Miteke's Legacy of Fire

Game Master miteke

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Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Except that Kardswaan, from his current position, could 5' step and attack you. So no AoO is likely during his next turn.

If you do target the back square I will count it as him having cover unless you do not have to attack through any square he occupies to make that attack. So you are, tactically, best off being at your max range when you attack. That will also be the case if any of your allies get between you and whomever you attack. Or is it whoever? I can never get those straight.

True, 5 ft step no aoo, like I said, the rules with 'enlarged' characters confuse me. Sadly Gnasher coudln't take a 5 ft step back due to the location of his companions. I never thought about a character providing itself cover.... hopefully the 25 becoming essentially a 21 will still hit.

So if he 5 ft steps and attacks. Then Gnasher 5 ft steps to attack, so they are beside each other, will Gnasher have cover :)

I jest, obviously he could step back. Unless Gnasher grapples him. Which is an interesting thought, but he's not built for grapple as much as natural attacks :)

Oh, I believe it's whomever. Let's ask Casper, he's got a couple of masters degrees. Actually I could call my daughter, she has a masters in teaching English as a second language. Neverminded, I don't want the lecture...


Unfortunately, my area of expertise is biblical Hebrew, so I may not be as useful as one might imagine


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

biblical Hebrew, what good fun. It was always described to me as a 'pictorial' language. So I spent more time studying biblical Greek, it seemed easier to navigate.

Not that some of my favorite discussions haven't involved the word śārāp


Greek grammar is considerably more complex than Hebrew grammar, and the literature is oceanicaly larger, but, in terms of learning/teaching, there are concepts that don't exist in Indo European languages, like using the word 'and' in front of verbs to indicate narrative sequence, that are difficult to explain to someone who grew up natively speaking English or a romance language.


I have to say though, I RPGs like Pathfinder are so ridiculously byzantine, that I'd say that was almost like trying to learn a complex foreign language. I had a really interesting experience in the last few years trying to even explain what playing consisted of to an intelligent friend. He had a really hard time groking it until he read an example of play in the CRB, but I've showed books and stuff to non gamers, and they generally react like it's Scientology lingo.


Lupe Fiasco wrote:

Lupe will bless the group.

"That spell feels a little different than before."

+2 competence/morale bonus on attack, +1 to weapon damage rolls, and +1 morale bonus on saving throws against charm and fear effects.

What just happened? Sounds like a mixture of bless and inspire competence. Is that what you just did? Move action to inspire, standard to cast bless?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

No idea.
I think it's Inspire Competence.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Sebecloki wrote:
Scientology lingo.

Science or Scientology? It's been a while since I've ready any L. Ron Hubbard.

I mean if we're not going to play we may as well chat...


Yea, about that, I'm going to move it along...

Time to bring your A game because things just got real nasty. Gnasher is hanging on but another shot like that may kill him.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I thought about grabbing my wand but I can't even slow down the damage that thing did. Thank goodness for Gnasher, that attack would have outright killed me (and most of us).


No kidding. I was reading through the combat stats and realized that sending you into that battle at level 3 was close to homicidal. Hammering him for 40 points of damage was pretty effective though.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

hopefully a couple of Gnasher's second attack hit.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ninja'd Miteke, so did gnashers attack happen? Do you want me to retcon and attack the flind?


Yes, unless you want to rip into the unconscious Jinn.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:


@Gnasher
No AoO. An AoO occurs when the enemy passes through your zone of control and he just ended his movement in it. You want to update your attack since the Jinn went down? Or do you want to rip him limb from limb while he lays there helpless?
[/ooc]

OK, since Urah dropped the Jinn, good job all! I returned Gnasher to his original location and deleted his post.

So about the AOO, this is one of those things that I said confuses me about being enlarge. With the 'reach' weapon, and 'Enlarged' his reach is 20 ft, the flind is 10 ft away (diagonal squares so 15 ft), which means he should have passed through gnasher's zone of control. Or did I miss something?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So on the other side, if I remember right my companions give him cover the same way they would if this was a ranged? so do they have to be in melee with him when he crosses into gnashers reach?

