[PFS2_Luke_Parry] 1-13: Devil At The Crossroads

Game Master Luke_Parry

Maps and Handouts


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CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Just realized that a quest grants 2 days of Downtime. It doesn't look like this can be used to Earn Income, because that requires a minimum of 8 days, and days cannot be "stockpiled" from adventure to adventure.

So I guess that leaves us only with Crafting? And you need to buy a Formula Book and Artisan's Tools to craft, right? Then, since Crafting requires that you spend the first 4 days of a block of Downtime preparing before attempting your check to Craft, I guess this 1d20 ⇒ 20 is of no use =(

Thorax will purchase a formula picture-book and artisan's tools and spend 2 of 4 days crafting a set of Thieve's Tools (Infiltrator).

Horizon Hunters

M Half-Elf Fighter 2: Spd:25, HP:30/30, Hero Points:1, 1 Cold Resistance, AC:18, Fort:7, Ref:9, Will:4, Per:6 Lowlight, Stealth:7

Oh yes, don't forget to mark me inactive here.

Vigilant Seal

LG male human wizard (illusionist) 4 | HP 36/36 (resist evil 2)| AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

Are you sure Earn Income requires a minimum of 8 days? The guide says:

Player Basics wrote:
For each 8 day unit of Downtime you spend (including units where you complete multiple activities, such as spending 7 days retraining and then 1 day Earning Income), you attempt one check to Earn Income, using the result to calculate your total earnings for that block of Downtime.

so presumably if you have fewer than 8 days available you can still Earn Income (and just earn less because you're working fewer days).

Envoy's Alliance

Female NG Human Rogue 5 | HP: 48/48 | AC: 23 (+1 vs Traps)| Fort +7, Ref +13, Will +10 (+1 vs Traps) | Perception +9 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

Did we gain any reputation for this quest?


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

We don't get an 8 day unit to spend, though, and the 2 days can't be "stockpiled".

Also I may have been incorrect about the Formula Book. Since the tools are a Common item, I think I just need a Crafting Book.

Vigilant Seal

LG male human wizard (illusionist) 4 | HP 36/36 (resist evil 2)| AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

I guess that's a reasonable interpretation. It feels like it should say "For each 8 day unit (or fraction thereof)" or something like that, because it would be really weird if Crafting is the only way to use downtime from quests.


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

I believe someone stated that there will be Boon options for Downtime as more adventures are released.


CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

Updated sign-in for The Absalom Initiation:

PLAYER: Nefreet
CHARACTER: Thorax Toothlicker
PFS ID#: 66548-2001
STARTING XP: 25
STARTING FAME: 21
STARTING GP: 19gp, 4sp, 8cp
BOONS:

  • Faction - Vigilant Seal Champion
  • Social - Combat Mentor
  • Ally - Lastwall Debt
  • Promotional - Promotional Accessory
  • Slotless - Sand Slide


  • CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)
    Luke_Parry wrote:
    The game starts at the end of August.

    Since today is the end of August, but it's also a holiday weekend, when might we be starting?

    Sovereign Court

    Well, the entire Games Day was pushed back two weeks, because scenarios didn't drop for GMs; consequently, the new 'official' start date is September 9th. I have been told that I am not allowed to start early :-/


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Oh. Okay!

    Question for you, then. Apparently nobody knows for sure whether Quests grant the opportunity to Earn Income. The Guide currently doesn't allow for it (one interpretation), but several GMs who were present at GenCon say that you can (the other interpretation).

    How would you rule it, and if you believe that you can Earn Income after a Quest, can I use the 20 that I rolled earlier?

    Sovereign Court

    If you have the requisite number of DT available, sure.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    That's the debate. Whether two days is "requisite".

    For the record, I don't think it is, but enough people argue that it is that I'm not sure what the intention is.

    There are now three separate threads in the PFS Forum arguing about this.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    At PacifiCon this weekend one of my Starfinder tables didn't go off, so I sat down to a session of #1-00: Origin of the Open Road and applied that Chronicle to this character. Here is my updated sign-in:

    PLAYER: Nefreet
    CHARACTER: Thorax Toothlicker
    PFS ID#: 66548-2001
    STARTING XP: 29
    STARTING FAME: 25
    STARTING GP: 32gp, 4sp, 8cp
    BOONS:

  • Faction - Vigilant Seal Champion
  • Social - Combat Mentor
  • Ally - Lastwall Debt
  • Slotless - Nexian Researcher
  • Slotless - Sand Slide

    My GM was very insightful on the whole Earned Income debate. They suggested I stick with Crafting, because you save more money on the item you're making than what you would have made with Earn Income.

