| Tarren the Dungeon Master |
Unity snap two pairs of jaws forward, trying to swiftly kill their fleeing prey so they can go for the others.
Unity kill the prey with their first bite. The second bite dismembers it.
The four remaining monsters choose to attack together.
They sweep in on Unity and attack as a group.
Chupa 1
bite:: 1d20 + 6 ⇒ (20) + 6 = 261d4 + 1 ⇒ (3) + 1 = 4
claw 1:: 1d20 + 6 ⇒ (8) + 6 = 141d3 + 1 ⇒ (1) + 1 = 2
claw 2:: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 1 ⇒ (2) + 1 = 3
Chupa 2
bite:: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 1 ⇒ (3) + 1 = 4
claw 1:: 1d20 + 6 ⇒ (4) + 6 = 101d3 + 1 ⇒ (1) + 1 = 2
claw 2:: 1d20 + 6 ⇒ (18) + 6 = 241d3 + 1 ⇒ (3) + 1 = 4
Chupa 3
bite:: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 1 ⇒ (4) + 1 = 5
claw 1:: 1d20 + 6 ⇒ (14) + 6 = 201d3 + 1 ⇒ (3) + 1 = 4
claw 2:: 1d20 + 6 ⇒ (15) + 6 = 211d3 + 1 ⇒ (2) + 1 = 3
Chupa 4
bite:: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (4) + 1 = 5
claw 1:: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 1 ⇒ (3) + 1 = 4
claw 2:: 1d20 + 6 ⇒ (11) + 6 = 171d3 + 1 ⇒ (2) + 1 = 3
I only see 8 points of damage.
Despite all the teeth and claws, Unity are barely touched.
| The Olympian |
Is the dragon a particular color?
Mysticism: 1d20 + 6 ⇒ (6) + 6 = 12
"HEY! PUFF! You got other problems!" The godling slashes at the large monster.
Angel Sword: 1d20 + 12 ⇒ (16) + 12 = 28
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (2) + (2) + 6 + 7 = 17
| Unity, Chimeric Superhero |
Technically the natural 20 is a critical hit so it would do more damage.
Unity roar in mingled triumph and anger. They briefly debate using their acid breath, but the truth is it's rather weak compared to their teeth and claws, so they continue to rip and tear.
Bite: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
Damage: 1d6 + 18 ⇒ (6) + 18 = 24
Claw: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Damage: 1d6 + 18 ⇒ (6) + 18 = 24
| Tarren the Dungeon Master |
Is the dragon a particular color?
It's black. With that mysticism check, Theo doesn't know how much his knowledge of black dragons transfers across dimensions.
Theo hits the dragon for
The dragon snaps at Theo once and moves closer to the door, clearly distracted by the knowledge that Theo was not alone and Theo's companion is right now sneaking around in his lair.
bite and damage: 1d20 + 16 ⇒ (1) + 16 = 171d8 + 7 ⇒ (6) + 7 = 13
The King has disappeared. That's the dragon's turn over. Theo's turn again.
| Tarren the Dungeon Master |
Technically the natural 20 is a critical hit so it would do more damage.
Unity roar in mingled triumph and anger. They briefly debate using their acid breath, but the truth is it's rather weak compared to their teeth and claws, so they continue to rip and tear.
One that Unity bit falls out of the sky. If it isn't dead, something in the water will eat it.
And then there were three.