Also, are the bleachers rough terrain? The issue now may be actually position Gnasher so he can either hit with the bardiche or move 5 ft to use all natural attacks :

I'm going to go ahead and finish the Jinn. We can determine the aoo later, I'm good either way, I just want to know because Gnasher's going to be large a lot :)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Shoot, I should have added one damage from inspire, if that happened to make a difference before Urah's action.

Love the frenzy CDG Gnasher!


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Love the frenzy CDG Gnasher!

Thanks, don't feel bad, I forgot the inspire and bless as well.


'Gnasher' Red Claw wrote:
miteke wrote:


So about the AOO, this is one of those things that I said confuses me about being enlarge. With the 'reach' weapon, and 'Enlarged' his reach is 20 ft, the flind is 10 ft away (diagonal squares so 15 ft), which means he should have passed through gnasher's zone of control. Or did I miss something?

The flind is 3 southwest of you which puts him at 20'.

If he is next to you (i.e., one square away) he is 5' away, not 0'.
If he is 2 diagonal to you (i.e. 2 away on the diagonal) he is 15' away from you.
If he is three away from you on the diagonal, he is 20' away from you.

if he was 3 away but not on a double diagonal, then he would have been 15' away. But there are actually 3 diagonals involved so it is 20'.

I'm thinking you were just looking at the space separating you and not counting the first square.

Where it gets weird is when the opponent comes in on the diagonal and goes directly from 15' to 5' distance without actually ever passing through a square at 10'. The ruling on that is that the AoO happens since you crossed the threshold. Fun. Hexes would have far more sensible but harder to create. I wonder if anyone plays pathfinders using hexes?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
'Gnasher' Red Claw wrote:
So about the AOO, this is one of those things that I said confuses me about being enlarge. With the 'reach' weapon, and 'Enlarged' his reach is 20 ft, the flind is 10 ft away (diagonal squares so 15 ft), which means he should have passed through gnasher's zone of control. Or did I miss something?

The flind is 3 southwest of you which puts him at 20'.

If he is next to you (i.e., one square away) he is 5' away, not 0'.
If he is 2 diagonal to you (i.e. 2 away on the diagonal) he is 15' away from you.
If he is three away from you on the diagonal, he is 20' away from you.

if he was 3 away but not on a double diagonal, then he would have been 15' away. But there are actually 3 diagonals involved so it is 20'.

I'm thinking you were just looking at the space separating you and not counting the first square.

Where it gets weird is when the opponent comes in on the diagonal and goes directly from 15' to 5' distance without actually ever passing through a square at 10'. The ruling on that is that the AoO happens since you crossed the threshold. Fun. Hexes would have far more sensible but harder to create. I wonder if anyone plays pathfinders using hexes?

All that is true, but gnasher 5 ft stepped to bite, so when he began the round he was one square south east of where he is now, beside Casper and Urah

edit: Like I said earlier, I'm not super concerned whether Gnasher get's that particular AOO or not, I just want to make sure I'm on the same page with you, because he will be doing a lot of 'enlarged' reach

edit I've only seen hexes used for maps. but your right hexes would work better


So you are not where your icon is currently located? That would explain why we came up with different distances. To keep me sane, please remember to move your icons. I need that map to keep things straight. You do want a sane GM, don't you? Or were you unable to move the icon?


lol, yes, I want a sane GM and yes I'm able to move my Icons and yes gnasher is in the right location after moving to bite the Jinn.

At the beginning of the last round he was where the large X is. In that round he began to rage, and that's when we had the conversation about the AOO on the Jinn.

He ended that round of combat in the same spot as the X. So that's where he was at the beginning of this round, when the gnoll moved with in his area of influence. Then in this round he moved 5 ft to be closer to the Jinn, his location on the map now.

I'm able to move my Icon and regularly do so. I also (usually) put the distance I move in my OCC when describing actions.

The conversation we were having was about a possible AOO at the beginning of the second round gnasher was raging. I had posted a natural attack sequence on Kardswann, then asked about the possible aoo on the gnoll, before he attacked the jinn. I deleted that post because Urah dropped the Jinn and went ahead and took my turn, figuring we would talk about the AOO, to make sure we were on the same page.

