Reputation: Vigilant Seal 34, Grand Archive 14, Horizon Hunters 2, Radiant Oath 2, Total 52
Slotted Boons: Improved Vigilant Seal Champion, Resist Corruption, Adversary Lore (fiend), Sand Slide (3 uses), Wayfinder, Adamant Wayfinder, Engraved Wayfinder, One-Who-Waits (3 uses), Ally of the Iruxi
Pathfinder Training: Spells (3)
Scenario Consumables:minor healing potion, scroll of invisibility
Languages: Draconic, Elven, Jotun, Kelish, Osiriani, Taldane
Skills: Acrobatics +1; Arcana +13; Athletics +0; Crafting +10; Deception +9; Diplomacy +8; Intimidation +2; Academia Lore +10; Heraldry Lore +10; Medicine +9 (+8 to Recall Knowledge); Nature +2; Occultism +11; Performance +2; Religion +8; Society +10; Stealth +7; Survival +2; Thievery +1
Str 10; Dex 12; Con 10; Int 18; Wis 14; Cha 14
AC 17 (18 with mage armor); Fort +6; Ref +7; Will +10
HP 36; Resistances evil 2
Counterspell ↩︎ (abjuration, arcane, wizard); Trigger: A creature Casts a Spell that you have prepared.
You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.
Resist Harm ↩︎ Trigger: You would take damage.
You gain resistance 3 to acid, cold, electricity, fire, force, negative, positive, and sonic damage against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard).
You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects.
You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
Faction: Grand Archive Champion, Improved Vigilant Seal Champion
General: Adamant Wayfinder, Adversary Lore (fiend), Blast from the Past, Diggen the Liar, Experienced Mountaineer, Fane's Friend, Legacy of the Gorget, Resist Corruption, River Kingdoms Politician (3 uses), Sand Slide (3 uses), Secrets of the Jistkan Alchemists (2 uses), Tarnbreaker Champion, Touched by the Storm, Traveler of the Spirit Road (3 uses), Valais's Assurance (2 uses), Wayfinder
Slotless: Ally of the Iruxi, Engraved Wayfinder, One-Who-Waits (3 uses)
Sand Slide ↩︎ Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects. [spoiler=Effect] You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.