[PFS2_Luke_Parry] 01-11: Flames of Rebellion

Game Master Luke_Parry

Maps and Handouts


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Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Maybe we can ask on Paizo if it can be replayed. Otherwise I can let my place for my son for this special one. But the Chronicles should not be applied before lvl 5 or with a reduced amount of money.

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Otherwise we can replay the repeatable ones with others characters. I would love that.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

I am currently playing that scenario and it appears to not be replayable.

Grand Archive

LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.
Luke_Parry wrote:
Next up is still planned to be the Quest :-D

I'm putting the finishing touches on a 1st level Monk for just this occasion ^_^

...anyone else have a Combat Mentor Boon >.>

Envoy's Alliance

1 person marked this as a favorite.
Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

Only PF2 scenarios I've played have been with this group, so nope. Haven't played it.

Unfortunately I'm not eligible for Combat Mentor. On the bright side, I'll be leveling so I can grab Assurance for Medicine. I'll never fail a heal check again!

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

If no one else has it then Bair can grab it, assuming you would actually get a level bump.

Grand Archive

LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

I don't know how to calculate the Challenge Points math, but she's 1st-level, so she counts as the "lowest possible level".

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

Yeah, I looked at that section and my brain hurt pretty quick. I'll be waiting until I actually start GM'ing v2 before trying to figure it all out.

Sovereign Court

*nods*

Even without Thorax, you still have enough challenge points in this group to count as high tier.

Envoy's Alliance

Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

Does Mara need to do anything about that failed Fort save, or is it simply assumed she's successfully treated during the downtime?

Grand Archive

LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.
Bair Mann wrote:
If no one else has it then Bair can grab it, assuming you would actually get a level bump.

Sweet. That would definitely help her ability to contribute ^_^

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Worldly Mentor would only give you +2 in perception.

Grand Archive

LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

In combat I want to try:

Stride => Flurry at Reach w/ Bo Staff => Stride

And see how that works as a tactic.

In PFS1 I had 38 characters and yet never made a Monk.

Sovereign Court

Alright, so, Dran'Thor, Bair, and Thorax have all played Origin of the Open Road, and Adalan and Mara have not.

I'll look into putting in a shout-out to the Recruitment thread for additional players.

@Mara: It can just be cleared.

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

My son would like to play Origin of the open road


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Interpreting how Battle Medicine works has been a headache for anyone who reads the Rules Forum, but on this podcast the speaker relays from Mark Seifter that you do need Healer's Tools, but only one hand to use them.

I had generally been of the mindset that it requires two hands, because using Healer's Tools requires two hands, but in the podcast he explains as long as you have a Bandolier you just need the one hand to use the feat.

This has been a PSA from your friendly Goblin healer. Enjoy the frozen north!

Vigilant Seal

CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

I have not done the origin of the open road either.

Sovereign Court

Alright, chronicles for the last one have now been sent out. As always, please download/transfer them, as they won't be there, forever.

Also, please re-post reporting details for the current quest.

Since we seem to have four players who haven't played Origin, I will happily run for that group as an 'additional' game, but I will see if we can get a couple of extra people.

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Item bought: Bracelet of dashing. Downtime spent to finish batch of 4 Black adder venom and earn income task lvl 0 Crafting (DC 14): 1d20 + 6 ⇒ (8) + 6 = 14

PLAYER: J.G.
CHARACTER: Dran'Thor
PFS ID#: 212081-2001
STARTING XP: 26
STARTING FAME: 24
STARTING GP: 23 gp, 7 sp, 5 cp

BOONS:
Faction Boon: Verdant Wheel
Advanced Boon (or others but not faction Boon): Naturalist
Generic Boon: Experienced Mountaineer
Generic Boon: Touched by the storm
Generic Boon: Sand Slide
Slotless: Engraved wayfinder
Slotless: Beginnings and Endings
Slotless: One-Who-Waits

Envoy's Alliance

Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

PLAYER: Ever_Anon
CHARACTER: Mara Spintho
PFS ID#: 2364939-2001
STARTING XP: 26
STARTING FAME: 22
STARTING GP: 96gp, 7sp, 8cp

BOONS:
Faction: Envoy's Alliance Champion
Advanced: Touched by the Storm
Generic: Experienced Mountaineer
Generic: Sand Slide
Generic: Team Player

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

PLAYER: Pete H.
CHARACTER: Bair Mann
PFS ID#: 123584-2001
STARTING XP: 21
STARTING FAME: 19

Items Purchased: Hat of Disguise (30g)
STARTING GP after purchases: 18 copper 15 silver 13 gold 0 platinum

BOONS:

  • Faction - Vigilant Seal
  • Advanced - Traveler of the Spirit Road
  • General - Touched by the Storm
  • General - Combat Mentor
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Gladiatorial (T) Earn Income Level 0 Task DC 14: 1d20 + 4 ⇒ (20) + 4 = 24

    Ooooh, a crit huzzah! Of course it had to be for a 2 day quest, lol! 2SP x 2 days = 4 silver

    Additional Notes: Combat Mentor (Vigilant Seal) Purchased for 2 Fame.

  • Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Signing in for Q3A: Grehunde's Gorget:

    PLAYER: Nefreet
    CHARACTER: Sister Hannah
    PFS ID#: 66548-2002
    STARTING XP: 0
    STARTING FAME: 0
    STARTING GP: 2sp, 9cp
    BOONS:

  • Faction - Grand Archive
  • Promotional - Promotional Accessory

    Spend my 2 days of Downtime prepping to Craft ^_^

    For this game's free Schools items Hannah will pick up two Minor Healing Potions.

  • Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 12/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 22
    STARTING FAME: 18
    STARTING GP: 90.24

    Earn Income (Academia Lore, DC 14): 1d20 + 8 ⇒ (12) + 8 = 20

    BOONS:
    Faction: Vigilant Seal Champion
    Advanced: Resist Corruption
    General: Sand Slide
    General: Touched by the Storm
    General: Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits

    Sovereign Court

    That is, unfortunately, a rather nasty opening move, but luckily, they won't do it again...

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    We've lost Hannah! She is missing on the boat.

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Haha, I'm just really good at Stealthing!

    Sovereign Court

    1 person marked this as a favorite.

    Technically, these things can keep using their psychotropic algae water spout attack ad nauseum, but I feel that that would not be a fun thing for me to do :-/

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Please start using rerolls, especially on those fort saves.

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    How can you reroll a save?

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    GM, I just realized something. I technically would have taken damage from my 3 action harm spell in 2e as you don't get to automatically exclude yourself the way you did in 1e.

    So wouldn't I just need a DC 11 Flat check to break the confusion since I took damage? And a will save to half the damage?

    If that is the case:

    Flat Check DC 11: 1d20 ⇒ 11
    Will DC 18: 1d20 + 7 ⇒ (13) + 7 = 20
    So 4 more damage from harm

    If it was errata'd and I missed it or I'm misreading something, no worries. I am not asking for a retcon.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    Hero Points allow re-rolls.

    Envoy's Alliance

    Female NG Human Rogue 4 | HP: 38/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1
    Sister Hannah wrote:
    How can you reroll a save?

    Hero Points let you reroll a check. In 2e we're given one at the start of each adventure, so everyone except Bair and Mara should currently have one. I don't see anything in the rules that would indicate they can't be used on saves.

    Edit: Ninjaed!

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Huh. It was explained to me a while back that Hero Points only worked on checks, like skill checks and ability checks, but sure enough I just found this on page 443:

    "Pathfinder has many types of checks, from skill checks to attack rolls to saving throws"

    So I guess I'll go back to hoarding them for saving throws ^_^

    Sovereign Court

    @Deshacerla: Technically true, but the Confusion effect is *also* from an ongoing poison effect, that you continue to have to save against... so taking damage from your own action would knock you out of the Confusion until the start of your turn, at which point, you have to save against the poison again...

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.

    Yikes!

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    Oh, fun!

    Thanks for the clarity. :-)

    Sovereign Court

    Fortunately, the poison only has a maximum duration of 3 rounds, which is now over ;-)

    Verdant Wheel

    1 person marked this as a favorite.
    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    We won't miss it!

    Sovereign Court

    1 person marked this as a favorite.

    Just goes to show that the most dangerous monster in the GM's arsenal, is the other PCs ;-)

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 58/60 (6/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 9 Rds Remain, +1 vs. Poisons & Diseases

    I was excited about Dran'Thor's almost max rolled 2d12 spell that first round, until it turned on us! :D

    Sovereign Court

    1 person marked this as a favorite.

    Alright, I need to head off to bed now, but since the new scenarios are supposed to drop in the next few hours, I will be happy to start with them tomorrow (my time) :-)

    I figure we will do the 1-4, the quest, and then the 3-6 (since everyone should be level 3 by that point), so that Thorax can rejoin us.

    Verdant Wheel

    1 person marked this as a favorite.
    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Great ! Thank you for GMing.

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    Sorry - appears I never reposted this for the quest we just ran.

    Player: RePete
    Character Name: Deshacerla
    PFS #: 126566-201
    Faction: Vigilant Seal
    XP: 22
    Funds: 94g 12s

    Downtime: Lore (Underworld)(Trained): 1d20 + 5 ⇒ (16) + 5 = 21

    Trained by Master of Spells: Sorrina Westyr

    --Reputation/Fame--
    Fame: 19/22
    Vigilant Seal: 22
    Horizon Hunters: 1

    Grand Archive

    LG Human (Emissary) Fighter (1) | Max HP: 18 28 | AC: 19 20 | Fort +5 +6, Reflex +6 +7, Will +3 +4 | Perception +5 +6 | See profile for skills | Speed 20 ft.
    Luke_Parry wrote:
    I figure we will do the 1-4, the quest, and then the 3-6 (since everyone should be level 3 by that point), so that Thorax can rejoin us.

    All sounds great!

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 12/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    Sounds good to me.

    Sovereign Court

    1 person marked this as a favorite.

    Annoyingly, the new scenarios still haven't dropped into my account yet, but as soon as they do, I will get started :-)

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Excuse, but when do we get the chronicle to write down changes?

    Sovereign Court

    When I get a chance to go and buy more paper, so that I can print them (so later today); I have been working late the last few days, and haven't had a chance to visit an office supply store.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    No problem. :)

    Sovereign Court

    Alright, chronicles for the Quest have been sent out.

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