Initiate of Flame

Dran'Thor's page

424 posts. Organized Play character for J.G.


Full Name

Dran'Thor

Race

Dwarf

Classes/Levels

Druid 5 (Storm Druid) / HP 70/70 (DR 1 bludgeoning), Perc +13, AC 22 (+2 with shield), Fort +12 Ref +11 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

Gender

Male

Size

M

Age

50

Alignment

N

Deity

Green Faith

Languages

Common, Dwarven, Terran, Druidic

Strength 16
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 19
Charisma 8

About Dran'Thor

PFS #212081-2001
Experience 54
Faction Verdant Wheel
Wealth 219.25 GP, 54 Reputation Verdant Wheel, 2 Vig. Seal, 2 Envoy's Alliance, 2 Horizon Hunters, 2 Radiant Oaths, 44 Fame
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Dran'Thor
Druid 5
M Medium humanoid (Dwarf)
Senses Perc +13, Darkvision

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Defense
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AC 22, Shield +2
HP 70
Fort +12, Ref +11, Will +13

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Offense
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Speed 20 ft.
Melee +1 striking Battle Axe +11 (2d8+3)
Ranged None
Space 5 ft.; Reach 5 ft.
Special Attacks None
Spell Attack Roll +10
Spell DC 20
Druid Spells
. . Cantrips—Electric Arc, Stabilize, Tanglefoot, Produce Flame
. . 1st—Magic fang, Mending, Feather Fall
. . 2d—Resist energy, Heal (Heightened +1), Spider climb
. . 3d—Fireball, Lightning bolt

. . Focus Spells—Tempest Surge

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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 19, Cha 8
Class DC 22
Druidic Order Storm Druid
Ancestry Feats Darkvision, Rock Dwarf, Dwarden weapon familiarity, Dwarden weapon cunning
Skill Feats Specialty crafting skill (Stonemasonry), Natural Medecine, Bonded animal
Class Feats Shield Block, Wild empathy, Storm born, Order explorer (Leshy familiar), Reach spell
Bonus Feats Aussurance (Nature) from Pathfinder training
General Feats Toughness
Languages Common, Dwarden, Terran, Druidic
Skills Acrobatics +10, Arcana +1, Athletics +10, Crafting +10, Deception -1, Diplomacy +6, Intimidation -1, Guild Lore +8, Architecture Lore +8, Medicine +4, Nature +13, Occultism +1, Performance -1, Religion +4, Society +1, Stealth 1, Survival +11, Thievery 1
Worn items Hide, Bracelet of Dashing, Wooden shield, Bandolier, Belt Pouch, Backpack
Readied items +1 striking Battle Axe
Other items Flint & Steel, Rope, Holy & Mistletoe, Waterskin, Trail rations (1 week), Artisan's tools, Bedroll, Scroll of Haste, Black adder venom (8x)

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Pathfinder Training
Spells (2x): Architecture Lore, Assurance skill feat
Scrolls (1x): Scroll of Haste

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Leshy familiar
Tiny
Low-light vision
Speed: 25 ft
Saves and AC equal character
Perception, Acrobatics, Stealth: character level + spellcasting ability modifier
Others skill: character level
HP: 5 x character level

Abilities: Speech (Dwarden), Familiar focus (2 actions to regain 1 focus point)

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Tiger
Large
Perception +12; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +11, Athletics +13, Stealth +13
Str +5, Dex +3, Con +3, Int -4, Wis +2, Cha -2

AC 21, Fort +13, Ref +11, Will +8
HP 60

Speed 30 feet
Melee jaws +13, Damage 1d10+7 piercing plus Grab
Melee claw +13 (agile), Damage 1d8+7 slashing
Pounce The tiger Strides and makes a Strike at the end of that movement. If the tiger began this action hidden, it remains hidden until after this ability's Strike.
Sneak Attack The tiger deals 1d6 extra precision damage to flat-footed creatures.
Wrestle The tiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked prone.

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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He takes cover and tries to cast spells.