Bleachling Lunatic

Deshacerla's page

137 posts. Organized Play character for RePete.


Race

HP: 44/44| AC 18 | F: +8, R: +8, W: +9; Resist 1 - Cold, Electric, Evil| Perc: +7 | Stealth: +8 |

Classes/Levels

25ft | Focus: 1/1; Hero Pts: 1/1 | Spells 1st: 4/4; 2nd: 0/4| Active Conditions: None.

Familiar Stats:
HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

Gender

CN Gnome Sorceress 3 |

About Deshacerla

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.

Slotted Boons:

  • Faction - Vigilant Seal
  • General 1 - Touched by the Storm (resist 1 Electric and Cold)
  • General 2 - Resist Corruption (Myself and adjacent allies gain resist 1 evil)
  • General 3 - Experienced Mountaineer (Treat Mountainous Terrain and Steep Slopes as Difficult instead of Greater Difficult)
  • General 4 - Traveler of the Spirit Road
  • Slotless - Engraved Wayfinder
  • Slotless - One Who Waits (Turn Crit fail reflex into a standard Fail for a checkbox)
  • Tumba (Rat Familiar):

    HP: 10 25ft Speed Low-Light & Darkvision
    AC: 16 Fort: +6 Reflex: +6 Will: +7

    Perception: +6
    Acrobatics: +6
    Stealth: +6
    All other Skills and Attack Rolls: +2

    Familiar Abilities: Darkvision
    Master Abilities: Familiar Focus - Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this


    __________________________________________________
    Race: Gnome (Humanoid, Fey, Gnomish)
    Gender: Female
    Age: ??
    Alignment: Chaotic Neutral
    Class: Sorcerer (Undead) 4
    Senses Perception +7 (Low Light)

    __________________________________________________
    DC 20, +10 Attack

    --Sorcerer--
    Level 2 Spells Known -4/day
    False Life**, Harm, Heal, Shield Other, Spiritual Weapon

    Level 1 Spells Known - 4/day
    Disrupting Weapons, Harm**, Heal, Sanctuary

    Level 0 Spells Known
    Chill Touch**, Daze, Detect Magic, Forbidden Ward, Message

    **bloodline spells

    --Innate--
    Level 0 - At Will
    Electric Arc

    Wands:
    None
    __________________________________________________
    OFFENSE
    __________________________________________________
    Speed 25

    Melee
    [dice=Fist]1d20+8[/dice] for [dice=Nonlethal, Blunt]1d4-1[/dice] Agile
    [dice=Dagger]1d20+7[/dice] for [dice=Piercing or Slashing]1d4-1[/dice] Thrown 10ft, Agile

    Ranged
    [dice=Sling]1d20+8[/dice] for [dice=Blunt]1d6-1[/dice] Range 50ft
    10 Sling Bullets

    __________________________________________________
    Special Abilities
    Familiar: 2 points to spend on either familiar or master - Familiar Speech, Darkvision
    Spellcast: Gain the Spellcasting Actions
    Bloodline: Undead Bloodline
    Bloodline Spell(s): Touch of Undeath
    Blood Magic: Necromantic Energy flows through you or your target. Choose one: Either you gain temp HP equal to spell level or the target takes additional negative energy damage equal to spell level on successful attack roll or failed save
    Focus Pool: Gain a Focus Pool of 1 FP. Can Recharge
    __________________________________________________
    STATISTICS
    __________________________________________________
    Str 8, Dex 14, Con 14, Int 12, Wis 12, Cha 18
    AC Calc: 2 Dex; 6 Trained = 18
    HP Calc 8 Race + 6 Class + 6 Class + 6 Class + 6 Class + 8 Con + 4 Toughness = 44
    Ancestry Feats: 1) Animal Accomplice (Gain Familiar)
    General Feats: 3) Toughness (+level HP, Reduce DC by 1 for Recovery)
    Skill Feats: 1) Lie to Me; 2) Charming Liar
    Sorcerer Feats: 2) Reach Spell (Spell Ranges increased by 30ft)
    Heritage: Fey-Touched (Arc Lightning)
    Background: Shadow Lodge Defector- You were among the Pathfinders recruited by the devious Shadow Lodge, lured in by promises of wealth, reform, justice, or revenge. You might have fought against the Society’s loyal agents, helped sabotage the Pathfinders’ reputation in distant countries, or even infiltrated the far-flung lodges as a spy. You’ve since made peace with and rejoined the Pathfinder Society, yet the underhanded reflexes and skills you learned are hard to forget.