You resonded:

miteke wrote:


@Gnasher
No AoO. An AoO occurs when the enemy passes through your zone of control and he just ended his movement in it. You want to update your attack since the Jinn went down? Or do you want to rip him limb from limb while he lays there helpless?
[/ooc]

I think when you made this response that you forgot Gnasher had a reach weapon of 20 ft, because the gnoll had just crossed to 15 ft. Again, at the time Gnasher was where the X is at now, and in the second attack 5 ft stepped to deliver the CDG.

Anyway, Let's not worry about gnasher taking that AOO, I just wanted to make sure I understood your reasoning and we're good. The next combat, I'll will wait to make my move once the AOO's are taken care of so I don't cause any confusion.


Well, thanks for giving me a pass. I could have sworn when I moved Ugruk you were not at that X but it sounds like I made a mistake. If you were at that X then you should have gotten the AoO.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

yeah, I was worried about enlarging, because the two other characters were right beside me, I didn't know if here was a rule about which spaces you grow into.

Like I said, I just want to make sure I understand how you apply the rules and refresh my own memory. It's been a couple of years since I've played a similar style blood rager. But he was a lot of fun.

Now the question is if the Jinn's axe is nice enough to keep it instead of the bardiche. "Half price" sale here :)


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Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

You grow as large as you wish to be.

I'll be skipping out of the way, preferably if you were in the enemies' way. That would be great!

All I need now is to survive to gain more spells and fling them!


From the spell:

  • If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.

    I take that to mean that if you are constrained and unable to burst the enclosures, the spell effectively fails. If a person is in the way, I think it if is an ally the ally can choose to let you grow and get pushed out of the way, or resist and force a strength check (which I would treat as a strength vs. strength rather than a combat maneuver). Naturally an opponent will chose to resist under most circumstances.


  • Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    He had plenty of room to the west and north, so the space wasn't an issue, unless you had to grow one specific way. It sounds like you can expand whatever direction that space will permit.

    Again, didn't mean to cause a stir, just wanted to make sure we had it down.

    So looks like Casper's got first shot at the Flind! Looks like Lupe can get over there as well.


    Yep, all good and all correct.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
    Casper "Pythonglare" Cantour wrote:

    Casper darts between Gnasher and Urah moved my token

    "Hey guys, cover me a second so I can make one of my sacred kellid strikes against this flind -- it's a powerful attack that was passed down among the horse archers who preceded the organized Druman state."

    I'm confused Casper, that was one move action are you taking a second or a standard? Was that a withdrawal? As it looks now all you did was give the Flind an AOO moving out of a threatened square 10 ft.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
    Lupe Fiasco wrote:
    Quote:

    Cover and Attacks of Opportunity

    You can’t execute an attack of opportunity against an opponent with cover relative to you.
    Uisng Gnasher as cover Wolf and Lupe get close enough to attack with out opening themself up to attack.

    I was very confused until I saw where Lupe moved to....

    Hey Lupe, ummm, the Jinn is dead, the only living target is the gnoll flind :)


    'Gnasher' Red Claw wrote:
    Miteke, I can't tell by the map, did we miss anything that taking 10 (17) would find?

    At this point you have completed the battle market part of the book. There are no other magic items to be located, but there is some cash which you will eventually locate. Since we are doing WBL the cash would be important to the characters but not to the players. So at this point your only purpose in investigating and/or asking questions is to role-play and for me to give you plot info. We can hand wave as much or as little as you want.


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    Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
    Active Conditions:
    Mage Armor +4AC, Shield +4AC
    | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
    Skills:
    Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

    Let me get the loot first and then I shall start asking questions. lol


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
    miteke wrote:
    'Gnasher' Red Claw wrote:
    Miteke, I can't tell by the map, did we miss anything that taking 10 (17) would find?
    At this point you have completed the battle market part of the book. There are no other magic items to be located, but there is some cash which you will eventually locate. Since we are doing WBL the cash would be important to the characters but not to the players....

