
Charles Wilde |

Too late in the day for me, I'm afraid.

Charles Wilde |

Hmmm, should Charles roll some Life Science here for knowing about octopi? Or I suppose we kind of already did that...

Nissa, the Subatomic Bombshell |

@Charles, can’t hurt to try.
_____
@Tarren, thanks for the invite. It’s definitely not lack of interest for me. I don’t know that there’s a time I can commit to, and I wouldn’t wanna be that guy whose schedule mucks up everything.

Tarren the Dungeon Master |

is that 'old school' as in voiced? or going to go with Live Text?
Starfinder or a different system?
though 8EST is 5pm my time (until daylight savings then it'll be 6; but back to 5 next daylight savings)Would have some interest; though would possibly be troublesome during daylight savings.
Old School as in BECMI D&D using Old School Essential rules (https://cdn.shopify.com/s/files/1/0017/2330/1933/files/Old-School_Essentia ls_-_Basic_Rules_v1-3.pdf?v=1592721551).
The play would be with Discord for voice and Roll20 for moving tokens. The play surface wouldn't be old school at all really, just the game system.

Zwordsman |
Huh seems interesting system thing. I'm not sure how interesting it'd be.. mainly since I've never really enjoyed the original 4 classes. Since I like weird things; like throwing alchemy or using alchemy for spells. Throwing poison darts etc. Though theif has some interesting bits.
I'm still reading the system though; can't quite tell how it'll work. Though its fun to see THACO back; hadn't done that since whatever system my uncles played.

Charles Wilde |

So the Advanced Occult Guide is out now, with an updated version of the Chimeraborn. I haven't delved in deep enough to see just how different Charles would be built with this version yet, but it'd be pretty different. Should I send you some information on how I'd do a rebuild when I've looked it over, GM?

Nissa, the Subatomic Bombshell |

Oh... do we move the Starfish before the mechas exit? If so, I’ll have Nissa move the Starfish.
(I think we need to gear up before the Starfish moves, but Nissa can fly through solids, so no problem there!)
@GM, can I take 10 on easing the craft down, assuming this is DC20 or less?

Nissa, the Subatomic Bombshell |

disrupted by a Nazi octopus…
like the Navi she appears to be!
Really glad auto-correct left that as-is. Nissa is a Navi, with a V!

Zwordsman |
@ Theo
I'm pretty sure you do add Str to melee weapons.
I beleive you should alsol get Weapon Spec approriate to the weapon type as well right? Assuming you have Weapon Spec; I don't know your class-but most if not all gain it at 3, etc.
Think its 1/2 lv for melee or operative weapons, full lv for adv melee? I'm not sure I've rarely looked at melee. (Zellgato will get one eventually though)
Gm'll be able to pipe in better than my sick brain (covid sucks)
https://www.aonsrd.com/Rules.aspx?ID=105

The Olympian |

Thank you, Zwordsman. Post corrected. Made more sense, IMO.

Nissa, the Subatomic Bombshell |

Posting in all my games: I might miss stuff between now an Monday. If my character is needed, feel free to prod me via Discord PM. (Every game I’m in has at least one person who can reach me on Discord… well, ALL of you in this game!)
PS~ Happy Thanksgiving to those who celebrate it! To the rest, happy belated Halloween!

Zwordsman |
Question for GM
Caustoject; are acid based injection weapons long and small arm. The small arm (second description). The long arm has no issues with stuff. But the small arm has some weirdness.
It states the no acid damage when usuing the darts. Biohacker just stats injection weapon; it does not list that biohacks are liquids etc. (playtest did though but published version removed that). Medicinal mastery is also weirdness.
So i think biohack works with small or long arm just fine. But I think medical mastery only works with the long arm version? Due to the short arm stating it only fires the loaded item or the acid damage not both. (biohacks must do damage (or be vs my scanned ally) to take effect.
So, whats your thoughts on that. Long arm is the only one that can do acid damage + injection (biohack or medicinal). the smallarm can only do A) Just acid, or biohack/medicnal. B) Acid and Biohack (As that has a specific trumping) C) Acid or medicinal-biohacks dont' work (Because the small arm is also a specific just like the biohack entry)
After being stuck in the water, in a mech, without weapons that work well. Zellgato is expanding his weaponry.
Pondered selling/breaking down his rifle-to get the revolver(Small arm) version. Then getting the acid rifle. (has longer range and kac and such). Its not very money efficient though. But also is a rule of cool Snagged Venomcaster but realized it wasn't until the level 9+ version that it got the debuff on it haha.
RP is pretty easy considering the storyline was that he broke down his revovler to make a rifle to kill lizard people more effectively. But this world has new tech. So I like the idea of him breaking it back down to his trusty war-traveled revolver and taking advantage of the not destroyed world this is to try out some energy weapons.
But I don't think the small arm version of the caustoject would work very well.
(some point he'll pick up with his money a few other things. Prior to whatever next mission they set out on)
long arm
Drawing upon the same design and inspirations as the caustoject, this larger weapon is designed to resemble an assault rifle rather than a pistol. As with its smaller cousin, a caustolance uses its battery to generate an acidic field to inject directly into its targets, but it can also handle and discharge other substances that are poured into a special tank that is attached to the weapon’s barrel.
small arm
Much of the design of this pistol-like weapon is based off the biological systems of the disintegration lash class of small arms, though a caustoject’s more traditional appearance is in stark contrast to its techno-organic inspiration. Caustojects create an injectable field that transforms ordinary matter into an acidic compound, disintegrating their targets from the inside. Syringes can be loaded into these weapons, allowing other materials to be quickly injected instead of an acidic discharge (in which case only the injection effect occurs—no acid damage is dealt).

