[PFS2_Luke_Parry] 1-08: Revolution on the Riverside

Game Master Luke_Parry

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Vigilant Seal

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CN Gnome Sorceress 2 | HP: 26/26 | AC 15 | F: +6, R: +6, W: +7; Resist 1 - Cold, Electric, Evil| Perc: +5 | Stealth: +6 | 25ft | Focus: 1/1; Hero Pts: 0/1 | Spells: 1st Level 4/4 | Active Conditions: None.
Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

Gotcha. Thanks GM

Sovereign Court

Happy to help :-)

Sovereign Court

I think the biggest problem with this encounter, is the Hardness :-/

Once it 'cracks', things go down-hill for the constructs rather quickly ;-)


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Ooooooh. Gotcha.

Anyone got any more magic missiles?

Sovereign Court

Yeah... I wouldn't use those until the hardness cracks...

Vigilant Seal

CN Gnome Sorceress 2 | HP: 26/26 | AC 15 | F: +6, R: +6, W: +7; Resist 1 - Cold, Electric, Evil| Perc: +5 | Stealth: +6 | 25ft | Focus: 1/1; Hero Pts: 0/1 | Spells: 1st Level 4/4 | Active Conditions: None.
Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

Oops...not my brightest moment.

Envoy's Alliance

Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

Shouldn't it have chased after Mara instead when she moved to get to Deshacerla?

Sovereign Court

You moved around, not away...

Sovereign Court

Sorry Bair - you keep making yourself a prime target :-/

Vigilant Seal

N Male Goblin (Laborer) Barbarian 2 | HP 38/38 (0/4 temp HP, falls do 1/2 damage) | AC 19, Sleeping AC 17 (Raging AC -1) | F/R/W +8/+6/+6 (Electricity, Cold & Evil resistance 1, Feat helps vs. Fear/Sickness) | Perc +6 (Darkvision)| Stealth +6 | Speed 25 | Rage Tracking X rounds remain | Hero Points: 1/1 | Active Conditions: NA

It happens, bad RNG is bad. I think we've had a chunk of crits this game too, it's just been crazy overall.

So, we are playing High Tier with 4 player adjustment, right? That would explain some of the damages and such.


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Defintely picking up Alchemist Fire after this. What Goblin am I without the ability to burn stuff??

Vigilant Seal

N Male Goblin (Laborer) Barbarian 2 | HP 38/38 (0/4 temp HP, falls do 1/2 damage) | AC 19, Sleeping AC 17 (Raging AC -1) | F/R/W +8/+6/+6 (Electricity, Cold & Evil resistance 1, Feat helps vs. Fear/Sickness) | Perc +6 (Darkvision)| Stealth +6 | Speed 25 | Rage Tracking X rounds remain | Hero Points: 1/1 | Active Conditions: NA

Could pick one up off the body of not yet dead yet Bair.

Verdant Wheel

Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

+16 to hit and then 4d8+12... How to survive, please?


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

The 4d8+12 was a Crit, although with +16 to-hit that damage is likely to happen again.

Sovereign Court

Yes, you are playing high tier; the challenge point system is a little bonkers, I am afraid...

...personally, I think the power jump from Tier 1-2 to Tier 3-4 is not consistent between scenarios; this one is a particularly egregious example of erring on the side of more difficulty (although if multiple PCs were tossing around, for example, a lot of fire, that could potentially result in quite a different outcome).


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Especially when ranged attacks aren't an option due to DR.

Let's talk tactics. Is everyone fine with luring it away from Bair, then having Deshacerla or Dran'Thor rushing in to heal him?

This thing probably has AoOs like the previous ones.

Sovereign Court

Only the creatures in the first encounter (that looked like Fighters) had AoOs.

In the second one, the creatures had a reaction that allowed them to move closer when someone retreated from them.

*cough* I may have deliberately put it next to Bair, so that when/if he wakes up, he can attack it more easily ;-)


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Alrighty!

Sovereign Court

Is everyone wishing to continue with the next Quest?