    Yeah, that's why I let Gnasher toss the coins over the edge, if we were not doing WBL he wouldn't have, no matter how badly I wanted him to :)


    It does free you up to make interesting RP decisions :)


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    hey miteke, would Gnasher know how to use the Flindbar? It's not on the bloodrager list, but he is a gnoll. So your call, either way he will keep it as a trophy.


    Even gnolls don't get to use the flindbar for free from what I can tell.

    However, if you RP practicing with it a lot it might make its way into your bonus feats next level.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    Cool :) Gnasher will be doing his best 'Bruce Lee.'

    Any one want to spar with Gnasher and the spiky nunchucks :) I bet that between the legs move would really hurt if it was done the wrong way


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    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    Tarak could always use some practice with his club and buckler. I could see him sparring if we go light on the nut shots :)


    Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
    Active Conditions:
    Mage Armor +4AC, Shield +4AC
    | HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
    Skills:
    Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

    Urah humbly declines such an offer.

    Wouldn't survive the first hit.


    AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

    Lupe would spar! I will fight either way. I will be back to regular posting in a couple days after the move is done.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
    Tarak Stromblessed wrote:
    Plus 3rd level spells. I vote clear the Gnolls and level up myself, but I'm happy to charge right in too, we are doing well so far

    That would be my preference as well, then I start wondering; "What if the big bad in the temple is Lawful, and the axe was planted to give us a leg up?"

    Since we get the axe at half price, I may make it Gnasher's primary weapon, and keep a cold iron bardiche for reach. Not sure yet. But let's go kill the gnolls an sort it out later.


    AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

    Hey, all back in the land of data and not moving. It looks like we are levelling then taking on the temple?


    Kind of. To level up before taking on the temple, the group has decided to go gnoll hunting.

    But your night is not going to be a peaceful one.

    1st event

    stealth: 1d20 + 16 ⇒ (15) + 16 = 31

    Lupe: 1d20 + 9 ⇒ (15) + 9 = 24
    Lupe's Wolf: 1d20 + 7 ⇒ (15) + 7 = 22
    Casper: 1d20 + 1 ⇒ (20) + 1 = 21
    Gnasher: 1d20 + 6 ⇒ (8) + 6 = 14
    Tarak: 1d20 + 10 ⇒ (2) + 10 = 12
    Urah: 1d20 - 1 ⇒ (1) - 1 = 0

    You all sleep right through it.

    2nd event

    stealth: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23

    Lupe: 1d20 + 9 ⇒ (2) + 9 = 11
    Lupe's Wolf: 1d20 + 7 ⇒ (17) + 7 = 24
    Casper: 1d20 + 1 ⇒ (11) + 1 = 12
    Gnasher: 1d20 + 6 ⇒ (16) + 6 = 22
    Tarak: 1d20 + 10 ⇒ (8) + 10 = 18
    Urah: 1d20 - 1 ⇒ (18) - 1 = 17

    Wolf starts howling and barking furiously.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    so were we not keeping a watch?


    Put that post in the wrong thread! No matter.

    There is a watch, but the mercenaries and royal guards are in charge of it. You guys are considered elite at this point and are not wasted on things such as watch duties.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
    miteke wrote:


    +1 ring of protection
    +1 cloak of resistance
    +1 dagger
    +1 chainmail
    +1 splint mail
    wand of bull strength (8 charges)
    4 silversheen
    +1 amulet of natural armor
    +2 headband of charisma
    slippers of spider climbing

    So who grabbed what?


    AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

    Cha headband to the sorcerer, I assume. I can use any of the AC items or the cloak, but I may have better saves than most.


    Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

    so if I understand slippers of spider climb, gnasher could enlarge, stand on the on the ceiling and attack at distance... It may not benefit much but the image as funny

    Lupe go ahead and take whatever you want. Or put it on wolf, gnasher has a cloak and ring.


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    AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

    I will take the amulet and ring if others are ok with that. I can't use the armours and I tend to get hit right after Gnasher.


    Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

    I can take the wand to buff Lupe and Gnasher. Amulet and ring should go to our melee tanks, I agree. Same with the cha thing.

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