Chupa 1
bite:: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 1 ⇒ (3) + 1 = 4
claw 1:: 1d20 + 6 ⇒ (6) + 6 = 121d3 + 1 ⇒ (1) + 1 = 2
claw 2:: 1d20 + 6 ⇒ (2) + 6 = 81d3 + 1 ⇒ (3) + 1 = 4
Chupa 2
bite:: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 1 ⇒ (1) + 1 = 2
claw 1:: 1d20 + 6 ⇒ (17) + 6 = 231d3 + 1 ⇒ (3) + 1 = 4
claw 2:: 1d20 + 6 ⇒ (2) + 6 = 81d3 + 1 ⇒ (1) + 1 = 2
Chupa 3
bite:: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 1 ⇒ (2) + 1 = 3
claw 1:: 1d20 + 6 ⇒ (11) + 6 = 171d3 + 1 ⇒ (1) + 1 = 2
claw 2:: 1d20 + 6 ⇒ (11) + 6 = 171d3 + 1 ⇒ (3) + 1 = 4
I only see 4 points of damage.
| The Olympian |
Well, if the Dragon is gonna leave his flank exposed. I'm taking advantage! The Olympian thinks.
The godling attacks the black dragon again.
Angel Sword: 1d20 + 12 ⇒ (3) + 12 = 15
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (4) + (6) + 6 + 7 = 23
| Unity, Chimeric Superhero |
Whoops, somehow missed that you'd responded.
Unity see no reason to change what's been working. Indeed, at this point their only real concern is if their prey will try to flee.
Bite: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16
Damage: 1d6 + 18 ⇒ (4) + 18 = 22
Bite: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
Damage: 1d6 + 18 ⇒ (2) + 18 = 20
| Tarren the Dungeon Master |
Theo misses the dragon. It turns and sees Theo and seems surprised Theo hasn't fled. He's annoyed at Theo. The human who snuck into his cave, however, bothers him more. The dragon opens a hand and blows a little coal dust and bat fur from it, while muttering something.
Everything begins to grow dark in a 20 ft. radius of the dragon.
I'll let Theo take an AoO with no penalty for darkness because the dragon is spellcasting during Melee. If he hits, the dragon might not fully manifest the spell.
| Tarren the Dungeon Master |
Unity dispense with another almost immediately. The two remaining chupacabra know a losing fight when they see one. They head in opposite directions. One is heading back towards the shore where they were first spotted and where Unity left the ship; the other dives down to find a place to hide. While much of the island is barren rock, there are forested sections. The chupacabra heads for one of these.
You want to chase one? Pick one, make 3 Athletics checks, and I will do the same. To close ground and overtake him in the air, you have to beat him on two out of three.
| The Olympian |
"Oh no, you don't!" The Olympian chides the black dragon's effort to cast a spell.
Angel Sword: 1d20 + 12 ⇒ (14) + 12 = 26
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (2) + (4) + 6 + 7 = 19
| The Olympian |
Things have slowed down. I'm happy to keep playing, but 12,500 posts is quite a long story and no shame if anyone is done playing.
The mistake was mine. I didn't realize you posted a response to Theo's last attack until two weeks later.
It's not an excuse, but Legion Remix in World of Warcraft is very engaging right now.Maybe if we gained a level?
| Unity, Chimeric Superhero |
Yeah, I think I opened it, thought about my response, then closed it without responding and forgot I hadn't responded yet, so whoops. I feel like things might pick up again once we finish our little solo diversions and get back to the big question of what's going to happen when we go to meet Unity's creator.
Unity immediately dive to follow the chupacabra heading back to the mainland. The island is not particularly large--they believe with their senses they can hunt the last one down no matter where it hides there, but the mainland would be a much larger space to search.
Athletics: 1d20 + 19 ⇒ (9) + 19 = 28
Athletics: 1d20 + 19 ⇒ (13) + 19 = 32
Athletics: 1d20 + 19 ⇒ (18) + 19 = 37
| Zellgato |
I am around. Albiet mainly I can't think of much motivation long term for Zellgato. Which is often more on me as a player, I tend to be a supporting playstyle rather than a lead. So I often have trouble with self guided open world. Zellgato's motivation has tapered off since his world is pretty good and he's basically in working retirment and enjoying life
More functionally, I didn't realize that I wasn't signed into Paizo so I kept opening my book mark and not seeing any new posts. But I also didn't check consistently. I ended up filling a coworker's duties when they had to suddenly leave for 3-4 weeks. So I 've been going in at 7am to open the library ha. Much less the pick up from uni starting again.
| Henri Patineur |
Apologies I haven't posted. I'm enjoying the threads from our action heroes. I need to research what I want to do to G.D. in the options for ships. But mostly life has been very busy.
| Tarren the Dungeon Master |
"Oh no, you don't!" The Olympian chides the black dragon's effort to cast a spell.