    For example, with Earn Income, I would have made a few copper pieces per day, but with crafting I save 5sp/day. I rolled a successful Crafting check to make my Thieves Tools, and saved 3gp. For my next Downtime I'll end up saving 4gp, and will just keep going until I've saved 25gp (half the cost of the Thieves Tools).

  • Envoy's Alliance

    Female NG Human Rogue 5 | HP: 48/48 | AC: 23 (+1 vs Traps)| Fort +7, Ref +13, Will +10 (+1 vs Traps) | Perception +9 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    Quick question: should we be rolling for all four NPCs at once, or focusing on one in particular and seeing how that goes before moving on?

    Also, would the rest of the group know what Thorax discovered about how best to influence the NPCs?

    Sovereign Court

    Heh. Well, technically, for story-flow purposes, it would be better if they were done individually, but I was happy to roll with what Thorax did.

    Re: Knowing how to influence people, I would assume information was shared...

    Envoy's Alliance

    Female NG Human Rogue 5 | HP: 48/48 | AC: 23 (+1 vs Traps)| Fort +7, Ref +13, Will +10 (+1 vs Traps) | Perception +9 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    Thanks, that makes sense. Just wanted to be sure I was understanding everything correctly before posting.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Only just now realized we're rolling to distract the *NPC* away from our target, and not the other way around, Lol

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 44/44| AC 18 | F: +8, R: +8, W: +9; Resist 1 - Cold, Electric, Evil| Perc: +7 | Stealth: +8 | 25ft | Focus: 1/1; Hero Pts: 1/1 | Spells 1st: 4/4; 2nd: 0/4| Active Conditions: None.
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    I'll get a post up this afternoon. Sorry for lack of post last 2 days - work has been hectic

    Sovereign Court

    No worries!

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 60/60 (0/6 temp HP, falls do 1/2 damage) | AC 22, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 Darkvision (Imprecise Scent 30 raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Raging X Rounds Remain

    GM, do you mind if I collect the missions from gameplay and put them on a slide (I'll add one to your slides) so they are easier to reference?

    Sovereign Court

    FYI, it is technically possible (albeit unlikely) to get through this scenario without any actual combats, per se...


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    ...when there aren't two goblins in the group?

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 44/44| AC 18 | F: +8, R: +8, W: +9; Resist 1 - Cold, Electric, Evil| Perc: +7 | Stealth: +8 | 25ft | Focus: 1/1; Hero Pts: 1/1 | Spells 1st: 4/4; 2nd: 0/4| Active Conditions: None.
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    You guys were busy yesterday!

    Sorry my my lack of checking in. I had an 8hr meeting at work and took critical mental damage in the process.

    Heal and Harm are 2 of my three level 1 known spells. I think disruptive weapon could be rather helpful if we see undead, but so can heal.

    I would vote for Heal as it's helpful against taking damage too instead of just beneficial vs undead.

    Sovereign Court

    Unfortunately, the PF2 scenarios aren't on the PbP Gameday reporting sheet yet (I have made a post asking for clarification on why), so I can't report this game.

    In the interim, would people be interested in another game? Say, 1-03: Escaping the Grave? I swear that there will be some actual combat in that one ;-)

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 60/60 (0/6 temp HP, falls do 1/2 damage) | AC 22, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 Darkvision (Imprecise Scent 30 raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Raging X Rounds Remain

    Sadly cannot unless that is an evergreen. I'm in that on my -2002 PC. :(

    Vigilant Seal

    CN Gnome Sorceress 3 | HP: 44/44| AC 18 | F: +8, R: +8, W: +9; Resist 1 - Cold, Electric, Evil| Perc: +7 | Stealth: +8 | 25ft | Focus: 1/1; Hero Pts: 1/1 | Spells 1st: 4/4; 2nd: 0/4| Active Conditions: None.
    Familiar Stats:
    HP 10/10 | AC 16 | F: +6 R: +6 W: +7 | Perc/Stealth +6; Darkvision

    I'm in the same boat as Bair Mann on that one.

    Verdant Wheel

    Male Dwarf Druid 5 (Storm Druid) / HP 70/70 (DR 1 bludgeoning), Perc +13, AC 23 (+2 with shield), Fort +12 Ref +11 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    I can play 1-03. Already playing 1-02.

    But I will change something on the character sheet before.

    Envoy's Alliance

    Female NG Human Rogue 5 | HP: 48/48 | AC: 23 (+1 vs Traps)| Fort +7, Ref +13, Will +10 (+1 vs Traps) | Perception +9 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    I'd be up for another game. Mara's my only 2E PFS character, so I can play anything.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Could we run through the other Quests, first?

    Sovereign Court

    There are no other quests at present?