    __________________________________________________

    Skills:

    [dice=Acrobatics(Untrained)]1d20+2[/dice]
    [dice=Arcana(Untrained)]1d20+1[/dice]
    [dice=Athletics(Untrained)]1d20-1[/dice]
    [dice=Crafting(Untrained)]1d20+1[/dice]
    [dice=Deception(Expert)]1d20+12[/dice]
    [dice=Diplomacy(Trained)]1d20+10[/dice]
    [dice=Intimidation(Trained)]1d20+10[/dice]
    [dice=Lore (Scribing)(Trained)]1d20+7[/dice]
    [dice=Lore (Underworld)(Trained)]1d20+7[/dice]
    [dice=Medicine(Trained)]1d20+6[/dice]
    [dice=Nature(Untrained)]1d20+1[/dice]
    [dice=Occultism(Untrained)]1d20+1[/dice]
    [dice=Performance(Untrained)]1d20+4[/dice]
    [dice=Religion(Trained)]1d20+7[/dice]
    [dice=Society(Untrained)]1d20+1[/dice]
    [dice=Stealth(Trained)]1d20+8[/dice]
    [dice=Survival(Untrained)]1d20+1[/dice]
    [dice=Thievery(Untrained)]1d20+2[/dice]

    Languages: Common, Gnomish, Jotun, Sylvan
    __________________________________________________
    EQUIPMENT AND GOLD
    __________________________________________________
    On person: Sorcerer's Kit, Wooden religions Symbol, Religious Text, Healer's Tools, Climbing Kit, Engraved Wayfinder
    Left at Lodge: None
    Starting GP:
    Purchased: None Yet
    Gained In Session: Master of Spells: lesser Alchemist Fire (1d8 fire, 1 persistent fire, 1 splash), Scroll of Heal
    Weight Carried: 3 Bulk, 8 Light
    Capacity:
    Encumbered: 4 Bulk; Maximum: 9 Bulk
    __________________________________________________
    APPEARANCE
    __________________________________________________
    Height
    Weight
    Eye Color
    Hair Color
    Skin Tone
    Region of Origin
    Deity Pharasma
    Favorite meal

    PFS Boons:

  • Advanced Boon - None
  • Faction - Vigilant Seal
  • Generic - Resist Corruption (You and adjacent allies have resist evil equal to rep tier with V.S)
  • Sand Slide: [ ][ ][ ]; Trigger: You would fail (but don't critically fail) a Reflex Save to avoid a trap's effects; Effect You Step and then Drop Pone in your new location. You gain a +2 Circumstance bonus to your triggering Reflex Save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
  • Society Connection (Downtime) [ ]: Your connection with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.
  • Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electric resistance 1.
  • Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherous steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
  • [ ][ ][ ] Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami's blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat the check as a failure instead.
  • Blast from the Past (General): You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trustin in the experienced Pathfinder's ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in future scenarios.

  • Slotless - Engraved Wayfinder
  • [ ][ ][ ] One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn't change the outcome of the check so you do not waste this ability)

  • Chronicle Info:

    Player: RePete
    Character Name: Deshacerla
    PFS #: 126566-201
    Faction: Vigilant Seal
    XP: 42
    Funds: 280g 79s
    Trained by Master of Spells: Sorrina Westyr

    --Reputation/Fame--
    Fame: 40
    Vigilant Seal: 44
    Horizon Hunters: 2

    Gear Desires:

    All of it! RAWR