Tarren the Dungeon Master |

That's a lot to process. Looking at it, I'm going to say "This attack deals no damage, but if the creature would be damaged by 1 point of piercing damage, that creature is instead affected by the biohack within the small arm." I'm finding that all hard to figure, but it seems the point is if the creature had some type of shielding that would prevent them from taking any damage, it's hard to inject them with something. As long as your attack COULD damage them, it doesn't need to be a damaging attack. That's how I would rule anyhow. So, the small arm should work.

The Olympian |

Tarren, could you send me the class features I need to update when Theo levels. I don't have the bok in question for Starfinder.

Tarren the Dungeon Master |

Tarren, could you send me the class features I need to update when Theo levels. I don't have the bok in question for Starfinder.
Connection Power: At 5th level and every 4 levels
thereafter, the godling gains the next connectionpower granted by their selected connection (gaining
the 3rd-level connection power at 5th level, the 6thlevel connection power at 9th level, and so on).
Plus the skill points and HP
It doesn't look like your BAB increases (+3). You did get weapon specialization at 3rd level, so you can start adding your character level to damage. That's going to let Theo pack more of a punch when you hit with the weapons you're specializing in. Is that the sword? Something else? Feel free to change it up.

Zwordsman |
Speaking of Zellgato and requisition forms.
Current plan on the paycheck. I dropped the caustoject stuff-rules are too squify to me.
Should really get a backup pistol or something but limited in choices if I want the injection bonuses. But can't hurt to snag something. Or just snag the caustoject and never apply anything except biohacks. (Because poisons, medicinal mastery, and the like gets really weird and confusing. While biohack probably works. At the least it gets the bonus to hit)
4000credit I believe?
Figure I'd ask, as he'll be either parting and making himself in some cases, fluff wise. or requesting it. But I'm unsure if things don't exist well or not in setting.
625 Venom Spur Biomod*
So, I am kind of debating this. The idea was to fill a inectin dart with it. as a small damage boost-refills same time as biohack. DC is not great as his con isn't great. But more than that, a biomod does not fit his history with the body changes and all that makes him nervous with. So. I'm still kind of thinking on it. Could just fluff it as a cyber tech. But also could use it as him experimenting with it, with the aim of controllin his own body to prevent anyone else from ever messing with his DNA. Which could also work; albiet leading slgihtly towards manical.
DC 10+1/2lv+con.. so like dc13.
175 Needler Estoc
This'll be a stillito style bayonet blade, which he can also use on hand. Flavorful and gives him options when the firearm doesn't work-like in water. Mainly it provides a good method for close range when he gets in melee; but also can be broken down and hidden just like his other weapons.
150 Bayonet.
440 Potent Weapon Infusion
On the Rifle of course. This'll boost the DC of the Sickening Biohack. If the Venom Spur trick works, it also helps that. Would also help any poison stuff I snag later. Although I'm still figuring out how to get that more often.
850 Collapsing Stock
This'll allow him to hide his Rifle as if it was an L item. WHich pairs very well with his concealed compartments. Though that certainly sounds crazy a tad. Mechanically it works, just sounds weird.
700 Grappler
Just seems useful. Cool and I think I'm the only one with a projectile weapon that can work with it.
50 100ft of cable titanium alloy
Current Spending: 2990
Left 1000.
Had pondered buying a pistol or a backup weapon of some sort. Caustoject, or an interesting non injection one that'll be a bit rough but could provide interesting utility.
Then something I was considering depending.
2350 (or 1000) Nightvision Scope*
This one depends. i already have a scope, the cost difference is 1000. Do I buy a new one completely or is it upgrading?
I am also unsure if this is a useful expenditure. Granted its a design goal to get surpressor and flash surpressor later on to. Just for the aesthetics of the character.
Also need to udpate the stats on this. Did it on my mythweavers but I timed out when updating on here so I gave up for the day haha.