[dice=Angel Sword]1d20 + 12
[dice=Dmg.]1d6 + 1d6 + 6 + 7
That attack prevents the dragon from completing its spell. The dragon roars and turns his full attention to Theo.
It is Theo's turn though.
That's 19 points of damage so far.
| Tarren the Dungeon Master |
The chupacabra heading towards the mainland looks back and sees Unity in pursuit. He flies awkwardly, but with all his strength.
[dice=Athletics 1]1d20+14
[dice=Athletics 2]1d20+14
[dice=Athletics 3]1d20+14
I meant to give him a fighting chance by bumping his Athletics a bit, but he rolled exceptionally well.
The chupacabra is obviously tiring, but manages to keep just in front of Unity.
It's a tie! Roll three again.
| Tarren the Dungeon Master |
I am around. Albiet mainly I can't think of much motivation long term for Zellgato. Which is often more on me as a player, I tend to be a supporting playstyle rather than a lead. So I often have trouble with self guided open world. Zellgato's motivation has tapered off since his world is pretty good and he's basically in working retirment and enjoying life
More functionally, I didn't realize that I wasn't signed into Paizo so I kept opening my book mark and not seeing any new posts. But I also didn't check consistently. I ended up filling a coworker's duties when they had to suddenly leave for 3-4 weeks. So I 've been going in at 7am to open the library ha. Much less the pick up from uni starting again.
There are retired Zellgato's all over the multiverse. What does Zellgato care about now that his world is less f&*$ed than it was and has a functioning TAROT group working on stabilizing it? Is there anyone he loves? Any other reasons to be a hero?
| Unity, Chimeric Superhero |
Those were indeed some very good rolls. :D
Unity are relentless in their pursuit. They are not about to let their prey escape to continue disrupting the local ecology.
Athletics: 1d20 + 19 ⇒ (11) + 19 = 30
Athletics: 1d20 + 19 ⇒ (20) + 19 = 39
Athletics: 1d20 + 19 ⇒ (8) + 19 = 27
| Unity, Chimeric Superhero |
I think we should level up the players, the ship, and the artifacts (swords and cups) after these two fights get resolved.
Sounds good!
| The Olympian |
"So? What do they call you, Blackie?" The godling asks the black dragon as he attacks again.
Angel Sword: 1d20 + 12 ⇒ (11) + 12 = 23
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (6) + (4) + 6 + 7 = 23
| Tarren the Dungeon Master |
Those were indeed some very good rolls. :D
Unity are relentless in their pursuit. They are not about to let their prey escape to continue disrupting the local ecology.
The chupacabra puts all of its energy into one last sprint. Unity can see that it is a reptilian type creature and that it tires easily. It doesn't seem to breathe, or at least isn't gasping for breath. It's slowing though.
Athletics 1: 1d20 + 14 ⇒ (10) + 14 = 24
Athletics 2: 1d20 + 14 ⇒ (10) + 14 = 24
Athletics 3: 1d20 + 14 ⇒ (5) + 14 = 19
| Tarren the Dungeon Master |
Unity, Chimeric Superhero wrote:Those were indeed some very good rolls. :D
Unity are relentless in their pursuit. They are not about to let their prey escape to continue disrupting the local ecology.
The chupacabra puts all of its energy into one last sprint. Unity can see that it is a reptilian type creature and that it tires easily. It doesn't seem to breathe, or at least isn't gasping for breath. It's slowing though.
[dice=Athletics 1]1d20+14
[dice=Athletics 2]1d20+14
[dice=Athletics 3]1d20+14
Unity easily catch and even pass the creature.