I should be able to get chronicles done when I come home from work.

Verdant Wheel

Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Thank you! It was a tough one.

Yes, the quest or the goblin one. The important is to play.

Envoy's Alliance

Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

We lived! HOORAY! (I was genuinely worried there for a bit.)

I'm all for continuing until we run out of scenarios/quests.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 2 | HP 38/38 (0/4 temp HP, falls do 1/2 damage) | AC 19, Sleeping AC 17 (Raging AC -1) | F/R/W +8/+6/+6 (Electricity, Cold & Evil resistance 1, Feat helps vs. Fear/Sickness) | Perc +6 (Darkvision)| Stealth +6 | Speed 25 | Rage Tracking X rounds remain | Hero Points: 1/1 | Active Conditions: NA

Good to go onto the next whatever, this group is quite fun to play with. Bair got rocked that session, here's to hoping the next goes a bit easier!


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Thank you for GMing again!

I'd prefer the Goblin scenario first. At Slow Speed that'll level me right to 5. I can then play the Quest with a brand new Level 1 of some sort.

Vigilant Seal

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LG male human wizard (illusionist) 2 | HP 5/20 | AC 16 | F +4, R +5, W +8 | Per +6 | Focus 1/1 | Hero 0/3 | Active Spells: mage armor

I’m happy to keep going with either the scenario or the quest.

Quite glad we survived as well. Death by tree would not have been the most heroic way to go.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 2 | HP 38/38 (0/4 temp HP, falls do 1/2 damage) | AC 19, Sleeping AC 17 (Raging AC -1) | F/R/W +8/+6/+6 (Electricity, Cold & Evil resistance 1, Feat helps vs. Fear/Sickness) | Perc +6 (Darkvision)| Stealth +6 | Speed 25 | Rage Tracking X rounds remain | Hero Points: 1/1 | Active Conditions: NA

YASHUDDA SEENDA SIZADAH TREAH DOUGH, WAS YUUUUGE!!!

I'll support a vote for the goblin scenario next as well so Thorax can hit five in style.

Sovereign Court

Alright then - I'll get things started :-)

Vigilant Seal

CN Gnome Sorceress 2 | HP: 26/26 | AC 15 | F: +6, R: +6, W: +7; Resist 1 - Cold, Electric, Evil| Perc: +5 | Stealth: +6 | 25ft | Focus: 1/1; Hero Pts: 0/1 | Spells: 1st Level 4/4 | Active Conditions: None.
Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

I'm all for continuing as well.

Purchase limits for items are character level +1
However if it's on a Chronicle, its character level +2, right?

Sovereign Court

Not quite:

Guide to Organised Play wrote:

Purchasing Guidelines

You can always purchase the following items so long as you’re in a settlement of at least 5,000 residents (and scenarios may sometimes provide additional allowances or limitations):

•Any common equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2).
•Any uncommon equipment in sanctioned Pathfinder content with an item level equal to or less than your character’s level (minimum 2); your character must have access to this uncommon equipment such as through meeting its Access condition.
•Any equipment listed on your character’s Chronicle sheets with an item level equal to or less than your character’s level + 2. Some items found on Chronicle sheets are available for purchase only a limited number of times.

So, items of up to your CL +2 if on a chronicle sheet; otherwise it is just up to CL (not +1).

Vigilant Seal

CN Gnome Sorceress 2 | HP: 26/26 | AC 15 | F: +6, R: +6, W: +7; Resist 1 - Cold, Electric, Evil| Perc: +5 | Stealth: +6 | 25ft | Focus: 1/1; Hero Pts: 0/1 | Spells: 1st Level 4/4 | Active Conditions: None.
Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

Got it. Thanks.

So...no staves for the little gnome yet

Sovereign Court

Alright, chronicles have now been sent out :-)

Please post updated reporting details for the next session.