The Olympian |

Sorry about lateness, but I finally leveled Theo to Level 5, taking the discussion on discord into play.
+2 to Int
+2 to Wis
+2 to Con
+1 BAB
Connection Power Overlord
+1 to Diplomacy
+1 to Acrobatics
+1 to Athletics
+1 to Perception
+1 to Stealth
Please help me to upgrade SP, HP and RP, if you would.

Nissa, the Subatomic Bombshell |

Sorry about lateness, but I finally leveled Theo to Level 5, taking the discussion on discord into play.
** spoiler omitted **
+1 BABConnection Power Overlord
+1 to Diplomacy
+1 to Acrobatics
+1 to Athletics
+1 to Perception
+1 to StealthPlease help me to upgrade SP, HP and RP, if you would.
RP = key mod (5) + half level (2) = 7
Not that you asked, but because your INT mod increased, you get an additional skill point per level. In other words, you have 5 more skill points and you can even dump them all into a skill you didn’t have at Lv.4 if you want.
I’ll let someone else handle HP/SP.

The Olympian |

Thank you, Nissa.
With my 5 skill points, I put +1 in Linguistics so I could master Atlantean. Zeus knows I had plenty of practice!
+2 Intimidate
+2 Perception

Tarren the Dungeon Master |

MIGHTYTY GODLING
Key Ability Score: Con
Your Constitution determines your hardiness and how
effective the abilities you channel become. Therefore,
Constitution is your key ability score. Additionally,
a high Strength and Dexterity allow you to be more
effective in combat.
Stamina: 7 + Con
Hit Points: 7
CLASS SKILLS
The mighty godling’s class skills are Acrobatics
(Dex), Athletics (Str), Bluff (Cha), Culture (Int),
Diplomacy (Cha), Intimidate (Cha), Medicine (Int),
Mysticism (Wis), Perception (Wis), Profession (Int,
Wis or Cha), Sense Motive (Wis), Stealth (Dex), and
Survival (Wis).
Skill Points at each Level: 4 + Int modifier

Zellgato |

Ohp. Same here. Thought con added to HP not Stamina.
Well Zellgato has no con modifier until this level anyway.
4hp from race. 6/6/ stam/hp from class. +1con now.
so 34hp, 35stamina. Oh hay finally more stamina than HP then.

Charles Wilde |

In case anyone missed it, I got a picture of what Charles's two different forms look like. :D

Nissa, the Subatomic Bombshell |

In case anyone missed it, I got a picture of what Charles's two different forms look like. :D
I saw that in Discord, but am wondering... will you add the image link to Charles’ profile?

Charles Wilde |

I have now!

Charles Wilde |

Yes, I've always had "Chimera... thing" in his tagline. :D

Nissa, the Subatomic Bombshell |

I invite my youngest to see your character portraits on Discord, and 10 minutes later they're trying to sell you portraits. haha.
:-D
All good. It was fun, and it got me to take a second look at some stuff I did a year ago or so.

Zellgato |
1 person marked this as a favorite. |

My buddy used to. But then we got ambushed by lizard monsters.
(If they don't want to shift; Zellgato can releave them both after a bit of a rest; along with nameless security fodder or autopilot legion

Zellgato |

Were folks worried about ambush at home base? or more worried about a fight on tarot?
Trying to figure out if Zellgato should guard home base (and spend the time training security hah). or if he should go there.

Zellgato |

I was going to but folks sounded like they rather stay grouped~
We'll deal with any fallout that may occurr after haha.
Not like Zellgato could solo an army. Though he could mess them up pretty good if they weren't in close combat.
also probably doens't inherently matter but Zellgato is not wearing fancy clothing.
He's got his armour gear, and a purple poncho like thing that covers most of his body. (Like Iria's kind of now that I think about it. Unintentional but not surprising. Its one of the biggest influences on my aesthetics and anime life from childhood)

Zellgato |

Concerning the "robing" nissa mentioned.
AFAIK no one disarmed us, meaning Zellgato is walking around with a rifle slung around his back, as well as his scout carried bayonet blade (Albiet that one is not visible).
But I suppose not everyone would know weapons peprsay but contextually I'm sure we don't look like a group to try and rob.

Charles Wilde |

Someone might go for pickpocketing, but direct confrontation does seem unlikely.