[PFS2_Luke_Parry] 01-11: Flames of Rebellion

Game Master Luke_Parry

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Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

I think that normally PbP does take a lot longer, but this is an excellent group with an excellent GM. Bair is up for pushing onto 1-05. Gotta crack some more skulls with his new gloves!

Verdant Wheel

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Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Dran'Thor will go for 1-05 ! Thank you

Envoy's Alliance

1 person marked this as a favorite.
Female NG Human Rogue 4 | HP: 40/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

Sure, why not :)

Vigilant Seal

N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

Desharcerla let me know they are up for continuing, but won't be back to the land of decent cell signals until next week, if you wish to let them continue along with us.

Vigilant Seal

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LG male human wizard (illusionist) 4 | HP 15/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

Sure, I'm up for another one.

Sovereign Court

@Thorax: Well, this table works well together, and you all usually post regularly - the other table that I started for the PbP Gameday is still in their first scenario - heck, they haven't even arrived at the first combat!

Regarding Starfinder, I believe Thursty has indicated that there is no plan, at this stage, to ever introduce 'Slow Play' to Starfinder...

---------

Chronicles have now been PM'ed out, so I will start the next scenario :-)

Envoy's Alliance

Female NG Human Rogue 4 | HP: 40/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

PLAYER: Ever_Anon
CHARACTER: Mara Spintho
PFS ID#: 2364939-2001
STARTING XP: 14
STARTING FAME: 14
STARTING GP: 54gp, 7sp, 6cp

BOONS:
Faction: Envoy's Alliance Champion
Advanced: Touched by the Storm
Generic: Society Connections
Generic: Sand Slide
Generic: Team Player

I will use the 'Society Connections' boon to attempt an earn income task of level 3.

Library Lore (DC18): 1d20 + 6 ⇒ (4) + 6 = 10

That's a fail, but not a critical fail, so I earn 64cp.

Envoy's Alliance

Female NG Human Rogue 4 | HP: 40/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

What Mara is buying:

Bandolier: 1sp
Clothing (Winter): 4sp L
Healer's Tools: 5gp 1
Repair Kit: 2gp 1
Tent (Pup): 8sp L
Writing Set: 1gp L
Everburning torch: 15gp L

Total cost: 24gp, 7sp

She's getting rid of her regular torches. They're only 1cp each, so I'm not sure she can sell them.

Verdant Wheel

Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

I'm using Naturalist to begin to craft Black adder Venom (batch of 4). I need 2 days for the roll and I can use Nature. I pay 3 gp for the raw materials.

Nature: 1d20 + 8 ⇒ (14) + 8 = 22 DC 16

So it's done. But I will continue on the next downtime to avoid to pay (3 sp per day, that means that I finish after 5 days then. I will still have two days in the next downtime).


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Purchased the Horizon Hunters Champion Boon for this scenario. Going Slow Track.

PLAYER: Nefreet
CHARACTER: Thorax Toothlicker
PFS ID#: 66548-2001
STARTING XP: 42
STARTING FAME: 26
STARTING GP: 129gp, 9sp, 8cp
BOONS:

  • Faction - Horizon Hunters Champion
  • Social - Combat Mentor
  • Ally - Lastwall Debt
  • General - Touched by the Storm
  • Untyped - Sand Slide
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    2 of my Downtime days go towards prep, and the other 6 will be to Craft a 3rd Level Musical Instrument, Virtuoso (speaking trumpet).

    Crafting, DC 18: 1d20 + 6 ⇒ (19) + 6 = 25 (I can't find how much that saves me right now, but I'll look again later tonight)

    For this game Thorax will pick up the same old Lesser Healing Potion and Minor Healing Potion.

  • Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 9
    STARTING FAME: 9

    Items Purchased: Lesser Acid Flask (3g)
    STARTING GP after that purchase: 10 copper 11 silver 27 gold 0 platinum

    BOONS:

  • Faction - Vigilant Seal
  • General - Touched by the Storm

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Laborer (T) Earn Income Level 0 task DC 14: 1d20 + 3 ⇒ (15) + 3 = 18

    Success! 5cp X 8 days = 40 copper aka 4 silver

  • Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Euh we did get only 2 days of downtime this time because it was a quest, or did we get 8 days as usual?

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 14
    STARTING FAME: 12
    STARTING GP: 20gp, 7sp, 0cp
    BOONS:
    Faction - Verdant Wheel
    Downtime - Naturalist
    General - Touched by the Storm
    Untyped - Sand Slide
    Slotless - Engraved Wayfinder
    Slotless - One-Who-Waits

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    The practice seems to have been to roll for the next downtime, the downtime that comes after the session we are starting. Or at least that's what I've been doing when I do my character info stuff.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Oh, ok. No problem. But that everybody knows I does the rolls and so on when there is downtime.

