[PFS2_Luke_Parry] 01-11: Flames of Rebellion

Game Master Luke_Parry

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Envoy's Alliance

Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

PLAYER: Ever_Anon
CHARACTER: Mara Spintho
PFS ID#: 2364939-2001
STARTING XP: 27
STARTING FAME: 23
STARTING GP: 106gp, 2sp, 8cp

BOONS:
Faction: Envoy's Alliance Champion
Advanced: Touched by the Storm
Generic: Experienced Mountaineer
Generic: Sand Slide
Generic: Team Player

Earn Income roll for 1-08: Library Lore DC14: 1d20 + 7 ⇒ (19) + 7 = 26. Critical Success so Mara earns 16sp.

Purchasing a +1 Striking Shortsword for 100gp, and selling one of my previous shortswords for 4sp, 5cp.

Vigilant Seal

LG male human wizard (illusionist) 4 | HP 36/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Adalan Mussara
PFS #: 270872-2001
STARTING XP: 23
STARTING FAME: 19
STARTING GP: 95.84

Earn Income (Academia Lore, DC 14): 1d20 + 8 ⇒ (2) + 8 = 10

BOONS:
Faction: Vigilant Seal Champion
Advanced: Resist Corruption
General: Sand Slide
General: Touched by the Storm
General: Wayfinder
Slotless: Engraved Wayfinder
Slotless: One-Who-Waits

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

PLAYER: J.G.
CHARACTER: Dran'Thor
PFS ID#: 212081-2001
STARTING XP: 27
STARTING FAME: 25
STARTING GP: 33 gp, 2 sp, 5 cp

BOONS:
Faction Boon: Verdant Wheel
Advanced Boon (or others but not faction Boon): Society connections
Generic Boon: Experienced Mountaineer
Generic Boon: Touched by the storm
Generic Boon: Sand Slide
Slotless: Engraved wayfinder
Slotless: Beginnings and Endings
Slotless: One-Who-Waits

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

1-08: Revolution on the Riverside

PLAYER: Pete H.
CHARACTER: Bair Mann
PFS ID#: 123584-2001
STARTING XP: 22
STARTING FAME: 18

Items Purchased: None
STARTING GP after purchases: 18 copper 24 silver 15 gold 0 platinum

BOONS:

  • Faction - Vigilant Seal
  • Advanced - Traveler of the Spirit Road
  • General - Touched by the Storm
  • General - Combat Mentor
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Gladiatorial (T) Earn Income Level 0 Task DC 14: 1d20 + 4 ⇒ (11) + 4 = 15

    Ooooh, a success! 5 copper times 8 days = 40 copper, aka 4 silver.

    Additional Notes: None

  • Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Signing in for 1-08: Revolution on the Riverside:

    PLAYER: Nefreet
    CHARACTER: Sister Hannah
    PFS ID#: 66548-2002
    STARTING XP: 1
    STARTING FAME: 1
    STARTING GP: 3gp, 7sp, 9cp
    BOONS:

  • Faction - Grand Archive
  • Promotional - Promotional Accessory

    Spend 2 days of Downtime prepping to craft Artisans Tools:

    Crafting, DC 14: 1d20 + 5 ⇒ (12) + 5 = 17 (Success!)

    Spend 6 days of Downtime to save 1.2gp

    For this game's free Schools items Hannah will pick up two Minor Healing Potions.

  • Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    Player: RePete
    Character Name: Deshacerla
    PFS #: 126566-201
    Faction: Vigilant Seal
    XP: 23
    Funds: 113g 12s

    Trained by Master of Spells: Sorrina Westyr

    Downtime Society (Underworld): 1d20 + 8 ⇒ (15) + 8 = 23
    4 silver

    Slotted Boons

  • Faction - Vigilant Seal
  • General 1 - Touched by the Storm (resist 1 Electric and Cold)
  • General 2 - Resist Corruption (Myself and adjacent allies gain resist 1 evil)
  • General 3 - Experienced Mountaineer (Treat Mountainous Terrain and Steep Slopes as Difficult instead of Greater Difficult)
  • General 4 - Traveler of the Spirit Road
  • Slotless - Engraved Wayfinder
  • Slotless - One Who Waits (Turn Crit fail reflex into a standard Fail for a checkbox)

  • Sovereign Court

    Amusingly, this scenario (essentially) theoretically includes the option of killing off every faction in town ;-)

    *cough* Not that I would actually recommend doing that, of course...

