Goblin

Thorax Toothlicker's page

552 posts. Organized Play character for Nefreet.


Full Name

PFS ID#: 66548-2001

Race

Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft.

Classes/Levels

(Goblin Scuttle)

Gender

CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps,

Size

Small (3', 1"; 41 lbs)

Alignment

Chaotic Neutral

Location

Absalom

Languages

Common, Goblin, Orc

Strength 10
Dexterity 19
Constitution 16
Intelligence 10
Wisdom 14
Charisma 16

About Thorax Toothlicker

  • Character Sheet
  • Chronicles
  • Swords Items
  • Boon Descriptions
  • Core Rulebook Errata 1.0
  • Mark Seifter: "Battle Medicine takes one hand"
  • Non-evil Goblins

    "Thorax Toothlicker's Bag of Meat,
    Is a mobile feast of all-you-can-eat,
    Don't be upset at all the gore,
    I always add more, more, more!"

    ATTACKS:

    [DICE=Sneak Attack]2d6[/DICE]

    [DICE=[I]+1 striking shortsword[/I]]1d20+14[/DICE]
    [DICE=Piercing or Slashing]2d6+4[/DICE]
    Specialization: target becomes flat-footed until the start of your next turn

    [DICE=Light Mace]1d20+13[/DICE]
    [DICE=Bludgeoning]1d4+4[/DICE]
    Specialization: You knock the target away from you up to 10 ft (forced movement)

    [DICE=Unarmed]1d20+13[/DICE]
    [DICE=Nonlethal]1d4[/DICE]
    Specialization: target must succeed at a Fortitude save vs Class DC or be slowed 1 until the end of your next turn

    [DICE=Shortbow]1d20+13[/DICE]
    [DICE=Piercing]1d6[/DICE]
    Specialization: If the target is adjacent to a surface, it gets stuck to that surface by your arrow. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the arrow free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort

    [DICE=Dart]1d20+13[/DICE]
    [DICE=Piercing]1d4[/DICE]
    Specialization: target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon’s item bonus to attack rolls

    UNTRAINED SKILLS:

    [DICE=Arcana]1d20+0[/DICE]
    [DICE=Diplomacy]1d20+3[/DICE]
    • use Performance instead when "Making an Impression"
    [DICE=Nature]1d20+2[/DICE]
    [DICE=Occultism]1d20+0[/DICE]
    [DICE=Religion]1d20+2[/DICE]
    • [DICE=Religion (recall knowledge about undead)]1d20+9[/DICE]
    [DICE=Society]1d20+0[/DICE]

    TRAINED SKILLS:

    [DICE=Acrobatics]1d20+11[/DICE]
    [DICE=Crafting]1d20+7[/DICE]
    [DICE=Deception]1d20+10[/DICE]
    [DICE=Pathfinder Society Lore]1d20+7[/DICE]
    • +2 regarding Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar
    [DICE=Scouting Lore]1d20+7[/DICE]
    [DICE=Medicine]1d20+9[/DICE]
    • (or just 17 with Assurance)
    [DICE=Stealth]1d20+11[/DICE]
    [DICE=Survival]1d20+9[/DICE]

    EXPERT SKILLS:

    [DICE=Athletics]1d20+9[/DICE]
    [DICE=Butchering Lore]1d20+9[/DICE]
    [DICE=Intimidate]1d20+12[/DICE]
    • +2 when using "You're Next!"
    [DICE=Perception]1d20+11[/DICE]
    [DICE=Performance (singing)]1d20+13[/DICE]
    • used in place of Diplomacy to "Make an Impression"
    [DICE=Thievery]1d20+13[/DICE]
    • [DICE=Thievery, Pick Locks]1d20+13+1[/DICE]
    • [DICE=Thievery, Disable Device]1d20+13+1[/DICE]