Radi Hamdi

Adalan Mussara's page

209 posts. Organized Play character for The Sesquipedalian Thaumaturge.


Full Name

Adalan Mussara

Classes/Levels

| HP 36/36 (resist evil 2)| AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor, flaming sphere (10/10 rounds)

Gender

LG male human wizard (illusionist) 4

Age

25

Deity

Atheist

Location

Absalom

Languages

Draconic, Elven, Jotun, Kelish, Osiriani, Taldane

Occupation

Pathfinder

Strength 10
Dexterity 12
Constitution 10
Intelligence 18
Wisdom 14
Charisma 14

About Adalan Mussara

Player: The Sesquipedalian Thaumaturge
PFS Number: 270872-2001

Class: Wizard (illusionist) 4
Ancestry: Human (skilled)
Ethnicity: Keleshite
Background: Noble
Traits: LG, Medium, Human, Humanoid

Reputation: Vigilant Seal 34, Grand Archive 14, Horizon Hunters 2, Radiant Oath 2, Total 52
Fame: 24
Gold: 129.26
XP: 46
Slotted Boons: Improved Vigilant Seal Champion, Resist Corruption, Adversary Lore (fiend), Sand Slide (3 uses), Wayfinder, Adamant Wayfinder, Engraved Wayfinder, One-Who-Waits (3 uses), Ally of the Iruxi
Pathfinder Training: Spells (3)
Scenario Consumables: minor healing potion, scroll of invisibility

Perception: +8
Languages: Draconic, Elven, Jotun, Kelish, Osiriani, Taldane
Skills: Acrobatics +1; Arcana +13; Athletics +0; Crafting +10; Deception +9; Diplomacy +8; Intimidation +2; Academia Lore +10; Heraldry Lore +10; Medicine +9 (+8 to Recall Knowledge); Nature +2; Occultism +11; Performance +2; Religion +8; Society +10; Stealth +7; Survival +2; Thievery +1
Str 10; Dex 12; Con 10; Int 18; Wis 14; Cha 14

AC 17 (18 with mage armor); Fort +6; Ref +7; Will +10
HP 36; Resistances evil 2
Counterspell ↩︎ (abjuration, arcane, wizard); Trigger: A creature Casts a Spell that you have prepared.

Effect:
You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.
Resist Harm ↩︎ Trigger: You would take damage.
Effect:
You gain resistance 3 to acid, cold, electricity, fire, force, negative, positive, and sonic damage against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard).
You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects.
Effect:
You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.

Speed 25 ft.
Melee ◈ dagger +7 (agile, finesse, thrown 10 ft., versatile S), 1d4 piercing
Melee ◈ fist +7 (agile, finesse, nonlethal, unarmed), 1d4 bludgeoning
Prepared Arcane Spells (DC 20, attack +10)
2nd (3+1/day) - acid arrow, dispel magic, flaming sphere, illusory creature
1st (3+1/day) - charm, illusory object, mage armor, true strike
Cantrips (2nd) - detect magic, electric arc, ghost sound, mage hand, message, shield
Focus (2nd) - warped terrain
Innate Arcane Spells (DC 18, attack +8)
Cantrips (2nd) - prestidigitation
Innate Occult Spells (DC 18, attack +8)
Cantrips (2nd) - guidance

Equipment
Held: dagger (2 sp, L)
Worn: ventriloquist's ring (60 gp), pendant of the occult (60 gp), hat of the magi (50 gp), wayfinder, explorer's clothing (1 sp, L), material component pouch (5 sp, L), belt pouch (4 cp), backpack (1 sp), bandolier with expanded healer's tools (1 sp, L)
Stowed: scroll of pest form (4 gp, L), spellbook (1 gp, 1), 5 caltrops (15 sp, 5L), signal whistle (8 cp), flint and steel (5 cp), rope (5 sp, L), grappling hook (1 sp, L), expanded healer's tools (50 gp, 1), repair kit (2 gp, 1), writing set (1 gp, L), 10 chalk (1 cp), scroll case (1 sp), pup tent (8 sp, L), bedroll (1 cp, L), 1 week's rations (4 sp, L), waterskin (5 cp, L), backpack (1 sp, -2), silver bell (3 gp), 1 gp of spell scribing materials
Bulk: 2, 5L (Encumbered 5; Max 10)

Ancestry Feats: Natural Ambition (1st)
Skill Feats: Courtly Graces (background), Battle Medicine (2nd), Godless Healing (4th)
General Feats: Toughness (3rd)
Class Feats: Counterspell (bonus), Conceal Spell (2nd), Silent Spell (4th)
Class Features: arcane bond 1/1, arcane thesis (spell substitution)

Proficiencies:
Perception - Trained

Fortitude - Trained
Ref - Trained
Will - Expert

Arcana - Expert
Crafting - Trained
Deception - Trained
Diplomacy - Trained
Academia Lore - Trained
Heraldry Lore - Trained
Medicine - Trained
Occultism - Trained
Religion - Trained
Society - Trained
Stealth - Trained

club, crossbow, dagger, heavy crossbow, staff - Trained
unarmed attacks - Trained
unarmored defense - Trained

arcane spell attacks - Trained
arcane spell DCs - Trained

Spellbook:
2nd - acid arrow, dispel magic, endure elements, enlarge, flaming sphere, hideous laughter, illusory creature
1st - alarm, charm, color spray, feather fall, grease, illusory disguise, illusory object, magic missile, true strike
Cantrips - acid splash, detect magic, electric arc, ghost sound, light, mage hand, message, produce flame, ray of frost, shield

Boons:
Faction: Grand Archive Champion, Improved Vigilant Seal Champion
General: Adamant Wayfinder, Adversary Lore (fiend), Blast from the Past, Diggen the Liar, Experienced Mountaineer, Fane's Friend, Legacy of the Gorget, Resist Corruption, River Kingdoms Politician (3 uses), Sand Slide (3 uses), Secrets of the Jistkan Alchemists (2 uses), Tarnbreaker Champion, Touched by the Storm, Traveler of the Spirit Road (3 uses), Valais's Assurance (2 uses), Wayfinder
Slotless: Ally of the Iruxi, Engraved Wayfinder, One-Who-Waits (3 uses)

Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects. [spoiler=Effect] You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.