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    I think after this game I want to rebuild Hannah out of Monk.

    Every way I look at it, Monks are just as multiability dependant as they were in 1st Edition. You need Str for attack and damage, Dex for AC, Con for HP, Int for skills, Wis for whatever the errata says you need Wisdom for, which leaves you an unsociable oaf at 10 Cha.

    I never built a Monk in 1st Edition for the same reason.

    Right now I'm considering Champion of Irori, to keep her overall theme in line with how I imagine her, and using this scenario to reflavor her Background to Emissary.

    Sovereign Court

    Fair enough - trying things out is what 1st level is for :-)

    Sovereign Court

    Alright, chronicles have now been sent out.

    Please re-post reporting details for the next Quest; I believe several people have leveled, which will change things...

    Sovereign Court

    Also, could the four people who expressed interest in 1-00: Origin of the Open Road (and that includes your son, Dran'Thor) please check in to THIS thread :-)

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 31
    STARTING FAME: 29
    STARTING GP: 71 gp, 2 sp, 5 cp

    BOONS:
    Faction Boon: Verdant Wheel
    Advanced Boon (or others but not faction Boon): Society connections
    Generic Boon: Experienced Mountaineer
    Generic Boon: Touched by the storm
    Generic Boon: Sand Slide
    Slotless: Engraved wayfinder
    Slotless: Beginnings and Endings
    Slotless: One-Who-Waits

    Crafting Specialty stonemasonry skill feat, task lvl 3: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

    Success, so 5sp x 8.

    I'll post in the gameplay thread asap.

    Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    I'm pretty busy today but I'll get things updated first thing tomorrow.

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 36/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 27
    STARTING FAME: 23
    Purchases: bandolier (1 sp), ventriloquist's ring (60 gp), 6 gp of spell-learning materials
    STARTING GP after purchases: 51.74

    Arcana DC 18 to Learn Spell (enlarge): 1d20 + 11 ⇒ (19) + 11 = 30
    Earn Income DC 15 (Academia Lore): 1d20 + 9 ⇒ (6) + 9 = 15
    2 x 2sp = 4sp

    BOONS:
    Faction: Vigilant Seal Champion
    Advanced: Resist Corruption
    General: Sand Slide
    General: Touched by the Storm
    General: Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Apologies. It's been a super busy weekend. Still need to update my header, but signing in for Quest #4: Port Peril Pub Crawl:

    PLAYER: Nefreet
    CHARACTER: Sister Hannah
    PFS ID#: 66548-2002
    STARTING XP: 5
    STARTING FAME: 5
    STARTING GP: 29gp, 5sp, 8cp
    BOONS:

  • Faction - Grand Archive
  • Generic - Promotional Accessory
  • Slotless - Wayfinder

    Spend my 2 days of Downtime preparing to craft.

    For this game's free Schools items Hannah will pick up two Minor Healing Potions.

    Rebuilding Purchases for Chronicle #3:

    Half Plate
    Winter Clothing
    Glaive
    Sheath (left)
    Sap
    Belt Pouch (right)
    wayfinder
    Bandolier
    Climbing Kit
    Backpack
    Rations (1 week)
    Waterskin
    Mug
    Crowbar
    Writing Set
    Scroll Case
    Repair Kit
    Basic Crafter's Book
    Artisan's Tools
    Bedroll
    Soap
    Mirror
    Tent (pup)
    Chalk

  • Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    PLAYER: Ever_Anon
    CHARACTER: Mara Spintho
    PFS ID#: 2364939-2001
    STARTING XP: 31
    STARTING FAME: 27
    STARTING GP: 46gp, 3sp, 3cp

    BOONS:
    Faction: Envoy's Alliance Champion
    Advanced: Touched by the Storm
    Generic: Experienced Mountaineer
    Generic: Sand Slide
    Generic: Team Player

    Earn Income roll for Q4: Library Lore DC14: 1d20 + 7 ⇒ (1) + 7 = 8. Critical Failure so Mara earns nothing.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    I have Bair's profile and header updated, info post incoming.