Your turn.
| Tarren the Dungeon Master |
"So? What do they call you, Blackie?" The godling asks the black dragon as he attacks again.
"They have called me many names, godling," the dragon says with an angry smile. "They have called me Nightsky, Gnasher, La bête noire, Mankiller, but they have never called me 'thief'."
The dragon snaps at Theo once with its massive jaw filled with blue-black fangs.
bite; damage: 1d20 + 18 ⇒ (17) + 18 = 352d6 + 9 ⇒ (1, 5) + 9 = 15
"Run now; abandon your friend. There is no honour among thieves. I will let you live!" the dragon hisses.
| The Olympian |
"Nightsky, huh?" Theo winced from the pain. "You have all the gold in your hoard, because mortals gave it to you with no strings attached?"
The godling goaded the black dragon. "Everyone who gave you your gold always lived after meeting you? Is that what I'm hearing?"
Angel Sword: 1d20 + 12 ⇒ (1) + 12 = 13
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (5) + (6) + 6 + 7 = 24
| Unity, Chimeric Superhero |
Unity get above their prey and then drop, claws outstretched.
Claws: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d6 + 18 ⇒ (3) + 18 = 21
| Tarren the Dungeon Master |
"Nightsky, huh?" Theo winced from the pain. "You have all the gold in your hoard, because mortals gave it to you with no strings attached?"
The godling goaded the black dragon. "Everyone who gave you your gold always lived after meeting you? Is that what I'm hearing?"
The dragon seems honestly flabbergasted, "But, that's not the same thing! It's different when I do it!"
Rather than think any further on the question he spits a line of acid at Theo. Take some damage: 10d6 ⇒ (4, 5, 2, 1, 3, 1, 4, 5, 5, 2) = 32. Make a DC 20 Reflex save for half.
| Tarren the Dungeon Master |
Unity get above their prey and then drop, claws outstretched.
Unity get their claws on the chupacabra, who turns and tries to do the same.
claw attack and damage: 1d20 + 6 ⇒ (6) + 6 = 121d3 + 1 ⇒ (1) + 1 = 2
claw attack and damage: 1d20 + 6 ⇒ (12) + 6 = 181d3 + 1 ⇒ (1) + 1 = 2
bite attack and damage: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (4) + 1 = 5
| Unity, Chimeric Superhero |
Unity, completely unimpressed with the chupacabra's ineffectual efforts, bite and tear their prey.
Claws: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
Damage: 1d6 + 18 ⇒ (2) + 18 = 20
Bite: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
Damage: 1d6 + 18 ⇒ (3) + 18 = 21
| The Olympian |
rReflex DC 20: 1d20 + 9 ⇒ (3) + 9 = 12
As the line of acid hits The Olympian, his Scion Talent Retribution takes effect.
Angel Sword: 1d20 + 12 ⇒ (17) + 12 = 29
Dmg.: 1d6 + 1d6 + 6 + 7 ⇒ (6) + (3) + 6 + 7 = 22
Once that attack takes place, Theo designates the black dragon as his Rival as a free action.
Angel Sword, Smite Rival (Su): 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Dmg.: 1d6 + 1d6 + 6 + 7 + 6 ⇒ (4) + (2) + 6 + 7 + 6 = 25
| Tarren the Dungeon Master |
Unity, completely unimpressed with the chupacabra's ineffectual efforts, bite and tear their prey.
[dice=Claws]1d20+13-4
[dice=Damage]1d6+18
[dice=Bite]1d20+13-4
[dice=Damage]1d6+18
Pieces of the chupacabra fall to the water beneath. Unity has destroyed another. Only one chupacabra remains, and it is back at Goat Island.
Unity will need some kind of Perception or Survival check to find it.
| Tarren the Dungeon Master |
[dice=rReflex DC 20]1d20 + 9
As the line of acid hits The Olympian, his Scion Talent Retribution takes effect.