    Quests are being released individually now (one per month, I believe is the intended schedule), not as packs of four :-/

    Sovereign Court

    Literally all that is available for PF2 in PFS right now is:

    1-00: Origin of the Open Road (for 5th level pregens)
    1-01: The Absalom Initiation (1-4, repeatable)
    1-02: The Mosquito Witch (1-4)
    1-03: Escaping the Grave (1-4)
    Quest1A: The Sandstone Secret


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Ah. Ok. I saw it listed for our upcoming Con but I guess it's not out right now.

    Escaping the Grave sounds great!

    Sovereign Court

    Alright. Just waiting for Adalan to chime in.

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 60/60 (0/6 temp HP, falls do 1/2 damage) | AC 22, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 Darkvision (Imprecise Scent 30 raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Raging X Rounds Remain

    By the way, excellent game from all of you and great job running it GM. I had a good time, even without combat. I'd be up for anything you all run down the road.

    Vigilant Seal

    LG male human wizard (illusionist) 4 | HP 36/36 (resist evil 2)| AC 18 | F +6, R +7, W +10 | Per +8 | Focus 1/1 | Hero 1/3 | Active Spells: mage armor

    I've also already played 1-03 with another character, I'm afraid.

    Sovereign Court

    Alright, three plus a pregen, it is.

    When that one is done, the other three of you are welcome to rejoin for one of the 'new' releases, when they eventually become available.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    With two Rogues and a Druid, who do we want as a Pregen?

    Something Arcane?

    Verdant Wheel

    1 person marked this as a favorite.
    Male Dwarf Druid 5 (Storm Druid) / HP 70/70 (DR 1 bludgeoning), Perc +13, AC 23 (+2 with shield), Fort +12 Ref +11 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    Maybe a cleric? My son has a cleric who isn't involved in play for now. Can he play this one?


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Thorax will leave his crafting supplies at home for this mission.

    He is encumbered if he has to carry his Shortbow. Can someone carry his Climbing Kit for this mission? It's 1 Bulk. Otherwise, he'll leave his Shortbow at home as well.

    Envoy's Alliance

    Female NG Human Rogue 5 | HP: 48/48 | AC: 23 (+1 vs Traps)| Fort +7, Ref +13, Will +10 (+1 vs Traps) | Perception +9 (+1 vs Traps) | Speed 30 ft. | Hero Points 1/1

    Mara can carry the climbing kit.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    Thank you!


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    When it comes time for both Chronicles, can you notate on each one that Thorax saved 4gp on Crafting costs?

    Sovereign Court

    1 person marked this as a favorite.

    Sure.


    CN Goblin Rogue (5) | Max HP: 61 | AC: 23 (+1 vs Traps, Resist 1 cold/electricity) | Fort +10, Ref +13, Will +11 (+2 if Ingested; +1 vs Traps) | Perception +11 (+1 vs Traps; Darkvision) | See profile for skills | Speed 25 ft. (Goblin Scuttle)

    I loved our momentum and then the website decided to binge on bandwidth.

    Can everyone log in fine now?

    Sovereign Court

    I can, now.

    Verdant Wheel

    Male Dwarf Druid 5 (Storm Druid) / HP 70/70 (DR 1 bludgeoning), Perc +13, AC 23 (+2 with shield), Fort +12 Ref +11 Will +13 / Spells 1st 3/3, 2d 3/3, 3d 2/2 / Focus points 2/2, / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1

    yes.

    Sovereign Court

    It is interesting to see how different tables vary in their approaches - the last time I ran this, the first person to act 'Leeroy Jenkins'ed' the encounter, charging forward; they were promptly swarmed by all of the enemies, and the rest of the party had to fight hard to stop them being eaten by the horse...

    Vigilant Seal

    N Male Goblin (Laborer) Barbarian 4 | Exploration Mode: Avoid Notice | HP 60/60 (0/6 temp HP, falls do 1/2 damage) | AC 22, Sleeping 19 (Raging AC -1, rarely FF) | F/R/W +10/+8/+8 (Elect & Cold Resist 1, Evil Resist 2, Feat helps vs. Fear/Sickness) | Perc +8 Darkvision (Imprecise Scent 30 raging) | Stealth +8 | Speed 25 | Placeholder | Hero Points: 1/1 | Active Conditions: Raging X Rounds Remain

    HAH! I can see that, oh pathfinders are so fun sometimes.

    Did those last chronicles get finished or were we all waiting on the reporting system to be fixed?

    Sovereign Court

    Still waiting - I bumped my request again a few hours ago.

    EDIT: Just heard back from Hmm - she has poked Jesse, so hopefully the reporting system will be fixed soon :-)

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