Vigilant Seal

N Male Goblin (Laborer) Barbarian 2 | HP 38/38 (0/4 temp HP, falls do 1/2 damage) | AC 19, Sleeping AC 17 (Raging AC -1) | F/R/W +8/+6/+6 (Electricity, Cold & Evil resistance 1, Feat helps vs. Fear/Sickness) | Perc +6 (Darkvision)| Stealth +6 | Speed 25 | Rage Tracking X rounds remain | Hero Points: 1/1 | Active Conditions: NA

PLAYER: Pete H.
CHARACTER: Bair Mann
PFS ID#: 123584-2001
STARTING XP: 17
STARTING FAME: 15

Items Purchased: Minor Healing Potion (4g), Minor Elixir of life (3g), Frost Vial Bomb (3g)
STARTING GP after purchases: 10 copper 15 silver 18 gold 0 platinum

BOONS:

  • Faction - Vigilant Seal
  • Advanced - Traveler of the Spirit Road
  • General - Touched by the Storm
  • General - Experience Mountaineer
  • General - Resist Corruption

  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Lore - Gladiatorial (T) Earn Income Level 0 Task DC 14: 1d20 + 4 ⇒ (4) + 4 = 8

    Failed, but not crit failed, yay! 1 cp per day slogging it out in the arena for a whopping 8 copper.

  • Vigilant Seal

    CN Gnome Sorceress 2 | HP: 26/26 | AC 15 | F: +6, R: +6, W: +7; Resist 1 - Cold, Electric, Evil| Perc: +5 | Stealth: +6 | 25ft | Focus: 1/1; Hero Pts: 0/1 | Spells: 1st Level 4/4 | Active Conditions: None.
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    PLAYER: RePete
    CHARACTER: Deshacerla
    PFS ID#: 126566-2001
    STARTING XP: 18
    STARTING FAME: 16
    STARTING GP: 0 copper 12 silver 76 gold 0 platinum
    BOONS:

  • Faction - Vigilant Seal
  • General 1 - Touched by the Storm
  • General 2 - Resist Corruption
  • General 3 - Experienced Mountaineer
  • General 4 - Traveler of the Spirit Road
  • Slotless - Engraved Wayfinder
  • Slotless - One Who Waits

    Downtime: Lore (Underworld)(Trained) DC14: 1d20 + 5 ⇒ (12) + 5 = 17

    Scrolls Training Items: lesser Alchemist Fire (1d8 fire, 1 persistent fire, 1 splash), Scroll of Heal

  • Verdant Wheel

    Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    PLAYER: J.G.
    CHARACTER: Dran'Thor
    PFS#: 212081-2001
    STARTING XP: 22
    STARTING FAME: 20

    STARTING GP: 59.6 gold

    BOONS:
    Faction - Verdant Wheel
    Advanced - Naturalist
    General - Touched by the Storm
    General - Experience Mountaineer
    General - Sand slide

    Slotless - Engraved Wayfinder
    Slotless - One-Who-Waits
    Slotless - Beginnings and Endings

    Downtime Lost of the Spirit Road:
    Craft, Black adder venom DC 16: 1d20 + 8 ⇒ (4) + 8 = 12 Failed, raw materials saved
    Two days after:
    Craft, Black adder venom DC 16: 1d20 + 8 ⇒ (9) + 8 = 17
    Remains 4 days, so 1.2 gp saved


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Wanted to buy Alchemist Fire, but it's listed as a martial weapon... So it looks like Rogues are untrained in throwing Alchemist Fire?


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Signing in for Flooded King's Court (NOT going Slow Speed for this one):

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    STARTING XP: 46
    STARTING FAME: 30
    STARTING GP: 8gp, 9sp, 8cp
    BOONS:

  • Faction - Vigilant Seal (Improved)
  • Social - Combat Mentor (slotted for free)
  • Ally - Lastwall Debt
  • General - Touched by the Storm
  • General - Experienced Mountaineer
  • General - Sand Slide
  • Slotless - Engraved Wayfinder
  • Slotless - One-Who-Waits

    Downtime days spent continuing to Craft a Musical Instrument, Virtuoso Handheld (speaking trumpet), saving 7sp/day.

