[PFS2_Luke_Parry] 2-06: The Crashing Wave (Inactive)

Game Master Luke_Parry

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Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

Cautiously stepping away from the remaining enemies, Gedrim sends an acidic dart at the devil.

Acid Arrow vs Devil: 1d20 + 10 ⇒ (4) + 10 = 14 for Acid: 3d8 ⇒ (7, 7, 3) = 17 and Persistent damage: 1d6 ⇒ 6

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn attempts to finish off the devil and their mount with his usual tactics.

Cast Electric Arc on Mount and Rider for 3d4 + 4 ⇒ (1, 2, 1) + 4 = 8 electricity, basic reflex DC 21

Moderate Frost Vial vs. Mount: 1d20 + 12 ⇒ (19) + 12 = 31 for Hit for Cold + Splash: 2d6 + 4 ⇒ (4, 1) + 4 = 9 slowing speed by 10 for 1 round. Rider takes 4 cold splash. Extra Crit? Cold Damage: 2d6 ⇒ (4, 5) = 9

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric strikes again the mount.

+1 striking longsword: 1d20 + 11 ⇒ (10) + 11 = 21

Damage:2d8 + 2 ⇒ (2, 2) + 2 = 6

Then he sustains the spiritual weapon.

Spiritual longsword: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21

Damage:1d8 + 4 ⇒ (3) + 4 = 7

Finally he asks the monks to help in the battle.

Monks:3d8 ⇒ (3, 6, 6) = 15

Retributive strike

+1 striking longsword: 1d20 + 11 ⇒ (20) + 11 = 31

Damage, crit:4d8 + 4 ⇒ (8, 5, 5, 8) + 4 = 30

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

Well as if the creature has an AoO this one would be set of by Farryn and the creature would suffer the retributive strike from Dranald. So...

The goblin throws some bombs towards the Sea demon before to call the merfolk to participate to the battle.

Pay attention grenade

Bottle lightening (moderate): 1d20 + 13 ⇒ (15) + 13 = 28

Damage, splash: 2d6 + 2 ⇒ (3, 2) + 2 = 7 On a hit, the target becomes flat-footed until the start of my next turn

Crystal shards (moderate): 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25

Damage, splash: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Merfolk: 3d6 ⇒ (1, 2, 4) = 7

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Keeping her shield raised, Jasariel repeats her efforts to stab the bunyip.

+1 striking trident: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10

+1 striking trident: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11

Sovereign Court

Dranald strikes the Bunyip twice, killing it.

Reflex: 1d20 + 14 ⇒ (3) + 14 = 17.

The monks manage to do some damage.

Gedrim's blast of acid goes wide.

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33.

Farryn's electrical discharge is dodged by the Baron, but he does hit (but does not crit) him with a frost vial.

Jasariel stabs at the Baron twice, but only lands a single hit.

Ukh then pelts him with bombs, before goading the merfolk into chilling the Baron.

The Baron attacks Dranald...

Jaws: 1d20 + 17 ⇒ (11) + 17 = 28, for 1d6 + 8 ⇒ (2) + 8 = 10 damage, +1d4 Persistent Bleed.
Jaws: 1d20 + 12 ⇒ (10) + 12 = 22, for 1d6 + 8 ⇒ (2) + 8 = 10 damage, +1d4 Persistent Bleed.
Jaws: 1d20 + 7 ⇒ (17) + 7 = 24, for 1d6 + 8 ⇒ (1) + 8 = 9 damage.

...and starts frothing at the mouth.

Final Wave, Round 3/4:

Hannah (-)
Dranald (-20)
Gedrim (-)
Farryn (-)
Jasariel (-)
Ukh (-)

BU (-61:+15)

Party is up!

Grand Archive

Fighter/Sorcerer/Bard (11)

Hannah swims around her companions to line up a clear attack and jabs her polearm forward.

+1 Striking Ghost Touch Halberd : 1d20 + 17 ⇒ (7) + 17 = 24
Power Attack, Piercing: 3d10 + 4 ⇒ (1, 9, 5) + 4 = 19

And if an Attack of Opportunity presents itself:

+1 Striking Ghost Touch Halberd : 1d20 + 17 ⇒ (2) + 17 = 19
Piercing: 2d10 + 4 ⇒ (5, 9) + 4 = 18

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

The goblin throws some bombs again and calls the merfolks to help them as he noticed the merfolks were happy to help in this battle.

Pay attention grenade

Bottle lightening (moderate): 1d20 + 13 ⇒ (6) + 13 = 19

Damage, splash: 2d6 + 2 ⇒ (1, 5) + 2 = 8 On a hit, the target becomes flat-footed until the start of my next turn

Crystal shards (moderate): 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14

Damage, splash: 2d4 + 4 ⇒ (4, 3) + 4 = 11

Merfolks: 3d6 ⇒ (2, 6, 2) = 10

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Not very pleased to have been hit by the sea demon the cleric strikes him directly this time. At the same time the sea demon is the only remaining foe.