    ___________________________

    Purchasing question.

    Am I allowed to purchase direct upgrades to weapons? Like, can I make my +1 weapon into +1 striking by just paying the difference between the two (65g)?

    I've seen a lot of arguing over this on the rules forums about how doing that requires crafting and the only way to do it without crafting is sell the item for half and purchase the upgraded one or somehow have a friend do the crafting for you.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Q4: Port Peril Pub Crawl

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 26
    STARTING FAME: 22

    Items Purchased: None
    STARTING GP after purchases: 18 copper 28 silver 37 gold 0 platinum

    BOONS:

  • Faction - Vigilant Seal
  • Advanced - Traveler of the Spirit Road
  • General - Touched by the Storm
  • General - Combat Mentor
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Gladiatorial (T) Earn Income Level 1 Task DC 15: 1d20 + 5 ⇒ (5) + 5 = 10

    Failure of lvl 1 task is 2cp/day = 4cp total.

    Additional Notes: None

  • Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    I thought with the rules that we needed to be lvl 4 to buy a lvl 4 item not on chronicle. Am I wrong ?

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases
    Dran'Thor wrote:
    I thought with the rules that we needed to be lvl 4 to buy a lvl 4 item not on chronicle. Am I wrong ?

    Ugh, I found some different statements in the guide about that but it appears I was looking at the Player's Basics section instead of the Organized Play Basics section. Their online guide is terrible to navigate!

    The block below appears to be how we are supposed to manage purchases in Organized Play.

    Purchasing Guidelines

    You can always purchase the following items so long as you’re in a settlement of at least 5,000 residents (and scenarios may sometimes provide additional allowances or limitations):

    Any common equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2).

    Any uncommon equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2); your character must have access to this uncommon equipment such as through meeting its Access condition.

    Any equipment listed on your character’s Chronicle sheets with an item level equal to or less than your character’s level + 2. Some items found on Chronicle sheets are available for purchase only a limited number of times.

    Any items and services purchased with Fame.

    ________________________________________________

    TLDR: Yes, Dran-Thor is correct. My question still stands though for when I reach lvl 4.

    Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    Fortunately the +1 Striking Shortsword is listed on our latest chronicle, so once your question is answered you can go ahead and purchase :)

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    So, Mara, you think we can buy any weapon +1 striking because we have got the +1 striking Shortsword on the chronicle?

    I thought it had to be the right weapon to be valuable. I'm interested in the conversation because I'm also thinking about buying a +1 striking Battle axe.

    Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    Sorry, that was poorly-written on my part. All I was saying was that Bair could purchase a +1 Striking Shortsword if he wanted. I don't think the chronicle grants access to any other type of weapon...although I'd be happy to be proven wrong.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Ah so it is as I thought it goes. A +1 Striking Shortsword won't help me. So I will wait until the end of the next game to buy the +1 Striking Battle axe.

    The table on page 582 of the rules book gives the upgrade prices. So it should be possible to simply upgrade.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Bair also wishes to upgrade his greatclub, not to purchase the shortsword. The shortsword was a better weapon at the time, but not better than a striking greatclub would be.

    ____________________________

    That table says cost and process though, including what level of crafting check is required for the process. Bair doesn't have crafting trained. The main question is more about whether it costs extra money or time (or if it is even allowed) to have someone else upgrade his weapon for him.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    But we can simply buy as the table says.

    Sovereign Court

    I want to say that you can upgrade (when you are high enough level to make the purchase)...?

    Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert

    I've been involved in almost every one of those threads, so obviously I'm biased, but I believe the word "process" that everyone focuses on means "steps you take to upgrade your item", not "you specifically need to craft this yourself".

    There are like 4 lengthy threads about that specific question, tho, so obviously there's strong opinions on both sides.

    The really silly extrapolation of that argument is that every time you step into a bar it takes your bartender 4 days to pour you a drink.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Yeah, I saw those strong opinions out there and didn’t want to assume anything and be beat down. I personally also think that simply paying the difference makes the most sense (once one can legally purchase the thing). Thanks!

    Sovereign Court

    1 person marked this as a favorite.

    Alright - chronicles have been sent out :-)

    Please download them at your earliest convenience, as I will be deleting them when I upload the next set of chronicles (which will, most likely, be a couple of weeks away, but is always good to be prepared!).

    Additionally, please re-post your reporting details for the next scenario, especially since we get Thorax back ;-)

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    01-09: Star-Crossed Voyages

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 27
    STARTING FAME: 23

    Items Purchased: None
    STARTING GP after purchases: 22 copper 33 silver 46 gold 0 platinum

    BOONS:

  • Faction - Vigilant Seal
  • Advanced - Traveler of the Spirit Road
  • General - Touched by the Storm
  • General - Experience Mountaineer
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Gladiatorial (T) Earn Income Level 1 Task DC 15: 1d20 + 5 ⇒ (18) + 5 = 23

    Success on lvl 1 task is 2sp/day = 16sp total.

    Additional Notes: Level Boost and additional Combat Mentor boost from Thorax?

    For this game's free Schools items Bair will pick up a Lesser Healing potion and Minor Healing potion.

  • Sczarni

    ⚣ Outsider (Californian) Gestalt Commoner/Expert
    Luke_Parry wrote:
    Mirian Raas

    OhMyGosh ohmygosh ohmygosh!!

    I'm reading the Pathfinder Tales about her right now!

    Those books describe the Iruxi, and I wanted to read them as inspiration for a Lizardfolk character.

    SQUEEEEE!!!


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Signing in for #1-09: Star-Crossed Voyages (Regular Speed):

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    STARTING XP: 50
    STARTING FAME: 30
    STARTING GP: 72gp, 9sp, 8cp
    BOONS:

  • Faction - Horizon Hunters
  • Advanced - Combat Mentor OR* Heroic Defiance
  • General - Lastwall Debt
  • General - Touched by the Storm
  • General - Experienced Mountaineer
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    *if the Level 3 PCs benefit from a Level Bump, Thorax will slot Combat Mentor; if they don't, Thorax will slot Heroic Defiance.

    Downtime: continuing to Craft a Musical Instrument, Virtuoso Handheld (speaking trumpet), saving 9sp/day.

    For this game's free Schools items Thorax will grab a potion of water breathing and a minor healing potion.

    Two biggest additions to Thorax: he can now roll Performance in place of Diplomacy to make an impression, and he has Goblin Scuttle (linked in header).

  • Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    PLAYER: Ever_Anon
    CHARACTER: Mara Spintho
    PFS ID#: 2364939-2001
    STARTING XP: 32
    STARTING FAME: 28
    STARTING GP: 55gp, 8sp, 3cp

    BOONS:
    Faction: Envoy's Alliance Champion
    Advanced: Touched by the Storm
    Generic: Traveler of the Spirit Road
    Generic: Sand Slide
    Generic: Team Player

    Earn Income roll for 1:09: Library Lore DC15: 1d20 + 7 ⇒ (7) + 7 = 14. Failure so Mara earns 16cp.

    Stella Fane isn't appearing in this scenario, correct? If there's a chance she is I'll swap out Traveler of the Spirit Road for Fane's Friend.

    Sovereign Court

    To be clear: This party current works out to be 2+2+2+2+2+4 = 14 Challenge Points, so you are low tier. Consequently, there are *no* level bumps being tossed around.