    For this game's free Schools items Thorax will pick up the same old Lesser Healing Potion and Minor Healing Potion. I also purchased the +1 armor potency rune from the Bandits of Immenwood Chronicle.

  • Envoy's Alliance

    Female NG Human Rogue 3 | HP: 32/32 | AC: 20 (+1 vs Traps)| Fort +5, Ref +11, Will +7 (+1 vs Traps) | Perception +7 (+1 vs Traps) | Speed 30 ft.

    PLAYER: Ever_Anon
    CHARACTER: Mara Spintho
    PFS ID#: 2364939-2001
    STARTING XP: 22
    STARTING FAME: 18
    STARTING GP: 74gp, 7sp, 8cp

    BOONS:
    Faction: Grand Archive Champion
    Advanced: Touched by the Storm
    Generic: Experienced Mountaineer
    Generic: Sand Slide
    Generic: Team Player

    Earn Income roll for 1-07:

    Library Lore (DC14): 1d20 + 6 ⇒ (6) + 6 = 12 Failure, so 8cp earned.

    Vigilant Seal

    LG male human wizard (illusionist) 2 | HP 5/20 | AC 16 | F +4, R +5, W +8 | Per +6 | Focus 1/1 | Hero 0/3 | Active Spells: mage armor

    PLAYER: The Sesquipedalian Thaumaturge
    CHARACTER: Adalan Mussara
    PFS #: 270872-2001
    STARTING XP: 18
    STARTING FAME: 14
    STARTING GP: 68.2

    Earn Income (Academia Lore, DC 14): 1d20 + 8 ⇒ (1) + 8 = 9

    BOONS:
    Faction: Vigilant Seal Champion
    Advanced: Resist Corruption
    General: Sand Slide
    General: Touched by the Storm
    General: Wayfinder
    Slotless: Engraved Wayfinder
    Slotless: One-Who-Waits

    Sovereign Court

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    I must admit, I am quite amused that the man who is, canonically, the highest-ranking member of Lastwall's military left alive (and is supposed to be a 'player' in Absalom's politics), is currently stuck working as Thorax's indentured servant ;-)


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    And I'm never checking a box on that Boon, either ^_^

    Sovereign Court

    1 person marked this as a favorite.

    Also, to be clear: The damage to Thorax is from two crits :-/

    @Thorax: Sorry!


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    O.O

    Sovereign Court

    1 person marked this as a favorite.

    Hey, anyone else in the party would have been knocked down - instead, our plucky little Goblin Hero took a beating, and stayed standing ;-)

    Sovereign Court

    Out of curiosity, who here *hasn't* played 1-00: Origin of the Open Road?

    Verdant Wheel

    Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Already played but it is replayable Onex

    Vigilant Seal

    LG male human wizard (illusionist) 2 | HP 5/20 | AC 16 | F +4, R +5, W +8 | Per +6 | Focus 1/1 | Hero 0/3 | Active Spells: mage armor

    I have not. Forgot to respond earlier for some reason.

    Sovereign Court

    @Dran'Thor: Are you sure that it is replayable? It doesn't have the 'Repeatable' tag, either in the scenario itself, or on the product page...

    Verdant Wheel

    Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    But the Chronicles say that it can be applied to any Character lvl 1 to 5 who hasn’t got it yet.

    Sovereign Court

    Maybe that is referring to not being able to apply a GM chronicle and a player Chronicle to the same PC?

    Verdant Wheel

    Male Dwarf Druid 3 (Storm Druid) / HP 43/43, Perc +11, AC 19 (+2 with shield), Fort +9 Ref +6 Will +11 / Spells 1st 3/3, 2d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Maybe yes. I don’t have the Chronicles on hand

    We still have the quest to play also

    Sovereign Court

    Oh, I wasn't suggesting playing that instead of something else (especially since you have to use pregens for it); it would have been an additional game ;-)

    Next up is still planned to be the Quest :-D

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