The dragon seems impressed at Theo's strength and then winces as Theo stabs him. Hiding his pain and displeasure, the dragon hisses, "You are a distraction!"
The dragon backs away and then propels himself using legs, tail, and wings, through the small entrance to his lair. Theo cannot tell whether the runes around the entrance are dwarfish or viking, but they aren't draconic.
| Unity, Chimeric Superhero |
Unity wheel in the air and fly back to the approximate location their remaining prey went to ground. They sniff at the ground and look for tracks.
Survival: 1d20 + 11 ⇒ (13) + 11 = 24
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
| The Olympian |
"Sh|t!" Theo leaps through the small entrance in pursuit of his draconic quarry. Acrobatics: 1d20 + 18 ⇒ (20) + 18 = 38
| Tarren the Dungeon Master |
Unity wheel in the air and fly back to the approximate location their remaining prey went to ground. They sniff at the ground and look for tracks.
Unity can't smell the chupacabra over the smell of goat blood.
It takes 10 minutes to find it, and only then because it kills a fourth goat.
These goats were endangered once but aren't at the moment.
The creature looks up from the goat whose blood it's drinking and lunges at Unity. It is invigorated by its ravenous feast of blood.
claw attack and damage:: 1d20 + 8 ⇒ (3) + 8 = 111d3 + 3 ⇒ (2) + 3 = 5
claw attack and damage:: 1d20 + 8 ⇒ (5) + 8 = 131d3 + 3 ⇒ (1) + 3 = 4
bite attack and damage:: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 3 ⇒ (2) + 3 = 5
| Tarren the Dungeon Master |
"Sh|t!" Theo leaps through the small entrance in pursuit of his draconic quarry. [dice=Acrobatics]1d20 + 18
When Theo enters the dragon's lair, it finds inside a vast hall of great height with many side chambers and a central bridge linking the elevated east and west wings.
The dragon is half-flying, half-striding across an enormous horde of gold and treasures towards Oberon who is stuffing very large magic items into a bag of holding. He sees the dragon coming but is grabbing more items anyhow.
Theo can attack or look for something to steal. Perception check if you look for something.
| The Olympian |
"Okay! That's it." Quickly, the godling sheaths The Angel Sword and his Shield away.
Using both hands, The Olympian tries a herculean of grabbing the black dragon's tale and pulling it back.
Grapple: 1d20 + 11 ⇒ (20) + 11 = 31
Strength check + Physical Avatar (Ex): 1d20 + 5 + 3 ⇒ (19) + 5 + 3 = 27 FU<K YES!!!
| Henri Patineur |
"A heat ray? You'll need some kind of amplifying crystal. We can certainly help install it but, if your ship has a 'personality' you might want to handle some of the wiring in yourself. Atlantean ships are intelligent, but personality is burnt out of them when it evolves," Verve explains. "Bring your ship into Bay 7. It's private and I'll have security keep out anyone but my main crew."
"I think this ship has evolved well past anything you may have encountered. I will introduce you, but I'm happy to take your advice and handle the wiring, if only because in a pinch, I may the one repairing it in the field. Or ripping it out. One thing, I am trying to keep the ship's advanced A.I. under wraps. I like having something up my sleeve and she's pretty much another crew member that no one realizes is there outside of our crew - and now you."
Henri heads out to gather Gay Deceiver. "Guess what? I've secured a private berth for you. Most of the people here think you are just a ship of unusual appearance and advanced technology. They don't know about your intelligence. I would like to keep it that way, if we can. The exception is Verve, who will be helping us with your augmentations. I will introduce the two of you when we get there. Observe any other technicians, but don't speak to them. There may be some spies in the organization and if you can watch and record, we might be able to catch them. That said, you should only be seeing trusted people because I don't want just anyone working on you. If they are deep enough to be in where you will be staying, they are very good."
Once she has asked any questions he can answer about the arrangement, Henri will move her to Bay 7 as instructed.