    @Mara: Stella is *not* expected to show up.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 32
    STARTING FAME: 30
    STARTING GP: 84 gp, 7 sp, 5 cp

    BOONS:
    Faction Boon: Verdant Wheel
    Advanced Boon (or others but not faction Boon): Naturalist
    Generic Boon: Experienced Mountaineer
    Generic Boon: Touched by the storm
    Generic Boon: Sand Slide
    Slotless: Engraved wayfinder
    Slotless: Beginnings and Endings
    Slotless: One-Who-Waits


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Heroic Defiance it is!

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 36/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 28
    Boon Purchases: Adamant Wayfinder (2), Grand Archive Champion (4)
    STARTING FAME after purchases: 18
    Item Purchases: 6 gp of spell-learning materials
    STARTING GP after purchases: 55.64

    Arcana DC 18 to Learn Spell (dispel magic): 1d20 + 11 ⇒ (4) + 11 = 15
    Spend 7 days of downtime to retrain 2nd level skill feat from Recognize Spell to Battle Medicine.
    Earn Income DC 15 (Academia Lore): 1d20 + 9 ⇒ (4) + 9 = 13
    2 cp

    BOONS:
    Faction: Grand Archive Champion
    Advanced: Resist Corruption
    General: Touched by the Storm
    General: Wayfinder
    General: Adamant Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Man, I really hope that Godless Healing becomes Society legal, with this many PCs using Battle Medicine.

    Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    I didn’t actually realize it wasn’t. It wasn’t listed as being not legal on the guide to organized play. I’m guessing there’s an faq I missed?

    Mostly it’s because this group doesn’t have a cleric. With no access to divine healing we’ve had to get creative. Other groups probably rely on it a lot less.

    Sovereign Court

    @Mara: It isn't currently legal, because at present, the only legal resources for PFS2 are the Core Rule Book, and the Bestiary.

    Presumably, when they get around to adding the Lost Omens World Guide to 'Additional Resources' (aka 'Character Options' in the new online guide), we will know one way or the other whether 'Godless Healing' makes the cut (although I don't see why it wouldn't).

    Re: This group not having a Cleric, that is technically true, but both Dran'Thor and Deshacerla have Heal, so there is some healing kicking around...

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Yeah, we have quite a bit of healing actually. Bair (now) is the only one without any method of healing (other than potions).

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases
    Thorax Toothlicker wrote:
    Quickdraw/Strike, Strike; Looking over the Encounter Mode section of the CRB, I don't see that creatures are Flat-footed before they act, like they were in PF1 and are in Starfinder. Anyone know otherwise?

    I took a look into this and have come to the same conclusion.

    However, the stealth skill allows you to gain a flat foot condition from hiding or sneaking.

    If you Strike someone after successfully Hiding or Sneaking, though, they’re flat-footed to that Strike.

    I would think if you are avoiding notice in exploration mode and your stealth is better than the opponent's perception during initiative you would be able to sneak up on your turn and get in a Strike vs. FF. A decent chunk of work obviously, but for those of us who tend to avoid notice a lot in exploration mode it would be an additional benefit. The main benefit (iirc) being the ability to use Stealth as our Initiative roll.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Gotcha. Good to know!

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    Thorax, I'll happily step away when my turn comes up. Be ready for your scuttle. :-P

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 36/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor
    Core Rulebook Errata 1.0 wrote:
    Page 460: Under Heroic Recovery, replace the first sentence with the following to align with other places in the text that discuss spending Hero Points. “If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points.You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.”

    Based on this passage from the errata, I think Adalan would remain unconscious after spending his Hero Point to stabilize, and he also wouldn't gain the wounded condition after stabilizing.

    Sovereign Court

    Ah! Better!

    Sovereign Court

    I'll send out chronicles tonight.

    In the interim, however, I will get the ball rolling on the next scenario :-)

    Sovereign Court

    To be clear: Tarnbreaker's Trail is a 1-4, so I assumed Hannah would be joining us ;-)

    I'll get everyone to please re-post their reporting details; I think some people will have levelled to 4...

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Yay! Combat Mentor!

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