if I remember right, once he's out of 'danger' (sight of the Carrion King) he can stop running?


It's more like he wants to get somewhere safely away from him. So he would keep running if there is no wall in the way, particularly if he can hear him.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

I figure the steps are the next goal


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Guess it’s time for iron skin and hope Malgrim gets him before I go down.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Hit and run. We got this. If I can roll slightly better against him it might help though.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
Malgrim Gryh wrote:
Hit and run. We got this. If I can roll slightly better against him it might help though.

Right there with you Malgrim, right there with you.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Apparently, I should have mentioned the hit and run a bit sooner.

But didn't Tarak just take 50 from the two hits instead of 56?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I'm curious where did that extra 6 damage come from?

I saw total of 50 points of damage. Which will put Tarak down but not dead yet though with the way the dice is rolling it may very well be.


Malgrim Gryh wrote:

Apparently, I should have mentioned the hit and run a bit sooner.

But didn't Tarak just take 50 from the two hits instead of 56?

Hurray! Seems I added the to hit rolls instead of the damage rolls.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Hey, we've all had those days, let's see if we can't get Gnasher back in this fight...


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Now we just hope the Carrion King takes the bait...


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I was gonna say, Tarak lives, sorta, but the delay maybe might be just enough to still win this thing :).

Gotta run to work in a second here, will post this afternoon.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Meanwhile Urah runs for the distance.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

How is this Ghartok making a full round attack on Malgrim?

I thought Malgrim wasn't next to him since he's being lobbing water blasts at Ghartok.

Or is that reach?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Quote:
He moves a bit and stomps on Tarak's body, as if making a statement and attacks Malgrim.

Rude.


Urah Pyr wrote:

How is this Ghartok making a full round attack on Malgrim?

I thought Malgrim wasn't next to him since he's being lobbing water blasts at Ghartok.

Or is that reach?

The scary part is his bite is 2d6...


He does have reach. Probably should have taken an AoO on him when he shot at Ghartok.

The confusing thing was that there were two icons on the map for Malgrim, one in the other room (which I assumed was an old location) and one near him. If I got that wrong, then I can retcon the bite and have him charge into the room after Malgrim. I actually had a post up for that particular sequence of events when I noticed the extra icon.

I think it was my fault. The icon in the room is probably the dead priest and Malgrim was in the room. I'm going to take away the bite damage and rearrange the icons a bit. You will need to move Gnasher a bit further than expected.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

I went ahead and moved gnasher the ten foot. He had dropped the bardiche when he was fleeing, so drew the great axe he's been using as a backup weapon to attack with.


Sounds good.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

So he has reach.

Sadly urah is still running and will likely be 160 feet away from the battle. lol.


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

You have it right now. I was staying far away from everyone. Until I have to be the front line I will be opting to avoid the front line. And against this dude standing toe to toe seems dicey.


Dicey AND painful. Unless your AC is, what, 28 now Gnasher?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
Dicey AND painful. Unless your AC is, what, 28 now Gnasher?

hhhmmmm, had to go to the game thread, under stuff I have AC 27/T14/F22= AC 23/T14/F21 + 4 [defensive training] + 2 [shield of Faith] + 2 [barkskin] - [1 size] - 1 [dex,] -2 [rage] so 27?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
'Gnasher' Red Claw wrote:
miteke wrote:
Dicey AND painful. Unless your AC is, what, 28 now Gnasher?

hhhmmmm, had to go to the game thread, under stuff I have AC 27/T14/F22= AC 23/T14/F21 + 4 [defensive training] + 2 [shield of Faith] + 2 [barkskin] - [1 size] - 1 [dex,] -2 [rage] so 27?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
Just making sure. AC 28, right? And 57 points of damage with a starting point of 21 HP after the rage healing puts you at -78/69 or -56/47 after temp HP are removed Did I get that right?

Ok damage was 26+31 = 57 correct

You had Gnasher at - 22 when gnasher began to rage under the spoiler for this second round of rage I was showing:

Gnasher wrote:

Hp 61 = 48 [HP] +12 [rage] + 1 [Fast healing]

AC 27/T14/F22= AC 23/T14/F21 + 4 [defensive training] + 2 [shield of Faith] + 2 [barkskin] - [1 size] - 1 [dex,] -2 [rage][/

Gnasher's original hp is 69. your showing 22 HP of damage when he began to rage so 47 HP (two rounds ago). The first round he raged I added the + 12 for rage and + 1 for fast healing, so a total of 60 HP (Two rounds ago) Last round I added Fast healing again. Purying him at 61 hp.

I have his AC at 27...

miteke wrote:
21 HP after the rage healing
He's raged two rounds so his would be - 20 I'm not sure where the math comes from
miteke wrote:
puts you at -78/69 or -56/47

since it's + 12 HP from rage wouldn't the first number be- 77/81 or - 65/69?

I'm thinking he has 4 HP left but check my math...


I see. I read the 49/69 as 49 max hp when not raging and 69 when raging. Obviously wrong - it seems obvious in retrospect that 49 would be a ridiculously low HP for a 6th level barbarian. So that makes 65/69 the correct number and Gnasher is still up.

Did you have that Rage 81 in your HP tag line all along and I just missed it?


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

Yeah...it's been there the whole time ¯\_(ツ)_/¯


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

whew, that was close. Not fully over yet (poor scared Urah) but that sure was a tight one!


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

True, I haven't been that nervous about a fight in years. So when I read Tarak's post I realized I may have missed something. So I went back and saw that I had been ninja'd by miteke. So I changed my post. Instead of an attack, I went ahead and did a CDG. Not sure how long Urah has to go before he's not frightened, but will get another post up in the morning.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Well, with that bonus 87 … uh… he’s dead, Jim.

I did wonder when I went down in the middle of an iterative attack if he got that bonus -4 to my AC while I was prone on his last bite (cause then Tarak would be swimming in Davey Jones’ Locker, so to speak) but it was moot since the bite still missed by one.

But for a moment I though I was, again, dead dead but instead I’m only mostly dead, which means slightly alive.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Still running because I'm being chased. I mean....

HELP!!!!


Skills:
Acrobatics +15 (16), Disable Device 21 (22), Heal +9, Perception +20, Stealth +18 (19), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 9 | Init +4 (5), Senses Perception (Darkvision) +20 | AC 29, 16 Touch, 25 Flat Footed| Fort +14 (15), Ref +14 (15), Will +8 | HP 106/106 (97/124) ( Non-lethal) | Burn 4 |Active Conditions: None

Malgrim is coming to aid Urah. Just run around in a giant circle like a bunny rabbit and I will snipe them when they come back by.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5
miteke wrote:
... and gnoll threats fading into the distance.
I missed this the first time,
miteke wrote:

... then the reinforcements arrive and obliterate them.

Theatre of the mind so don't worry about the icons and such.
Urah, you are up.

So did this happen off screen and were out of combat or are we fighting the harem? I just want to know if Gnasher should tend to Tarak, or heal up and go kill the 'ladies'

It would be sad, if after all of this, a member of the harem got in a lucky hit and killed Gnasher and Tarak...


The two harem set off in pursuit of Urah as soon as he fled but they were a couple of rounds behind him. Mostly this is for cinematic effect. These are grunts and Urah should be able to take them on all by himself.


Dex - 10 Con - 2 Male Gnoll Bloodrager 8 | HP 73/97 89 Rage:113 105 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+8 7/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 11 | intim. + 12 | Surv. + 11 | Rage: 1/21 HP+16 /AC-2/Will+2/fast healing 3 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 3/5

LOL, ok, Gnasher will continue working on Tarak, will go post :)

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