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 15/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS ID#: 270872-2001
    STARTING XP: 10
    STARTING FAME: 8
    STARTING GP: 36.90

    BOONS:
    Faction: Vigilant Seal Champion
    Advanced: Wayfinder
    Generic: Sand Slide
    Generic: Touched by the Storm
    Generic: Society Connections
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits

    Using Society Connections to try a level 3 earn income task.

    Academia Lore (DC 18): 1d20 + 7 ⇒ (9) + 7 = 16

    Sovereign Court

    Note: For some reason, this scenario has *not* used the 'Challenge Point' system for calculating tiers, so this will be run as a low-tier table, with the six player adjustment.

    Consequently, no-one needs to apply any level bumps.

    Sovereign Court

    2 people marked this as a favorite.

    In other news, the quest we just finished was my 10th PF2 game completed :-)


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Congratulations!

    I haven't GMed any PFS2 yet, but after Thorax levels out of 1-4 games I might alternate between GMing and playing to pass the time.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    Awesome to all of those things!!!


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)
    Thorax Toothlicker wrote:
    (I can't find how much that saves me right now, but I'll look again later tonight)

    I think I found it:

    For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level.

    At Level 4 it looks like I reduce the cost by 7sp per day. However, since I'm going Slow Track for this Chronicle, I get half as many days. With 2 days going towards prep, I only save 1.4gp at this point.

    (typing this for myself more than anything, so I can reference later)

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    How does temp HP interact with persistent damage like bleed? For example, Bair failed his save so he would take 1 bleed damage at the end of his turn. During his turn he raged, gaining 3 temp HP. Would the bleed reduce his temp HP or his total HP?

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    PLAYER: RePete
    CHARACTER: Deshacerla
    PFS ID#: 126566-2001
    STARTING XP: 10
    STARTING FAME: 10
    STARTING GP: 0 copper 12 silver 40 gold 0 platinum
    BOONS:

  • Faction - Vigilant Seal
  • General - Touched by the Storm
  • Slotless - Engraved Wayfinder

    Thank you for letting stay on the PFS 2e train. Sorry for the delay.

  • Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    For the record....not first time I've had a character swallowed...but first time in society play! Lol

    DC 10 + dying status (1) - 1 due to toughness feat
    Still unconscious at 0 hp and gain wounded 1 condition, right?

    Sovereign Court

    Correct.

    Sovereign Court

    1 person marked this as a favorite.

    Also, when the box text said that he wanted Gnome, and the party was kind enough to bring him one... it made sense that he would go for the prize ;-)


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    We really are insensitive for imposing our cultural norms on them.

    Sovereign Court

    Alright then! I'll have chronicle sheets sent out when I get home from work.

    Is everyone happy to continue with the scenarios that have just been released?

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    Awesome and absolutely. Level 2 here I come!!!

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Yeah! Dran'Thor will continue. This staff seems to be of some interest for me. But not cheap. I will need to correct my character sheet for the next one. I will have crafted 4 batches of poison (I pay the remaining 6 sp).

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    I'm all for pressing forward.

    YAY for level 2! And...where's that CRB....how does one level again.... ;-)

    Vigilant Seal

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    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    Like this.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Reminder that Thorax is now going half speed!

    Happy to play the next ^_^

    Really looking forward to whatever scenario was announced with a Goblin King. Thorax will want that crown!

    Sovereign Court

    Heh. Yes, I thought Thorax might be interested in that one ;-)


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    I'm flying out tomorrow for a mini-vacation and returning Monday.

    I'll have my phone on me, but won't have many opportunities to sit down and use it.

    Vigilant Seal

    1 person marked this as a favorite.
    LG male human wizard (illusionist) 4 | HP 15/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    I won't have time to level up Adalan until tomorrow, but I look forward to pressing onwards as soon as that's done.

    Sovereign Court

    No worries!

    Sovereign Court

    Chronicle have been sent out :-)


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Thank you again and again and again!

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    STARTING XP: 44
    STARTING FAME: 28
    STARTING GP: 136gp, 9sp, 8cp
    BOONS:

  • Faction - Vigilant Seal (Improved)
  • Social - Combat Mentor (slotted for free)
  • Ally - Lastwall Debt
  • General - Touched by the Storm
  • General - Experienced Mountaineer
  • General - Sand Slide
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Downtime days continuing to Craft a Musical Instrument, Virtuoso Handheld (speaking trumpet), saving 7sp/day.

    For this game Thorax will pick up the same old Lesser Healing Potion and Minor Healing Potion.

  • Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    Player: RePete
    Character Name: Deshacerla
    PFS #: 126566-201
    Faction: Vigilant Seal
    XP: 14
    Funds: 54g 12s

    Earn Income: Lore (Underworld)(Trained): 1d20 + 5 ⇒ (7) + 5 = 12

  • Faction - Vigilant Seal
  • General 1 - Touched by the Storm
  • General 2 - Resist Corruption
  • General 3 - Experienced Mountaineer
  • Slotless - Engraved Wayfinder
  • Slotless - One Who Waits

    I believe I've got everything upgraded to level 2 correctly. Feel free to point out any mistakes

  • Envoy's Alliance

    Female NG Human Rogue 4 | HP: 40/40 | AC: 22 (+1 vs Traps)| Fort +6, Ref +12, Will +8 (+1 vs Traps) | Perception +8 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    PLAYER: Ever_Anon
    CHARACTER: Mara Spintho
    PFS ID#: 2364939-2001
    STARTING XP: 18
    STARTING FAME: 14
    STARTING GP: 52gp, 7sp

    BOONS:
    Faction: Grand Archive Champion
    Advanced: Touched by the Storm
    Generic: Experienced Mountaineer
    Generic: Sand Slide
    Generic: Team Player

    Earn Income roll for 1-06:

    Library Lore (DC14): 1d20 + 6 ⇒ (5) + 6 = 11

    That's a failure, so Mara earns 8cp.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS ID#: 212081-2001
    STARTING XP: 18
    STARTING FAME: 16
    STARTING GP: 40gp, 6sp

    BOONS:
    Faction Boon: Verdant Wheel
    Advanced Boon (or others but not faction Boon): Naturalist
    Generic Boon: Experienced Mountaineer
    Generic Boon: Touched by the storm
    Generic Boon: Sand Slide
    Slotless: Engraved wayfinder
    Slotless: Beginnings and Endings
    Slotless: One-Who-Waits

    Vigilant Seal

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    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 16/60 (0/6 temp HP, falls do 1/2 damage) | AC 21, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 w/ Darkvision (Imprecise Scent 30 when raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Rage Tracking 0 Rds Remain, No Rage 9 Rds Remain

    PLAYER: Pete H.
    CHARACTER: Bair Mann
    PFS ID#: 123584-2001
    STARTING XP: 13
    STARTING FAME: 11 (2 spent on Boon)

    Items Purchased: +1 to Greatclub (35g)
    STARTING GP after that purchase: 10 copper 15 silver 6 gold 0 platinum

    BOONS:

  • Faction - Vigilant Seal
  • General - Touched by the Storm
  • General - Experience Mountaineer
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Laborer (T) Earn Income Level 0 task DC 14: 1d20 + 4 ⇒ (1) + 4 = 5

    What the fudge? /sigh


  • CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Truly you should take up singing!

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 15/36 | AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 14
    STARTING FAME: 10
    Items Purchased: healer's tools (5 gp), backpack (1 sp)
    STARTING GP: 45.8

    Earn Income (Academia Lore, DC 14): 1d20 + 8 ⇒ (2) + 8 = 10

    BOONS:
    Faction: Vigilant Seal Champion
    Advanced: Resist Corruption
    General: Sand Slide
    General: Touched by the Storm
    General: Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    By the way, I should remember you that I've the Storm born feat. So don't suffer from weather penalties.

    Verdant Wheel

    Male Dwarf Druid 4 (Storm Druid) / HP 54/54 (DR 1 bludgeoning), Perc +12, AC 20 (+2 with shield), Fort +10 Ref +7 Will +12 / Spells 1st 3/3, 2d 3/3 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    It's a tough fight. But we trying to destroy them with weapons. I think it's better to act with magical damage. But I'm in contact, as Adalan.

    What do you think?

    Sovereign Court

    Spell damage is still resisted by Hardness, unfortunately...


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    "Good ol' Rock. Nuthin' beats rock."

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 35/35| AC 17 | F: +7, R: +7, W: +8; Resist 1 - Cold, Electric, Evil| Perc: +6 | Stealth: +7 | 25ft | Focus: 0/1; Hero Pts: 0/1 | Spells 1st: 3/4; 2nd: 1/3| Active Conditions: Shield Other (Bair).
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    For clarity,didn't we already use the wand today? So we would have to overcharge it to use it again with a DC 10 flat check, right?

    My only hesitation in channeling myself is we are finally making headway with these things...I dont really want to heal them as well. Lol

    Sovereign Court

    No, the wand wasn't actually used.

    Re: Channeling, although he hasn't explicitly said it, Adalan ID'ed these things as being some kind of construct, which means that they aren't living, and therefore can't be healed by Heal...

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