+1 striking longsword: 1d20 + 11 ⇒ (9) + 11 = 20

Damage: 2d8 + 2 ⇒ (3, 3) + 2 = 8

Then he sustains the spiritual weapon.

Spiritual longsword: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Finally he asks the monks to help in the battle.

Monks: 3d8 ⇒ (8, 1, 8) = 17

Retributive strike

+1 striking longsword: 1d20 + 11 ⇒ (12) + 11 = 23

Damage: 2d8 + 2 ⇒ (4, 4) + 2 = 10

Sovereign Court

Hannah swims around, and delivers a solid blow.

Dranald's physical longsword misses, but the spectral one hits.

Reflex: 1d20 + 14 ⇒ (2) + 14 = 16.

The monks then deliver a severe pummeling.

Ukh's bombs miss...

...and then the Merfolk turn the sahuagin into a meat-popsicle.

Combat over.

After the battle, the party find a glowing, cracked gem on the seafloor, dropped in the commotion. This is a brine shark elemental gem, a rare gem that retains some of its power despite being damaged. It’s an 8th-level item worth 100 gp that functions as an elemental gem, except it summons a brine shark instead of the typical options.

Once Baron Utomo is defeated, the remaining sea devils are easily routed and their front lines collapse. The party is invited to a celebration once the wounded are tended to and the casualties are laid to rest. You meet in the great hall with the allies you saved during the battles, as well as with Rirzik, Zulfibha, Melipdra, Meleeka, and Grandmaster Remendi.

Scenario completed!

Envoy's Alliance

Active Conditions: NA | Exploration Mode: Search | LN Male Halfling (Tinker) Alchemist 6 | Halfling Luck 0/1 (day 2) | Hero Points 1/3| Speed 25 (bracelets?) | HP 66 (-0) | AC 24 | F/R/W +12/+14/+11 | Perc +11 (Low-Light & Keen Eyes) | Alchemist Fires: 4/6, Acid Flasks 2/3, Frost Vials 5/6, L. Elixirs of Life 2/2, Reagents 4/10 Remain

Farryn finally emerges from the deeps, curly hair collapsed flat upon his head. He looks a bit bedraggled but the warm sun quickly starts drying it out and after a good shake he just looks fuzzy.

"Ugh, saltwater just does a horrid number on my bounce. But hey, another successful mission. A lot easier than those trolls, for sure."

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

Don't tell me about those trolls anymore. I still have nightmares with them.

The goblin wipes himself out of the water.

Well I feared something more frightful in these aquatics fights. The Great alchemist be thanked, that was not the case. It's good to have some mission not so fearsome.

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

Popping above the waves, Gedrim turns to Ukh and Farryn. "You know it takes work to summon an elemental, right? It's just not something anyone could do."

"Stupid dragon...shoulda summoned a..." trailing off, the wizard continues to grumble about the unfairness of the world.

"...and next time! Just you wait. I'll summon all of them to smite the worl...uh...enemies!"

The man's words again trail off as he continues his own monologue.

Vigilant Seal

Male Goblin Alchemist 10 (Ranger Ded) / HP 130/130 ( Resist evil dam 3), Perc +16 (+17 init), AC 28, Fort +18 Ref +19 Will +17 /Reagents 1/13, Alchemist's fire mod 9, Crystal mod 3, Bottled L mod 3, Ghost charge mod 9, Acid les 2, Elixir life mod 3, Tyran amp 3, Elixir Mist 3, N Tonic mod 3, S Tonic greater 3 / Darkvision, unbreak gob, Burn it! Twitchy, Breath c, Toughness

The goblin looks at the half-elf.

Oh you haven’t digested the story of the little fish yet. It was a joke. We were in combat, trying to kill this thing. I thought that was fun to remember it to you.

He gives him a pat on the shoulder.

Grand Archive

Fighter/Sorcerer/Bard (11)

Hannah offers her signature smile. After wringing out her hair.

"We appreciate you, Gedrim. I'm sure you'll master phenomenal cosmic power in due time."

Grand Archive

CN Half-Elf Conjurer 4 | Active Conditions: None HP: 36 (-0) | AC 18 | F: +7, R: +8, W: +11| Perc: +9; Low & Darkvision | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 1/1 | Spells 1st: 3/4; 2nd: 3/4 |Reaction: Spell Identification (Trained in all)
Familiar:
HP: 10 (-0) | AC 16 | F: +5; R: +6; Will: +9 | Perc/Stealth +5; Low-Light Vision

'At least my companions recognize my power' he considers with a smile.

"Thank you for your words of encouragement. I'm sure I'll get a better grasp on the maelstrom cleaning this planet needs as we push onward."

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